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Built on ISFDB, Wikipedia, Wikidata and Open Library. Curated reading orders carry their reasoning on the page; the rest follow publication order. Data sources & licenses

© Loreful · data: ISFDB · CC BY

More like Computer War

anchored on:science fictionnear futureour world

but

Mood

The mood the book leaves you in.

  • The reading experience is propelled by journeys, exploration, and physical risk; excitement and forward momentum dominate over dread or introspection.
  • Joy and loss are deliberately mixed; the resolution grants characters something real while taking something else away, leaving warmth and sorrow together.
  • The book demands work from the reader — dense prose, difficult structure, unfamiliar ideas, or morally uncomfortable material — as part of its intended effect.
  • Grim events, cruelty, or despair dominate the atmosphere, and the book does not soften them with comfort or comic relief.
  • The atmosphere is quietly unsettling — wrongness, unease, and the uncanny pervade the book without necessarily escalating into overt horror.
  • The book is built to move the reader; character feeling is foregrounded and major scenes aim at a strong emotional response.
  • Humor is a primary aim and the prose plays for laughs — comic situations, wit, or dialogue produce sustained comedy, not occasional levity.
  • The book insists that things can improve; effort and decency are shown to matter, and the arc bends toward better outcomes even through hardship.
  • The book teaches as it goes — real facts, history, science, or craft are conveyed in enough depth that learning is part of the reading experience.
  • The book is designed to uplift and motivate, presenting perseverance or achievement in a way that invites the reader to aspire or act.
  • The overall register is cheerful and easygoing; stakes are kept gentle and the book avoids dwelling on pain or dread.
  • Withheld information drives the experience; the book sustains enigmas and secrets the reader wants resolved, whatever its genre.
  • The book is contemplative and inward-looking, giving more weight to thought, memory, and meaning than to external events.
  • The book works as comfort reading — low tension, a soothing pace, and an atmosphere the reader can unwind in.
  • Grief, loss, or melancholy set the dominant register, and the book lets sorrow stand rather than resolving it into comfort.
  • Sustained suspense is the point; the book keeps the reader braced for what happens next through danger, pressure, or impending revelation.
  • Playful invention and charm define the register — fanciful conceits, light absurdity, and a narration that delights in its own oddity.

About

What the story runs on.

  • Stories in which extraterrestrial beings are central — as characters, cultures, or the object of the plot.
  • Stories about venturing into space to explore — survey missions, astronauts, and the frontier of the unknown beyond Earth.
  • Stories structured as a quest — a journey undertaken to find, deliver, or destroy something of great import.
  • Stories in which staying alive against nature, catastrophe, or scarcity is the central problem.
  • Stories of lovers kept apart by law, family, faith, or station, where the obstacle to love is the plot.
  • Stories in which a friendship — its making, testing, or loss — is the emotional center.
  • Stories of growing up — a young protagonist crossing from childhood into adult knowledge and responsibility.
  • Stories about who a character truly is — self-discovery, doubled lives, and the search for a self.
  • Stories in which a buried family truth — hidden parentage, crimes, or shames — surfaces and reorders the present.
  • Stories driven by maneuvering for power — factions, conspiracies, and statecraft conducted in shadow.
  • Stories in which war itself is the subject — combat, occupation, and what warfare does to soldiers and civilians.
  • Stories organized around investigating a killing — the case, the clues, and the pursuit of the killer, in any genre's clothing.

Shelf

Where it sits in the library.

    • Fiction built on magic or other supernatural elements that have no scientific explanation.
    • Secondary-world fantasy at large scale, where the fate of nations or the world turns on the protagonists' struggle.
    • Fantasy set in a recognizably modern city or contemporary world where the supernatural intrudes on everyday life.
    • Fantasy that blends in horror's atmosphere and imagery, keeping a fantastical frame around grim or frightening material.
    • Action-driven fantasy following warriors or rogues with personal stakes against sorcerous threats, rather than world-spanning conflicts.
    • Fantasy set in a real historical period or a close analogue of one, with magic woven into the era.
    • Fantasy in which protagonists cross from the ordinary world into another world through a portal or similar passage.
    • Fiction that retells or reworks a traditional fairy tale in a new form or setting.
    • Fantasy drawing directly on myths, legends, and folklore, retelling them or building on their figures and logic.
    • Fantasy of ghosts, vampires, shapeshifters, psychics, and similar phenomena, usually set in an otherwise ordinary world.
    • Fiction mixing science-fictional trappings with overtly magical or impossible elements in one setting.
    • Low-stakes fantasy emphasizing comfort, community, and everyday pleasures over conflict and peril.
    • Speculative fiction of pervasive moral ambiguity, violence, and cynicism that rejects heroic conventions — fantasy and SF alike.
      • Fiction that extrapolates from science and technology — future societies, space travel, or speculative inventions — within at least nominally natural laws.
      • Science fiction of interstellar scope — starships, galactic polities, and adventure across star systems.
      • Science fiction committed to scientific rigor, where technical plausibility constrains the story.
      • Science fiction centered on armed forces and warfare, told largely from a military point of view.
      • Science fiction of networked, corporate-dominated near futures, pairing high technology with social decay.
      • Science fiction styled on nineteenth-century steam-powered technology, often in a Victorian or pseudo-Victorian setting.
      • Fiction depicting an oppressive or catastrophic society, presented as a warning.
      • Fiction set after civilization's collapse, following survivors in the ruins of the old world.
      • Fiction in which characters move between past and future, and the mechanics or consequences of that travel drive the plot.
      • Fiction exploring a world where a historical event went differently and history diverged from ours.
      • Science fiction about humanity's first encounter and communication with an alien intelligence.
      • Science fiction in which extraterrestrial forces attack or occupy Earth and humanity resists.
      • Fiction whose primary aim is to frighten or unsettle the reader through dread, menace, or the monstrous.
      • Horror of vast, indifferent, incomprehensible entities before which humanity is insignificant, in the Lovecraft tradition.
      • Horror of decaying houses, buried family secrets, and oppressive atmosphere in the Gothic literary tradition.
      • Horror centered on hauntings and the returning dead.
      • Horror located in the mind — paranoia, obsession, and unreliable perception rather than external monsters.
      • Horror built around the reanimated dead and survival amid their outbreaks.
      • Horror defined by explicit, transgressive gore that refuses to cut away from violence.
      • Speculative fiction of the strange and uncanny that resists both natural explanation and standard genre categories.
      • Fiction organized around solving a crime or puzzle, typically following an investigator toward the identification of a culprit.
      • A puzzle-first mystery that lays out clues so the culprit's identity can be deduced before the reveal.
      • Crime fiction of moral ambiguity, fatalism, and hard-edged style, set among the corrupt and the doomed.
      • A mystery following the realistic routines of police work — forensics, interviews, and case-building.
      • A gentle mystery with an amateur sleuth, a small community, and violence kept off the page.
      • A mystery set in a past era, where the investigation works within that period's methods and society.
      • Fast-paced fiction driven by imminent danger, pursuit, or high-stakes conspiracy, built to sustain tension.
      • A thriller of espionage — agents, tradecraft, and intelligence services in conflict.
      • A thriller centered on lawyers and the courtroom, where litigation carries the suspense.
      • A thriller driven by detailed contemporary or near-future technology, often military or scientific.
      • A thriller whose tension comes from mental states and manipulation between characters rather than external action.
      • Fiction whose central plot is a romantic relationship and its development toward an emotionally satisfying resolution.
      • Romance in which one or both partners are supernatural beings, blending fantasy elements into the love story.
      • A fantasy-romance hybrid in which the romantic arc and the fantasy plot carry equal weight.
      • Romance set in a past era, with courtship shaped by the period's society and manners.
      • Romance set in the present day, without supernatural or historical elements.
      • Fiction set in a real past period, where the historical setting materially shapes characters and events.
        • General and literary fiction emphasizing prose style, character interiority, or formal ambition over genre plot conventions.
        • Fiction in a realistic world where magical events occur and are treated as ordinary, in the tradition of Latin American literature.
        • Fiction that ridicules people, institutions, or society in order to criticize them.
        • Fiction of dreamlike, irrational imagery and logic that breaks from realistic representation.
        • Fiction that plays with narrative convention through metafiction, fragmentation, and self-reference.
        • Fiction propelled by journeys, exploration, and physical peril, where action and survival carry the plot.
        • Adventure fiction of ships and seafaring — naval engagements, voyages, and life at sea.
        • Fiction of the American frontier West — gunmen, ranchers, and lawmen, typically in the late nineteenth century.
        • Fiction centered on soldiers, campaigns, and the experience of warfare, historical or imagined.
          • Fiction written primarily to amuse, using comedic situations, wit, or parody as its organizing principle.
            • Multi-generational fiction following a family or dynasty across decades, with inheritance and kinship as the through-line.
              • Fiction whose world runs on explicit game mechanics — levels, stats, and skills that characters can see and exploit.
                • Fiction about costumed or superpowered heroes and their conflicts with comparable villains.

                Practical

                How long a commitment, whether it stands alone, and whether it has finished.

                Tap a chip to ask for it · tap again to rule it out · once more to clear. Numbers show what would be left.

                • Cover of The Light of Other Days
                  The Light of Other Days

                  Arthur C. Clarke & Stephen Baxter · standalone novel · 2000

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                  An industrialist devises a technique to use tiny wormholes as light pipes to enable viewing of any event anywhere; and subsequently it becomes possible to use them to view any event in the past as well. The effects on society are enormous.

                • Cover of The Zap Gun
                  The Zap Gun

                  Philip K. Dick · standalone novel · 1967

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                  The Zap Gun is a 1967 science fiction novel by American writer Philip K. Dick. It was first published as the two-part serial Project Plowshare in Worlds of Tomorrow in 1965 and 1966, before Pyramid Books issued it in paperback under its present title. The novel originated in a title-first commission devised by Pyramid editor Don Bensen and was written in 1964 during a period of rapid production in Dick's career.

                • Cover of Termination Shock
                  Termination Shock

                  Neal Stephenson · standalone novel · 2021

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                  Termination Shock is a science fiction novel by American writer Neal Stephenson, published in 2021. The book is set in a near-future when climate change has significantly altered human society and follows the attempts of a solar geoengineering scheme. The novel focuses on the geopolitical and social consequences of the rogue fix for climate change, themes common in the growing climate fiction genre.

                • Cover of Robopocalypse
                  Robopocalypse

                  series · 3 books · 2011

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                  Daniel H. Wilson's Robopocalypse (2011) depicts an artificial intelligence, born from a robotics researcher's experiments, that turns against humanity and seizes control of interconnected machines worldwide. Told in a present-tense, techno-thriller style compared to Michael Crichton's work, the New York Times bestseller continues in the sequel Robogenesis, which follows the aftermath of the robot uprising.

                • Cover of Final Blackout
                  Final Blackout

                  L. Ron Hubbard · standalone novel · 1948

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                  Final Blackout is a dystopic science fiction novel by American writer L. Ron Hubbard. The novel is set in the future and follows a man known as "the Lieutenant" as he restores order to England after a world war. First published in serialized format in 1940 in the science fiction magazine Astounding Science Fiction, Final Blackout was published in book form in 1948 by The Hadley Publishing Co. Author Services Inc. published a hardcover edition of the book in 1988, and in 1989 the Church of Scientology-affiliated organization Bridge Publications said that a film director named Christopher Cain had signed a contract to write and direct a movie version based on the book.

                • Cover of The Kraken Wakes
                  The Kraken Wakes

                  John Wyndham · standalone novel · 1953

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                  " Behind a spectacular meteor shower actually hides the beginning of an invasion by a mysterious and powerful alien race. Earth's life is disrupted by the attacks of extraterrestrials whose war machines, emerging from the depths of the oceans, seem indestructible. The coalitioned forces of the whole world are worthless, powerless in the face of the indecipherable and deadly plans of a superior intelligence, capable of bringing the entire planet to the brink of catastrophe" Goodreads May 20, 2022

                • Cover of Down to a Sunless Sea
                  Down to a Sunless Sea

                  David Graham · standalone novel · 1979

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                  David Graham's Down to a Sunless Sea (1979) is a post-apocalyptic novel about a planeload of people during and after a short nuclear war, set in a near-future world where the USA is critically short of oil. The title of the book is taken from a line of the poem Kubla Khan by Samuel Taylor Coleridge.

                • Cover of Dogs of War (Adrian Tchaikovsky)
                  Dogs of War (Adrian Tchaikovsky)

                  series · 3 books · 2017

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                  Adrian Tchaikovsky's Dogs of War follows Rex, a genetically engineered "Good Boy" - a hulking bioform supersoldier built for a private military contractor - as he begins to question the nature of his own obedience and personhood after his handler disappears. Dogs of War, Bear Head, and Bee Speaker widen from that first book's battlefield into questions of AI rights, corporate power, and non-human consciousness across a near-future Earth. The trilogy uses its engineered-animal soldiers to interrogate free will and loyalty rather than play them as straightforward action heroes.

                • Cover of Nexus 5
                  Nexus 5

                  series · 3 books · 2012

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                  Nexus opens Ramez Naam's postcyberpunk trilogy in 2040 with scientist Kaden Lane, who works on Nexus, an experimental nano-drug that lets human minds be networked and reprogrammed, and finds himself caught between government and corporate interests once the technology's implications become clear. The trilogy continues through Crux and Apex, following the same central conflict over who controls the technology. Nexus tied for Best Novel at the 2014 Prometheus Awards and Apex won the 2015 Philip K. Dick Award.

                • Cover of H. G. Wells' War of the Worlds
                  H. G. Wells' War of the Worlds

                  universe · 65 books · 1898

                  Start hereThe War of the Worlds · Start here

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                  No one would have believed, in the closing years of the nineteenth century, that human affairs were being watched keenly and closely from the timeless worlds of space. And then the cylinders fell. H. G. Wells' War of the Worlds opens in the quiet of the Surrey commons, where a falling star proves to be the first Martian craft — and from the pit rise the towering tripods, the Heat-Ray, the choking Black Smoke and the creeping red weed, wielded by minds that regard mankind much as we regard the creatures we boil for supper. This is invasion rendered as natural disaster: cold, methodical, and vast beyond argument. Wells' 1898 novel is the seed; everything else grows from that Martian soil. The catalogue gathers direct sequels and continuations alongside a wide field of other hands. In War of the Worlds: Global Dispatches the invasion is retold across the whole planet through the eyes of Twain, Verne, Tolstoy, Lowell and Kipling; in the Manly Wade and Wade Wellman crossover, Sherlock Holmes, Watson and Professor Challenger take the field against the machines; and Scott Washburn's Great Martian War stretches the fighting into a decades-long alternate history of steam, artillery and grinding attrition. It is a loose shared world — no single decreed sequence, many voices answering one calamity. What sets this world apart is its refusal of heroics: the invaders fall not to generals but to the smallest things of Earth, humbling and indifferent. Begin, always, with Wells' original novel — it is short, and it is the ground every later book stands upon. From there follow your appetite: Global Dispatches for the panorama, the Holmes campaign for adventure, Washburn for the long war.

                • Cover of Footfall
                  Footfall

                  Larry Niven & Jerry Pournelle · standalone novel · 1985

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                  When aliens travel to Earth from Alpha Centauri, differences between alien and human psychology result in an unprovoked invasion, and the resulting resistance results in the aliens' use of a devastating weapon.

                • Cover of Jenny Casey
                  Jenny Casey

                  series · 4 books · 2004

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                  Elizabeth Bear's Jenny Casey trilogy opens with Hammered (2004), her debut novel, which won the Locus Award for Best First Novel. It continues across Scardown and Worldwired, completing the story of its title character across three volumes published through 2006.

                • Cover of Cold Cash
                  Cold Cash

                  series · 2 books · 1977

                  completed

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                • Cover of War Against the Chtorr
                  War Against the Chtorr

                  series · 7 books · 1983

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                  The War Against the Chtorr is a series of science fiction novels by American writer David Gerrold. The Chtorr series was originally planned as a trilogy, but as the story became more intricate, Gerrold realized that three books would not be enough for him to tell the entire story. For a time, he was uncertain how many books there would be in the end but plans on seven. As of 2022, four books have been completed. As of 2017, a fifth and sixth were in the works, 24 years after the publication of the fourth book.

                • Cover of The Martian
                  The Martian

                  series · 2 books · 2012

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                  Andy Weir's novel The Martian, first self-published in 2011 before a commercial re-release, follows astronaut Mark Watney after he is stranded alone on Mars when his crew presumes him dead and departs. Using scientific improvisation and dark humor, Watney works to keep himself alive long enough for a rescue to reach him. It is a single, self-contained survival story.

                • Cover of 2034 Universe
                  2034 Universe

                  series · 3 books · 2021

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                • Cover of Forever War
                  Forever War

                  series · 10 books · 1972

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                  Joe Haldeman's The Forever War (1974) follows a soldier conscripted into a centuries-long interstellar war against the alien Taurans, using relativistic space travel so that months spent in transit correspond to years or decades passing back on Earth. Haldeman later returned to the same conflict in Forever Peace (1997), a thematically connected but separate story, and Forever Free (1999), a direct sequel set years after the original war's end. The first novel won the Hugo, Nebula, and Locus awards and is considered a foundational work of military science fiction.

                • Cover of DeathDay
                  DeathDay

                  series · 2 books · 2001

                  completed

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                • Cover of Blade Runner Universe
                  Blade Runner Universe

                  series · 6 books · 1968

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                  Philip K. Dick's 1968 novel Do Androids Dream of Electric Sheep? follows bounty hunter Rick Deckard as he tracks escaped androids through an irradiated, near-abandoned San Francisco, using the hunt to probe questions of empathy and what separates human from machine. The novel became the basis for Ridley Scott's 1982 film Blade Runner, and Marvel Comics later published an illustrated adaptation of that film. Together the two trace the story's path from prose original to screen and comic-page adaptation.

                • Cover of The War in the Air
                  The War in the Air

                  H. G. Wells · standalone novel · 1908

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                  The War in the Air: And Particularly How Mr. Bert Smallways Fared While It Lasted is a military science fiction novel written by H. G. Wells and published in 1908.

                • Cover of Ship Breaker
                  Ship Breaker

                  series · 3 books · 2010

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                  Nailer works a light-crew scavenging copper wire and scrap from beached oil tankers on a Gulf Coast reshaped by rising seas and vanished order, until a wrecked clipper ship washes ashore carrying a half-drowned girl from the wealthy world he'll never belong to. Paolo Bacigalupi's Ship Breaker follows Nailer as helping her pulls him out of his abusive father's orbit and into a much larger, more dangerous game involving her family's fortune. The sequels The Drowned Cities and Tool of War widen the same flooded, resource-scavenging future to new characters and coastlines.

                • Cover of Ender's Shadow
                  Ender's Shadow

                  series · 5 books · 1999

                  part of Ender's Game Universe

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                  Orson Scott Card's Ender's Shadow retells the events of Ender's Game from the perspective of Bean, a physically stunted but ferociously intelligent street child recruited into the same Battle School program as Ender Wiggin. It launches the Shadow series, which follows Bean and other secondary Battle School characters into the political aftermath of the Formic Wars back on Earth, running parallel to and eventually past the timeline of Card's main Ender Quintet.

                • Cover of The Lathe of Heaven
                  The Lathe of Heaven

                  Ursula K. Le Guin · standalone novel · 1971

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                  The Lathe of Heaven is a 1971 science fiction novel by American writer Ursula K. Le Guin, first serialized in the American science fiction magazine Amazing Stories. It won the 1972 Locus Award for Best Novel and was a finalist for the 1971 Nebula Award for Best Novel and 1972 Hugo Award for Best Novel. Two television film adaptations were released: the PBS production, The Lathe of Heaven (1980), and Lathe of Heaven (2002), a remake produced by the A&E Network.

                • Cover of Kill Decision
                  Kill Decision

                  Daniel Suarez · standalone novel · 2012

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                  Kill Decision is a science fiction novel by Daniel Suarez, published in 2012. It deals with themes of espionage, artificial intelligence, and warfare using robots and drones. The story deals with the fictional scenario where insurgents have created automated drones that identify enemies and make the decision to kill them without human intervention.