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Built on ISFDB, Wikipedia, Wikidata and Open Library. Curated reading orders carry their reasoning on the page; the rest follow publication order. Data sources & licenses

© Loreful · data: ISFDB · CC BY

More like Bones & All

anchored on:horrorcoming of agenorth americalate 20th centurydarkidentity+3 more

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Mood

The mood the book leaves you in.

  • The reading experience is propelled by journeys, exploration, and physical risk; excitement and forward momentum dominate over dread or introspection.
  • Joy and loss are deliberately mixed; the resolution grants characters something real while taking something else away, leaving warmth and sorrow together.
  • The book demands work from the reader — dense prose, difficult structure, unfamiliar ideas, or morally uncomfortable material — as part of its intended effect.
  • Grim events, cruelty, or despair dominate the atmosphere, and the book does not soften them with comfort or comic relief.
  • The atmosphere is quietly unsettling — wrongness, unease, and the uncanny pervade the book without necessarily escalating into overt horror.
  • The book is built to move the reader; character feeling is foregrounded and major scenes aim at a strong emotional response.
  • Humor is a primary aim and the prose plays for laughs — comic situations, wit, or dialogue produce sustained comedy, not occasional levity.
  • The book insists that things can improve; effort and decency are shown to matter, and the arc bends toward better outcomes even through hardship.
  • The book teaches as it goes — real facts, history, science, or craft are conveyed in enough depth that learning is part of the reading experience.
  • The book is designed to uplift and motivate, presenting perseverance or achievement in a way that invites the reader to aspire or act.
  • The overall register is cheerful and easygoing; stakes are kept gentle and the book avoids dwelling on pain or dread.
  • Withheld information drives the experience; the book sustains enigmas and secrets the reader wants resolved, whatever its genre.
  • The book is contemplative and inward-looking, giving more weight to thought, memory, and meaning than to external events.
  • The book works as comfort reading — low tension, a soothing pace, and an atmosphere the reader can unwind in.
  • Grief, loss, or melancholy set the dominant register, and the book lets sorrow stand rather than resolving it into comfort.
  • Sustained suspense is the point; the book keeps the reader braced for what happens next through danger, pressure, or impending revelation.
  • Playful invention and charm define the register — fanciful conceits, light absurdity, and a narration that delights in its own oddity.

About

What the story runs on.

  • Stories in which extraterrestrial beings are central — as characters, cultures, or the object of the plot.
  • Stories structured as a quest — a journey undertaken to find, deliver, or destroy something of great import.
  • Stories in which staying alive against nature, catastrophe, or scarcity is the central problem.
  • Stories of lovers kept apart by law, family, faith, or station, where the obstacle to love is the plot.
  • Stories in which a friendship — its making, testing, or loss — is the emotional center.
  • Stories of growing up — a young protagonist crossing from childhood into adult knowledge and responsibility.
  • Stories about who a character truly is — self-discovery, doubled lives, and the search for a self.
  • Stories about mourning — living through the death of a loved one and what loss does to the survivors.
  • Stories in which a buried family truth — hidden parentage, crimes, or shames — surfaces and reorders the present.
  • Stories driven by maneuvering for power — factions, conspiracies, and statecraft conducted in shadow.
  • Stories in which war itself is the subject — combat, occupation, and what warfare does to soldiers and civilians.
  • Stories organized around investigating a killing — the case, the clues, and the pursuit of the killer, in any genre's clothing.

Shelf

Where it sits in the library.

    • Fiction built on magic or other supernatural elements that have no scientific explanation.
    • Secondary-world fantasy at large scale, where the fate of nations or the world turns on the protagonists' struggle.
    • Fantasy set in a recognizably modern city or contemporary world where the supernatural intrudes on everyday life.
    • Fantasy that blends in horror's atmosphere and imagery, keeping a fantastical frame around grim or frightening material.
    • Action-driven fantasy following warriors or rogues with personal stakes against sorcerous threats, rather than world-spanning conflicts.
    • Fantasy set in a real historical period or a close analogue of one, with magic woven into the era.
    • Fantasy in which protagonists cross from the ordinary world into another world through a portal or similar passage.
    • Fiction that retells or reworks a traditional fairy tale in a new form or setting.
    • Fantasy drawing directly on myths, legends, and folklore, retelling them or building on their figures and logic.
    • Fantasy of ghosts, vampires, shapeshifters, psychics, and similar phenomena, usually set in an otherwise ordinary world.
    • Fiction mixing science-fictional trappings with overtly magical or impossible elements in one setting.
    • Low-stakes fantasy emphasizing comfort, community, and everyday pleasures over conflict and peril.
    • Speculative fiction of pervasive moral ambiguity, violence, and cynicism that rejects heroic conventions — fantasy and SF alike.
      • Fiction that extrapolates from science and technology — future societies, space travel, or speculative inventions — within at least nominally natural laws.
      • Science fiction of interstellar scope — starships, galactic polities, and adventure across star systems.
      • Science fiction committed to scientific rigor, where technical plausibility constrains the story.
      • Science fiction centered on armed forces and warfare, told largely from a military point of view.
      • Science fiction of networked, corporate-dominated near futures, pairing high technology with social decay.
      • Science fiction styled on nineteenth-century steam-powered technology, often in a Victorian or pseudo-Victorian setting.
      • Fiction depicting an oppressive or catastrophic society, presented as a warning.
      • Fiction set after civilization's collapse, following survivors in the ruins of the old world.
      • Fiction in which characters move between past and future, and the mechanics or consequences of that travel drive the plot.
      • Fiction exploring a world where a historical event went differently and history diverged from ours.
      • Science fiction about humanity's first encounter and communication with an alien intelligence.
      • Science fiction in which extraterrestrial forces attack or occupy Earth and humanity resists.
      • Fiction whose primary aim is to frighten or unsettle the reader through dread, menace, or the monstrous.
      • Horror of vast, indifferent, incomprehensible entities before which humanity is insignificant, in the Lovecraft tradition.
      • Horror of decaying houses, buried family secrets, and oppressive atmosphere in the Gothic literary tradition.
      • Horror centered on hauntings and the returning dead.
      • Horror located in the mind — paranoia, obsession, and unreliable perception rather than external monsters.
      • Horror built around the reanimated dead and survival amid their outbreaks.
      • Horror defined by explicit, transgressive gore that refuses to cut away from violence.
      • Speculative fiction of the strange and uncanny that resists both natural explanation and standard genre categories.
      • Fiction organized around solving a crime or puzzle, typically following an investigator toward the identification of a culprit.
      • A puzzle-first mystery that lays out clues so the culprit's identity can be deduced before the reveal.
      • Crime fiction of moral ambiguity, fatalism, and hard-edged style, set among the corrupt and the doomed.
      • A mystery following the realistic routines of police work — forensics, interviews, and case-building.
      • A gentle mystery with an amateur sleuth, a small community, and violence kept off the page.
      • A mystery set in a past era, where the investigation works within that period's methods and society.
      • Fast-paced fiction driven by imminent danger, pursuit, or high-stakes conspiracy, built to sustain tension.
      • A thriller of espionage — agents, tradecraft, and intelligence services in conflict.
      • A thriller centered on lawyers and the courtroom, where litigation carries the suspense.
      • A thriller driven by detailed contemporary or near-future technology, often military or scientific.
      • A thriller whose tension comes from mental states and manipulation between characters rather than external action.
      • Fiction whose central plot is a romantic relationship and its development toward an emotionally satisfying resolution.
      • Romance in which one or both partners are supernatural beings, blending fantasy elements into the love story.
      • A fantasy-romance hybrid in which the romantic arc and the fantasy plot carry equal weight.
      • Romance set in a past era, with courtship shaped by the period's society and manners.
      • Romance set in the present day, without supernatural or historical elements.
      • Fiction set in a real past period, where the historical setting materially shapes characters and events.
        • General and literary fiction emphasizing prose style, character interiority, or formal ambition over genre plot conventions.
        • Fiction in a realistic world where magical events occur and are treated as ordinary, in the tradition of Latin American literature.
        • Fiction that ridicules people, institutions, or society in order to criticize them.
        • Fiction of dreamlike, irrational imagery and logic that breaks from realistic representation.
        • Fiction that plays with narrative convention through metafiction, fragmentation, and self-reference.
        • Fiction propelled by journeys, exploration, and physical peril, where action and survival carry the plot.
        • Adventure fiction of ships and seafaring — naval engagements, voyages, and life at sea.
        • Fiction of the American frontier West — gunmen, ranchers, and lawmen, typically in the late nineteenth century.
        • Fiction centered on soldiers, campaigns, and the experience of warfare, historical or imagined.
          • Fiction written primarily to amuse, using comedic situations, wit, or parody as its organizing principle.
            • Multi-generational fiction following a family or dynasty across decades, with inheritance and kinship as the through-line.
              • Fiction whose world runs on explicit game mechanics — levels, stats, and skills that characters can see and exploit.
                • Fiction about costumed or superpowered heroes and their conflicts with comparable villains.

                Practical

                How long a commitment, whether it stands alone, and whether it has finished.

                Tap a chip to ask for it · tap again to rule it out · once more to clear. Numbers show what would be left.

                • Cover of Christine
                  Christine

                  Stephen King · standalone novel · 1983

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                  Christine is a horror novel by American writer Stephen King, published in 1983. It tells the story of a car possessed by malevolent supernatural forces.

                • Cover of Carrie
                  Carrie

                  Stephen King · standalone novel · 1974

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                  In one way or another, everybody abused Carrie. This sixteen-year-old misfit was forbidden everything that was young and fun by her fanatical mother. She was teased and taunted by her classmates, misunderstood by her teachers, and given up as hopeless by almost everyone. But Carrie had a secret: She possessed terrifying telekinetic powers that could make inanimate objects move, a lighted candle fall, or a door lock. Carrie could make all kinds of startling bizarre, and malevolent things happen. (WorldCat)

                • Cover of Ghost Story
                  Ghost Story

                  Peter Straub · standalone novel · 1979

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                  Four prominent citizens of a small town in upstate New York who share guilt over something that happened in their youth are revisited late in life by a destructive evil force which uses their guilt as an opportunity to destroy them as well as the entire town.

                • Cover of Thirsty
                  Thirsty

                  M. T. Anderson · standalone novel · 1997

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                  Thirsty is a 1997 horror novel written by M. T. Anderson. It is set in modern Clayton, Massachusetts. The main character, Christopher, just wants a normal life; to date his crush Rebecca Schwartz, stay up late, and other teenager things. Unfortunately, Chris has much more to worry about than puberty — he also has to deal with his vampirism.

                • Cover of The Bad Place
                  The Bad Place

                  Dean R. Koontz · standalone novel · 1990

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                  The Bad Place is a horror novel by American writer Dean Koontz, released in 1990. It includes elements of horror, suspense, and mystery, and is presented partially as a twist on the private eye drama. The story follows Frank Pollard, a man who wakes up each night with no memory of where he has been or what he has done, only to find himself covered in injuries or in possession of strange items. As his condition worsens, private investigators Bobby and Julie Dakota are hired to track him and uncover the truth behind his blackouts. Their investigation leads them into a disturbing web of genetic experimentation, family secrets, and a hidden force manipulating human lives from the shadows. As the plot unfolds, the novel reveals that Frank and others are being pursued by powerful, almost inhuman figures connected to a twisted experiment involving selective breeding and enhanced abilities. The Dakotas become entangled in a struggle not only to save Frank but also to survive against forces that seem to operate beyond normal human limits. Themes in the novel include identity, memory loss, the abuse of science, and the nature of evil. Koontz blends psychological horror with fast-paced action, creating a narrative that shifts between detective fiction and supernatural thriller. The book received generally positive reception from readers who enjoyed Koontz’s signature suspense style, though some critics noted its complex and sometimes chaotic plot structure. Over time, it has remained one of his more memorable early-1990s works due to its unusual blend of genres and its dark, unsettling tone.

                • Cover of The Stepford Wives
                  The Stepford Wives

                  Ira Levin · standalone novel · 1972

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                  The Stepford Wives is a 1972 satirical "feminist horror" novel by Ira Levin. The story concerns Joanna Eberhart, a talented photographer, wife, and young mother who suspects that something in the town of Stepford is changing the wives from free-thinking, intelligent women into compliant wives dedicated solely to homemaking. As her friends slowly transform, Joanna realizes the horrific truth.

                • Cover of The Silver Kiss
                  The Silver Kiss

                  Annette Curtis Klause · standalone novel · 1990

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                  The Silver Kiss is a young adult, romance and horror novel written by Annette Curtis Klause; it is printed in hardcover and paperback versions. The novel was Klause's first; it was published on September 1, 1990, and was re-issued in 2009 with two bonus short stories by Klause. The Silver Kiss was inspired by Klause's poems and her teenage fantasy about romancing with a vampire. It is set in a suburban area near the east coast, in the late 80s and explores themes of belonging, death, and loss through the romance between a young woman—Zoë Sutcliff—and Simon, an English vampire who was turned since he was a nineteen-year-old youth. During the story, Zoë's mother is in hospital dying from cancer. Zoë and Simon come to terms with their own mortality and the loss of their loved ones through their growing relationship and their battle with an evil vampire named Christopher.

                • Cover of American Psycho
                  American Psycho

                  Bret Easton Ellis · standalone novel · 1991

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                  American Psycho is a horror novel by American writer Bret Easton Ellis, published in 1991. The story is told in the first-person by Patrick Bateman, a wealthy, narcissistic, and vain Manhattan investment banker who lives a double life as a serial killer. Alison Kelly of The Observer notes that while "Some countries [deem it] so potentially controversial that it only to be sold as shrink-wrapped", "critics rave about it" and "academics revel in its transgressive and postmodern qualities".

                • Cover of Fraternity
                  Fraternity

                  Andy Mientus · standalone novel · 2022

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                  In the fall of 1991, Zooey Orson transfers to the Blackfriars School for Boys hoping for a fresh start following a scandal at his last school. However, he quickly learns that he isn’t the only student keeping a secret. Before he knows it, he’s fallen in with a group of boys who all share the same secret, one which they can only express openly within the safety of the clandestine gatherings of the Vicious Circle––the covert club for gay students going back decades. But when the boys unwittingly happen upon the headmaster’s copy of an arcane occult text, they unleash an eldritch secret so terrible, it threatens to consume them all.

                • Cover of Bag of Bones
                  Bag of Bones

                  Stephen King · standalone novel · 1998

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                  Bag of Bones is a 1998 horror novel by American writer Stephen King. It focuses on an author who suffers severe writer's block and delusions at an isolated lake house four years after the death of his wife. It won the 1999 Bram Stoker Award for Best Novel, the 1999 British Fantasy Award for Best Novel, and the 1999 Locus Award for Best Dark Fantasy/Horror Novel.

                • Cover of Maynard's House
                  Maynard's House

                  Herman Raucher · standalone novel · 1980

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                  Amazon: At its heart, this is the story of a young bedeviled Vietnam war vet with issues, Austin Fletcher, who is willed a small house deep in the woods of northern Maine by a fellow soldier and confidante, Maynard Whittier, killed in action by a wayward mortar shell. Austin--"a sailboat awaiting a breeze"--makes the trip for his new home. The landscape is an intoxicating blend of claustrophobic interiors and endless frozen wastelands. Little by little, the mysterious force in the house asserts itself until neither Austin nor the reader is exactly sure what is in his mind and what is real. Raucher plays to his strength here: "A man can be crazy only if there's someone around to tell him that such is the case." Austin's disturbing isolation is well managed and chillingly realized. And just when our hero's had enough and is ready to quit the place, a blizzard arrives and the real haunting begins.

                • Cover of Scowler
                  Scowler

                  Daniel Kraus · standalone novel · 2013

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                  In the midst of a 1981 meteor shower in Iowa, a homicidal maniac escapes from prison and returns to the farm where his nineteen-year-old son, Ry, must summon three childhood toys--Mr. Furrington, Jesus Christ, and Scowler--to protect himself, his eleven-year-old sister, Sarah, and their mother.

                • Cover of Neverland
                  Neverland

                  Douglas Clegg · standalone novel · 1991

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                  For years, the Jackson family has vacationed at Rowena Wandigaux Lee's old Victorian house on Gull Island, a place of superstition and legend off the southern coast of the U.S. One particular summer, young Beau follows his cousin Sumter into a hidden shack in the woods-and christens this new clubhouse "Neverland." Neverland has a secret history, unknown to the children...The rundown shack in the woods is the key to an age-old mystery, a place forbidden to all. But Sumter and his cousins gather in its dusty shadows to escape the tensions at their grandmother's house. Neverland becomes the place where children begin to worship a creature of shadows, which Sumter calls "Lucy." All gods demand sacrifice...It begins with small sacrifices, little games, strange imaginings. While Sumter's games spiral out of control, twisting from the mysterious to the macabre, a nightmarish presence rises among the straggly trees beyond the bluffs overlooking the sea. And when Neverland itself is threatened with destruction, the children's games take on a horrifying reality-and Gull Island becomes a place of unrelenting terror.

                • Cover of The Ceremonies
                  The Ceremonies

                  T. E. D. Klein · standalone novel · 1984

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                  The Ceremonies is a novel by T. E. D. Klein published in 1984. The Ceremonies is an extension of Klein's earlier novella, "The Events at Poroth Farm", which he released in 1972.

                • Cover of I Am Legend
                  I Am Legend

                  Richard Matheson · standalone novel · 1954

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                  The last human survivor of the vampire epidemic has to maintain his defences against their onslaught, while attempting to research the cause and possibly solution to the plague. Robert Neville is the last living man on Earth... but he is not alone. Every other man, woman and child on the planet has become a vampire, and they are hungry for Neville's blood. By day he is the hunter, stalking the undead through the ruins of civilization. By night, he barricades himself in his home and prays for the dawn. How long can a man survive like this?

                • Cover of Carrion Comfort
                  Carrion Comfort

                  Dan Simmons · standalone novel · 1989

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                  Carrion Comfort is a science fiction/horror novel by American writer Dan Simmons, published in 1989 in hardcover by Dark Harvest and in 1990 in paperback by Warner Books. It won the Bram Stoker Award, the Locus Poll Award for Best Horror Novel, and the August Derleth Award for Best Novel. It is based on a novelette of the same title, published in 1983 in the magazine Omni. The first half of the novelette makes up chapter 1 of the novel, while the second half forms chapter 3.

                • Cover of Shadows
                  Shadows

                  John Saul · standalone novel · 1992

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                  "They call it the Academy. A secluded, cliff-top mansion overlooking the rugged Pacific coast. A school for children gifted—or cursed—with extraordinary minds. Children soon to come under the influence of an intelligence even more brilliant than their own—and unspeakably evil. For within this mind a dark plan is taking form. A plan so horrifying, no one will believe it. No one but the children. And for them it is already too late. Too late, unless one young student can resist the seductive invitation that will lead . . . into the Shadows. — quoted from the product description that is found on this book's page on Amazon.com.

                • Cover of The Reformatory
                  The Reformatory

                  Tananarive Due · standalone novel · 2023

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                  The Reformatory is a 2023 novel by Tananarive Due which combines elements of horror, historical fiction, and literary fiction. It is loosely based on the Dozier School for Boys and the atrocities committed there. The novel received critical acclaim, including a win for the 2024 Bram Stoker Award for Best Novel and 2024 World Fantasy Award for Best Novel.

                • Cover of The Pillow Friend
                  The Pillow Friend

                  Lisa Tuttle · standalone novel · 1996

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                  "Agnes Grey, a young child growing up in Houston, Texas in the early sixties, is troubled by her mother's depressive and erratic mood swings. She escapes to a delusional dream state where she finds that her made-up relationships are more gratifying and often more tangible than her real ones. A beloved porcelain doll whispers unintelligible mutterings to her well into the night. An enigmatic high-school boyfriend appears upon command to silently fulfill her adolescent desires. A handsome and soulful English poet steals her away to serve as his devoted muse..."--BOOK JACKET. "Aunt Marjorie, whose cameo appearances are peppered with tales of life abroad, warns Agnes that she must be prepared to deal with the consequences of what she wishes for. And as Agnes approaches and enters adulthood, her fantastical relationships and their consequences become deceptively real, with a chilling and bizarre aftermath."--BOOK JACKET.

                • Cover of Punish the Sinners
                  Punish the Sinners

                  John Saul · standalone novel · 1978

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                  Punish the Sinners is a horror novel and the second novel by author John Saul, first published in 1978. The novel concerns a rash of violent suicides at a Catholic high school. There is an audiobook narrated by Jonathan Davis on Audible. Punish the Sinners was the first book with a UPC code on the cover.

                • Cover of Let's Go Play at the Adams'
                  Let's Go Play at the Adams'

                  Mendal W. Johnson · standalone novel · 1974

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                  Let's Go Play at the Adams' is a 1974 psychological horror novel by Mendal W. Johnson and originally published by Thomas Y. Crowell Co. Its plot focuses on a group of rural Maryland children who drug, incapacitate, and eventually torture the college student babysitter hired by their parents while they are away in Europe for two weeks.

                • Cover of Mongrels
                  Mongrels

                  Stephen Graham Jones · standalone novel · 2016

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                  A spellbinding and darkly humorous coming-of-age story about an unusual boy whose family lives on the fringes of society and struggles to survive in a hostile world that shuns and fears them. He was born an outsider, like the rest of his family. Poor yet resilient, he lives in the shadows with his Aunt Libby and Uncle Darren, folk who stubbornly make their way in a society that does not understand or want them. They are mongrels, mixedblood, neither this nor that. The boy at the center of Mongrels must decide if he belongs on the road with his aunt and uncle, or if he fits with the people on the other side of the tracks. For ten years, he and his family have lived a life of late-night exits and close calls—always on the move across the South to stay one step ahead of the law. But the time is drawing near when Darren and Libby will know if their nephew is like them or not. And the close calls they’ve been running from for so long are catching up fast, now. Everything is about to change. A compelling and fascinating journey, Mongrels alternates between past and present to create an unforgettable portrait of a boy trying to understand his family and his place in a complex and unforgiving world. A smart and innovative story—funny, bloody, raw, and real—told in a rhythmic voice full of heart, Mongrels is a deeply moving, sometimes grisly novel that illuminates the challenges and tender joys of a life beyond the ordinary in a bold and imaginative new way.

                • Cover of Steve and Ghost Universe
                  Steve and Ghost Universe

                  series · 10 books · 1987

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                • Cover of The Weight of Blood
                  The Weight of Blood

                  Tiffany D. Jackson · standalone novel · 2022

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                  The Weight of Blood is a 2022 young adult horror novel by Tiffany D. Jackson. Set in the fictional "sundown town" of Springville, Georgia, the story follows Maddy Washington, a biracial high school senior who has been forced by her racist father to hide her ethnicity by passing as white and straightening her hair. When a rainstorm leads to her hair reverting to its natural form, her heritage is revealed and a viral bullying video exposes the racism at Springville High. In a bid to salvage the school’s reputation, popular and high-achieving Wendy Quinn convinces her Black football star boyfriend to take Maddy to prom. However, a revenge prank pulled by one of her bullies on prom night humiliates Maddy, setting off a chain of events that destroy the town and leave her classmates dead.