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Built on ISFDB, Wikipedia, Wikidata and Open Library. Curated reading orders carry their reasoning on the page; the rest follow publication order. Data sources & licenses

© Loreful · data: ISFDB · CC BY

More like Control

anchored on:science fictionpsychic powersour worldcontemporaryyoung adultcoming of age+4 more

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Mood

The mood the book leaves you in.

  • The reading experience is propelled by journeys, exploration, and physical risk; excitement and forward momentum dominate over dread or introspection.
  • Joy and loss are deliberately mixed; the resolution grants characters something real while taking something else away, leaving warmth and sorrow together.
  • The book demands work from the reader — dense prose, difficult structure, unfamiliar ideas, or morally uncomfortable material — as part of its intended effect.
  • Grim events, cruelty, or despair dominate the atmosphere, and the book does not soften them with comfort or comic relief.
  • The atmosphere is quietly unsettling — wrongness, unease, and the uncanny pervade the book without necessarily escalating into overt horror.
  • The book is built to move the reader; character feeling is foregrounded and major scenes aim at a strong emotional response.
  • Humor is a primary aim and the prose plays for laughs — comic situations, wit, or dialogue produce sustained comedy, not occasional levity.
  • The book insists that things can improve; effort and decency are shown to matter, and the arc bends toward better outcomes even through hardship.
  • The book teaches as it goes — real facts, history, science, or craft are conveyed in enough depth that learning is part of the reading experience.
  • The book is designed to uplift and motivate, presenting perseverance or achievement in a way that invites the reader to aspire or act.
  • The overall register is cheerful and easygoing; stakes are kept gentle and the book avoids dwelling on pain or dread.
  • Withheld information drives the experience; the book sustains enigmas and secrets the reader wants resolved, whatever its genre.
  • The book is contemplative and inward-looking, giving more weight to thought, memory, and meaning than to external events.
  • The book works as comfort reading — low tension, a soothing pace, and an atmosphere the reader can unwind in.
  • Grief, loss, or melancholy set the dominant register, and the book lets sorrow stand rather than resolving it into comfort.
  • Sustained suspense is the point; the book keeps the reader braced for what happens next through danger, pressure, or impending revelation.
  • Playful invention and charm define the register — fanciful conceits, light absurdity, and a narration that delights in its own oddity.

About

What the story runs on.

  • Stories in which extraterrestrial beings are central — as characters, cultures, or the object of the plot.
  • Stories structured as a quest — a journey undertaken to find, deliver, or destroy something of great import.
  • Stories in which staying alive against nature, catastrophe, or scarcity is the central problem.
  • Stories of lovers kept apart by law, family, faith, or station, where the obstacle to love is the plot.
  • Stories in which a friendship — its making, testing, or loss — is the emotional center.
  • Stories of growing up — a young protagonist crossing from childhood into adult knowledge and responsibility.
  • Stories about who a character truly is — self-discovery, doubled lives, and the search for a self.
  • Stories about mourning — living through the death of a loved one and what loss does to the survivors.
  • Stories in which a buried family truth — hidden parentage, crimes, or shames — surfaces and reorders the present.
  • Stories driven by maneuvering for power — factions, conspiracies, and statecraft conducted in shadow.
  • Stories in which war itself is the subject — combat, occupation, and what warfare does to soldiers and civilians.
  • Stories organized around investigating a killing — the case, the clues, and the pursuit of the killer, in any genre's clothing.

Shelf

Where it sits in the library.

    • Fiction built on magic or other supernatural elements that have no scientific explanation.
    • Secondary-world fantasy at large scale, where the fate of nations or the world turns on the protagonists' struggle.
    • Fantasy set in a recognizably modern city or contemporary world where the supernatural intrudes on everyday life.
    • Fantasy that blends in horror's atmosphere and imagery, keeping a fantastical frame around grim or frightening material.
    • Action-driven fantasy following warriors or rogues with personal stakes against sorcerous threats, rather than world-spanning conflicts.
    • Fantasy set in a real historical period or a close analogue of one, with magic woven into the era.
    • Fantasy in which protagonists cross from the ordinary world into another world through a portal or similar passage.
    • Fiction that retells or reworks a traditional fairy tale in a new form or setting.
    • Fantasy drawing directly on myths, legends, and folklore, retelling them or building on their figures and logic.
    • Fantasy of ghosts, vampires, shapeshifters, psychics, and similar phenomena, usually set in an otherwise ordinary world.
    • Fiction mixing science-fictional trappings with overtly magical or impossible elements in one setting.
    • Low-stakes fantasy emphasizing comfort, community, and everyday pleasures over conflict and peril.
    • Speculative fiction of pervasive moral ambiguity, violence, and cynicism that rejects heroic conventions — fantasy and SF alike.
      • Fiction that extrapolates from science and technology — future societies, space travel, or speculative inventions — within at least nominally natural laws.
      • Science fiction of interstellar scope — starships, galactic polities, and adventure across star systems.
      • Science fiction committed to scientific rigor, where technical plausibility constrains the story.
      • Science fiction centered on armed forces and warfare, told largely from a military point of view.
      • Science fiction of networked, corporate-dominated near futures, pairing high technology with social decay.
      • Science fiction styled on nineteenth-century steam-powered technology, often in a Victorian or pseudo-Victorian setting.
      • Fiction depicting an oppressive or catastrophic society, presented as a warning.
      • Fiction set after civilization's collapse, following survivors in the ruins of the old world.
      • Fiction in which characters move between past and future, and the mechanics or consequences of that travel drive the plot.
      • Fiction exploring a world where a historical event went differently and history diverged from ours.
      • Science fiction about humanity's first encounter and communication with an alien intelligence.
      • Science fiction in which extraterrestrial forces attack or occupy Earth and humanity resists.
      • Fiction whose primary aim is to frighten or unsettle the reader through dread, menace, or the monstrous.
      • Horror of vast, indifferent, incomprehensible entities before which humanity is insignificant, in the Lovecraft tradition.
      • Horror of decaying houses, buried family secrets, and oppressive atmosphere in the Gothic literary tradition.
      • Horror centered on hauntings and the returning dead.
      • Horror located in the mind — paranoia, obsession, and unreliable perception rather than external monsters.
      • Horror built around the reanimated dead and survival amid their outbreaks.
      • Horror defined by explicit, transgressive gore that refuses to cut away from violence.
      • Speculative fiction of the strange and uncanny that resists both natural explanation and standard genre categories.
      • Fiction organized around solving a crime or puzzle, typically following an investigator toward the identification of a culprit.
      • A puzzle-first mystery that lays out clues so the culprit's identity can be deduced before the reveal.
      • Crime fiction of moral ambiguity, fatalism, and hard-edged style, set among the corrupt and the doomed.
      • A mystery following the realistic routines of police work — forensics, interviews, and case-building.
      • A gentle mystery with an amateur sleuth, a small community, and violence kept off the page.
      • A mystery set in a past era, where the investigation works within that period's methods and society.
      • Fast-paced fiction driven by imminent danger, pursuit, or high-stakes conspiracy, built to sustain tension.
      • A thriller of espionage — agents, tradecraft, and intelligence services in conflict.
      • A thriller centered on lawyers and the courtroom, where litigation carries the suspense.
      • A thriller driven by detailed contemporary or near-future technology, often military or scientific.
      • A thriller whose tension comes from mental states and manipulation between characters rather than external action.
      • Fiction whose central plot is a romantic relationship and its development toward an emotionally satisfying resolution.
      • Romance in which one or both partners are supernatural beings, blending fantasy elements into the love story.
      • A fantasy-romance hybrid in which the romantic arc and the fantasy plot carry equal weight.
      • Romance set in a past era, with courtship shaped by the period's society and manners.
      • Romance set in the present day, without supernatural or historical elements.
      • Fiction set in a real past period, where the historical setting materially shapes characters and events.
        • General and literary fiction emphasizing prose style, character interiority, or formal ambition over genre plot conventions.
        • Fiction in a realistic world where magical events occur and are treated as ordinary, in the tradition of Latin American literature.
        • Fiction that ridicules people, institutions, or society in order to criticize them.
        • Fiction of dreamlike, irrational imagery and logic that breaks from realistic representation.
        • Fiction that plays with narrative convention through metafiction, fragmentation, and self-reference.
        • Fiction propelled by journeys, exploration, and physical peril, where action and survival carry the plot.
        • Adventure fiction of ships and seafaring — naval engagements, voyages, and life at sea.
        • Fiction of the American frontier West — gunmen, ranchers, and lawmen, typically in the late nineteenth century.
        • Fiction centered on soldiers, campaigns, and the experience of warfare, historical or imagined.
          • Fiction written primarily to amuse, using comedic situations, wit, or parody as its organizing principle.
            • Multi-generational fiction following a family or dynasty across decades, with inheritance and kinship as the through-line.
              • Fiction whose world runs on explicit game mechanics — levels, stats, and skills that characters can see and exploit.
                • Fiction about costumed or superpowered heroes and their conflicts with comparable villains.

                Practical

                How long a commitment, whether it stands alone, and whether it has finished.

                Tap a chip to ask for it · tap again to rule it out · once more to clear. Numbers show what would be left.

                • Cover of Legion / Stephen Leeds
                  Legion / Stephen Leeds

                  series · 5 books · 2012

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                  Legion, or the Stephen Leeds series, is a series of science fiction novellas created by American author Brandon Sanderson. Sanderson authored the first three stories : Legion, first published on August 31, 2012, Legion: Skin Deep in November 2014, and Legion: Lies of the Beholder in September 2018. Death and Faxes, co-authored by Max Epstein, David Pace, and Michael Harkins, was released in June 2022. The books have received favorable reviews.

                • Cover of Coils
                  Coils

                  Roger Zelazny & Fred Saberhagen · standalone novel · 1982

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                  A man discovers that his memories of childhood are false, and when he begins to investigate his psychiatrist is murdered and his girlfriend is kidnapped. As his actual past begins to return to his memory, he realizes that he has the ability to mentally connect to computer circuitry, an ability he used to use for illegal advantage for the corporation which employed him, along with a small group of others with paranormal powers. He concludes that the corporation is behind all this and sets out to find and rescue his girlfriend while the corporation pursues him.

                • Cover of Feedback
                  Feedback

                  D. L. Richardson · standalone novel · 2012

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                  ● "Three teenagers have one thing in common: they're kidnapped two weeks after receiving life-saving organ transplants. Their abductor is a man who believes the memories of the host are retained in the organs. Extracting these memories is just the beginning. Something else is awakening inside their minds. If they trust this voice they might save the world. But it might also get them killed." ― paraphrased from this book's product page on Amazon.com as of 2024-04-03.

                • Cover of Scott Tyler / Shifter
                  Scott Tyler / Shifter

                  series · 3 books · 2012

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                • Cover of Escape from Memory
                  Escape from Memory

                  Margaret Peterson Haddix · standalone novel · 2003

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                  Escape from Memory is a young adult novel by Margaret Peterson Haddix. It was published in 2003 by Simon & Schuster.

                • Cover of The Visitors
                  The Visitors

                  Clifford D. Simak · standalone novel · 1980

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                  WorldCat: Intelligent, alien creatures arrive on Earth from outer space, threatening world stability and presaging the destruction of civilization.

                • Cover of Sinister Barrier
                  Sinister Barrier

                  Eric Frank Russell · standalone novel · 1939

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                  Sinister Barrier is an English-language science fiction novel by British writer Eric Frank Russell. The novel originally appeared in the magazine Unknown in 1939, the first novel to appear in its pages. It was first published in book form in 1943 by The World's Work, Ltd. Russell revised and expanded the book for its first US publication by Fantasy Press in 1948. Most subsequent editions were based on the Fantasy Press version.

                • Cover of The Fourth Horseman
                  The Fourth Horseman

                  Kate Thompson · standalone novel · 2006

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                  When Laurie is arrested for setting fire to her father's research lab she's unsure what to say in her defence. Should she say that she's an animal rights activist? Or should she tell the whole story, about the mysterious horsemen that she saw in the woods and the terrifying truth which lay behind their appearance? Suggested level: intermediate, junior secondary.

                • Cover of The Gardener
                  The Gardener

                  S. A. Bodeen · standalone novel · 2010

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                  When high school sophomore Mason finds a beautiful but catatonic girl in the nursing home where his mother works, the discovery leads him to revelations about a series of disturbing human experiments that have a connection to his own life.

                • Cover of Dark Matter
                  Dark Matter

                  Blake Crouch · standalone novel · 2016

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                  Jason Dessen, college physics professor, husband and father, is kidnapped and taken to a parallel universe where his counterpart had dedicated his life to inventing a method of traveling between an infinity of parallel universes.

                • Cover of Remember
                  Remember

                  Eileen Cook · standalone novel · 2015

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                  Harper, whose father's company trademarked the "Memtex" procedure for wiping out bad memories, is surprised when her father objects to her having a treatment but afterwards, she begins having strange flashes about her own life and she joins forces with Neil, one of the company's protesters, to find the truth.

                • Cover of Highways in Hiding
                  Highways in Hiding

                  George O. Smith · standalone novel · 1956

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                  From the back cover of the first Lancer printing: "Quest impossible - Someone had stolen an important part of Steve Cornell's life. It was bad enough when his fiancee vanished. It was infinitely worse when everyone in the world insisted it couldn't have happened the way he knew it had. In a world where ESP and telepathy were normal, it was difficult to keep secrets. But Steve's search for his missing sweetheart brought him to the threshold of one of the greatest secrets of all time. And it was obvious that somebody would stop at nothing to keep him from uncovering it. What were the oddly sinister symbols along the otherwise ordinary roads? What was behind the spreading plague called Mekstrom's Disease? Why were there "blank" spots where telepathy didn't work? Who was the elusive enemy with powers even beyond those ESP had bestowed on mankind? And, most important of all... could Steve find that enemy before they made him vanish too?"

                • Cover of Nobody
                  Nobody

                  Jennifer Lynn Barnes · standalone novel · 2013

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                  Fifteen-year-old Claire Ryan has always felt invisible, always lived beyond people's notice, which causes trouble when she instantly connects with seventeen-year-old Nix, who really can become invisible and has been sent to assassinate her.

                • Cover of WWW Trilogy
                  WWW Trilogy

                  series · 3 books · 2009

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                  The WWW Trilogy is a trilogy of science-fiction novels by Canadian science fiction author Robert J. Sawyer. The first book, Wake, was originally serialized in four parts in Analog Science Fiction and Fact from November 2008 to March 2009, published in book form through Ace on April 7, 2009, and was followed by the second book, Watch, on April 6, 2010. Wonder was published in 2011.

                • Cover of Midnighters
                  Midnighters

                  series · 3 books · 2004

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                  The Midnighters Trilogy is a science-fiction fantasy series written by Scott Westerfeld. It was published by Eos in 2004. It comprises three books: The Secret Hour, Touching Darkness. and Blue Noon. Over the course of the trilogy, Jessica encounters other Midnighters with whom she allies herself. The protagonists in the trilogy are the eponymous Midnighters Desdemona, Rex, Jonathan, and Melissa. The antagonists of the series are Darklings and Slithers, dangerous and powerful beings that created and live in the Blue Hour.

                • Cover of Chocky
                  Chocky

                  series · 2 books · 1968

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                  Chocky (1968) is John Wyndham's science fiction novel about an eleven-year-old boy, Matthew, whose parents grow alarmed by his conversations with an unseen presence that feeds him unsettling insights into mathematics and human progress, building toward the reveal of what, or who, Chocky really is. Mark Daniel's Chocky's Challenge (1986), published after Wyndham's death, is an authorized continuation that carries the story forward.

                • Cover of Flashforward
                  Flashforward

                  Robert J. Sawyer · standalone novel · 1999

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                  Flashforward is a science fiction novel by Canadian author Robert J. Sawyer first published in 1999. The novel is set in 2009. At CERN, the Large Hadron Collider accelerator is performing a run to search for the Higgs boson. The experiment has a unique side effect; the entire human race loses their consciousness for about two minutes. During that time, nearly everyone sees themselves roughly twenty-one years and six months in the future. Each individual experiences the future through the senses of their future self. This "flashforward" results in countless deaths and accidents involving vehicles, aircraft, and any other device needing human control at the time of the experiment. The novel was adapted into the 2009 television series FlashForward.

                • Cover of The Eternal Enemy
                  The Eternal Enemy

                  Christopher Pike · standalone novel · 1993

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                  A VCR that could tape tomorrow's news. Rela has just bought herself a new VCR. She sets the machine to tape a movie she plans to show at a party she is throwing. But instead of the movie she gets the news - tomorrow's news. Soon Rela is regularly recording next week's news, even what is to happen in the far future. It's fun, at first, until she sees herself on the news. And learns that there is no future for her. But can she change destiny? Can Rela survive what is meant to be?

                • Cover of Ultraviolet
                  Ultraviolet

                  series · 2 books · 2011

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                • Cover of Southern Reach Trilogy
                  Southern Reach Trilogy

                  series · 4 books · 2014

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                  The Southern Reach Series is a series of novels by the American author Jeff VanderMeer first published in 2014—Annihilation, Authority, Acceptance, and Absolution. The series takes its name from the secret agency that is central to the plot. In 2013, Paramount Pictures bought the movie rights for the series, and a film adaptation of Annihilation was made with Alex Garland as writer-director. The film was released in 2018. The most recent book in the series, Absolution, was released on 22 October 2024.

                • Cover of The Duplicate
                  The Duplicate

                  William Sleator · standalone novel · 1988

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                  "Sixteen-year-old David, finding a strange machine that creates replicas of living organisms, duplicates himself and suffers the horrible consequences when the duplicate turns against him." --summary, WorldCat library record {{OCLC|855408448}}

                • Cover of The Silver Crown
                  The Silver Crown

                  Robert C. O'Brien · standalone novel · 1968

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                  The Silver Crown is a children's science-fiction book by Robert C. O'Brien. Published in 1968, it was his first novel.

                • Cover of The Power of Stars
                  The Power of Stars

                  Louise Lawrence · standalone novel · 1972

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                  In the writer's second science fiction novel, "an Extraterrestrial force transfixes human teenagers". --SFE3, biographical entry by John Clute "Jane is bitten by a strangely ferocious dying rabbit, and instead of rabies as you might expect she's infected with neurons from outer space ... Thus possessed, Jane zaps in turn a washing machine, the telly", and so on. --KirkusReviews.com (contemporary review, undated online, negative)

                • Cover of Bridge of Ashes
                  Bridge of Ashes

                  Roger Zelazny · standalone novel · 1976

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                  Bridge of Ashes is an experimental science fiction novel by American writer Roger Zelazny. The paperback edition was published in 1976 and the hardcover in 1979. Zelazny describes the book as one of five books from which he learned things "that have borne me through thirty or so others". He states that he "felt that if I could pull it off I could achieve some powerful effects. What I learned from this book is something of the limits of puzzlement in that no man’s land between suspense and the weakening of communication".