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Reading orders for SF/F series and shared universes — with your place kept in every one.

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Built on ISFDB, Wikipedia, Wikidata and Open Library. Curated reading orders carry their reasoning on the page; the rest follow publication order. Data sources & licenses

© Loreful · data: ISFDB · CC BY

More like Clockwork Menagerie

anchored on:steampunk

but

Mood

The mood the book leaves you in.

  • The reading experience is propelled by journeys, exploration, and physical risk; excitement and forward momentum dominate over dread or introspection.
  • Joy and loss are deliberately mixed; the resolution grants characters something real while taking something else away, leaving warmth and sorrow together.
  • The book demands work from the reader — dense prose, difficult structure, unfamiliar ideas, or morally uncomfortable material — as part of its intended effect.
  • Grim events, cruelty, or despair dominate the atmosphere, and the book does not soften them with comfort or comic relief.
  • The atmosphere is quietly unsettling — wrongness, unease, and the uncanny pervade the book without necessarily escalating into overt horror.
  • The book is built to move the reader; character feeling is foregrounded and major scenes aim at a strong emotional response.
  • Humor is a primary aim and the prose plays for laughs — comic situations, wit, or dialogue produce sustained comedy, not occasional levity.
  • The book insists that things can improve; effort and decency are shown to matter, and the arc bends toward better outcomes even through hardship.
  • The book teaches as it goes — real facts, history, science, or craft are conveyed in enough depth that learning is part of the reading experience.
  • The book is designed to uplift and motivate, presenting perseverance or achievement in a way that invites the reader to aspire or act.
  • The overall register is cheerful and easygoing; stakes are kept gentle and the book avoids dwelling on pain or dread.
  • Withheld information drives the experience; the book sustains enigmas and secrets the reader wants resolved, whatever its genre.
  • The book is contemplative and inward-looking, giving more weight to thought, memory, and meaning than to external events.
  • The book works as comfort reading — low tension, a soothing pace, and an atmosphere the reader can unwind in.
  • Grief, loss, or melancholy set the dominant register, and the book lets sorrow stand rather than resolving it into comfort.
  • Sustained suspense is the point; the book keeps the reader braced for what happens next through danger, pressure, or impending revelation.
  • Playful invention and charm define the register — fanciful conceits, light absurdity, and a narration that delights in its own oddity.

About

What the story runs on.

  • Stories centered on witches and the practice of witchcraft — covens, hedge magic, familiars, and the witch's place in her community.
  • Stories centered on wizards, mages, and other learned practitioners of magic as protagonists or masters.
  • Stories in which gods and deities act as characters — walking the world, meddling in mortal lives, or dying.
  • Stories structured as a quest — a journey undertaken to find, deliver, or destroy something of great import.
  • Stories in which staying alive against nature, catastrophe, or scarcity is the central problem.
  • Stories of lovers kept apart by law, family, faith, or station, where the obstacle to love is the plot.
  • Stories in which a friendship — its making, testing, or loss — is the emotional center.
  • Stories of growing up — a young protagonist crossing from childhood into adult knowledge and responsibility.
  • Stories about who a character truly is — self-discovery, doubled lives, and the search for a self.
  • Stories in which a buried family truth — hidden parentage, crimes, or shames — surfaces and reorders the present.
  • Stories driven by maneuvering for power — factions, conspiracies, and statecraft conducted in shadow.
  • Stories in which war itself is the subject — combat, occupation, and what warfare does to soldiers and civilians.

Shelf

Where it sits in the library.

    • Fiction built on magic or other supernatural elements that have no scientific explanation.
    • Secondary-world fantasy at large scale, where the fate of nations or the world turns on the protagonists' struggle.
    • Fantasy set in a recognizably modern city or contemporary world where the supernatural intrudes on everyday life.
    • Fantasy that blends in horror's atmosphere and imagery, keeping a fantastical frame around grim or frightening material.
    • Action-driven fantasy following warriors or rogues with personal stakes against sorcerous threats, rather than world-spanning conflicts.
    • Fantasy set in a real historical period or a close analogue of one, with magic woven into the era.
    • Fantasy in which protagonists cross from the ordinary world into another world through a portal or similar passage.
    • Fiction that retells or reworks a traditional fairy tale in a new form or setting.
    • Fantasy drawing directly on myths, legends, and folklore, retelling them or building on their figures and logic.
    • Fantasy of ghosts, vampires, shapeshifters, psychics, and similar phenomena, usually set in an otherwise ordinary world.
    • Fiction mixing science-fictional trappings with overtly magical or impossible elements in one setting.
    • Low-stakes fantasy emphasizing comfort, community, and everyday pleasures over conflict and peril.
    • Speculative fiction of pervasive moral ambiguity, violence, and cynicism that rejects heroic conventions — fantasy and SF alike.
      • Fiction that extrapolates from science and technology — future societies, space travel, or speculative inventions — within at least nominally natural laws.
      • Science fiction of interstellar scope — starships, galactic polities, and adventure across star systems.
      • Science fiction committed to scientific rigor, where technical plausibility constrains the story.
      • Science fiction centered on armed forces and warfare, told largely from a military point of view.
      • Science fiction of networked, corporate-dominated near futures, pairing high technology with social decay.
      • Science fiction styled on nineteenth-century steam-powered technology, often in a Victorian or pseudo-Victorian setting.
      • Fiction depicting an oppressive or catastrophic society, presented as a warning.
      • Fiction set after civilization's collapse, following survivors in the ruins of the old world.
      • Fiction in which characters move between past and future, and the mechanics or consequences of that travel drive the plot.
      • Fiction exploring a world where a historical event went differently and history diverged from ours.
      • Science fiction about humanity's first encounter and communication with an alien intelligence.
      • Science fiction in which extraterrestrial forces attack or occupy Earth and humanity resists.
      • Fiction whose primary aim is to frighten or unsettle the reader through dread, menace, or the monstrous.
      • Horror of vast, indifferent, incomprehensible entities before which humanity is insignificant, in the Lovecraft tradition.
      • Horror of decaying houses, buried family secrets, and oppressive atmosphere in the Gothic literary tradition.
      • Horror centered on hauntings and the returning dead.
      • Horror located in the mind — paranoia, obsession, and unreliable perception rather than external monsters.
      • Horror built around the reanimated dead and survival amid their outbreaks.
      • Horror defined by explicit, transgressive gore that refuses to cut away from violence.
      • Speculative fiction of the strange and uncanny that resists both natural explanation and standard genre categories.
      • Fiction organized around solving a crime or puzzle, typically following an investigator toward the identification of a culprit.
      • A puzzle-first mystery that lays out clues so the culprit's identity can be deduced before the reveal.
      • Crime fiction of moral ambiguity, fatalism, and hard-edged style, set among the corrupt and the doomed.
      • A mystery following the realistic routines of police work — forensics, interviews, and case-building.
      • A gentle mystery with an amateur sleuth, a small community, and violence kept off the page.
      • A mystery set in a past era, where the investigation works within that period's methods and society.
      • Fast-paced fiction driven by imminent danger, pursuit, or high-stakes conspiracy, built to sustain tension.
      • A thriller of espionage — agents, tradecraft, and intelligence services in conflict.
      • A thriller centered on lawyers and the courtroom, where litigation carries the suspense.
      • A thriller driven by detailed contemporary or near-future technology, often military or scientific.
      • A thriller whose tension comes from mental states and manipulation between characters rather than external action.
      • Fiction whose central plot is a romantic relationship and its development toward an emotionally satisfying resolution.
      • Romance in which one or both partners are supernatural beings, blending fantasy elements into the love story.
      • A fantasy-romance hybrid in which the romantic arc and the fantasy plot carry equal weight.
      • Romance set in a past era, with courtship shaped by the period's society and manners.
      • Romance set in the present day, without supernatural or historical elements.
      • Fiction set in a real past period, where the historical setting materially shapes characters and events.
        • General and literary fiction emphasizing prose style, character interiority, or formal ambition over genre plot conventions.
        • Fiction in a realistic world where magical events occur and are treated as ordinary, in the tradition of Latin American literature.
        • Fiction that ridicules people, institutions, or society in order to criticize them.
        • Fiction of dreamlike, irrational imagery and logic that breaks from realistic representation.
        • Fiction that plays with narrative convention through metafiction, fragmentation, and self-reference.
        • Fiction propelled by journeys, exploration, and physical peril, where action and survival carry the plot.
        • Adventure fiction of ships and seafaring — naval engagements, voyages, and life at sea.
        • Fiction of the American frontier West — gunmen, ranchers, and lawmen, typically in the late nineteenth century.
        • Fiction centered on soldiers, campaigns, and the experience of warfare, historical or imagined.
          • Fiction written primarily to amuse, using comedic situations, wit, or parody as its organizing principle.
            • Multi-generational fiction following a family or dynasty across decades, with inheritance and kinship as the through-line.
              • Fiction whose world runs on explicit game mechanics — levels, stats, and skills that characters can see and exploit.
                • Fiction about costumed or superpowered heroes and their conflicts with comparable villains.

                Practical

                How long a commitment, whether it stands alone, and whether it has finished.

                Tap a chip to ask for it · tap again to rule it out · once more to clear. Numbers show what would be left.

                • Cover of Apprentice Adept
                  Apprentice Adept

                  series · 7 books · 1980

                  similar by+3 more

                  Apprentice Adept is a heptalogy of fantasy and science fiction novels written by English American author Piers Anthony. The series takes place on Phaze and Proton, two worlds occupying the same space in two different dimensional planes. Phaze is a lush planet of magic, where Proton is a barren mining planet of science. As the series opens, each person born on Phaze and Proton has an alternate self living on the other world. But if a person on either world lacks a duplicate, he can cross to the other through an energy "curtain" that circumscribes each frame.

                • Cover of The Alchemy of Stone
                  The Alchemy of Stone

                  Ekaterina Sedia · standalone novel · 2008

                  similar byrobotssteampunksecondary world

                  The Alchemy of Stone is a fantasy novel by Russian writer Ekaterina Sedia. It is an urban fantasy/steampunk novel dealing with an automaton's involvement in a proletarian revolution in the fictional city of Ayona.

                • Cover of Wildenstern Saga
                  Wildenstern Saga

                  series · 3 books · 2007

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                • Cover of New World Trilogy
                  New World Trilogy

                  series · 3 books · 1980

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                • Cover of War Surplus
                  War Surplus

                  series · 2 books · 1982

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                • Cover of Wildspark: A Ghost Machine Adventure
                  Wildspark: A Ghost Machine Adventure

                  Vashti Hardy · standalone novel · 2019

                  similar byrobotssteampunksecondary world

                  When Prue Haywood's brother, Francis, died her loss was so great that she is determined to do anything to bring him back to life. When a recruiter comes to the farm she lives on with her parents to offer Francis an apprenticeship Prue pretends to be 'Frances' and goes with him back to Medlock. There she can learn how to harness ghosts and put them into manufactured bodies so they have a second life as personifates. Prue will do anything to find Francis and give him his chance at a second life.

                • Cover of Grey Griffins
                  Grey Griffins

                  series · 6 books · 2006

                  similar byfantasy+2 more

                  Grey Griffins is a children's novel series written by the American authors Derek Benz and J. S. Lewis in collaboration.

                • BF
                  Bajki robotów (Robots' Fables)

                  series · 30 books · 1963

                  completed

                  similar byrobots

                • Cover of Engn
                  Engn

                  series · 2 books · 2013

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                • Cover of Immortal
                  Immortal

                  series · 4 books · 2007

                  completed

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                • Cover of Dungeon Robotics
                  Dungeon Robotics

                  series · 17 books · 2019

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                • Cover of Experimental Heart
                  Experimental Heart

                  series · 6 books · 2013

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                • Cover of Stitch Head
                  Stitch Head

                  series · 6 books · 2011

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                • Cover of The Norumbegan Quartet
                  The Norumbegan Quartet

                  series · 4 books · 2004

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                • Cover of Mecha Origin
                  Mecha Origin

                  series · 4 books · 2019

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                • Cover of Made Things
                  Made Things

                  series · 3 books · 2019

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                • Cover of George Dower / Infernal Devices
                  George Dower / Infernal Devices

                  series · 3 books · 1987

                  similar bysteampunk

                  K. W. Jeter's trilogy, whose 1987 original helped coin the term 'steampunk,' follows clockmaker George Dower as he's dragged into escalating Victorian conspiracies involving mechanical devices, secret societies, and inventions that shouldn't work but do. Infernal Devices, Fiendish Schemes, and Grim Expectations mix dark comedy with the gears-and-brass aesthetic the series helped establish before it had a name.

                • Cover of Metal Dragons
                  Metal Dragons

                  series · 4 books · 2008

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                • Cover of Finn, the Master Lizard Maker
                  Finn, the Master Lizard Maker

                  series · 3 books · 1998

                  completed

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                • TE
                  The Eternal Sky Universe

                  series · 13 books · 2006

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                • Cover of The Adventurer's Guides
                  The Adventurer's Guides

                  series · 3 books · 2016

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                • Cover of Not-So-Impossible Tales
                  Not-So-Impossible Tales

                  series · 4 books · 2013

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                • Cover of Roadmarks
                  Roadmarks

                  Roger Zelazny · standalone novel · 1979

                  similar by+2 more

                  Roadmarks is a science fantasy novel by American author Roger Zelazny, written during the late 1970s and published in 1979.

                • Cover of Constable of Aqualinne
                  Constable of Aqualinne

                  series · 1 book · 2019

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