anchored on:near future
series10 books1981
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The Sprawl Trilogy is William Gibson's foundational cyberpunk sequence: Neuromancer (1984), in which hacker Case is drawn into a high-stakes heist alongside an artificial intelligence and a damaged ex-soldier, followed by Count Zero (1986) and Mona Lisa Overdrive (1988), which widen the same near-future world of corporate power and networked cyberspace to new characters. Johnny Mnemonic, an early short story set in the same fictional milieu, predates the novels and introduces the courier Molly Millions before her role in the trilogy. Together these works established much of cyberpunk's visual and thematic vocabulary.
series3 books2011
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Ernest Cline's Ready Player One (2011) is set in a near-future dystopia where much of humanity escapes into the OASIS, a vast virtual-reality universe, and follows teenager Wade Watts as he chases an Easter egg hidden by the OASIS's late creator in a puzzle-based hunt worth a fortune. The 2020 sequel, Ready Player Two, picks up after Wade has gained control of the OASIS and follows him and his friends into a new quest built around a brain-computer interface the creator left behind.
series4 books1990
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The Bridge trilogy is a series of novels by William Gibson, his second after the successful Sprawl trilogy. The trilogy comprises the novels Virtual Light (1993), Idoru (1996) and All Tomorrow's Parties (1999). A short story, "Skinner's Room", was originally composed for Visionary San Francisco, a 1990 museum exhibition exploring the future of San Francisco.
series2 books2011
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Neal Stephenson's Richard 'Dodge' Forthrast novels open with Reamde, a globe-spanning thriller that starts when ransomware inside an MMORPG economy pulls Richard's extended family into a real-world hostage crisis involving hackers, jihadists and Russian mobsters. The sequel Fall; or, Dodge in Hell shifts registers entirely, following Richard's digitally preserved mind after death into an afterlife simulation built from his scanned brain. The two books share a protagonist and family but differ sharply in genre and scale.
Neal Stephensonstandalone novel1992
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Snow Crash is a 1992 science fiction novel by Neal Stephenson. Like many of Stephenson's novels, its themes include history, linguistics, anthropology, archaeology, religion, computer science, politics, cryptography, memetics, and philosophy.
series6 books1996
similar bytensenear futurevirtual realityvirtual worldscience fiction
Otherland is a science fiction tetralogy by American writer Tad Williams, published between 1996 and 2001. The story is set on Earth near the end of the 21st century, probably between 2082 and 2089, in a world where technology has advanced somewhat beyond the present. The most notable advancement is the widespread availability of full-immersion virtual reality installations, which allow people from all walks of life to access an online world, called simply the Net. Tad Williams weaves an intricate plot spanning four thick volumes, and creates a picture of a future society where virtual worlds are fully integrated into everyday life.
Arthur C. Clarke & Stephen Baxterstandalone novel2000
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An industrialist devises a technique to use tiny wormholes as light pipes to enable viewing of any event anywhere; and subsequently it becomes possible to use them to view any event in the past as well. The effects on society are enormous.
Daniel F. Galouyestandalone novel1964
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Simulacron-3 is a 1964 science fiction novel by American author Daniel F. Galouye featuring an early literary description of a simulated reality.
Charles Strossstandalone novel2006
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Robin wakes in a rehabilitation clinic with his memory deliberately erased, convinced that whoever tried to kill him before is still out there. To disappear completely, he volunteers for an experimental study recreating a vanished slice of 20th/21st-century society inside a closed habitat called the glasshouse -- a former high-security detention facility for war criminals -- and is assigned a female body and a new name, Reeve. As the simulation's rules of gender and conformity close in, Reeve starts to suspect the experiment's organizers are running something considerably darker than sociology. A standalone posthuman-future novel by Charles Stross.
series3 books2014
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Lock In imagines a near-future pandemic that leaves a fraction of survivors fully conscious but completely paralyzed, able to interact with the world only through robotic surrogates or by borrowing the bodies of rare people whose brains can host another person's consciousness. John Scalzi's series follows a rookie FBI agent investigating crimes that exploit this new class of disability and technology, across the novels Lock In and Head On plus the interstitial oral history Unlocked. It's science-fiction police procedural more than space opera.
series2 books2007
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Charles Stross's Halting State opens as a near-future police procedural: a bank robbery inside a massively multiplayer online game turns out to mask a much larger cybercrime, investigated through shifting narrators using augmented-reality glasses and always-on networks. Its loose sequel, Rule 34, follows an Edinburgh police officer investigating a string of deaths linked by nothing but an obscure internet meme, in the same near-future Scotland. Both are standalone technothrillers connected by setting and tone rather than a continuing plot.
series9 books1962
completed
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series6 books1968
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Philip K. Dick's 1968 novel Do Androids Dream of Electric Sheep? follows bounty hunter Rick Deckard as he tracks escaped androids through an irradiated, near-abandoned San Francisco, using the hunt to probe questions of empathy and what separates human from machine. The novel became the basis for Ridley Scott's 1982 film Blade Runner, and Marvel Comics later published an illustrated adaptation of that film. Together the two trace the story's path from prose original to screen and comic-page adaptation.
series13 books1973
completed
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George Alec Effinger's Budayeen sequence reimagines the French Quarter of New Orleans as a 22nd-century red-light district in a future Middle Eastern city, where body modification has gone electronic: cybernetic 'moddies' and 'daddies' let people plug in new personalities and skills at will. Its hero, hustler-turned-investigator Marid Audran, works the Budayeen's back alleys across the novels When Gravity Fails, A Fire in the Sun, and The Exile Kiss. Budayeen Nights, published after Effinger's death, gathers his shorter fiction set in the same neon-lit quarter.
series3 books2016
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series3 books1991
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Vivian Vande Velde's Rasmussem Corporation Games books each drop a different protagonist into a malfunctioning virtual-reality game built by the fictional Rasmussem company, where the usual escape routes stop working and the stakes turn unexpectedly real. User Unfriendly, Heir Apparent, and Deadly Pink share the same premise and company rather than a continuing cast or plot. Vande Velde, an American children's and YA author, wrote the three books more than two decades apart.
series3 books2004
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series3 books1986
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Walter Jon Williams' Hardwired (1986) is an early and influential cyberpunk novel. Voice of the Whirlwind, published three years later, is a loosely connected follow-up set in the same future, sharing its technological and political backdrop with a different cast of characters.
series4 books2013
similar bytensevirtual realityvirtual worldnear futurescience fiction
The Eye of Minds opens James Dashner's Mortality Doctrine trilogy in a near-future where a teenage gamer is recruited to help stop a rogue hacker named Kaine who threatens mass destruction from inside the virtual world he haunts. Dashner has said he didn't intend the series as dystopian in the way of his Maze Runner books, though he saw it sharing their tone and spirit. The trilogy continues with The Rule of Thoughts and The Game of Lives.
series3 books2003
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Nick Sagan's Idlewild trilogy opens with Idlewild (2003), a science-fiction novel that alternates between mid-21st-century interludes and events a generation later, following humanity's ten last survivors, cast in a modern mythological framework as god-like figures. It continues across Edenborn and Everfree.
series2 books2010
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Omnitopia Dawn introduces Diane Duane's near-future thriller about Dev Logan, the genius programmer behind Omnitopia, the world's most popular massive-multiplayer game, who is hiding a secret that could upend the entire industry: Omnitopia isn't just code anymore, it has become sentient, and keeping that fact contained is Dev's most important job. The story follows the fallout as that secret becomes harder to protect. East Wind continues the story as the second book.
Melissa Scottstandalone novel1994
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Trouble and Her Friends is a science fiction novel by American writer Melissa Scott, first published in 1994. Set in the near future in the United States, the story follows India Carless, known as "Trouble" in her life as a criminal hacker, and her ex-lover Cerise. After leaving the underground scene three years earlier, they discover someone impersonating Trouble online, and decide to reunite to confront this impersonator, embarking on a cross-country journey. The novel features extensive use of virtual reality and neural implants, making it a solid example of cyberpunk; however, it is notable within the genre for its distinct feminist perspective and its focus on main characters who are gay or lesbian, reflecting themes common in much of Scott's work.