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Built on ISFDB, Wikipedia, Wikidata and Open Library. Curated reading orders carry their reasoning on the page; the rest follow publication order. Data sources & licenses

© Loreful · data: ISFDB · CC BY

More like Devilish & Divine

anchored on:fantasyour worldcontemporaryshort story cycledemonsangels+1 more

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Mood

The mood the book leaves you in.

  • The reading experience is propelled by journeys, exploration, and physical risk; excitement and forward momentum dominate over dread or introspection.
  • Joy and loss are deliberately mixed; the resolution grants characters something real while taking something else away, leaving warmth and sorrow together.
  • The book demands work from the reader — dense prose, difficult structure, unfamiliar ideas, or morally uncomfortable material — as part of its intended effect.
  • Grim events, cruelty, or despair dominate the atmosphere, and the book does not soften them with comfort or comic relief.
  • The atmosphere is quietly unsettling — wrongness, unease, and the uncanny pervade the book without necessarily escalating into overt horror.
  • The book is built to move the reader; character feeling is foregrounded and major scenes aim at a strong emotional response.
  • Humor is a primary aim and the prose plays for laughs — comic situations, wit, or dialogue produce sustained comedy, not occasional levity.
  • The book insists that things can improve; effort and decency are shown to matter, and the arc bends toward better outcomes even through hardship.
  • The book teaches as it goes — real facts, history, science, or craft are conveyed in enough depth that learning is part of the reading experience.
  • The book is designed to uplift and motivate, presenting perseverance or achievement in a way that invites the reader to aspire or act.
  • The overall register is cheerful and easygoing; stakes are kept gentle and the book avoids dwelling on pain or dread.
  • Withheld information drives the experience; the book sustains enigmas and secrets the reader wants resolved, whatever its genre.
  • The book is contemplative and inward-looking, giving more weight to thought, memory, and meaning than to external events.
  • The book works as comfort reading — low tension, a soothing pace, and an atmosphere the reader can unwind in.
  • Grief, loss, or melancholy set the dominant register, and the book lets sorrow stand rather than resolving it into comfort.
  • Sustained suspense is the point; the book keeps the reader braced for what happens next through danger, pressure, or impending revelation.
  • Playful invention and charm define the register — fanciful conceits, light absurdity, and a narration that delights in its own oddity.

About

What the story runs on.

  • Stories in which extraterrestrial beings are central — as characters, cultures, or the object of the plot.
  • Stories structured as a quest — a journey undertaken to find, deliver, or destroy something of great import.
  • Stories in which staying alive against nature, catastrophe, or scarcity is the central problem.
  • Stories of lovers kept apart by law, family, faith, or station, where the obstacle to love is the plot.
  • Stories in which a friendship — its making, testing, or loss — is the emotional center.
  • Stories of growing up — a young protagonist crossing from childhood into adult knowledge and responsibility.
  • Stories about who a character truly is — self-discovery, doubled lives, and the search for a self.
  • Stories about mourning — living through the death of a loved one and what loss does to the survivors.
  • Stories in which a buried family truth — hidden parentage, crimes, or shames — surfaces and reorders the present.
  • Stories driven by maneuvering for power — factions, conspiracies, and statecraft conducted in shadow.
  • Stories in which war itself is the subject — combat, occupation, and what warfare does to soldiers and civilians.
  • Stories organized around investigating a killing — the case, the clues, and the pursuit of the killer, in any genre's clothing.

Shelf

Where it sits in the library.

    • Fiction built on magic or other supernatural elements that have no scientific explanation.
    • Secondary-world fantasy at large scale, where the fate of nations or the world turns on the protagonists' struggle.
    • Fantasy set in a recognizably modern city or contemporary world where the supernatural intrudes on everyday life.
    • Fantasy that blends in horror's atmosphere and imagery, keeping a fantastical frame around grim or frightening material.
    • Action-driven fantasy following warriors or rogues with personal stakes against sorcerous threats, rather than world-spanning conflicts.
    • Fantasy set in a real historical period or a close analogue of one, with magic woven into the era.
    • Fantasy in which protagonists cross from the ordinary world into another world through a portal or similar passage.
    • Fiction that retells or reworks a traditional fairy tale in a new form or setting.
    • Fantasy drawing directly on myths, legends, and folklore, retelling them or building on their figures and logic.
    • Fantasy of ghosts, vampires, shapeshifters, psychics, and similar phenomena, usually set in an otherwise ordinary world.
    • Fiction mixing science-fictional trappings with overtly magical or impossible elements in one setting.
    • Low-stakes fantasy emphasizing comfort, community, and everyday pleasures over conflict and peril.
    • Speculative fiction of pervasive moral ambiguity, violence, and cynicism that rejects heroic conventions — fantasy and SF alike.
      • Fiction that extrapolates from science and technology — future societies, space travel, or speculative inventions — within at least nominally natural laws.
      • Science fiction of interstellar scope — starships, galactic polities, and adventure across star systems.
      • Science fiction committed to scientific rigor, where technical plausibility constrains the story.
      • Science fiction centered on armed forces and warfare, told largely from a military point of view.
      • Science fiction of networked, corporate-dominated near futures, pairing high technology with social decay.
      • Science fiction styled on nineteenth-century steam-powered technology, often in a Victorian or pseudo-Victorian setting.
      • Fiction depicting an oppressive or catastrophic society, presented as a warning.
      • Fiction set after civilization's collapse, following survivors in the ruins of the old world.
      • Fiction in which characters move between past and future, and the mechanics or consequences of that travel drive the plot.
      • Fiction exploring a world where a historical event went differently and history diverged from ours.
      • Science fiction about humanity's first encounter and communication with an alien intelligence.
      • Science fiction in which extraterrestrial forces attack or occupy Earth and humanity resists.
      • Fiction whose primary aim is to frighten or unsettle the reader through dread, menace, or the monstrous.
      • Horror of vast, indifferent, incomprehensible entities before which humanity is insignificant, in the Lovecraft tradition.
      • Horror of decaying houses, buried family secrets, and oppressive atmosphere in the Gothic literary tradition.
      • Horror centered on hauntings and the returning dead.
      • Horror located in the mind — paranoia, obsession, and unreliable perception rather than external monsters.
      • Horror built around the reanimated dead and survival amid their outbreaks.
      • Horror defined by explicit, transgressive gore that refuses to cut away from violence.
      • Speculative fiction of the strange and uncanny that resists both natural explanation and standard genre categories.
      • Fiction organized around solving a crime or puzzle, typically following an investigator toward the identification of a culprit.
      • A puzzle-first mystery that lays out clues so the culprit's identity can be deduced before the reveal.
      • Crime fiction of moral ambiguity, fatalism, and hard-edged style, set among the corrupt and the doomed.
      • A mystery following the realistic routines of police work — forensics, interviews, and case-building.
      • A gentle mystery with an amateur sleuth, a small community, and violence kept off the page.
      • A mystery set in a past era, where the investigation works within that period's methods and society.
      • Fast-paced fiction driven by imminent danger, pursuit, or high-stakes conspiracy, built to sustain tension.
      • A thriller of espionage — agents, tradecraft, and intelligence services in conflict.
      • A thriller centered on lawyers and the courtroom, where litigation carries the suspense.
      • A thriller driven by detailed contemporary or near-future technology, often military or scientific.
      • A thriller whose tension comes from mental states and manipulation between characters rather than external action.
      • Fiction whose central plot is a romantic relationship and its development toward an emotionally satisfying resolution.
      • Romance in which one or both partners are supernatural beings, blending fantasy elements into the love story.
      • A fantasy-romance hybrid in which the romantic arc and the fantasy plot carry equal weight.
      • Romance set in a past era, with courtship shaped by the period's society and manners.
      • Romance set in the present day, without supernatural or historical elements.
      • Fiction set in a real past period, where the historical setting materially shapes characters and events.
        • General and literary fiction emphasizing prose style, character interiority, or formal ambition over genre plot conventions.
        • Fiction in a realistic world where magical events occur and are treated as ordinary, in the tradition of Latin American literature.
        • Fiction that ridicules people, institutions, or society in order to criticize them.
        • Fiction of dreamlike, irrational imagery and logic that breaks from realistic representation.
        • Fiction that plays with narrative convention through metafiction, fragmentation, and self-reference.
        • Fiction propelled by journeys, exploration, and physical peril, where action and survival carry the plot.
        • Adventure fiction of ships and seafaring — naval engagements, voyages, and life at sea.
        • Fiction of the American frontier West — gunmen, ranchers, and lawmen, typically in the late nineteenth century.
        • Fiction centered on soldiers, campaigns, and the experience of warfare, historical or imagined.
          • Fiction written primarily to amuse, using comedic situations, wit, or parody as its organizing principle.
            • Multi-generational fiction following a family or dynasty across decades, with inheritance and kinship as the through-line.
              • Fiction whose world runs on explicit game mechanics — levels, stats, and skills that characters can see and exploit.
                • Fiction about costumed or superpowered heroes and their conflicts with comparable villains.

                Practical

                How long a commitment, whether it stands alone, and whether it has finished.

                Tap a chip to ask for it · tap again to rule it out · once more to clear. Numbers show what would be left.

                • Cover of Fiend
                  Fiend

                  Alma Katsu · standalone novel · 2025

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                  Imagine if the Sackler family had a demon at their beck and call. The Berisha family runs one of the largest import-export companies in the world, and they’ve always been lucky. Their rivals suffer strokes. Inconvenient buildings catch on fire. Earthquakes swallow up manufacturing plants, destroying harmful evidence. Things always seem to work out for the Berishas. They’re blessed. At least that is what Zef, the patriarch, has always told his three children. And each of them knows their place in the family—Dardan, as the only male heir, must prepare to take over as keeper of the Berisha secrets, Maris’s most powerful contribution, much to her dismay, will be to marry strategically, and Nora’s job, as the youngest, is to just stay out of the way. But when things stop going as planned, and the family blessing starts looking more like a curse, the Berishas begin to splinter, each hatching their own secret scheme. They didn’t get to be one of the richest families in the world without spilling a little blood, but this time, it might be their own.

                • Cover of Songs of the Seraphim
                  Songs of the Seraphim

                  series · 2 books · 2009

                  completed

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                  Angel Time introduces Toby O'Dare, a contract killer given a chance at redemption when an angel recruits him to intervene in a medieval crisis, sending him back through history rather than forward. Anne Rice's Songs of the Seraphim continues with a second book, Of Love and Evil, following the same reluctant assassin-turned-angelic-agent into another past errand; the series stayed short, with no further volumes.

                • Cover of The Damnation Game
                  The Damnation Game

                  Clive Barker · standalone novel · 1985

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                  Marty Strauss is a compulsive gambler fresh out of prison when he's hired as bodyguard for Joseph Whitehead, a reclusive tycoon whose fortune and continued existence trace back to a bargain struck decades earlier, during World War II, with a man named Mamoulian. That bargain is coming due: Mamoulian, who commands powers reaching well past death, wants what he's owed, and Whitehead's household -- his wife, his daughter Carys, his previous bodyguard -- is caught in the middle of a decades-old debt finally being called in. Marty, out of his depth from the start, finds himself the only one willing to stand against Mamoulian. Clive Barker's first novel.

                • Cover of The Bone Clocks
                  The Bone Clocks

                  David Mitchell · standalone novel · 2014

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                • Cover of The Black Tattoo
                  The Black Tattoo

                  Sam Enthoven · standalone novel · 2006

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                  The Black Tattoo is a 2006 young adult fantasy novel by Sam Enthoven. It deals with a boy, Charlie, becoming possessed by a demon that manifests itself in the form of a black tattoo on his body.

                • Cover of Sunshine
                  Sunshine

                  Robin McKinley · standalone novel · 2003

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                  From the front flap of the Berkley HB first edition: "There are places in the world where darkness rules, where it's unwise to walk. Sunshine knew that. But there hadn't been any trouble out at the lake for years, and she needed a place to be alone for a while. Unfortunately, she wasn't alone. She never heard them coming. Of course you don't, when they're vampires. They took her clothes and sneakers. They dressed her in a long red gown. And they shackled her to the wall of an abandoned mansion - within easy reach of a figure stirring in the moonlight. She knows that he is a vampire. She knows that she's to be his dinner, and that when he is finished with her, she will be dead. Yet, as dawn breaks, she finds that he has not attempted to harm her. And now it is he who needs her to help him survive the day..."

                • Cover of Entangled (Graham Hancock)
                  Entangled (Graham Hancock)

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                • Cover of The Fallen (Thomas E. Sniegoski)
                  The Fallen (Thomas E. Sniegoski)

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                • Cover of Atlas (Olivie Blake)
                  Atlas (Olivie Blake)

                  series · 3 books · 2020

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                  Olivie Blake's Atlas trilogy follows six magical scholars recruited into a secretive society that grants near-limitless magical resources in exchange for a mortal cost only revealed after they've already committed. The Atlas Paradox and The Atlas Complex escalate the group's rivalries and the price of the power they've been given. The series began as a self-published web serial before its traditional re-release.

                • Cover of The Radleys
                  The Radleys

                  Matt Haig · standalone novel · 2010

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                • Cover of Chosen Ones
                  Chosen Ones

                  Veronica Roth · standalone novel · 2020

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                • Cover of Modern Tale of Faerie
                  Modern Tale of Faerie

                  series · 4 books · 2002

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                • Cover of Rose Madder
                  Rose Madder

                  Stephen King · standalone novel · 1995

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                • Cover of Witch House
                  Witch House

                  Evangeline Walton · standalone novel · 1945

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                • Cover of The Replacement
                  The Replacement

                  Brenna Yovanoff · standalone novel · 2010

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                  Mackie Doyle is not one of us. Though he lives in the small town of Gentry, he comes from a world of tunnels and black murky water, a world of living dead girls ruled by a little tattooed princess. He is a Replacement—left in the crib of a human baby sixteen years ago. Now, he's slowly dying in the human world. Mackie would give anything to live a normal life, play his bass, and find out more about an oddly intriguing girl named Tate. But when Tate's baby sister goes missing, Mackie is drawn into the underworld of Gentry, known as Mayhem. He must face the dark creatures of the Slag Heaps and find his rightful place, in our world—or theirs.

                • Cover of The Demon's Lexicon
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                • Cover of The Library at Mount Char
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                  Scott Hawkins · standalone novel · 2015

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                • Cover of Sins of Omission
                  Sins of Omission

                  Chelsea Quinn Yarbro · standalone novel · 1980

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                • Cover of Weaveworld
                  Weaveworld

                  Clive Barker · standalone novel · 1987

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                • Cover of The Eyes of Kid Midas
                  The Eyes of Kid Midas

                  Neal Shusterman · standalone novel · 1992

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                • Cover of Samuel Johnson
                  Samuel Johnson

                  series · 3 books · 2009

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                • Cover of Messenger of Fear
                  Messenger of Fear

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                • Cover of Full Tilt
                  Full Tilt

                  Neal Shusterman · standalone novel · 2003

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                • Cover of Mrs. God
                  Mrs. God

                  Peter Straub · standalone novel · 1990

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                  Mrs. God is a fantasy novel by American writer Peter Straub. It was first published in 1990 by Donald M. Grant, Publisher, Inc. in an edition of 1,350 copies, of which 600 copies were signed by the author and the artist, bound in quarter leather and slipcased as a deluxe edition. The novel is expanded from the short novel of the same name that appeared in Straub's collection Houses Without Doors. A trade edition hardcover was issued later.