Loreful
HomeDiscover
Search series, authors…⌘K
Loreful

Reading orders for SF/F series and shared universes — with your place kept in every one.

Explore

UniversesSeriesWorksAuthorsAtlas

Help

FAQAboutSite map

Account & legal

Sign inCreate accountPrivacyTerms

Data

Built on ISFDB, Wikipedia, Wikidata and Open Library. Curated reading orders carry their reasoning on the page; the rest follow publication order. Data sources & licenses

© Loreful · data: ISFDB · CC BY

More like Black Flag

anchored on:historical fictionadventureour worldat sea

but

Mood

The mood the book leaves you in.

  • The reading experience is propelled by journeys, exploration, and physical risk; excitement and forward momentum dominate over dread or introspection.
  • Joy and loss are deliberately mixed; the resolution grants characters something real while taking something else away, leaving warmth and sorrow together.
  • The book demands work from the reader — dense prose, difficult structure, unfamiliar ideas, or morally uncomfortable material — as part of its intended effect.
  • Grim events, cruelty, or despair dominate the atmosphere, and the book does not soften them with comfort or comic relief.
  • The atmosphere is quietly unsettling — wrongness, unease, and the uncanny pervade the book without necessarily escalating into overt horror.
  • The book is built to move the reader; character feeling is foregrounded and major scenes aim at a strong emotional response.
  • Humor is a primary aim and the prose plays for laughs — comic situations, wit, or dialogue produce sustained comedy, not occasional levity.
  • The book insists that things can improve; effort and decency are shown to matter, and the arc bends toward better outcomes even through hardship.
  • The book teaches as it goes — real facts, history, science, or craft are conveyed in enough depth that learning is part of the reading experience.
  • The book is designed to uplift and motivate, presenting perseverance or achievement in a way that invites the reader to aspire or act.
  • The overall register is cheerful and easygoing; stakes are kept gentle and the book avoids dwelling on pain or dread.
  • Withheld information drives the experience; the book sustains enigmas and secrets the reader wants resolved, whatever its genre.
  • The book is contemplative and inward-looking, giving more weight to thought, memory, and meaning than to external events.
  • The book works as comfort reading — low tension, a soothing pace, and an atmosphere the reader can unwind in.
  • Grief, loss, or melancholy set the dominant register, and the book lets sorrow stand rather than resolving it into comfort.
  • Sustained suspense is the point; the book keeps the reader braced for what happens next through danger, pressure, or impending revelation.
  • Playful invention and charm define the register — fanciful conceits, light absurdity, and a narration that delights in its own oddity.

About

What the story runs on.

  • Stories in which extraterrestrial beings are central — as characters, cultures, or the object of the plot.
  • Stories structured as a quest — a journey undertaken to find, deliver, or destroy something of great import.
  • Stories in which staying alive against nature, catastrophe, or scarcity is the central problem.
  • Stories of lovers kept apart by law, family, faith, or station, where the obstacle to love is the plot.
  • Stories in which a friendship — its making, testing, or loss — is the emotional center.
  • Stories of growing up — a young protagonist crossing from childhood into adult knowledge and responsibility.
  • Stories about who a character truly is — self-discovery, doubled lives, and the search for a self.
  • Stories about mourning — living through the death of a loved one and what loss does to the survivors.
  • Stories in which a buried family truth — hidden parentage, crimes, or shames — surfaces and reorders the present.
  • Stories driven by maneuvering for power — factions, conspiracies, and statecraft conducted in shadow.
  • Stories in which war itself is the subject — combat, occupation, and what warfare does to soldiers and civilians.
  • Stories organized around investigating a killing — the case, the clues, and the pursuit of the killer, in any genre's clothing.

Shelf

Where it sits in the library.

    • Fiction built on magic or other supernatural elements that have no scientific explanation.
    • Secondary-world fantasy at large scale, where the fate of nations or the world turns on the protagonists' struggle.
    • Fantasy set in a recognizably modern city or contemporary world where the supernatural intrudes on everyday life.
    • Fantasy that blends in horror's atmosphere and imagery, keeping a fantastical frame around grim or frightening material.
    • Action-driven fantasy following warriors or rogues with personal stakes against sorcerous threats, rather than world-spanning conflicts.
    • Fantasy set in a real historical period or a close analogue of one, with magic woven into the era.
    • Fantasy in which protagonists cross from the ordinary world into another world through a portal or similar passage.
    • Fiction that retells or reworks a traditional fairy tale in a new form or setting.
    • Fantasy drawing directly on myths, legends, and folklore, retelling them or building on their figures and logic.
    • Fantasy of ghosts, vampires, shapeshifters, psychics, and similar phenomena, usually set in an otherwise ordinary world.
    • Fiction mixing science-fictional trappings with overtly magical or impossible elements in one setting.
    • Low-stakes fantasy emphasizing comfort, community, and everyday pleasures over conflict and peril.
    • Speculative fiction of pervasive moral ambiguity, violence, and cynicism that rejects heroic conventions — fantasy and SF alike.
      • Fiction that extrapolates from science and technology — future societies, space travel, or speculative inventions — within at least nominally natural laws.
      • Science fiction of interstellar scope — starships, galactic polities, and adventure across star systems.
      • Science fiction committed to scientific rigor, where technical plausibility constrains the story.
      • Science fiction centered on armed forces and warfare, told largely from a military point of view.
      • Science fiction of networked, corporate-dominated near futures, pairing high technology with social decay.
      • Science fiction styled on nineteenth-century steam-powered technology, often in a Victorian or pseudo-Victorian setting.
      • Fiction depicting an oppressive or catastrophic society, presented as a warning.
      • Fiction set after civilization's collapse, following survivors in the ruins of the old world.
      • Fiction in which characters move between past and future, and the mechanics or consequences of that travel drive the plot.
      • Fiction exploring a world where a historical event went differently and history diverged from ours.
      • Science fiction about humanity's first encounter and communication with an alien intelligence.
      • Science fiction in which extraterrestrial forces attack or occupy Earth and humanity resists.
      • Fiction whose primary aim is to frighten or unsettle the reader through dread, menace, or the monstrous.
      • Horror of vast, indifferent, incomprehensible entities before which humanity is insignificant, in the Lovecraft tradition.
      • Horror of decaying houses, buried family secrets, and oppressive atmosphere in the Gothic literary tradition.
      • Horror centered on hauntings and the returning dead.
      • Horror located in the mind — paranoia, obsession, and unreliable perception rather than external monsters.
      • Horror built around the reanimated dead and survival amid their outbreaks.
      • Horror defined by explicit, transgressive gore that refuses to cut away from violence.
      • Speculative fiction of the strange and uncanny that resists both natural explanation and standard genre categories.
      • Fiction organized around solving a crime or puzzle, typically following an investigator toward the identification of a culprit.
      • A puzzle-first mystery that lays out clues so the culprit's identity can be deduced before the reveal.
      • Crime fiction of moral ambiguity, fatalism, and hard-edged style, set among the corrupt and the doomed.
      • A mystery following the realistic routines of police work — forensics, interviews, and case-building.
      • A gentle mystery with an amateur sleuth, a small community, and violence kept off the page.
      • A mystery set in a past era, where the investigation works within that period's methods and society.
      • Fast-paced fiction driven by imminent danger, pursuit, or high-stakes conspiracy, built to sustain tension.
      • A thriller of espionage — agents, tradecraft, and intelligence services in conflict.
      • A thriller centered on lawyers and the courtroom, where litigation carries the suspense.
      • A thriller driven by detailed contemporary or near-future technology, often military or scientific.
      • A thriller whose tension comes from mental states and manipulation between characters rather than external action.
      • Fiction whose central plot is a romantic relationship and its development toward an emotionally satisfying resolution.
      • Romance in which one or both partners are supernatural beings, blending fantasy elements into the love story.
      • A fantasy-romance hybrid in which the romantic arc and the fantasy plot carry equal weight.
      • Romance set in a past era, with courtship shaped by the period's society and manners.
      • Romance set in the present day, without supernatural or historical elements.
      • Fiction set in a real past period, where the historical setting materially shapes characters and events.
        • General and literary fiction emphasizing prose style, character interiority, or formal ambition over genre plot conventions.
        • Fiction in a realistic world where magical events occur and are treated as ordinary, in the tradition of Latin American literature.
        • Fiction that ridicules people, institutions, or society in order to criticize them.
        • Fiction of dreamlike, irrational imagery and logic that breaks from realistic representation.
        • Fiction that plays with narrative convention through metafiction, fragmentation, and self-reference.
        • Fiction propelled by journeys, exploration, and physical peril, where action and survival carry the plot.
        • Adventure fiction of ships and seafaring — naval engagements, voyages, and life at sea.
        • Fiction of the American frontier West — gunmen, ranchers, and lawmen, typically in the late nineteenth century.
        • Fiction centered on soldiers, campaigns, and the experience of warfare, historical or imagined.
          • Fiction written primarily to amuse, using comedic situations, wit, or parody as its organizing principle.
            • Multi-generational fiction following a family or dynasty across decades, with inheritance and kinship as the through-line.
              • Fiction whose world runs on explicit game mechanics — levels, stats, and skills that characters can see and exploit.
                • Fiction about costumed or superpowered heroes and their conflicts with comparable villains.

                Practical

                How long a commitment, whether it stands alone, and whether it has finished.

                Tap a chip to ask for it · tap again to rule it out · once more to clear. Numbers show what would be left.

                • Cover of Airman
                  Airman

                  Eoin Colfer · standalone novel · 2008

                  similar bytensehistorical fictionadventureour worldadventurousrevenge

                  Airman, by Eoin Colfer, is a best-selling historical adventure novel set in the 19th century. It was released in the UK, Ireland and US in January 2008. The novel was shortlisted for the 2009 Carnegie Medal.

                • Cover of The Grail Quest (Bernard Cornwell)
                  The Grail Quest (Bernard Cornwell)

                  series · 3 books · 2000

                  similar bytensewarhistorical fictionadventurous+2 more

                  The Grail Quest is a historical fiction novel series written by Bernard Cornwell dealing with a 14th-century search for the Holy Grail, set during the opening stage of the Hundred Years' War.

                • Cover of The Outlaw of Torn
                  The Outlaw of Torn

                  Edgar Rice Burroughs · standalone novel · 1927

                  similar bytensehistorical fictionadventureour worldadventurous

                  Raised from childhood by a vengeful royal fencing master who wants him turned into a weapon against the English crown, Norman of Torn grows up in 13th-century England knowing only combat and contempt for the nobility. By nineteen he leads the kingdom's largest band of outlaws and carries a king's ransom on his head, yet a priest's influence has left him with a streak of chivalry. Amid rebellion against King Henry III, Norman joins Simon de Montfort's rebels, and finds himself drawn to de Montfort's daughter despite a startling resemblance to the crown prince. An early adventure novel from Edgar Rice Burroughs.

                • Cover of Pirate Latitudes
                  Pirate Latitudes

                  Michael Crichton · standalone novel · 2009

                  similar bytensehistorical fictionadventureat seaadventurouspirates

                  Pirate Latitudes is an action-adventure novel by Michael Crichton, the sixteenth novel to be published under his own name and first to be published after his death, concerning 17th-century piracy in the Caribbean. HarperCollins published the book posthumously on November 26, 2009. The story stars the fictional privateer Captain Charles Hunter who, hired by Jamaica's governor Sir James Almont, plots to raid a Spanish galleon for its treasure.

                • Cover of Assassin's Creed (Oliver Bowden)
                  Assassin's Creed (Oliver Bowden)

                  series · 8 books · 2009

                  part of Assassin's Creed Universe

                  similar bytensehistorical fictionadventure+3 more

                • Cover of The Kraken Wakes
                  The Kraken Wakes

                  John Wyndham · standalone novel · 1953

                  similar bytensewarour worldat sea

                  " Behind a spectacular meteor shower actually hides the beginning of an invasion by a mysterious and powerful alien race. Earth's life is disrupted by the attacks of extraterrestrials whose war machines, emerging from the depths of the oceans, seem indestructible. The coalitioned forces of the whole world are worthless, powerless in the face of the indecipherable and deadly plans of a superior intelligence, capable of bringing the entire planet to the brink of catastrophe" Goodreads May 20, 2022

                • Cover of A Song of Ice and Fire
                  A Song of Ice and Fire

                  series · 14 books · 1996

                  part of World of Ice and Fire

                  similar bywar+1 more

                  A Song of Ice and Fire is a series of high fantasy novels by the American author George R. R. Martin. Martin began writing the first volume, A Game of Thrones, in 1991, and published it in 1996. Martin, who originally envisioned the series as a trilogy, has released five out of seven planned volumes. The most recent entry in the series, A Dance with Dragons, was published in 2011. Since then, Martin has been working on the sixth novel, titled The Winds of Winter. A seventh novel, A Dream of Spring, is planned to follow.

                • Cover of Ancient Egyptian
                  Ancient Egyptian

                  series · 9 books · 1993

                  similar byhistorical fictionadventurous+3 more

                  Wilbur Smith's Ancient Egypt novels open with River God (1993), narrated by the loyal eunuch slave Taita as he guides the royal family's flight from the Hyksos invasion and their eventual return to power. The series, later continued by Smith with co-author Mark Chadbourn, follows Taita and Egypt's rulers across further installments including The Seventh Scroll, Warlock, and Desert God, spanning three decades of publication.

                • Cover of Vatta
                  Vatta

                  universe · 10 books · 2003

                  Start hereVatta's War · Start here

                  similar bytenseadventurous+3 more

                  Get kicked out of the Academy and the family still hands you a ship. That is the arithmetic Kylara Vatta lives by. Born into Vatta Transport, Ltd. — a dynasty of interstellar traders who reckon their honor in delivered cargo and honored contracts — Ky wants a soldier's commission and gets a merchant hull instead. Then someone starts murdering her relatives and burning the ledgers, and the daughter learns that a trade fleet, armed and angry, is its own kind of war. This is military science fiction run on a merchant's books. The core cycle, Vatta's War, moves in five volumes — Trading in Danger, Marque and Reprisal, Engaging the Enemy, Command Decision, Victory Conditions — as piracy, a sabotaged faster-than-light communications network, and a scattered family push Ky from cautious captain to fleet commander. The later duology Vatta's Peace (Cold Welcome, Into the Fire) drops her, older and decorated, into a colder survival ordeal on her own homeworld. Moon writes clean, competent, procedural: supply lines and boarding actions, chains of command, the cost of a signature on a bad contract. Expect capable women, hard decisions costed to the last credit, and space combat that respects physics and paperwork alike. Begin at the beginning — Trading in Danger — and read straight through in publication order; the arc is chronological and cumulative, no side doors required.

                • Cover of Vatta's War
                  Vatta's War

                  series · 6 books · 2003

                  part of Vatta

                  similar bytensewaradventurous+2 more

                  Vatta's War is a science fiction series by American writer Elizabeth Moon, comprising five books: Trading in Danger (2003), Marque and Reprisal, Engaging the Enemy (2006), Command Decision (2007), and Victory Conditions (2008). They have been characterized as military science fiction similar in style to the works of Lois McMaster Bujold, David Weber and Walter Jon Williams.

                • Cover of Tom Kelly
                  Tom Kelly

                  series · 2 books · 1983

                  completed

                  similar bytensewaradventurous+2 more

                • Cover of Footfall
                  Footfall

                  Larry Niven & Jerry Pournelle · standalone novel · 1985

                  similar bytensewarour world+1 more

                  When aliens travel to Earth from Alpha Centauri, differences between alien and human psychology result in an unprovoked invasion, and the resulting resistance results in the aliens' use of a devastating weapon.

                • Cover of Shane Schofield
                  Shane Schofield

                  series · 5 books · 1998

                  similar bytenseour worldadventurous+2 more

                  Shane 'Scarecrow' Schofield is a US Marine captain who leads his unit through single-location, high-body-count action thrillers set in an Antarctic ice station, a disputed Pacific island, and a maximum-security prison built into a mountain, among others. Matthew Reilly's series opens with Ice Station (1998) and keeps escalating its set-pieces across Area 7, Scarecrow, Hell Island, and Scarecrow and the Army of Thieves. It's fast, gleefully over-the-top military action rather than realistic technothriller territory.

                • Cover of Dirk Pitt
                  Dirk Pitt

                  series · 12 books · 1973

                  completed

                  similar bytenseadventureour worldadventurous+1 more

                  Clive Cussler's Dirk Pitt novels follow the title character, a two-fisted marine engineer and de facto field agent for the fictional National Underwater and Marine Agency, through globe-spanning adventures mixing undersea salvage, historical mystery, and international conspiracy. The run collected here spans The Mediterranean Caper (1973) through Valhalla Rising (2001), the earlier stretch of a series Cussler continued for decades with later co-authors.

                • Cover of Terra Incognita (Kevin J. Anderson)
                  Terra Incognita (Kevin J. Anderson)

                  series · 4 books · 2009

                  similar bywarat seaadventurous+2 more

                  Kevin J. Anderson's Terra Incognita trilogy is set in a fantasy world modeled on the Age of Exploration, following rival seafaring nations sending expeditions in opposite directions around their world's coastline, driven by religious conflict and the search for a fabled promised land. The Edge of the World opens the story, continuing through The Map of All Things and The Key to Creation.

                • Cover of Paladin of Shadows
                  Paladin of Shadows

                  series · 6 books · 2005

                  similar bytense+2 more

                • Cover of Mission to Universe
                  Mission to Universe

                  Gordon R. Dickson · standalone novel · 1965

                  similar bytenseadventureadventurous+1 more

                  Forever and a day - Brigadier General Benjamin Shore ignores a Presidential command and launches a revolutionary phase ship and its crew on an incredible journey deep into uncharted regions toward Galactic Centerpoint... Investigating one planet after another in search of a habitable world, they encounter: the vicious vine-tigers, weasel-like pre-men, who live on an innocent looking planet lit by the sun of Polaris; the slim Gray-furs, a race possessing fantastic knowledge, yet strangely inept; and the giant conquerers, the Golden People, with their magnificent cities, and their deadly javelin guns... With half his crew lost, General Shore prepares to return to Earth, only to find his most formidable foe aboard the phase ship itself... (from the back cover of the Berkley first edition)

                • Cover of Glide Path
                  Glide Path

                  Arthur C. Clarke · standalone novel · 1963

                  similar bywarhistorical fiction+1 more

                  Glide Path is a novel by the English writer Arthur C. Clarke, published in 1963. Clarke's only non-science fiction novel, it is set during World War II and relates a fictionalized version of the development of the radar-based ground-controlled approach aircraft landing system, and includes a character modeled on Luis Alvarez, who developed this system. It is based on Clarke's own wartime service with the Royal Air Force, during which he worked on the GCA project.

                • Cover of El Borak
                  El Borak

                  series · 25 books · 1934

                  similar bytenseadventureadventurous+2 more

                • Cover of Seafire
                  Seafire

                  series · 3 books · 2018

                  similar byadventureat sea+4 more

                • Cover of The Warlord Chronicles
                  The Warlord Chronicles

                  series · 3 books · 1995

                  similar bywarhistorical fiction+2 more

                  The Warlord Chronicles or The Warlord Trilogy is a series of three novels about Arthurian Britain written by Bernard Cornwell. The story is written as a mixture of historical fiction and Arthurian legend. The books were originally published between 1995 and 1997 by Penguin and Michael Joseph in the United Kingdom and by St. Martin's Press in the United States. It has been adapted for television as The Winter King.

                • Cover of Oxford Time Travel
                  Oxford Time Travel

                  series · 6 books · 1982

                  similar bytense+2 more

                  Connie Willis's Oxford Time Travel novels are set at a near-future Oxford University where historians travel into the past as observers, constrained by a version of history that resists any change large enough to alter real events. Doomsday Book sends a medieval historian to what should be 1320 but turns out to be the Black Death year of 1348, intercut with a present-day epidemic at Oxford; To Say Nothing of the Dog returns to the same time-travel program for a lighter, Victorian-set story with different characters. The two novels share their setting and rules rather than a directly continuing plot.

                • Cover of Honor Harrington
                  Honor Harrington

                  series · 14 books · 1993

                  part of Honorverse

                  similar bytensewar+1 more

                  David Weber's Honor Harrington novels follow the title character's rise through the Manticoran navy in the 'Honorverse,' a space-opera setting built around Age-of-Sail-style naval combat, interstellar politics and a decades-long war between rival star nations. Beginning with On Basilisk Station, the core series runs to fourteen books, alongside spin-off subseries, prequels and shared-world anthologies also set in the Honorverse. It's one of the longest-running modern military science fiction series, published by Baen.

                • Cover of Pacific War
                  Pacific War

                  series · 2 books · 2007

                  similar bywar+4 more