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Built on ISFDB, Wikipedia, Wikidata and Open Library. Curated reading orders carry their reasoning on the page; the rest follow publication order. Data sources & licenses

© Loreful · data: ISFDB · CC BY

More like Cosm

anchored on:science fictionour worldparallel universenear futurehard science fictiontense

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Mood

The mood the book leaves you in.

  • The reading experience is propelled by journeys, exploration, and physical risk; excitement and forward momentum dominate over dread or introspection.
  • Joy and loss are deliberately mixed; the resolution grants characters something real while taking something else away, leaving warmth and sorrow together.
  • The book demands work from the reader — dense prose, difficult structure, unfamiliar ideas, or morally uncomfortable material — as part of its intended effect.
  • Grim events, cruelty, or despair dominate the atmosphere, and the book does not soften them with comfort or comic relief.
  • The atmosphere is quietly unsettling — wrongness, unease, and the uncanny pervade the book without necessarily escalating into overt horror.
  • The book is built to move the reader; character feeling is foregrounded and major scenes aim at a strong emotional response.
  • Humor is a primary aim and the prose plays for laughs — comic situations, wit, or dialogue produce sustained comedy, not occasional levity.
  • The book insists that things can improve; effort and decency are shown to matter, and the arc bends toward better outcomes even through hardship.
  • The book teaches as it goes — real facts, history, science, or craft are conveyed in enough depth that learning is part of the reading experience.
  • The book is designed to uplift and motivate, presenting perseverance or achievement in a way that invites the reader to aspire or act.
  • The overall register is cheerful and easygoing; stakes are kept gentle and the book avoids dwelling on pain or dread.
  • Withheld information drives the experience; the book sustains enigmas and secrets the reader wants resolved, whatever its genre.
  • The book is contemplative and inward-looking, giving more weight to thought, memory, and meaning than to external events.
  • The book works as comfort reading — low tension, a soothing pace, and an atmosphere the reader can unwind in.
  • Grief, loss, or melancholy set the dominant register, and the book lets sorrow stand rather than resolving it into comfort.
  • Sustained suspense is the point; the book keeps the reader braced for what happens next through danger, pressure, or impending revelation.
  • Playful invention and charm define the register — fanciful conceits, light absurdity, and a narration that delights in its own oddity.

About

What the story runs on.

  • Stories in which extraterrestrial beings are central — as characters, cultures, or the object of the plot.
  • Stories about venturing into space to explore — survey missions, astronauts, and the frontier of the unknown beyond Earth.
  • Stories structured as a quest — a journey undertaken to find, deliver, or destroy something of great import.
  • Stories in which staying alive against nature, catastrophe, or scarcity is the central problem.
  • Stories of lovers kept apart by law, family, faith, or station, where the obstacle to love is the plot.
  • Stories in which a friendship — its making, testing, or loss — is the emotional center.
  • Stories of growing up — a young protagonist crossing from childhood into adult knowledge and responsibility.
  • Stories about who a character truly is — self-discovery, doubled lives, and the search for a self.
  • Stories in which a buried family truth — hidden parentage, crimes, or shames — surfaces and reorders the present.
  • Stories driven by maneuvering for power — factions, conspiracies, and statecraft conducted in shadow.
  • Stories in which war itself is the subject — combat, occupation, and what warfare does to soldiers and civilians.
  • Stories organized around investigating a killing — the case, the clues, and the pursuit of the killer, in any genre's clothing.

Shelf

Where it sits in the library.

    • Fiction built on magic or other supernatural elements that have no scientific explanation.
    • Secondary-world fantasy at large scale, where the fate of nations or the world turns on the protagonists' struggle.
    • Fantasy set in a recognizably modern city or contemporary world where the supernatural intrudes on everyday life.
    • Fantasy that blends in horror's atmosphere and imagery, keeping a fantastical frame around grim or frightening material.
    • Action-driven fantasy following warriors or rogues with personal stakes against sorcerous threats, rather than world-spanning conflicts.
    • Fantasy set in a real historical period or a close analogue of one, with magic woven into the era.
    • Fantasy in which protagonists cross from the ordinary world into another world through a portal or similar passage.
    • Fiction that retells or reworks a traditional fairy tale in a new form or setting.
    • Fantasy drawing directly on myths, legends, and folklore, retelling them or building on their figures and logic.
    • Fantasy of ghosts, vampires, shapeshifters, psychics, and similar phenomena, usually set in an otherwise ordinary world.
    • Fiction mixing science-fictional trappings with overtly magical or impossible elements in one setting.
    • Low-stakes fantasy emphasizing comfort, community, and everyday pleasures over conflict and peril.
    • Speculative fiction of pervasive moral ambiguity, violence, and cynicism that rejects heroic conventions — fantasy and SF alike.
      • Fiction that extrapolates from science and technology — future societies, space travel, or speculative inventions — within at least nominally natural laws.
      • Science fiction of interstellar scope — starships, galactic polities, and adventure across star systems.
      • Science fiction committed to scientific rigor, where technical plausibility constrains the story.
      • Science fiction centered on armed forces and warfare, told largely from a military point of view.
      • Science fiction of networked, corporate-dominated near futures, pairing high technology with social decay.
      • Science fiction styled on nineteenth-century steam-powered technology, often in a Victorian or pseudo-Victorian setting.
      • Fiction depicting an oppressive or catastrophic society, presented as a warning.
      • Fiction set after civilization's collapse, following survivors in the ruins of the old world.
      • Fiction in which characters move between past and future, and the mechanics or consequences of that travel drive the plot.
      • Fiction exploring a world where a historical event went differently and history diverged from ours.
      • Science fiction about humanity's first encounter and communication with an alien intelligence.
      • Science fiction in which extraterrestrial forces attack or occupy Earth and humanity resists.
      • Fiction whose primary aim is to frighten or unsettle the reader through dread, menace, or the monstrous.
      • Horror of vast, indifferent, incomprehensible entities before which humanity is insignificant, in the Lovecraft tradition.
      • Horror of decaying houses, buried family secrets, and oppressive atmosphere in the Gothic literary tradition.
      • Horror centered on hauntings and the returning dead.
      • Horror located in the mind — paranoia, obsession, and unreliable perception rather than external monsters.
      • Horror built around the reanimated dead and survival amid their outbreaks.
      • Horror defined by explicit, transgressive gore that refuses to cut away from violence.
      • Speculative fiction of the strange and uncanny that resists both natural explanation and standard genre categories.
      • Fiction organized around solving a crime or puzzle, typically following an investigator toward the identification of a culprit.
      • A puzzle-first mystery that lays out clues so the culprit's identity can be deduced before the reveal.
      • Crime fiction of moral ambiguity, fatalism, and hard-edged style, set among the corrupt and the doomed.
      • A mystery following the realistic routines of police work — forensics, interviews, and case-building.
      • A gentle mystery with an amateur sleuth, a small community, and violence kept off the page.
      • A mystery set in a past era, where the investigation works within that period's methods and society.
      • Fast-paced fiction driven by imminent danger, pursuit, or high-stakes conspiracy, built to sustain tension.
      • A thriller of espionage — agents, tradecraft, and intelligence services in conflict.
      • A thriller centered on lawyers and the courtroom, where litigation carries the suspense.
      • A thriller driven by detailed contemporary or near-future technology, often military or scientific.
      • A thriller whose tension comes from mental states and manipulation between characters rather than external action.
      • Fiction whose central plot is a romantic relationship and its development toward an emotionally satisfying resolution.
      • Romance in which one or both partners are supernatural beings, blending fantasy elements into the love story.
      • A fantasy-romance hybrid in which the romantic arc and the fantasy plot carry equal weight.
      • Romance set in a past era, with courtship shaped by the period's society and manners.
      • Romance set in the present day, without supernatural or historical elements.
      • Fiction set in a real past period, where the historical setting materially shapes characters and events.
        • General and literary fiction emphasizing prose style, character interiority, or formal ambition over genre plot conventions.
        • Fiction in a realistic world where magical events occur and are treated as ordinary, in the tradition of Latin American literature.
        • Fiction that ridicules people, institutions, or society in order to criticize them.
        • Fiction of dreamlike, irrational imagery and logic that breaks from realistic representation.
        • Fiction that plays with narrative convention through metafiction, fragmentation, and self-reference.
        • Fiction propelled by journeys, exploration, and physical peril, where action and survival carry the plot.
        • Adventure fiction of ships and seafaring — naval engagements, voyages, and life at sea.
        • Fiction of the American frontier West — gunmen, ranchers, and lawmen, typically in the late nineteenth century.
        • Fiction centered on soldiers, campaigns, and the experience of warfare, historical or imagined.
          • Fiction written primarily to amuse, using comedic situations, wit, or parody as its organizing principle.
            • Multi-generational fiction following a family or dynasty across decades, with inheritance and kinship as the through-line.
              • Fiction whose world runs on explicit game mechanics — levels, stats, and skills that characters can see and exploit.
                • Fiction about costumed or superpowered heroes and their conflicts with comparable villains.

                Practical

                How long a commitment, whether it stands alone, and whether it has finished.

                Tap a chip to ask for it · tap again to rule it out · once more to clear. Numbers show what would be left.

                • Cover of Sprawl Trilogy
                  Sprawl Trilogy

                  series · 10 books · 1981

                  similar byartificial intelligencenear futuretensescience fiction

                  The Sprawl Trilogy is William Gibson's foundational cyberpunk sequence: Neuromancer (1984), in which hacker Case is drawn into a high-stakes heist alongside an artificial intelligence and a damaged ex-soldier, followed by Count Zero (1986) and Mona Lisa Overdrive (1988), which widen the same near-future world of corporate power and networked cyberspace to new characters. Johnny Mnemonic, an early short story set in the same fictional milieu, predates the novels and introduces the courier Molly Millions before her role in the trilogy. Together these works established much of cyberpunk's visual and thematic vocabulary.

                • Cover of The Light of Other Days
                  The Light of Other Days

                  Arthur C. Clarke & Stephen Baxter · standalone novel · 2000

                  similar bytensenear futurescience fictionchallengingour world+2 more

                  An industrialist devises a technique to use tiny wormholes as light pipes to enable viewing of any event anywhere; and subsequently it becomes possible to use them to view any event in the past as well. The effects on society are enormous.

                • QL
                  Quantum Logic

                  series · 7 books · 1990

                  completed

                  similar bytensescience fictionnear future+3 more

                • Cover of The Turing Option
                  The Turing Option

                  Harry Harrison & Marvin Minsky · standalone novel · 1992

                  similar byartificial intelligencetensenear futurescience fictionhard science fictionour world

                  Classic SF Harry Harrison enthralls with the discovery, loss and re-discovery of AI. Quaint but fairly accurate predictions of modern computing power. 24 style presentation.

                • Cover of The Jackpot Trilogy
                  The Jackpot Trilogy

                  series · 2 books · 2014

                  similar bytensenear futurescience fiction+4 more

                  William Gibson's Jackpot sequence begins with The Peripheral (2014), a science-fiction thriller cross-cutting between a near-future American town and a devastated London seventy years on. Gibson continued the same world in Agency (2020), set slightly later in the near-future timeline.

                • Cover of Blindsight / Firefall
                  Blindsight / Firefall

                  series · 3 books · 2006

                  similar byartificial intelligencetensescience fictionhard science fictionchallenging+1 more

                  Blindsight sends a crew of radically modified posthumans (including a resurrected, genetically restored vampire) out to the Oort cloud after humanity detects an alien signal, only to make contact with something intelligent, wildly capable, and possibly not conscious at all — a first-contact story built around the question of whether self-awareness is actually useful. Peter Watts's Echopraxia is a same-timeframe "sidequel" rather than a direct sequel, following different characters through the fallout of the same first-contact event.

                • Cover of Blood Music
                  Blood Music

                  Greg Bear · standalone novel · 1985

                  similar bynear futurescience fictionhard science fictionour world+2 more

                  Blood Music is a 1985 science fiction novel by American writer Greg Bear. It is an expanded version of a short story of the same title, originally published in the June 1983 issue of Analog and the winner of both the 1983 Nebula and 1984 Hugo awards for Best Novelette. The novel won the 1986 Prix Apollo Award, given to the best science fiction novel published in France during the preceding year, under the title La Musique du sang.

                • Cover of Quantum Night
                  Quantum Night

                  Robert J. Sawyer · standalone novel · 2016

                  similar byartificial intelligencetensenear futurescience fictionour world+1 more

                  Quantum Night is a 2016 science-fiction thriller novel written by Canadian novelist Robert J. Sawyer. Set in 2020, the book touches on themes of quantum physics, psychology, current politics and ethics.

                • Cover of Colossus (D. F. Jones)
                  Colossus (D. F. Jones)

                  series · 3 books · 1966

                  completed

                  similar byartificial intelligencetensenear futurescience fictionour world

                  Colossus imagines an American supercomputer built to control the country's nuclear arsenal that gains full autonomy, links up with its Soviet counterpart, and jointly seizes control of both superpowers to enforce peace on its own terms. D. F. Jones's trilogy - Colossus, The Fall of Colossus, Colossus and the Crab - follows the escalating, often bleak consequences of humanity losing control to a machine acting in its own interpretation of humanity's interest. The original novel was adapted into the 1970 film Colossus: The Forbin Project.

                • Cover of Richard Forthrast
                  Richard Forthrast

                  series · 2 books · 2011

                  similar byscience fictionour world+5 more

                  Neal Stephenson's Richard 'Dodge' Forthrast novels open with Reamde, a globe-spanning thriller that starts when ransomware inside an MMORPG economy pulls Richard's extended family into a real-world hostage crisis involving hackers, jihadists and Russian mobsters. The sequel Fall; or, Dodge in Hell shifts registers entirely, following Richard's digitally preserved mind after death into an afterlife simulation built from his scanned brain. The two books share a protagonist and family but differ sharply in genre and scale.

                • Cover of The Diamond Age
                  The Diamond Age

                  Neal Stephenson · standalone novel · 1995

                  similar byartificial intelligencenear futurescience fictionhard science fiction+1 more

                  The Diamond Age: Or, A Young Lady's Illustrated Primer is a science fiction novel by Neal Stephenson. It is to some extent a Bildungsroman or coming-of-age story, focused on a young girl named Nell, set in a future world in which nanotechnology affects all aspects of life. The novel deals with themes of education, social class, ethnicity, and the nature of artificial intelligence. The Diamond Age was first published in 1995 by Bantam Books, as a Bantam Spectra hardcover edition. In 1996, it won both the Hugo and Locus Awards, and was shortlisted for the Nebula and other awards.

                • Cover of Otherland
                  Otherland

                  series · 6 books · 1996

                  similar byartificial intelligencetensenear futurescience fictionour world

                  Otherland is a science fiction tetralogy by American writer Tad Williams, published between 1996 and 2001. The story is set on Earth near the end of the 21st century, probably between 2082 and 2089, in a world where technology has advanced somewhat beyond the present. The most notable advancement is the widespread availability of full-immersion virtual reality installations, which allow people from all walks of life to access an online world, called simply the Net. Tad Williams weaves an intricate plot spanning four thick volumes, and creates a picture of a future society where virtual worlds are fully integrated into everyday life.

                • Cover of Blade Runner Universe
                  Blade Runner Universe

                  series · 6 books · 1968

                  similar bynear futurescience fiction+3 more

                  Philip K. Dick's 1968 novel Do Androids Dream of Electric Sheep? follows bounty hunter Rick Deckard as he tracks escaped androids through an irradiated, near-abandoned San Francisco, using the hunt to probe questions of empathy and what separates human from machine. The novel became the basis for Ridley Scott's 1982 film Blade Runner, and Marvel Comics later published an illustrated adaptation of that film. Together the two trace the story's path from prose original to screen and comic-page adaptation.

                • Cover of Autonomous
                  Autonomous

                  Annalee Newitz · standalone novel · 2017

                  similar byartificial intelligencetensenear futurescience fictionour world+1 more

                  Autonomous is a 2017 science fiction novel by Annalee Newitz. It is Newitz's debut novel and was published by Tor Books on September 19, 2017. Set in a near future Earth, the book describes a world where both humans and intelligent robots can be owned as property. The events of the novel follow Jack, a "drug pirate" who manufactures illegal versions of patented drugs, and Paladin, a combat robot who is owned by the law enforcement agency searching for Jack after one of the drugs she reverse-engineered turns out to have dangerous side effects.

                • Cover of Rainbows End
                  Rainbows End

                  Vernor Vinge · standalone novel · 2006

                  similar bytensenear futurescience fictionhard science fiction+2 more

                  A science-fiction thriller set in a place and time as exciting and strange as any far-future world: San Diego, California, 2025. Robert Gu is a recovering Alzheimer’s patient. The world that he remembers was much as we know it today. Now, as he regains his faculties through a cure developed during the years of his near-fatal decline, he discovers that the world has changed and so has his place in it. He was a world-renowned poet. Now he is seventy-five years old, though by a medical miracle he looks much younger, and he’s starting over, for the first time unsure of his poetic gifts. Living with his son’s family, he has no choice but to learn how to cope with a new information age in which the virtual and the real are a seamless continuum, layers of reality built on digital views seen by a single person or millions, depending on your choice. But the consensus reality of the digital world is available only if, like his thirteen-year-old granddaughter Miri, you know how to wear your wireless access—through nodes designed into smart clothes—and to see the digital context—through smart contact lenses. With knowledge comes risk. When Robert begins to re-train at Fairmont High, learning with other older people what is second nature to Miri and other teens at school, he unwittingly becomes part of a wide-ranging conspiracy to use technology as a tool for world domination. In a world where every computer chip has Homeland Security built-in, this conspiracy is something that baffles even the most sophisticated security analysts, including Robert’s son and daughter-in law, two top people in the U.S. military. And even Miri, in her attempts to protect her grandfather, may be entangled in the plot. As Robert becomes more deeply involved in conspiracy, he is shocked to learn of a radical change planned for the UCSD Geisel Library; all the books there, and worldwide, would cease to physically exist. He and his fellow re-trainees feel compelled to join protests against the change. With forces around the world converging on San Diego, both the conspiracy and the protest climax in a spectacular moment as unique and satisfying as it is unexpected.

                • Cover of Halting State
                  Halting State

                  series · 2 books · 2007

                  similar byartificial intelligencetensenear futurescience fiction+1 more

                  Charles Stross's Halting State opens as a near-future police procedural: a bank robbery inside a massively multiplayer online game turns out to mask a much larger cybercrime, investigated through shifting narrators using augmented-reality glasses and always-on networks. Its loose sequel, Rule 34, follows an Edinburgh police officer investigating a string of deaths linked by nothing but an obscure internet meme, in the same near-future Scotland. Both are standalone technothrillers connected by setting and tone rather than a continuing plot.

                • Cover of The Two Faces of Tomorrow
                  The Two Faces of Tomorrow

                  James P. Hogan · standalone novel · 1979

                  similar byartificial intelligencetensenear futurescience fictionhard science fiction

                  From the back cover: SURVIVAL TEST Civilization had grown so complex that only a world-wide computer network could control everything. But the computer was only logical -- it lacked common sense. And its all-too-logical decisions were beginning to cause too many near fatal accidents. The solution was on the drawing boards -- a universal self-aware and self-programming computer, equipped with judgment. But... could it be controlled? Or would it attempt to take over, disregarding its creators? If so, could it be turned off? Raymond Dyer and his team of computer specialists knew they had to find answers to these questions, but the project was to dangerous to test on Earth. So they installed the super computer on an orbiting satellite and programmed it to survive at all costs. Then they sent a group of men to attack the computer... to goad it into trying to kill them. They they would turn it off. Obviously if things went wrong, they might lose a few men -- but the satellite and the computer could always be destroyed. Obviously... But the computer didn't quite see it that way!

                • Cover of Subjective Cosmology
                  Subjective Cosmology

                  series · 3 books · 1992

                  similar bynear futurescience fictionhard science fictionchallenging+2 more

                • Cover of Eater
                  Eater

                  Gregory Benford · standalone novel · 2000

                  similar bytensenear futurescience fictionhard science fiction+2 more

                  From the flaps of the Eos first edition: "Dr. Benjamin Knowlton heads the High Energy Astrophysics Center, a prestigious research facility devoted to the interpretation of astronomical data. He stands at the apex of his profession, respected by his peers and involved in research with the potential to revolutionize our understanding of the universe. But Benjamin has no cause to celebrate. His beloved wife and colleague, Channing, an ex-astronaut turned astronomer, is dying of cancer. She has only a few months to live. Then an anomalous signal from a remote probe alerts Banjamin to the presence of a wandering black hole beyond the orbit of Pluto. Though its trajectory will take it through the solar system, the singularity poses no threat to Earth-on the contrary, it may hold answers to the most fundamental questions of physics. But when an encoded message is received from the black hole, excitement turns to astonishment and apprehension. The thing is alive, intelligent, its mind residing in powerfully fluctuating fields of electromagnetic energies that radiate outward from its infinitely dense core. And it wants a closer look at Earth... and its inhabitants. The entity - dubbed the Eater for its habit of devouring everything in its path - proves eager to share its vast knowledge, accumulated in the course of explorations that began long before life arose on Earth. In exchange, it seeks to learn about human art, culture, and science. The world is charmed by the seemingly beneficent alien. Even Channing is infused with fresh strength and purpose. But gradually a terrifying truth about the singularity emerges - a truth almost too awful to comprehend. Now, as the world waits, Channing volunteers to undertake a desperate gamble: a one-to-one confrontation with the Eater."

                • Cover of BZRK
                  BZRK

                  series · 3 books · 2012

                  similar bytensenear futurescience fictionour world+1 more

                  BZRK is a book series written by Michael Grant. The series consists of four books: BZRK, BZRK II: Reloaded, BZRK III: Apocalypse and BZRK: Origins. The series follows the interaction between two warring factions. On one side Charles and Benjamin Armstrong, owners of the Armstrong Fancy Gifts Corporation have a goal to turn the world into their version of utopia. The only people who can stop them are a group of teenagers with the codename BZRK. In 2011, Grant's BZRK had a multimedia online debut with gaming, apps and social media tie-ins beginning six months before the book's publication.

                • Cover of The Games
                  The Games

                  Ted Kosmatka · standalone novel · 2012

                  similar byartificial intelligencetensenear futurescience fictionhard science fictionour world

                  The Games is a 2012 science fiction novel by Ted Kosmatka, exploring the effects of advances in artificial intelligence and genetics on sport. It was a finalist for the 2013 Locus Award for Best First Novel.

                • Cover of Nexus 5
                  Nexus 5

                  series · 3 books · 2012

                  similar byartificial intelligencetensenear futurescience fictionour world

                  Nexus opens Ramez Naam's postcyberpunk trilogy in 2040 with scientist Kaden Lane, who works on Nexus, an experimental nano-drug that lets human minds be networked and reprogrammed, and finds himself caught between government and corporate interests once the technology's implications become clear. The trilogy continues through Crux and Apex, following the same central conflict over who controls the technology. Nexus tied for Best Novel at the 2014 Prometheus Awards and Apex won the 2015 Philip K. Dick Award.

                • Cover of Robopocalypse
                  Robopocalypse

                  series · 3 books · 2011

                  similar byartificial intelligencetensenear futurescience fictionour world

                  Daniel H. Wilson's Robopocalypse (2011) depicts an artificial intelligence, born from a robotics researcher's experiments, that turns against humanity and seizes control of interconnected machines worldwide. Told in a present-tense, techno-thriller style compared to Michael Crichton's work, the New York Times bestseller continues in the sequel Robogenesis, which follows the aftermath of the robot uprising.

                • Cover of The Word Exchange
                  The Word Exchange

                  Alena Graedon · standalone novel · 2014

                  similar byartificial intelligencetensenear futurescience fiction+1 more

                  The Word Exchange is a science fiction novel by Alena Graedon, published in 2014. It is a dystopian thriller set in the not very distant future when the printed word has nearly vanished, technology dominates, and language has become a commodity. An online "Word Exchange" has taken the effort out of looking up words, a mere convenience until real dictionaries are no longer available. Then it becomes possible to corner the market for words. The novel has been translated into eight different languages.