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series14 books1996
part of World of Ice and Fire
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A Song of Ice and Fire is a series of high fantasy novels by the American author George R. R. Martin. Martin began writing the first volume, A Game of Thrones, in 1991, and published it in 1996. Martin, who originally envisioned the series as a trilogy, has released five out of seven planned volumes. The most recent entry in the series, A Dance with Dragons, was published in 2011. Since then, Martin has been working on the sixth novel, titled The Winds of Winter. A seventh novel, A Dream of Spring, is planned to follow.
series20 books1999
part of Malazan
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The Malazan Book of the Fallen is a series of epic fantasy novels written by the Canadian author Steven Erikson. The series, published by Bantam Books in the U.K. and Tor Books in the U.S., consists of ten volumes, beginning with Gardens of the Moon (1999) and concluding with The Crippled God (2011). Erikson's series presents the narratives of a large cast of characters spanning thousands of years across multiple continents.
universe36 books1999
Start hereMalazan Book of the Fallen · Start here
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Pity the historian who tries to map this world; pity more the god who thinks he rules it. The Malazan Empire marches across continents on the boots of its common soldiers, and above them move Ascendants — mortals grown into something like gods, and gods worn thin as old coin. Magic is drawn from Warrens, roads of power threaded through reality; the dead keep their grudges; and every empire, however vast, is a wager against time. This is epic fantasy told from the mud, where a sapper cracking a joke weighs as much as an immortal settling a feud older than the human race. The world began as a tabletop campaign two friends built in the 1980s, and it still moves by two hands. Steven Erikson's ten-volume Malazan Book of the Fallen is the spine — Gardens of the Moon, Deadhouse Gates, Memories of Ice, on through The Crippled God — each book a near-standalone campaign that only later reveals how it locks together. Ian C. Esslemont walks the same years from a different vantage in his Novels of the Malazan Empire (Night of Knives, Return of the Crimson Guard onward). Around them stand the prequels: Erikson's Kharkanas Trilogy, archaic and elegiac, chronicling a doomed elder people, and Esslemont's brisker Path to Ascendancy, following two adventurers before they became legends. Erikson's Witness sequence carries the tale forward, and novellas of the genial necromancers Bauchelain and Korbal Broach supply the gallows comedy. Nothing is explained to you; comprehension is earned, and that is the pleasure. The themes run deep — compassion set against cruelty, the toll empires charge, civilizations that fall and are mourned. Begin where the saga does, with Erikson's Gardens of the Moon, and read the ten in publication order; the prequels are for the already-initiated. Trust that confusion is the price of entry.
universe44 books1982
Start hereRiftwar Saga · Start here
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On the world of Midkemia a tear opens in the air itself, a rift hung between stars, and through it march the armies of an empire from another world entirely. So begins the chronicle Raymond E. Feist has kept for three decades: the tale of Pug, a castle kitchen boy apprenticed to a magician on the very day the invasion lands, and of Tomas, his friend, who inherits the armor and the ancient fury of a dead dragon-lord. Around these two the Riftwar Cycle turns, widening book by book from one besieged frontier keep into the whole history of a world of kingdoms, guilds, thieves' dens and mage-towers. The cycle runs to roughly thirty novels, gathered into arcs a newcomer can enter and finish on their own. The founding Riftwar Saga (Magician, Silverthorn, A Darkness at Sethanon) sets the board; the Serpentwar Saga, Krondor's Sons and the Conclave of Shadows carry the story down the generations; the Darkwar, Demonwar and Chaoswar sagas bring it toward its close. Crossing the rift to the rival world of Kelewan, Feist and Janny Wurts wrote the Empire trilogy, opening with Daughter of the Empire, a court intrigue told wholly from the invaders' side and for many the finest thing here. Shorter Legends of the Riftwar and the game-born Riftwar Legacy fill the corners; later still, Feist opens an altogether new world in the Firemane books. Feist writes fantasy in its most companionable key: apprentices who grow into archmages, tavern boys who become spies and dukes, a world you return to the way you return to an old inn. The mood is adventure before dread, friendship and rank and hard-won craft, wars that cost something, all of it rendered plainly and at a gallop. Begin where it began, with Magician, then follow the arcs in the order they were written, and the rift will carry you the rest of the way.
series6 books1988
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The Dragon Prince and Dragon Star trilogies comprise six connected fantasy novels written by Melanie Rawn. The Dragon Prince trilogy focuses on Prince Rohan of the Desert and his Sunrunner wife, Sioned, while the Dragon Star trilogy focuses on their son, Pol. The Dragon Prince trilogy consists of novels Dragon Prince, The Star Scroll, and Sunrunner's Fire. The books in the Dragon Star trilogy are Stronghold, The Dragon Token, and Skybowl.
series9 books2012
part of Grishaverse
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Leigh Bardugo is an American fantasy author. She is best known for her young adult Grishaverse novels, which include the Shadow and Bone trilogy and the Six of Crows and King of Scars duologies. She also received acclaim for her paranormal fantasy adult debut, Ninth House. The Shadow and Bone and Six of Crows series have been adapted into Shadow and Bone by Netflix, and Ninth House will be adapted by Amazon Studios; Bardugo is an executive producer on both works.
series2 books2019
part of Grishaverse
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Leigh Bardugo's Nikolai Duology picks up Nikolai Lantsov and Zoya Nazyalensky from her earlier Grishaverse trilogy set in Ravka, now dealing with the kingdom's fallout as king and general, and adds Nina Zenik from the Six of Crows spin-off working a mission out of Ketterdam. King of Scars and its sequel Rule of Wolves tie together threads from across the wider Grishaverse rather than starting fresh, raising the stakes to a hidden threat inside Nikolai himself. It functions as the convergence point for Bardugo's separate Grishaverse story lines.
series21 books2009
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These tie-in novels expand BioWare's Dragon Age video game series into prose, mostly written by the games' own lead writers, and are set in the same dark-fantasy world of Thedas. The Stolen Throne and The Calling serve as prequels filling in the backstory of characters central to the first game, while later books such as Asunder and The Masked Empire tie more directly into the plots and politics of the sequels. They are written for players wanting deeper lore rather than as standalone entry points to the setting.
series4 books2014
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Shattered Sea is a young adult fantasy series written by the British author Joe Abercrombie. The trilogy was published by Del Rey in the United States and Harper Voyager in the UK.
series4 books2013
part of World of Ice and Fire
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Set centuries before A Game of Thrones in George R. R. Martin's A Song of Ice and Fire universe, this history of House Targaryen traces the dynasty's founding, its wars, and its relationship with dragons through the voice of an in-world maester chronicler. Fire & Blood is the first of a planned two-part history, with the earlier novella The Princess and the Queen covering the dynastic civil war known as the Dance of the Dragons.
series4 books2018
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The Poppy War follows Rin, a war orphan who tests into an elite military academy and discovers a talent for shamanic power tied to a pantheon of vengeful gods. R. F. Kuang's trilogy reworks the Second Sino-Japanese War and its atrocities into an epic fantasy that grows darker and more morally compromised as it goes. It's told across The Poppy War, The Dragon Republic, and The Burning God.
universe19 books2013
Start hereThe Powder Mage Trilogy · Start here
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Load your powder, and pray your sorcery outruns their cannon. Here the age of kings is ending at musket-point: a world where black powder is not merely fired but eaten, and the men and women called powder mages snort a pinch of it to burn a trance across the battlefield — igniting an enemy's cartridges from a mile off, bending a bullet mid-flight, reading a room by the taste of the air. Against them stand the Privileged, glove-fingered sorcerers of the old order who summon fire and frost, and above both, gods who have not finished walking the earth. Brian McClellan builds this flintlock world across two linked trilogies. The Powder Mage Trilogy — Promise of Blood, The Crimson Campaign, The Autumn Republic — opens with a field marshal's coup against a rotten monarchy and the invasion, revolution, and divine reckoning that follow. Gods of Blood and Powder — Sins of Empire, Wrath of Empire, Blood of Empire — crosses the ocean a decade on to the colonial frontier of Fatrasta, where old soldiers, spies, and a heretic goddess collide. A run of novellas and short stories fills the corners between. Expect grapeshot and gunsmoke, siege lines and back-alley intrigue, generals and con men given equal weight. Begin at Promise of Blood and read in publication order — the trilogies run in sequence, and the short work is seasoning, not prerequisite.
universe54 books2005
Start hereThe Final Empire · Start here
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Before the worlds, there was Adonalsium, and then there was not. A god shattered into sixteen Shards of raw creative power, and those who seized them carried their fragments across the void to seed new planets, new peoples, new ways of working the impossible. The Cosmere is the one universe those Shards made: a scattering of worlds that seem, at first, to share nothing but a sky, until you notice the same law running quietly beneath each of them, and the same silent traveler passing through their margins. Every world keeps its own book and its own magic. On Scadrial, the Mistborn cycle burns metals into power: a self-contained trilogy of thieves and tyranny, followed by a second era that drags the same world into gunslinging early industry. On storm-battered Roshar, The Stormlight Archive raises its vast, ongoing epic around knights, spren, and oaths spoken aloud. Elsewhere stand the shorter keystones: Elantris, a city of fallen gods; Warbreaker, a tale of returned dead and living color; White Sand, told in graphic-novel form under the twin suns of Taldain. Threaded between them run the novellas, from Tress of the Emerald Sea and Yumi and the Nightmare Painter to The Sunlit Man and the pieces gathered in Arcanum Unbounded, where the hidden connections surface most plainly. All of it is the design of one hand, Brandon Sanderson, working a single pattern across two decades. What sets this universe apart is its faith in rules: magic here is a system, lawful and learnable, so discovery feels less like wonder handed down than like physics worked out. The cross-connections reward the patient reader, a symbol here, a name there, one immortal wanderer everywhere, but no book demands you have read another first. Newcomers do best entering through Mistborn: The Final Empire, the most self-contained doorway, or the standalone Elantris or Warbreaker; readers who prefer their epics vast can begin with The Way of Kings. The deeper links, and the novellas that expose them, wait for whenever you are ready to look.
series4 books2012
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The Lotus War is Jay Kristoff's steampunk fantasy trilogy set in a pollution-choked, Japanese-inspired empire: Stormdancer (2012), Kinslayer and Endsinger, with the novella The Last Stormdancer as a coda. It follows a young woman who tames a griffin-like beast thought extinct, drawing her into a rebellion against the empire's oppressive Shogunate. It is a complete trilogy plus novella.
series3 books2000
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Jo Walton's The King's Peace opens an alternate-history retelling of the Arthur legend set in the invented land of Tir Tanagiri. Sulien ap Gwien, a young woman whose family is attacked by raiding Jarnsmen, takes up arms and rises through the cavalry of Urdo, the high king trying to unite Tir Tanagiri's warring kingdoms under one peace. The story continues in The King's Name, while The Prize in the Game serves as a prequel exploring the same world's earlier history.
series3 books2007
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Acacia: The War with the Mein begins with an empire's ruling Akaran children fleeing after assassins from an exiled people kill their father, scattering the heirs into a wider world whose comfortable myths — and the drug trade and slavery underwriting the empire's peace — turn out to be far uglier than they were raised to believe. David Anthony Durham's trilogy, continuing through The Other Lands and The Sacred Band, follows the siblings as each confronts a different piece of the empire's hidden machinery.
series15 books2012
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Throne of Glass is a epic fantasy novel series by American author Sarah J. Maas, beginning with the entry of the same name, released on August 2, 2012. The story follows the journey of Celaena Sardothien, a teenage assassin in a corrupt kingdom with a tyrannical ruler, the King of Adarlan. As the story progresses, Celaena forms unexpected bonds and uncovers a conspiracy amidst her adventures. The series concluded with the eighth book in October 2018.
series5 books2017
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Jade City opens Fonda Lee's Green Bone Saga, following the Kaul family, leaders of one of two rival jade-dealing crime clans on the island nation of Kekon, where magic jade grants enhanced abilities to trained warriors and its trade underpins the whole social order. The series follows the Kaul siblings across decades as their clan's power is challenged from within and without, blending gangster-family drama with epic fantasy. It runs across three novels plus shorter companion works.
series11 books2003
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series6 books1992
part of Tortall
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Tamora Pierce's Immortals quartet follows Daine, a young woman whose 'wild magic' lets her communicate with and shapeshift among animals, as she's drawn into the kingdom of Tortall's defense against immortal creatures -- griffins, dragons and darker things -- released back into the world after centuries sealed away. Beginning with Wild Magic, the four books pair Daine's personal coming-of-age with an escalating magical threat, and connect to Pierce's earlier Song of the Lioness quartet through several shared characters.
series14 books2015
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Red Queen is set in a world split between Reds, an oppressed servant class, and Silvers, a ruling class with superhuman abilities, where a Red girl discovers she has Silver-like powers of her own and is forced into the royal court to hide what she is. Victoria Aveyard's debut novel opens a four-book main sequence - Red Queen, Glass Sword, King's Cage, War Storm - plus the interstitial novella Cruel Crown and the epilogue novella Broken Throne. It's YA dystopian fantasy built around a class-based magic system and a slow-burn political rebellion.
series4 books2015
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An Ember in the Ashes, set in a fantasy world modeled on ancient Rome, alternates between Laia, who spies on a brutal military academy for rebels in exchange for help freeing her imprisoned brother, and Elias, one of that academy's most skilled soldiers trying to break free of the empire he's been raised to serve. Sabaa Tahir's quartet, continuing through A Torch Against the Night, A Reaper at the Gates, and A Sky Beyond the Storm, follows the two toward a reckoning with the empire that trained one of them to enforce it.