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Built on ISFDB, Wikipedia, Wikidata and Open Library. Curated reading orders carry their reasoning on the page; the rest follow publication order. Data sources & licenses

© Loreful · data: ISFDB · CC BY

More like Dial Magic

anchored on:contemporary

but

Mood

The mood the book leaves you in.

  • The reading experience is propelled by journeys, exploration, and physical risk; excitement and forward momentum dominate over dread or introspection.
  • Joy and loss are deliberately mixed; the resolution grants characters something real while taking something else away, leaving warmth and sorrow together.
  • The book demands work from the reader — dense prose, difficult structure, unfamiliar ideas, or morally uncomfortable material — as part of its intended effect.
  • Grim events, cruelty, or despair dominate the atmosphere, and the book does not soften them with comfort or comic relief.
  • The atmosphere is quietly unsettling — wrongness, unease, and the uncanny pervade the book without necessarily escalating into overt horror.
  • The book is built to move the reader; character feeling is foregrounded and major scenes aim at a strong emotional response.
  • Humor is a primary aim and the prose plays for laughs — comic situations, wit, or dialogue produce sustained comedy, not occasional levity.
  • The book insists that things can improve; effort and decency are shown to matter, and the arc bends toward better outcomes even through hardship.
  • The book teaches as it goes — real facts, history, science, or craft are conveyed in enough depth that learning is part of the reading experience.
  • The book is designed to uplift and motivate, presenting perseverance or achievement in a way that invites the reader to aspire or act.
  • The overall register is cheerful and easygoing; stakes are kept gentle and the book avoids dwelling on pain or dread.
  • Withheld information drives the experience; the book sustains enigmas and secrets the reader wants resolved, whatever its genre.
  • The book is contemplative and inward-looking, giving more weight to thought, memory, and meaning than to external events.
  • The book works as comfort reading — low tension, a soothing pace, and an atmosphere the reader can unwind in.
  • Grief, loss, or melancholy set the dominant register, and the book lets sorrow stand rather than resolving it into comfort.
  • Sustained suspense is the point; the book keeps the reader braced for what happens next through danger, pressure, or impending revelation.
  • Playful invention and charm define the register — fanciful conceits, light absurdity, and a narration that delights in its own oddity.

About

What the story runs on.

  • Stories centered on witches and the practice of witchcraft — covens, hedge magic, familiars, and the witch's place in her community.
  • Stories structured as a quest — a journey undertaken to find, deliver, or destroy something of great import.
  • Stories in which staying alive against nature, catastrophe, or scarcity is the central problem.
  • Stories of lovers kept apart by law, family, faith, or station, where the obstacle to love is the plot.
  • Stories in which a friendship — its making, testing, or loss — is the emotional center.
  • Stories of growing up — a young protagonist crossing from childhood into adult knowledge and responsibility.
  • Stories about who a character truly is — self-discovery, doubled lives, and the search for a self.
  • Stories about mourning — living through the death of a loved one and what loss does to the survivors.
  • Stories in which a buried family truth — hidden parentage, crimes, or shames — surfaces and reorders the present.
  • Stories driven by maneuvering for power — factions, conspiracies, and statecraft conducted in shadow.
  • Stories in which war itself is the subject — combat, occupation, and what warfare does to soldiers and civilians.
  • Stories organized around investigating a killing — the case, the clues, and the pursuit of the killer, in any genre's clothing.

Shelf

Where it sits in the library.

    • Fiction built on magic or other supernatural elements that have no scientific explanation.
    • Secondary-world fantasy at large scale, where the fate of nations or the world turns on the protagonists' struggle.
    • Fantasy set in a recognizably modern city or contemporary world where the supernatural intrudes on everyday life.
    • Fantasy that blends in horror's atmosphere and imagery, keeping a fantastical frame around grim or frightening material.
    • Action-driven fantasy following warriors or rogues with personal stakes against sorcerous threats, rather than world-spanning conflicts.
    • Fantasy set in a real historical period or a close analogue of one, with magic woven into the era.
    • Fantasy in which protagonists cross from the ordinary world into another world through a portal or similar passage.
    • Fiction that retells or reworks a traditional fairy tale in a new form or setting.
    • Fantasy drawing directly on myths, legends, and folklore, retelling them or building on their figures and logic.
    • Fantasy of ghosts, vampires, shapeshifters, psychics, and similar phenomena, usually set in an otherwise ordinary world.
    • Fiction mixing science-fictional trappings with overtly magical or impossible elements in one setting.
    • Low-stakes fantasy emphasizing comfort, community, and everyday pleasures over conflict and peril.
    • Speculative fiction of pervasive moral ambiguity, violence, and cynicism that rejects heroic conventions — fantasy and SF alike.
      • Fiction that extrapolates from science and technology — future societies, space travel, or speculative inventions — within at least nominally natural laws.
      • Science fiction of interstellar scope — starships, galactic polities, and adventure across star systems.
      • Science fiction committed to scientific rigor, where technical plausibility constrains the story.
      • Science fiction centered on armed forces and warfare, told largely from a military point of view.
      • Science fiction of networked, corporate-dominated near futures, pairing high technology with social decay.
      • Science fiction styled on nineteenth-century steam-powered technology, often in a Victorian or pseudo-Victorian setting.
      • Fiction depicting an oppressive or catastrophic society, presented as a warning.
      • Fiction set after civilization's collapse, following survivors in the ruins of the old world.
      • Fiction in which characters move between past and future, and the mechanics or consequences of that travel drive the plot.
      • Fiction exploring a world where a historical event went differently and history diverged from ours.
      • Science fiction about humanity's first encounter and communication with an alien intelligence.
      • Science fiction in which extraterrestrial forces attack or occupy Earth and humanity resists.
      • Fiction whose primary aim is to frighten or unsettle the reader through dread, menace, or the monstrous.
      • Horror of vast, indifferent, incomprehensible entities before which humanity is insignificant, in the Lovecraft tradition.
      • Horror of decaying houses, buried family secrets, and oppressive atmosphere in the Gothic literary tradition.
      • Horror centered on hauntings and the returning dead.
      • Horror located in the mind — paranoia, obsession, and unreliable perception rather than external monsters.
      • Horror built around the reanimated dead and survival amid their outbreaks.
      • Horror defined by explicit, transgressive gore that refuses to cut away from violence.
      • Speculative fiction of the strange and uncanny that resists both natural explanation and standard genre categories.
      • Fiction organized around solving a crime or puzzle, typically following an investigator toward the identification of a culprit.
      • A puzzle-first mystery that lays out clues so the culprit's identity can be deduced before the reveal.
      • Crime fiction of moral ambiguity, fatalism, and hard-edged style, set among the corrupt and the doomed.
      • A mystery following the realistic routines of police work — forensics, interviews, and case-building.
      • A gentle mystery with an amateur sleuth, a small community, and violence kept off the page.
      • A mystery set in a past era, where the investigation works within that period's methods and society.
      • Fast-paced fiction driven by imminent danger, pursuit, or high-stakes conspiracy, built to sustain tension.
      • A thriller of espionage — agents, tradecraft, and intelligence services in conflict.
      • A thriller centered on lawyers and the courtroom, where litigation carries the suspense.
      • A thriller driven by detailed contemporary or near-future technology, often military or scientific.
      • A thriller whose tension comes from mental states and manipulation between characters rather than external action.
      • Fiction whose central plot is a romantic relationship and its development toward an emotionally satisfying resolution.
      • Romance in which one or both partners are supernatural beings, blending fantasy elements into the love story.
      • A fantasy-romance hybrid in which the romantic arc and the fantasy plot carry equal weight.
      • Romance set in a past era, with courtship shaped by the period's society and manners.
      • Romance set in the present day, without supernatural or historical elements.
      • Fiction set in a real past period, where the historical setting materially shapes characters and events.
        • General and literary fiction emphasizing prose style, character interiority, or formal ambition over genre plot conventions.
        • Fiction in a realistic world where magical events occur and are treated as ordinary, in the tradition of Latin American literature.
        • Fiction that ridicules people, institutions, or society in order to criticize them.
        • Fiction of dreamlike, irrational imagery and logic that breaks from realistic representation.
        • Fiction that plays with narrative convention through metafiction, fragmentation, and self-reference.
        • Fiction propelled by journeys, exploration, and physical peril, where action and survival carry the plot.
        • Adventure fiction of ships and seafaring — naval engagements, voyages, and life at sea.
        • Fiction of the American frontier West — gunmen, ranchers, and lawmen, typically in the late nineteenth century.
        • Fiction centered on soldiers, campaigns, and the experience of warfare, historical or imagined.
          • Fiction written primarily to amuse, using comedic situations, wit, or parody as its organizing principle.
            • Multi-generational fiction following a family or dynasty across decades, with inheritance and kinship as the through-line.
              • Fiction whose world runs on explicit game mechanics — levels, stats, and skills that characters can see and exploit.
                • Fiction about costumed or superpowered heroes and their conflicts with comparable villains.

                Practical

                How long a commitment, whether it stands alone, and whether it has finished.

                Tap a chip to ask for it · tap again to rule it out · once more to clear. Numbers show what would be left.

                • Cover of Good Omens
                  Good Omens

                  series · 2 books · 1990

                  similar bycontemporary+3 more

                  Good Omens is Terry Pratchett and Neil Gaiman's 1990 comic fantasy novel in which an angel and a demon, both grown fond of life on Earth, try to head off an apocalypse foretold in a seventeenth-century witch's uncannily accurate prophecies, complicated by the fact that no one can find the misplaced Antichrist. Paired with it here is The Quite Nice and Fairly Accurate Good Omens: Script Book, a companion volume collecting the screenplay for the television adaptation rather than a second novel.

                • Cover of House of Night
                  House of Night

                  series · 20 books · 2007

                  similar bycontemporary+2 more

                  House of Night is a series of young adult vampire-themed fantasy novels by American author P. C. Cast and her daughter Kristin Cast. It follows the adventures of Zoey Redbird, a 16-year-old girl who is "marked", becomes a fledgling vampyre and is required to attend the House of Night boarding school in Tulsa, Oklahoma. Books in the series have been on the New York Times Best Seller list for 63 weeks and have sold over seven million copies in North America, and more than ten million books worldwide, in 39 countries.

                • Cover of Myrtlewood Mysteries
                  Myrtlewood Mysteries

                  series · 8 books · 2022

                  similar byurban fantasycontemporarywitchesour worldsmall town+1 more

                • Cover of Mystic Willow Bay
                  Mystic Willow Bay

                  series · 7 books · 2016

                  similar bycontemporaryour world+4 more

                • Cover of Keeper Chronicles (Tanya Huff)
                  Keeper Chronicles (Tanya Huff)

                  series · 5 books · 1998

                  similar byurban fantasycontemporaryour world+1 more

                • Cover of Salem Witch
                  Salem Witch

                  series · 3 books · 2006

                  similar byurban fantasycontemporarywitches+4 more

                • Cover of Brenda and Effie
                  Brenda and Effie

                  series · 27 books · 2006

                  similar bycontemporary+3 more

                • Cover of Betwixt & Between
                  Betwixt & Between

                  series · 4 books · 2020

                  similar byurban fantasycontemporaryour world+1 more

                • Cover of This Poison Heart
                  This Poison Heart

                  series · 2 books · 2021

                  similar bycontemporarywitches+3 more

                • CC
                  Caster Chronicles / Beautiful Creatures Universe

                  series · 8 books · 2009

                  similar bycontemporary+2 more

                • Cover of Chrestomanci
                  Chrestomanci

                  series · 12 books · 1977

                  completed

                  similar bywhimsicalcontemporary+1 more

                  Chrestomanci, sometimes branded The Worlds of Chrestomanci, is a heptalogy of children's fantasy books written by British author Diana Wynne Jones, published from 1977 to 2006. In the context of the parallel universe setting of the books, Chrestomanci refers to both the British government office that is responsible for supervising the use of magic and Chrestomanci Castle in southern England, which is both residence and headquarters.

                • Cover of A City Dreaming
                  A City Dreaming

                  Daniel Polansky · standalone novel · 2016

                  similar byurban fantasywhimsicalcontemporary+2 more

                  M is an ageless drifter with a sharp tongue, few scruples, and the ability to bend reality to his will, ever so slightly. He's come back to New York City after a long absence, and though he'd much rather spend his days drinking artisanal beer in his favorite local bar, his old friends-- and his enemies-- have other plans for him. One night M might find himself squaring off against the pirates who cruise the Gowanus Canal; another night sees him at a fashionable uptown charity auction where the waitstaff are all zombies. A subway ride through the inner circles of hell? In M's world, that's practically a pleasant diversion. Before too long, M realizes he's landed in the middle of a power struggle between Celise, the elegant White Queen of Manhattan, and Abilene, Brooklyn's hip, free-spirited Red Queen, a rivalry that threatens to make New York go the way of Atlantis. To stop it, M will have to call in every favor, waste every charm, and blow every spell he's ever acquired-- he might even have to get out of bed before noon. Enter a world of Wall Street wolves, slumming scenesters, desperate artists, drug-induced divinities, pocket steampunk universes, and demonic coffee shops. M's New York, the infinite nexus of the universe, really is a city that never sleeps-- but is always dreaming.

                • Cover of Washington Witches / Jane Madison
                  Washington Witches / Jane Madison

                  series · 6 books · 2006

                  part of Magical Washington

                  similar byurban fantasycontemporarywitches+3 more

                • HH
                  Hex Hall Universe

                  series · 4 books · 2010

                  similar bycontemporarywitchesmagic schoolsour world+1 more

                • Cover of Little People of Another Land
                  Little People of Another Land

                  series · 2 books · 1991

                  similar bycontemporary+4 more

                  Charles de Lint's The Little Country follows Janey Little, a Cornish folk musician who discovers an unpublished manuscript by her late grandfather that turns out to hold real, dangerous magic tied to the village's hidden history. The book is structured around a story within a story, alternating between Janey's present and the manuscript's own fantastical narrative. It's one of de Lint's rare forays outside his usual Newford urban-fantasy setting.

                • Cover of Archers Beach
                  Archers Beach

                  series · 11 books · 2010

                  similar byurban fantasycontemporarysmall town

                • Cover of J. W. Wells & Co.
                  J. W. Wells & Co.

                  series · 8 books · 2003

                  similar bycontemporaryour world+2 more

                  J. W. Wells & Co. is Tom Holt's comic fantasy series about a London firm of "family sorcerers" (a name borrowed from Gilbert and Sullivan's operetta The Sorcerer), beginning with The Portable Door (2003) and running across eight novels to The Eight Reindeer of the Apocalypse. Each book follows the firm's hapless junior staff stumbling into magical bureaucracy, ancient rivalries and office-comedy chaos in roughly equal measure. The books are loosely connected workplace capers rather than one continuous plot.

                • Cover of Brentford
                  Brentford

                  series · 9 books · 1981

                  similar bycontemporary+1 more

                  Robert Rankin's Brentford novels are set in a surreal, comic version of the London suburb of Brentford, mixing pub-culture farce with conspiracy theories, aliens, time travel, and increasingly absurd apocalyptic threats. The Antipope opens the loosely connected sequence, which follows an overlapping cast of local eccentrics across bar-room schemes that spiral into cosmic-scale nonsense. It began in 1981 and continued, on and off, for nearly three decades.

                • Cover of The Lazy Girl's Guide to Magic
                  The Lazy Girl's Guide to Magic

                  series · 4 books · 2017

                  similar byurban fantasycontemporaryour world

                • Cover of Bliss
                  Bliss

                  series · 6 books · 2012

                  similar bycontemporary+4 more

                • Cover of Rivers of London
                  Rivers of London

                  series · 32 books · 2011

                  similar byurban fantasycontemporary+1 more

                  The Rivers of London series is a series of urban fantasy novels by English author Ben Aaronovitch, and comics/graphic novels by Aaronovitch and Andrew Cartmel, illustrated by Lee Sullivan.

                • Cover of Spellcaster (Claudia Gray)
                  Spellcaster (Claudia Gray)

                  series · 4 books · 2013

                  similar bycontemporarywitchesour world+1 more

                • Cover of The Witches of Hollow Cove
                  The Witches of Hollow Cove

                  series · 11 books · 2020

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                • UU
                  Underlayes Universe

                  series · 10 books · 2016

                  similar bycontemporary+3 more