anchored on:science fictionvirtual realityvirtual worldnear futureyoung adultcyberpunk+2 more
series3 books2011
similar byvirtual realityadventurousvirtual worldnear futurescience fictioncyberpunk+2 more
Ernest Cline's Ready Player One (2011) is set in a near-future dystopia where much of humanity escapes into the OASIS, a vast virtual-reality universe, and follows teenager Wade Watts as he chases an Easter egg hidden by the OASIS's late creator in a puzzle-based hunt worth a fortune. The 2020 sequel, Ready Player Two, picks up after Wade has gained control of the OASIS and follows him and his friends into a new quest built around a brain-computer interface the creator left behind.
Neal Stephensonstandalone novel1992
similar byvirtual realityadventurousnear futurescience fictioncyberpunktense+1 more
Snow Crash is a 1992 science fiction novel by Neal Stephenson. Like many of Stephenson's novels, its themes include history, linguistics, anthropology, archaeology, religion, computer science, politics, cryptography, memetics, and philosophy.
series4 books2013
similar byvirtual realityvirtual worldnear futurescience fictionartificial intelligencecyberpunktenseyoung adult+1 more
The Eye of Minds opens James Dashner's Mortality Doctrine trilogy in a near-future where a teenage gamer is recruited to help stop a rogue hacker named Kaine who threatens mass destruction from inside the virtual world he haunts. Dashner has said he didn't intend the series as dystopian in the way of his Maze Runner books, though he saw it sharing their tone and spirit. The trilogy continues with The Rule of Thoughts and The Game of Lives.
series6 books1996
similar byvirtual realityvirtual worldnear futurescience fictionartificial intelligencecyberpunktense
Otherland is a science fiction tetralogy by American writer Tad Williams, published between 1996 and 2001. The story is set on Earth near the end of the 21st century, probably between 2082 and 2089, in a world where technology has advanced somewhat beyond the present. The most notable advancement is the widespread availability of full-immersion virtual reality installations, which allow people from all walks of life to access an online world, called simply the Net. Tad Williams weaves an intricate plot spanning four thick volumes, and creates a picture of a future society where virtual worlds are fully integrated into everyday life.
series3 books2004
similar byvirtual realityvirtual worldnear futurescience fictionyoung adult+3 more
series10 books1981
similar bynear futurescience fictionartificial intelligencecyberpunkvirtual realitytense
The Sprawl Trilogy is William Gibson's foundational cyberpunk sequence: Neuromancer (1984), in which hacker Case is drawn into a high-stakes heist alongside an artificial intelligence and a damaged ex-soldier, followed by Count Zero (1986) and Mona Lisa Overdrive (1988), which widen the same near-future world of corporate power and networked cyberspace to new characters. Johnny Mnemonic, an early short story set in the same fictional milieu, predates the novels and introduces the courier Molly Millions before her role in the trilogy. Together these works established much of cyberpunk's visual and thematic vocabulary.
series2 books2017
similar byvirtual realitynear futurescience fictionadventurouscyberpunktenseyoung adult+1 more
series14 books1997
similar byvirtual realitynear futurescience fictionvirtual worldtenseyoung adult+2 more
The Web is a series of 12 books for young adults, novellas about the Internet of the future, edited by Simon Spanton, written by English language science fiction and fantasy authors like Stephen Baxter, Stephen Bowkett, Eric Brown, Pat Cadigan, Maggie Furey, Peter F. Hamilton, Graham Joyce, James Lovegrove, and Ken MacLeod.
Piers Anthonystandalone novel1993
similar byvirtual realityadventurousvirtual worldnear futurescience fictioncyberpunk+1 more
Killobyte is a 1993 novel by Piers Anthony. This book explores a virtual reality world in the context of the Internet.
K. D. Wentworthstandalone novel1994
similar byvirtual realityvirtual worldnear futurescience fictionartificial intelligencetense+1 more
From the back cover of the Del Rey first edition: "Deus ex machina - Slaves, an Underworld, and gods who walked the earth - the Roman city that housed the Imperium Game was authentic from top to bottom. Of course the players knew that it was all run by computers - but after years of role-playing, most had put that pesky little detail out of their minds. Now, though, not only the players had lost track of reality: the deity programs had mysteriously begun to exceed their parameters. And the reigning Emperor had been murdered - for real. The prime murder suspect was Kerickson, the Game's main programmer, whose ex-wife had left him for the role of Empress. Fired from his job, pursued by a policeman convinced of his guilt, the hapless Kerickson sneaked into the Game to find the real murderer. As the gods ran rampant, the Game turned more violent and chaotic every day. And now, as a lowly gladiator trainee, Kerickson had no access to his beloved control room. All he had was the unwelcome aid of Minerva, the mouse-munching owl who was the Goddess of Wisdom - if only she were programmed correctly. But Minerva had more bugs than Cerberus had teeth..."
series3 books1991
similar byvirtual worldnear futurescience fictionvirtual reality+3 more
Vivian Vande Velde's Rasmussem Corporation Games books each drop a different protagonist into a malfunctioning virtual-reality game built by the fictional Rasmussem company, where the usual escape routes stop working and the stakes turn unexpectedly real. User Unfriendly, Heir Apparent, and Deadly Pink share the same premise and company rather than a continuing cast or plot. Vande Velde, an American children's and YA author, wrote the three books more than two decades apart.
series3 books2017
similar bynear futurescience fictionvirtual worldvirtual realitytenseyoung adult+3 more
series2 books2007
similar bynear futurescience fictioncyberpunkartificial intelligencetense+2 more
Charles Stross's Halting State opens as a near-future police procedural: a bank robbery inside a massively multiplayer online game turns out to mask a much larger cybercrime, investigated through shifting narrators using augmented-reality glasses and always-on networks. Its loose sequel, Rule 34, follows an Edinburgh police officer investigating a string of deaths linked by nothing but an obscure internet meme, in the same near-future Scotland. Both are standalone technothrillers connected by setting and tone rather than a continuing plot.
series2 books2011
similar byvirtual realityscience fictionvirtual world+4 more
Neal Stephenson's Richard 'Dodge' Forthrast novels open with Reamde, a globe-spanning thriller that starts when ransomware inside an MMORPG economy pulls Richard's extended family into a real-world hostage crisis involving hackers, jihadists and Russian mobsters. The sequel Fall; or, Dodge in Hell shifts registers entirely, following Richard's digitally preserved mind after death into an afterlife simulation built from his scanned brain. The two books share a protagonist and family but differ sharply in genre and scale.
Daniel F. Galouyestandalone novel1964
similar byvirtual realitynear futurescience fictionartificial intelligencevirtual world+1 more
Simulacron-3 is a 1964 science fiction novel by American author Daniel F. Galouye featuring an early literary description of a simulated reality.
series3 books2016
similar byvirtual realityvirtual worldnear futurescience fictiontenseyoung adult+1 more
Melissa Scottstandalone novel1994
similar byvirtual realitynear futurescience fictioncyberpunktense+1 more
Trouble and Her Friends is a science fiction novel by American writer Melissa Scott, first published in 1994. Set in the near future in the United States, the story follows India Carless, known as "Trouble" in her life as a criminal hacker, and her ex-lover Cerise. After leaving the underground scene three years earlier, they discover someone impersonating Trouble online, and decide to reunite to confront this impersonator, embarking on a cross-country journey. The novel features extensive use of virtual reality and neural implants, making it a solid example of cyberpunk; however, it is notable within the genre for its distinct feminist perspective and its focus on main characters who are gay or lesbian, reflecting themes common in much of Scott's work.
Cory Doctorowstandalone novel2010
similar byvirtual realitynear futurescience fictioncyberpunkyoung adult+1 more
For the Win is the second young adult science fiction novel by Canadian author Cory Doctorow. It was released in May 2010. The novel is available free on the author's website as a Creative Commons download, and is also published in traditional paper form by Tor Books.
Kim Newmanstandalone novel1989
similar byvirtual realityvirtual worldnear futurescience fictioncyberpunk
Welcome to the City made from a dream. But this isn't any dream; it is the dark and haunting nightmare of a killer. It is the near future and old-fashioned movies, or "flatties", have been replaced by Dreams, virtual reality scenarios written by professional Dreamers. When infamous criminal Truro Daine escapes imprisonment, he flees into the City, an artificial world of his own creation, where he rules as the all-powerful Night Mayor.
Robert A. Heinleinstandalone novel1958
similar byadventurousnear futurescience fictiontenseyoung adult
From the back cover of the Del Rey 9th printing: "Skyjacked - Everything happened at once. One minute Kip Russell was walking about in his own backyard, testing out an old space suit and dreaming about going to the moon - and the next he was out cold and the captive of an insidious space pirate. The whole thing seemed like a very bad dream until he discovered he wasn't the only prisoner on board. Then the reality of the situation became inescapable. He - along with the daughter of a world-renowned scientist and a beautiful creature from an alien planet - had been skyjacked by a monstrous extraterrestrial and they were on their way to the Moon... a journey toward a fate worse than death!"
Neal Stephensonstandalone novel1995
similar bynear futurescience fictionartificial intelligencecyberpunk+1 more
The Diamond Age: Or, A Young Lady's Illustrated Primer is a science fiction novel by Neal Stephenson. It is to some extent a Bildungsroman or coming-of-age story, focused on a young girl named Nell, set in a future world in which nanotechnology affects all aspects of life. The novel deals with themes of education, social class, ethnicity, and the nature of artificial intelligence. The Diamond Age was first published in 1995 by Bantam Books, as a Bantam Spectra hardcover edition. In 1996, it won both the Hugo and Locus Awards, and was shortlisted for the Nebula and other awards.
series1 book2025
similar byvirtual realityvirtual worldnear futurescience fictioncyberpunktenseyoung adult
series4 books1990
similar bynear futurescience fictioncyberpunk+3 more
The Bridge trilogy is a series of novels by William Gibson, his second after the successful Sprawl trilogy. The trilogy comprises the novels Virtual Light (1993), Idoru (1996) and All Tomorrow's Parties (1999). A short story, "Skinner's Room", was originally composed for Visionary San Francisco, a 1990 museum exhibition exploring the future of San Francisco.
Ernest Clinestandalone novel2015
similar byadventurousnear futurescience fictionvirtual realityyoung adult
Armada is a science fiction novel by Ernest Cline, published on July 14, 2015 by Crown Publishing Group. The story follows a teenager who plays an online video game about defending against an alien invasion, only to find out that the game is a simulator to prepare him and people around the world for defending against an actual alien invasion.