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Built on ISFDB, Wikipedia, Wikidata and Open Library. Curated reading orders carry their reasoning on the page; the rest follow publication order. Data sources & licenses

© Loreful · data: ISFDB · CC BY

More like Demon Called

anchored on:fantasysecondary world

but

Mood

The mood the book leaves you in.

  • The reading experience is propelled by journeys, exploration, and physical risk; excitement and forward momentum dominate over dread or introspection.
  • Joy and loss are deliberately mixed; the resolution grants characters something real while taking something else away, leaving warmth and sorrow together.
  • The book demands work from the reader — dense prose, difficult structure, unfamiliar ideas, or morally uncomfortable material — as part of its intended effect.
  • Grim events, cruelty, or despair dominate the atmosphere, and the book does not soften them with comfort or comic relief.
  • The atmosphere is quietly unsettling — wrongness, unease, and the uncanny pervade the book without necessarily escalating into overt horror.
  • The book is built to move the reader; character feeling is foregrounded and major scenes aim at a strong emotional response.
  • Humor is a primary aim and the prose plays for laughs — comic situations, wit, or dialogue produce sustained comedy, not occasional levity.
  • The book insists that things can improve; effort and decency are shown to matter, and the arc bends toward better outcomes even through hardship.
  • The book teaches as it goes — real facts, history, science, or craft are conveyed in enough depth that learning is part of the reading experience.
  • The book is designed to uplift and motivate, presenting perseverance or achievement in a way that invites the reader to aspire or act.
  • The overall register is cheerful and easygoing; stakes are kept gentle and the book avoids dwelling on pain or dread.
  • Withheld information drives the experience; the book sustains enigmas and secrets the reader wants resolved, whatever its genre.
  • The book is contemplative and inward-looking, giving more weight to thought, memory, and meaning than to external events.
  • The book works as comfort reading — low tension, a soothing pace, and an atmosphere the reader can unwind in.
  • Grief, loss, or melancholy set the dominant register, and the book lets sorrow stand rather than resolving it into comfort.
  • Sustained suspense is the point; the book keeps the reader braced for what happens next through danger, pressure, or impending revelation.
  • Playful invention and charm define the register — fanciful conceits, light absurdity, and a narration that delights in its own oddity.

About

What the story runs on.

  • Stories centered on witches and the practice of witchcraft — covens, hedge magic, familiars, and the witch's place in her community.
  • Stories in which demons or devils — infernal beings, their bargains, possessions, and hierarchies — drive the plot.
  • Stories in which gods and deities act as characters — walking the world, meddling in mortal lives, or dying.
  • Stories structured as a quest — a journey undertaken to find, deliver, or destroy something of great import.
  • Stories in which staying alive against nature, catastrophe, or scarcity is the central problem.
  • Stories of lovers kept apart by law, family, faith, or station, where the obstacle to love is the plot.
  • Stories in which a friendship — its making, testing, or loss — is the emotional center.
  • Stories of growing up — a young protagonist crossing from childhood into adult knowledge and responsibility.
  • Stories about who a character truly is — self-discovery, doubled lives, and the search for a self.
  • Stories in which a buried family truth — hidden parentage, crimes, or shames — surfaces and reorders the present.
  • Stories driven by maneuvering for power — factions, conspiracies, and statecraft conducted in shadow.
  • Stories in which war itself is the subject — combat, occupation, and what warfare does to soldiers and civilians.

Shelf

Where it sits in the library.

    • Fiction built on magic or other supernatural elements that have no scientific explanation.
    • Secondary-world fantasy at large scale, where the fate of nations or the world turns on the protagonists' struggle.
    • Fantasy set in a recognizably modern city or contemporary world where the supernatural intrudes on everyday life.
    • Fantasy that blends in horror's atmosphere and imagery, keeping a fantastical frame around grim or frightening material.
    • Action-driven fantasy following warriors or rogues with personal stakes against sorcerous threats, rather than world-spanning conflicts.
    • Fantasy set in a real historical period or a close analogue of one, with magic woven into the era.
    • Fantasy in which protagonists cross from the ordinary world into another world through a portal or similar passage.
    • Fiction that retells or reworks a traditional fairy tale in a new form or setting.
    • Fantasy drawing directly on myths, legends, and folklore, retelling them or building on their figures and logic.
    • Fantasy of ghosts, vampires, shapeshifters, psychics, and similar phenomena, usually set in an otherwise ordinary world.
    • Fiction mixing science-fictional trappings with overtly magical or impossible elements in one setting.
    • Low-stakes fantasy emphasizing comfort, community, and everyday pleasures over conflict and peril.
    • Speculative fiction of pervasive moral ambiguity, violence, and cynicism that rejects heroic conventions — fantasy and SF alike.
      • Fiction that extrapolates from science and technology — future societies, space travel, or speculative inventions — within at least nominally natural laws.
      • Science fiction of interstellar scope — starships, galactic polities, and adventure across star systems.
      • Science fiction committed to scientific rigor, where technical plausibility constrains the story.
      • Science fiction centered on armed forces and warfare, told largely from a military point of view.
      • Science fiction of networked, corporate-dominated near futures, pairing high technology with social decay.
      • Science fiction styled on nineteenth-century steam-powered technology, often in a Victorian or pseudo-Victorian setting.
      • Fiction depicting an oppressive or catastrophic society, presented as a warning.
      • Fiction set after civilization's collapse, following survivors in the ruins of the old world.
      • Fiction in which characters move between past and future, and the mechanics or consequences of that travel drive the plot.
      • Fiction exploring a world where a historical event went differently and history diverged from ours.
      • Science fiction about humanity's first encounter and communication with an alien intelligence.
      • Science fiction in which extraterrestrial forces attack or occupy Earth and humanity resists.
      • Fiction whose primary aim is to frighten or unsettle the reader through dread, menace, or the monstrous.
      • Horror of vast, indifferent, incomprehensible entities before which humanity is insignificant, in the Lovecraft tradition.
      • Horror of decaying houses, buried family secrets, and oppressive atmosphere in the Gothic literary tradition.
      • Horror centered on hauntings and the returning dead.
      • Horror located in the mind — paranoia, obsession, and unreliable perception rather than external monsters.
      • Horror built around the reanimated dead and survival amid their outbreaks.
      • Horror defined by explicit, transgressive gore that refuses to cut away from violence.
      • Speculative fiction of the strange and uncanny that resists both natural explanation and standard genre categories.
      • Fiction organized around solving a crime or puzzle, typically following an investigator toward the identification of a culprit.
      • A puzzle-first mystery that lays out clues so the culprit's identity can be deduced before the reveal.
      • Crime fiction of moral ambiguity, fatalism, and hard-edged style, set among the corrupt and the doomed.
      • A mystery following the realistic routines of police work — forensics, interviews, and case-building.
      • A gentle mystery with an amateur sleuth, a small community, and violence kept off the page.
      • A mystery set in a past era, where the investigation works within that period's methods and society.
      • Fast-paced fiction driven by imminent danger, pursuit, or high-stakes conspiracy, built to sustain tension.
      • A thriller of espionage — agents, tradecraft, and intelligence services in conflict.
      • A thriller centered on lawyers and the courtroom, where litigation carries the suspense.
      • A thriller driven by detailed contemporary or near-future technology, often military or scientific.
      • A thriller whose tension comes from mental states and manipulation between characters rather than external action.
      • Fiction whose central plot is a romantic relationship and its development toward an emotionally satisfying resolution.
      • Romance in which one or both partners are supernatural beings, blending fantasy elements into the love story.
      • A fantasy-romance hybrid in which the romantic arc and the fantasy plot carry equal weight.
      • Romance set in a past era, with courtship shaped by the period's society and manners.
      • Romance set in the present day, without supernatural or historical elements.
      • Fiction set in a real past period, where the historical setting materially shapes characters and events.
        • General and literary fiction emphasizing prose style, character interiority, or formal ambition over genre plot conventions.
        • Fiction in a realistic world where magical events occur and are treated as ordinary, in the tradition of Latin American literature.
        • Fiction that ridicules people, institutions, or society in order to criticize them.
        • Fiction of dreamlike, irrational imagery and logic that breaks from realistic representation.
        • Fiction that plays with narrative convention through metafiction, fragmentation, and self-reference.
        • Fiction propelled by journeys, exploration, and physical peril, where action and survival carry the plot.
        • Adventure fiction of ships and seafaring — naval engagements, voyages, and life at sea.
        • Fiction of the American frontier West — gunmen, ranchers, and lawmen, typically in the late nineteenth century.
        • Fiction centered on soldiers, campaigns, and the experience of warfare, historical or imagined.
          • Fiction written primarily to amuse, using comedic situations, wit, or parody as its organizing principle.
            • Multi-generational fiction following a family or dynasty across decades, with inheritance and kinship as the through-line.
              • Fiction whose world runs on explicit game mechanics — levels, stats, and skills that characters can see and exploit.
                • Fiction about costumed or superpowered heroes and their conflicts with comparable villains.

                Practical

                How long a commitment, whether it stands alone, and whether it has finished.

                Tap a chip to ask for it · tap again to rule it out · once more to clear. Numbers show what would be left.

                • Cover of Magic Kingdom of Landover
                  Magic Kingdom of Landover

                  series · 8 books · 1986

                  similar byfantasysecondary world

                  The Magic Kingdom of Landover is a series of six fantasy novels by Terry Brooks following the adventures of a former trial lawyer named Ben Holiday, who purchases a magical kingdom.

                • Cover of Damar
                  Damar

                  series · 6 books · 1982

                  similar byfantasysecondary world+1 more

                  Robin McKinley's Damar novels are set in a desert kingdom threatened by invasion from the north. The Blue Sword follows Harry Crewe, an orphaned outsider drawn into the Hillfolk's magic and their war; The Hero and the Crown, a Newbery Medal-winning prequel, tells how the earlier book's legendary dragon-slayer Aerin earned her place in Damar's history. The two novels can be read in either order and were written eight years apart.

                • Cover of Winterlands
                  Winterlands

                  series · 7 books · 1986

                  similar bydemonsfantasysecondary world

                  Winterlands follows John Aversin, a practical, unglamorous dragon-slayer, and Jenny Waynest, the self-taught village witch he loves, as their small corner of a forgotten kingdom keeps getting dragged into magic far bigger than either of them wanted. Barbara Hambly's series opens with Dragonsbane (1985), which deliberately undercuts the 'brave knight slays dragon' story it seems to promise, and continues across Dragonshadow, Knight of the Demon Queen, and Dragonstar as Jenny pursues real magical training. It favors domestic detail and moral complexity over conventional high-fantasy grandeur.

                • Cover of Darwath
                  Darwath

                  series · 7 books · 1982

                  similar byfantasysecondary world

                  Darwath begins with two modern-day Californians pulled through a portal into a dying medieval world under siege from the Dark, shape-shifting monsters that hunt by night and are driving civilization underground. The Time of the Dark, The Walls of Air, and The Armies of Daylight make up the original trilogy; Barbara Hambly returned to the same characters decades later in Mother of Winter and Icefalcon's Quest. It's portal fantasy built around practical, unglamorous survival rather than chosen-one heroics.

                • Cover of Sun Wolf and Starhawk
                  Sun Wolf and Starhawk

                  series · 7 books · 1984

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                  Barbara Hambly's series begins with the city of Mandrigyn conquered and its men enslaved in the mines of the wizard-king Altiokis, forcing surviving noblewoman Sheera Galernas to kidnap the mercenary captain Sun Wolf and press him into training the city's women as fighters. Sun Wolf's partnership with his lieutenant Starhawk carries across The Ladies of Mandrigyn, The Witches of Wenshar, and further volumes as both are drawn deeper into magic neither originally wanted.

                • Cover of Novaria
                  Novaria

                  series · 6 books · 1968

                  completed

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                  The Novarian series is a sequence of fantasy stories by L. Sprague de Camp, published between 1968 and 1989. The series contains some of de Camp's most innovative works of fantasy, featuring explorations of various political systems, an inversion of the "rags to royalty" pattern characteristic of much heroic fantasy, a satiric look at the foibles of humanity through the eyes of a demon, and a consistently wry and ironic take on conventions of the genre that plays out by taking them to their logical conclusions. Another singular feature of the series is its frequent use of folk tales integrated into the plot to painlessly convey something of the background and history of the invented world. This device obviates the need for lengthy appendices, as in The Lord of the Rings.

                • Cover of The Nikolai Duology
                  The Nikolai Duology

                  series · 2 books · 2019

                  part of Grishaverse

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                  Leigh Bardugo's Nikolai Duology picks up Nikolai Lantsov and Zoya Nazyalensky from her earlier Grishaverse trilogy set in Ravka, now dealing with the kingdom's fallout as king and general, and adds Nina Zenik from the Six of Crows spin-off working a mission out of Ketterdam. King of Scars and its sequel Rule of Wolves tie together threads from across the wider Grishaverse rather than starting fresh, raising the stakes to a hidden threat inside Nikolai himself. It functions as the convergence point for Bardugo's separate Grishaverse story lines.

                • Cover of World of the Five Gods
                  World of the Five Gods

                  series · 23 books · 2001

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                  World of the Five Gods is a fantasy series by American writer Lois McMaster Bujold. It was awarded the Hugo Award for Best Series in 2018. It consists of four novels and eleven novellas, with six of the novellas included in the award. Three novels and two of the novellas were nominees for or winners of major awards.

                • Cover of Nightseer
                  Nightseer

                  series · 5 books · 1989

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                  Laurell K. Hamilton's Nightseer (1992) follows Keleios, a half-elf seeking vengeance for her mother's murder, who is granted extraordinary powers along with a dangerous 'demonmark' that risks opening her to dark magic. A standalone fantasy adventure, it predates Hamilton's better-known Anita Blake and Merry Gentry series.

                • FK
                  Forest Kingdom

                  series · 11 books · 1990

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                  Simon R. Green's Forest Kingdom opens with Blue Moon Rising, in which Prince Rupert rides out into the Tanglewood on his unicorn to face down the good-and-evil, dragons-and-princesses trappings of a fairy-tale kingdom that turns out to hide darker complications underneath. The following books widen the cast around Rupert and the kingdom's court while keeping the same fantasy-adventure register. It's traditional-fantasy-with-a-twist rather than grimdark, built on familiar fairy-tale furniture used against type.

                • Cover of Tales of the Flat Earth
                  Tales of the Flat Earth

                  series · 14 books · 1978

                  completed

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                  Tales from the Flat Earth is a fantasy series by British writer Tanith Lee. The novels take inspiration from One Thousand and One Nights and are similarly structured as interconnected stories. The series has been well received, and Death's Master, the second book in the series, won the British Fantasy Award for Best Novel in 1980.

                • Cover of The Grisha
                  The Grisha

                  series · 9 books · 2012

                  part of Grishaverse

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                  Leigh Bardugo is an American fantasy author. She is best known for her young adult Grishaverse novels, which include the Shadow and Bone trilogy and the Six of Crows and King of Scars duologies. She also received acclaim for her paranormal fantasy adult debut, Ninth House. The Shadow and Bone and Six of Crows series have been adapted into Shadow and Bone by Netflix, and Ninth House will be adapted by Amazon Studios; Bardugo is an executive producer on both works.

                • Cover of Dancing Gods
                  Dancing Gods

                  series · 5 books · 1984

                  completed

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                  Jack L. Chalker's Dancing Gods opens with The River of Dancing Gods, in which a hero and heroine cross from an ordinary stretch of Texas highway into a world of faerie ruled over by wizards like the memorably named Throckmorton P. Ruddygore. The portal-fantasy setup plays familiar sword-and-sorcery elements for comedy, with the modern-world characters reacting to the fantasy world's rules as outsiders. The sequels keep expanding the cast pulled through into this world across the five-book series.

                • Cover of The Legend of Eli Monpress
                  The Legend of Eli Monpress

                  series · 6 books · 2010

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                  Rachel Aaron's Legend of Eli Monpress follows Eli, a wizard and self-proclaimed greatest thief of his age, who teams up with a swordsman wielding a sentient magical blade and a shadow-stepping demon to pull off escalating heists. What starts as stealing something minor grows into a scheme deliberately built to inflate the bounty on Eli's own head. The series plays its magic-heist premise for humor as much as stakes across six increasingly ambitious books.

                • Cover of Magic by the Numbers
                  Magic by the Numbers

                  series · 10 books · 1980

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                  Master of the Five Magics follows Alodar, a young man from a fallen noble house trying to win the hand of a queen by proving himself in a hard-magic system built from five distinct, strictly rule-bound disciplines — thaumaturgy, alchemy, magic, sorcery, and wizardry — each with its own price and its own limits. Lyndon Hardy's original trilogy, continuing through Secret of the Sixth Magic and Riddle of the Seven Realms, has Alodar master each discipline in turn, before a later book, decades on, adds a fourth-generation story (The Archimage's Fourth Daughter) to the same magic-numbers conceit.

                • Cover of The Parsina Saga
                  The Parsina Saga

                  series · 6 books · 1985

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                • Cover of His Dark Materials Universe
                  His Dark Materials Universe

                  universe · 13 books · 1995

                  Start hereHis Dark Materials · Start here

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                  In a world like ours and unlike it, every human soul walks outside the body in the shape of an animal — a daemon, who speaks, who cannot be lied to, and who settles into one fixed form only when childhood ends. This is the country of His Dark Materials: a company of parallel worlds across which an invisible dust of consciousness drifts down upon the waking mind; where a Church that calls itself the Magisterium would sooner sever a child's soul than let that Dust be understood; and where a golden instrument, the alethiometer, answers true questions for anyone with the patience to read it. Philip Pullman's design stands in two trilogies and a scatter of shorter tales. His Dark Materials — Northern Lights (published in America as The Golden Compass), The Subtle Knife, and The Amber Spyglass — carries Lyra Belacqua from the rooftops of a shadow Oxford across the borders between worlds. The Book of Dust returns to that same territory: La Belle Sauvage looks back to Lyra as an infant carried through a great flood, while The Secret Commonwealth follows her grown and less certain into adulthood, with a concluding volume closing the arc. Around them sit slim companion books — Lyra's Oxford, Once Upon a Time in the North, Serpentine — and Nicholas Wright's stage adaptation, made with Pullman's blessing. The register is grave and luminous at once, its title lifted from Milton and its quarrel drawn from Blake: a story that takes the side of curiosity, love, and the physical world against any authority that would forbid them. It reads as adventure — armoured bears, aeronauts, knife-cut windows between skies — yet reasons like philosophy. Begin with Northern Lights / The Golden Compass and read the first trilogy through before turning to The Book of Dust, which deepens everything the first has already made you feel.

                • EW
                  Ebenezum & Wuntvor

                  series · 10 books · 1978

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                • FU
                  Fablehaven Universe

                  series · 12 books · 2006

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                • Cover of His Dark Materials
                  His Dark Materials

                  series · 8 books · 1995

                  part of His Dark Materials Universe

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                  His Dark Materials is a trilogy of fantasy novels by Philip Pullman consisting of Northern Lights, The Subtle Knife (1997), and The Amber Spyglass (2000). It follows the coming of age of two children, Lyra Belacqua and Will Parry, as they wander through a series of parallel universes. The novels have won a number of awards, including the Carnegie Medal in 1995 for Northern Lights and the 2001 Whitbread Book of the Year for The Amber Spyglass. In 2003, the trilogy was ranked third on the BBC's The Big Read poll.

                • Cover of Myth Adventures
                  Myth Adventures

                  series · 33 books · 1978

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                  MythAdventures or Myth Adventures is a fantasy series created by Robert Lynn Asprin. After twelve novels by Asprin, published 1978 to 2002, he and Jody Lynn Nye continued the series with seven more books that they wrote together. After his death in May 2008, Nye has continued the series on her own.

                • Cover of Demon's Gate
                  Demon's Gate

                  Steve White · standalone novel · 2004

                  similar bydemonsfantasysecondary world

                  In Schaerisa to pay his kingdom's respects to the late co-emperor, Valdar comes face to face with his former mentor, the sorcerer Nyrthim, who had faked his own death in order to investigate rumors that long banished demons have been attempting to returnto the world.

                • Cover of The Night of Wishes
                  The Night of Wishes

                  Michael Ende · standalone novel · 1989

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                  The Night of Wishes: Or the Satanarchaeolidealcohellish Notion Potion is a German fantasy book by the German children's book author Michael Ende that was first published in 1989 and awarded with the Swiss literary award "La vache qui lit" in 1990. The original German title was Der satanarchäolügenialkohöllische Wunschpunsch.

                • Cover of Anvil of the World Universe
                  Anvil of the World Universe

                  series · 9 books · 1999

                  completed

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