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Built on ISFDB, Wikipedia, Wikidata and Open Library. Curated reading orders carry their reasoning on the page; the rest follow publication order. Data sources & licenses

© Loreful · data: ISFDB · CC BY

More like Ashford's Ghost

anchored on:urban fantasyour worldcontemporarytensehorrorghost stories+2 more

but

Mood

The mood the book leaves you in.

  • The reading experience is propelled by journeys, exploration, and physical risk; excitement and forward momentum dominate over dread or introspection.
  • Joy and loss are deliberately mixed; the resolution grants characters something real while taking something else away, leaving warmth and sorrow together.
  • The book demands work from the reader — dense prose, difficult structure, unfamiliar ideas, or morally uncomfortable material — as part of its intended effect.
  • Grim events, cruelty, or despair dominate the atmosphere, and the book does not soften them with comfort or comic relief.
  • The atmosphere is quietly unsettling — wrongness, unease, and the uncanny pervade the book without necessarily escalating into overt horror.
  • The book is built to move the reader; character feeling is foregrounded and major scenes aim at a strong emotional response.
  • Humor is a primary aim and the prose plays for laughs — comic situations, wit, or dialogue produce sustained comedy, not occasional levity.
  • The book insists that things can improve; effort and decency are shown to matter, and the arc bends toward better outcomes even through hardship.
  • The book teaches as it goes — real facts, history, science, or craft are conveyed in enough depth that learning is part of the reading experience.
  • The book is designed to uplift and motivate, presenting perseverance or achievement in a way that invites the reader to aspire or act.
  • The overall register is cheerful and easygoing; stakes are kept gentle and the book avoids dwelling on pain or dread.
  • Withheld information drives the experience; the book sustains enigmas and secrets the reader wants resolved, whatever its genre.
  • The book is contemplative and inward-looking, giving more weight to thought, memory, and meaning than to external events.
  • The book works as comfort reading — low tension, a soothing pace, and an atmosphere the reader can unwind in.
  • Grief, loss, or melancholy set the dominant register, and the book lets sorrow stand rather than resolving it into comfort.
  • Sustained suspense is the point; the book keeps the reader braced for what happens next through danger, pressure, or impending revelation.
  • Playful invention and charm define the register — fanciful conceits, light absurdity, and a narration that delights in its own oddity.

About

What the story runs on.

  • Stories in which extraterrestrial beings are central — as characters, cultures, or the object of the plot.
  • Stories structured as a quest — a journey undertaken to find, deliver, or destroy something of great import.
  • Stories in which staying alive against nature, catastrophe, or scarcity is the central problem.
  • Stories of lovers kept apart by law, family, faith, or station, where the obstacle to love is the plot.
  • Stories in which a friendship — its making, testing, or loss — is the emotional center.
  • Stories of growing up — a young protagonist crossing from childhood into adult knowledge and responsibility.
  • Stories about who a character truly is — self-discovery, doubled lives, and the search for a self.
  • Stories about mourning — living through the death of a loved one and what loss does to the survivors.
  • Stories in which a buried family truth — hidden parentage, crimes, or shames — surfaces and reorders the present.
  • Stories driven by maneuvering for power — factions, conspiracies, and statecraft conducted in shadow.
  • Stories in which war itself is the subject — combat, occupation, and what warfare does to soldiers and civilians.
  • Stories organized around investigating a killing — the case, the clues, and the pursuit of the killer, in any genre's clothing.

Shelf

Where it sits in the library.

    • Fiction built on magic or other supernatural elements that have no scientific explanation.
    • Secondary-world fantasy at large scale, where the fate of nations or the world turns on the protagonists' struggle.
    • Fantasy set in a recognizably modern city or contemporary world where the supernatural intrudes on everyday life.
    • Fantasy that blends in horror's atmosphere and imagery, keeping a fantastical frame around grim or frightening material.
    • Action-driven fantasy following warriors or rogues with personal stakes against sorcerous threats, rather than world-spanning conflicts.
    • Fantasy set in a real historical period or a close analogue of one, with magic woven into the era.
    • Fantasy in which protagonists cross from the ordinary world into another world through a portal or similar passage.
    • Fiction that retells or reworks a traditional fairy tale in a new form or setting.
    • Fantasy drawing directly on myths, legends, and folklore, retelling them or building on their figures and logic.
    • Fantasy of ghosts, vampires, shapeshifters, psychics, and similar phenomena, usually set in an otherwise ordinary world.
    • Fiction mixing science-fictional trappings with overtly magical or impossible elements in one setting.
    • Low-stakes fantasy emphasizing comfort, community, and everyday pleasures over conflict and peril.
    • Speculative fiction of pervasive moral ambiguity, violence, and cynicism that rejects heroic conventions — fantasy and SF alike.
      • Fiction that extrapolates from science and technology — future societies, space travel, or speculative inventions — within at least nominally natural laws.
      • Science fiction of interstellar scope — starships, galactic polities, and adventure across star systems.
      • Science fiction committed to scientific rigor, where technical plausibility constrains the story.
      • Science fiction centered on armed forces and warfare, told largely from a military point of view.
      • Science fiction of networked, corporate-dominated near futures, pairing high technology with social decay.
      • Science fiction styled on nineteenth-century steam-powered technology, often in a Victorian or pseudo-Victorian setting.
      • Fiction depicting an oppressive or catastrophic society, presented as a warning.
      • Fiction set after civilization's collapse, following survivors in the ruins of the old world.
      • Fiction in which characters move between past and future, and the mechanics or consequences of that travel drive the plot.
      • Fiction exploring a world where a historical event went differently and history diverged from ours.
      • Science fiction about humanity's first encounter and communication with an alien intelligence.
      • Science fiction in which extraterrestrial forces attack or occupy Earth and humanity resists.
      • Fiction whose primary aim is to frighten or unsettle the reader through dread, menace, or the monstrous.
      • Horror of vast, indifferent, incomprehensible entities before which humanity is insignificant, in the Lovecraft tradition.
      • Horror of decaying houses, buried family secrets, and oppressive atmosphere in the Gothic literary tradition.
      • Horror centered on hauntings and the returning dead.
      • Horror located in the mind — paranoia, obsession, and unreliable perception rather than external monsters.
      • Horror built around the reanimated dead and survival amid their outbreaks.
      • Horror defined by explicit, transgressive gore that refuses to cut away from violence.
      • Speculative fiction of the strange and uncanny that resists both natural explanation and standard genre categories.
      • Fiction organized around solving a crime or puzzle, typically following an investigator toward the identification of a culprit.
      • A puzzle-first mystery that lays out clues so the culprit's identity can be deduced before the reveal.
      • Crime fiction of moral ambiguity, fatalism, and hard-edged style, set among the corrupt and the doomed.
      • A mystery following the realistic routines of police work — forensics, interviews, and case-building.
      • A gentle mystery with an amateur sleuth, a small community, and violence kept off the page.
      • A mystery set in a past era, where the investigation works within that period's methods and society.
      • Fast-paced fiction driven by imminent danger, pursuit, or high-stakes conspiracy, built to sustain tension.
      • A thriller of espionage — agents, tradecraft, and intelligence services in conflict.
      • A thriller centered on lawyers and the courtroom, where litigation carries the suspense.
      • A thriller driven by detailed contemporary or near-future technology, often military or scientific.
      • A thriller whose tension comes from mental states and manipulation between characters rather than external action.
      • Fiction whose central plot is a romantic relationship and its development toward an emotionally satisfying resolution.
      • Romance in which one or both partners are supernatural beings, blending fantasy elements into the love story.
      • A fantasy-romance hybrid in which the romantic arc and the fantasy plot carry equal weight.
      • Romance set in a past era, with courtship shaped by the period's society and manners.
      • Romance set in the present day, without supernatural or historical elements.
      • Fiction set in a real past period, where the historical setting materially shapes characters and events.
        • General and literary fiction emphasizing prose style, character interiority, or formal ambition over genre plot conventions.
        • Fiction in a realistic world where magical events occur and are treated as ordinary, in the tradition of Latin American literature.
        • Fiction that ridicules people, institutions, or society in order to criticize them.
        • Fiction of dreamlike, irrational imagery and logic that breaks from realistic representation.
        • Fiction that plays with narrative convention through metafiction, fragmentation, and self-reference.
        • Fiction propelled by journeys, exploration, and physical peril, where action and survival carry the plot.
        • Adventure fiction of ships and seafaring — naval engagements, voyages, and life at sea.
        • Fiction of the American frontier West — gunmen, ranchers, and lawmen, typically in the late nineteenth century.
        • Fiction centered on soldiers, campaigns, and the experience of warfare, historical or imagined.
          • Fiction written primarily to amuse, using comedic situations, wit, or parody as its organizing principle.
            • Multi-generational fiction following a family or dynasty across decades, with inheritance and kinship as the through-line.
              • Fiction whose world runs on explicit game mechanics — levels, stats, and skills that characters can see and exploit.
                • Fiction about costumed or superpowered heroes and their conflicts with comparable villains.

                Practical

                How long a commitment, whether it stands alone, and whether it has finished.

                Tap a chip to ask for it · tap again to rule it out · once more to clear. Numbers show what would be left.

                • Cover of Jerusalem's Lot
                  Jerusalem's Lot

                  series · 3 books · 1975

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                  Stephen King's 1975 novel 'Salem's Lot follows writer Ben Mears as he returns to his childhood town of Jerusalem's Lot, Maine, only to discover that its residents are being turned into vampires by a newly arrived stranger. It transplants Gothic vampire horror into a small New England community, tracking that community's collapse under a supernatural siege. It is a single, self-contained novel.

                • Cover of The Fog
                  The Fog

                  James Herbert · standalone novel · 1975

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                  The Fog is a horror novel by English writer James Herbert, published in 1975. It is about a deadly fog that drives its victims insane when they come into contact with it.

                • Cover of Southern Reach Trilogy
                  Southern Reach Trilogy

                  series · 4 books · 2014

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                  The Southern Reach Series is a series of novels by the American author Jeff VanderMeer first published in 2014—Annihilation, Authority, Acceptance, and Absolution. The series takes its name from the secret agency that is central to the plot. In 2013, Paramount Pictures bought the movie rights for the series, and a film adaptation of Annihilation was made with Alex Garland as writer-director. The film was released in 2018. The most recent book in the series, Absolution, was released on 22 October 2024.

                • Cover of The House on Moon Creek Avenue
                  The House on Moon Creek Avenue

                  E. Reyes · standalone novel · 2020

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                  ● "Cindy is a twenty-one-year-old single mother, retail worker, and college student. She inherits her grandmother's home on Moon Creek Avenue after she passes away. At first, the home is comfortable, nostalgic of Cindy's childhood at nana's, and her daughter enjoys the home, too. But soon, ghosts randomly appear day and night, doors open and close, a streak of bad luck begins, Cindy and her daughter have unsettling nightmares, and Cindy's mental state is pushed to the edge. When Cindy's video recording of paranormal activity goes viral on social media, she gets the attention of famous ghost hunters. Without anywhere else to turn, Cindy accepts their help." ― paraphrased from this book's product page on Amazon.com as of 2024-09-26.

                • Cover of Rosemary Reilly
                  Rosemary Reilly

                  series · 2 books · 1967

                  completed

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                  Rosemary's Baby follows a young wife in a Gothic Manhattan apartment building who grows increasingly convinced that her elderly neighbors, and even her own husband, are part of a conspiracy surrounding her pregnancy. Ira Levin returned to the character thirty years later in the 1997 sequel Son of Rosemary. Together the two novels form a short, self-contained horror series about faith, control, and motherhood.

                • Cover of Dead Lines
                  Dead Lines

                  Greg Bear · standalone novel · 2004

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                  From the flaps of the Ballantine first edition: "For the last two years, Peter Russell has mourned the death of one of his twin daughters - who was just ten when she was murdered. Recent news of his best friend's fatal heart attack has now come as another devastating blow. Divorced, despondent, and going nowhere in his career, Peter fears his life is circling the drain. Then Trans comes along. The brainchild of an upstart telecom company, Trans is (as its name suggests) a transcendent marvel, a sleek, handheld interpersonal communication device capable of flawless operation anywhere in the world, at any time. "A cell phone, but not" - transmitting with crystal clarity across a newly discovered, never-utilized bandwidth... and poised to spark a new-technology revolution. When its creators offer Peter a position on their team, it should be a golden opportunity for him. If only he wasn't seemingly going mad. Everywhere Peter turns, inexplicable apparitions are walking before him or reaching out in torment. After a chilling encounter with his own lost child he begins to grasp the terrifying truth: Trans is a Pandora's box that has tapped into a frequency not of this world... but of the next. And now, via this open channel to oblivion, the dead have gained access to the living. For Peter, and for humankind, a long shadowy night of the soul has descended, bringing with it the stuff of a horrifying nightmare from which they may never awaken."

                • Cover of Good Girls Don't Die
                  Good Girls Don't Die

                  Christina Henry · standalone novel · 2023

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                  Celia wakes up in a house that’s supposed to be hers. There’s a little girl who claims to be her daughter and a man who claims to be her husband, but Celia knows this family—and this life—is not hers… Allie is supposed to be on a fun weekend trip—but then her friend’s boyfriend unexpectedly invites the group to a remote cabin in the woods. No one else believes Allie, but she is sure that something about this trip is very, very wrong… Maggie just wants to be home with her daughter, but she’s in a dangerous situation and she doesn’t know who put her there or why. She’ll have to fight with everything she has to survive… Three women. Three stories. Only one way out. This captivating novel will keep readers guessing until the very end.

                • Cover of Later
                  Later

                  Stephen King · standalone novel · 2021

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                  A young boy, with the power of seeing and talking with the recently deceased, and his single mother try to avoid personal and financial disasters.

                • Cover of Fear
                  Fear

                  L. Ron Hubbard · standalone novel · 1951

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                  Fear is a psychological thriller-horror novella by American writer L. Ron Hubbard, which first appeared in the magazine Unknown Fantasy Fiction in July 1940.

                • Cover of The Hunting Ground
                  The Hunting Ground

                  Cliff McNish · standalone novel · 2011

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                  When Elliott and his brother, Ben, move into the old and crumbling Glebe House they don't expect to find themselves sharing it with ghosts. But soon sinister events are unfolding. An old diary reveals glimpses of the mansion's past - and of a terrible tragedy. A mysterious woman talks to the dead. And evil lurks in the East Wing - a hideous labyrinth of passageways devised by a truly twisted mind. Can Elliott and his family escape the clutches of Glebe House? Or will they be trapped in the maze of corridors, forever hunted by the dead?

                • Cover of Wildwood Road
                  Wildwood Road

                  Christopher Golden · standalone novel · 2005

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                  Michael and Jillian Dansky seemed to have it all--a happy marriage, two successful careers, a bright future. But late one October evening, all that changed. Driving home from a Halloween masquerade, Michael momentarily nods off behind the wheel--and wakes to find nothing is the same.Standing by his car is the little girl he came within a breath of running down. She leads Michael to her "home," an empty house haunted by whispers, and sends him away with a haunting whisper of her own: "come find me." But in the weeks to follow, it's clear that someone--or some thing--doesn't want Michael to find her: ominous figures in grey coats with misshapen faces are following him everywhere. And then Jillian wakes one morning replaced by a cold, cruel, vindictive woman Michael hardly recognizes as his wife. Michael must now search not only for the lost girl, but for a way to find the Jillian he's always loved, and to do so he must return to where the nightmare began. Down an isolated lane where he'll find them, or die trying.From the Trade Paperback edition.

                • Cover of A Deadly Game of Magic
                  A Deadly Game of Magic

                  Joan Lowery Nixon · standalone novel · 1983

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                  On their way home from a dramatics competition, Lisa and her friends are caught by a storm and take refuge in a deserted house. The house is strewn with the paraphernalia of a practiced magician. At first, Lisa is fascinated, then the fascination turns to horror. The phones go dead; doors slam shut; a ghostly hand creeps across the mantel. The tricks become more sinister. Lisa is sure it must all be an illusion, but what if the evil behind it is real?

                • Cover of The Carrow Haunt
                  The Carrow Haunt

                  Darcy Coates · standalone novel · 2018

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                  "The dead are restless here... Remy is a tour guide for Carrow House, a notoriously haunted building. When she's asked to host seven guests for a week-long stay to research Carrow's phenomena, she hopes to finally experience some of the sightings that made the house famous. At first, it's everything they hoped for. Then a storm moves in, cutting off their contact with the outside world, and things quickly become twisted. Doors open on their own. Séances go disastrously wrong. Red liquid seeps from behind the wallpaper. Their spirit medium wanders through the house during the night, seemingly in a trance. Then one of the guests dies under strange circumstances, and Remy is forced to consider the possibility that the ghost of the house's original owner, a twisted serial killer, still walks the halls. But by then it's too late to escape." — quoted from this book's product page on Amazon as of 2018-03-29.

                • Cover of Cell
                  Cell

                  Stephen King · standalone novel · 2006

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                  In Cell, King taps into readers fears of technological warfare and terrorism. Mobile phones deliver the apocalypse to millions of unsuspecting humans by wiping their brains of any humanity, leaving only aggressive and destructive impulses behind. Those without cell phones, like illustrator Clayton Riddell and his small band of "normies," must fight for survival, and their journey to find Clayton's estranged wife and young son rockets the book toward resolution.

                • Cover of Pandaemonium
                  Pandaemonium

                  Christopher Brookmyre · standalone novel · 2009

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                  A group of teenagers on retreat encounter what appear to be forces of hell accidentally unleashed by a secret military experiment gone wrong.

                • Cover of Ancient Images
                  Ancient Images

                  Ramsey Campbell · standalone novel · 1989

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                  A lost horror film holds the key to terrifying secrets. The legends have persisted for decades of a lost horror film starring Boris Karloff and Bela Lugosi that was never released. Rumor has it that, for reasons long forgotten, powerful forces suppressed the film and burned all known prints. Nobody now living has seen the finished film. But that might no longer be true… Film researcher Sandy Allan is invited to a screening of a newly-discovered sole-surviving print, but then the film disappears and the real horror begins. Sandy’s search for the film leads her to Redfield, a rural community known its rich soil, fertilized by blood from an ancient massacre. But Redfield guards its secrets closely, with good reason. During every step of her search, Sandy is watched, shadowed by strange figures. Is it paranoia, or is someone—or something—determined to keep the lost film and the secrets it reveals buried forever?

                • Cover of The Dark
                  The Dark

                  James Herbert · standalone novel · 1980

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                  WorldCat: It came like a malignant shadow with seductive promises of power. And somewhere in the night, a small girl smiled as her mother burned. Asylum inmates slaughtered their attendants. In slimy tunnels, once-human creatures gathered. Madness raged as the lights began to fade and humanity was attacked by an ancient, unstoppable evil.

                • Cover of The Nightmare People
                  The Nightmare People

                  Lawrence Watt-Evans · standalone novel · 1990

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                  One night Ed Smith thought he was having a waking nightmare when he saw a monstrous face at his window, but in the morning his neighbors were missing. The people who later turned up were not quite right, and gradually Smith realized they not only weren't his neighbors, but weren't even human--they were the creatures he had seen ? Watt-Evans has created a terrifying new monster in the classic tradition of Frankenstein and Dracula!

                • Cover of The Haunting of Blackwood House
                  The Haunting of Blackwood House

                  Darcy Coates · standalone novel · 2015

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                  "Could you survive a week in a haunted house? Mara is the daughter of spiritualists. Her childhood was filled with séances, scam mediums and talk of ghostly presences. When Mara finally left her family's home, she vowed she would never allow superstition or false religion into her life again. Now she's ready to start over with her fiancé, Neil, in a world based on rationality and facts. But her past isn't ready to let her go just yet. Mara and Neil purchase Blackwood House, a derelict property outside of town. They're warned about strange occurrences in the crumbling building. Doors open by themselves, voices whisper in the night, bloody handprints appear on the walls, and cold spots linger in the basement, where the house's original owner was murdered. But Blackwood was dirt-cheap and came with a large plot of overgrown land. Mara loves her new home, and disregards the warnings. Because ghosts aren't real...are they?" – quoted from this book's product page on Amazon.com as of 2018-01-20.

                • Cover of The Haunting of Rookward House
                  The Haunting of Rookward House

                  Darcy Coates · standalone novel · 2017

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                  "She's always watching ... When Guy finds the deeds to a house in his mother's attic, it seems like an incredible stroke of luck. Sure, the building hasn't been inhabited in forty years and vines strangle the age-stained walls, but Guy is convinced he can clean it up and sell it. He'd be crazy to turn down free money. Right? The house is hours from any other habitation, and Guy can't get phone reception in the old building. He decides to camp there while he does repairs. Surely nothing too bad can happen in the space of a week. But there's a reason no one lives in Rookward House, and the dilapidated rooms aren't as empty as they seem...A deranged woman tormented a family in Rookward forty years before. Now her ghost clings to the building like rot. She's bitter, obsessive, and jealous...and once Guy has moved into her house, she has no intention of ever letting him leave." – quoted from this book's product page on Amazon.com as of 2018-01-20.

                • Cover of The House Next Door
                  The House Next Door

                  Darcy Coates · standalone novel · 2017

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                  I live next to a haunted house. I began to suspect something was wrong with the gothic building when its family fled in the middle of the night, the children screaming, the mother crying. They never came back to pack up their furniture. No family stays long. Animals avoid the place. Once, I thought I saw a woman’s silhouette pacing through the upstairs room… but that seems impossible; no one was living there at the time. A new occupant, Anna, has just moved in. I paid her a visit to warn her about the building. I didn’t expect us to become friends, but we did. And now that Marwick House is waking up, she’s asked me to stay with her. I never intended to become involved with the building or its vengeful, dead inhabitant. But now I have to save Anna… before it’s too late for the both of us.

                • Cover of The Courier Trilogy
                  The Courier Trilogy

                  series · 3 books · 2016

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                • Cover of Last Days
                  Last Days

                  Adam Nevill · standalone novel · 2012

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                  Last Days is a 2012 horror novel by the British author Adam Nevill. The book was first published in the United Kingdom on 24 May 2012 by Pan Macmillan and was published in the United States on 26 February 2013 through St. Martin's Griffin. It won the 2013 British Fantasy Award for Best Horror Novel and film rights for Last Days were first optioned by Adam Storke in early 2014. The option has subsequently passed to another film production company.

                • Cover of The Devil's Game
                  The Devil's Game

                  Poul Anderson · standalone novel · 1980

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                  Seven people—including a porno star, a mercenary soldier, and a woman who cannot afford the treatment to save her child—come to Havener's Island to play a deadly game with a million tax-free dollars as the prize. But they are unaware their host is following the instructions of an inhuman creature—and even Havener doesn't know the real purpose of his demonic master's game.