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Built on ISFDB, Wikipedia, Wikidata and Open Library. Curated reading orders carry their reasoning on the page; the rest follow publication order. Data sources & licenses

© Loreful · data: ISFDB · CC BY

More like Empires Ghost

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Mood

The mood the book leaves you in.

  • The reading experience is propelled by journeys, exploration, and physical risk; excitement and forward momentum dominate over dread or introspection.
  • Joy and loss are deliberately mixed; the resolution grants characters something real while taking something else away, leaving warmth and sorrow together.
  • The book demands work from the reader — dense prose, difficult structure, unfamiliar ideas, or morally uncomfortable material — as part of its intended effect.
  • Grim events, cruelty, or despair dominate the atmosphere, and the book does not soften them with comfort or comic relief.
  • The atmosphere is quietly unsettling — wrongness, unease, and the uncanny pervade the book without necessarily escalating into overt horror.
  • The book is built to move the reader; character feeling is foregrounded and major scenes aim at a strong emotional response.
  • Humor is a primary aim and the prose plays for laughs — comic situations, wit, or dialogue produce sustained comedy, not occasional levity.
  • The book insists that things can improve; effort and decency are shown to matter, and the arc bends toward better outcomes even through hardship.
  • The book teaches as it goes — real facts, history, science, or craft are conveyed in enough depth that learning is part of the reading experience.
  • The book is designed to uplift and motivate, presenting perseverance or achievement in a way that invites the reader to aspire or act.
  • The overall register is cheerful and easygoing; stakes are kept gentle and the book avoids dwelling on pain or dread.
  • Withheld information drives the experience; the book sustains enigmas and secrets the reader wants resolved, whatever its genre.
  • The book is contemplative and inward-looking, giving more weight to thought, memory, and meaning than to external events.
  • Grief, loss, or melancholy set the dominant register, and the book lets sorrow stand rather than resolving it into comfort.
  • Sustained suspense is the point; the book keeps the reader braced for what happens next through danger, pressure, or impending revelation.
  • Playful invention and charm define the register — fanciful conceits, light absurdity, and a narration that delights in its own oddity.

About

What the story runs on.

  • Stories in which extraterrestrial beings are central — as characters, cultures, or the object of the plot.
  • Stories structured as a quest — a journey undertaken to find, deliver, or destroy something of great import.
  • Stories in which staying alive against nature, catastrophe, or scarcity is the central problem.
  • Stories of lovers kept apart by law, family, faith, or station, where the obstacle to love is the plot.
  • Stories of growing up — a young protagonist crossing from childhood into adult knowledge and responsibility.
  • Stories about who a character truly is — self-discovery, doubled lives, and the search for a self.
  • Stories about mental unraveling — descent into madness, delusion, and minds at war with themselves.
  • Stories driven by the pursuit of vengeance for a wrong, and what the pursuit costs the avenger.
  • Stories in which a buried family truth — hidden parentage, crimes, or shames — surfaces and reorders the present.
  • Stories driven by maneuvering for power — factions, conspiracies, and statecraft conducted in shadow.
  • Stories in which war itself is the subject — combat, occupation, and what warfare does to soldiers and civilians.
  • Stories organized around investigating a killing — the case, the clues, and the pursuit of the killer, in any genre's clothing.

Shelf

Where it sits in the library.

    • Fiction built on magic or other supernatural elements that have no scientific explanation.
    • Secondary-world fantasy at large scale, where the fate of nations or the world turns on the protagonists' struggle.
    • Fantasy set in a recognizably modern city or contemporary world where the supernatural intrudes on everyday life.
    • Fantasy that blends in horror's atmosphere and imagery, keeping a fantastical frame around grim or frightening material.
    • Action-driven fantasy following warriors or rogues with personal stakes against sorcerous threats, rather than world-spanning conflicts.
    • Fantasy set in a real historical period or a close analogue of one, with magic woven into the era.
    • Fantasy in which protagonists cross from the ordinary world into another world through a portal or similar passage.
    • Fiction that retells or reworks a traditional fairy tale in a new form or setting.
    • Fantasy drawing directly on myths, legends, and folklore, retelling them or building on their figures and logic.
    • Fantasy of ghosts, vampires, shapeshifters, psychics, and similar phenomena, usually set in an otherwise ordinary world.
    • Fiction mixing science-fictional trappings with overtly magical or impossible elements in one setting.
    • Low-stakes fantasy emphasizing comfort, community, and everyday pleasures over conflict and peril.
    • Speculative fiction of pervasive moral ambiguity, violence, and cynicism that rejects heroic conventions — fantasy and SF alike.
      • Fiction that extrapolates from science and technology — future societies, space travel, or speculative inventions — within at least nominally natural laws.
      • Science fiction of interstellar scope — starships, galactic polities, and adventure across star systems.
      • Science fiction committed to scientific rigor, where technical plausibility constrains the story.
      • Science fiction centered on armed forces and warfare, told largely from a military point of view.
      • Science fiction of networked, corporate-dominated near futures, pairing high technology with social decay.
      • Science fiction styled on nineteenth-century steam-powered technology, often in a Victorian or pseudo-Victorian setting.
      • Fiction depicting an oppressive or catastrophic society, presented as a warning.
      • Fiction set after civilization's collapse, following survivors in the ruins of the old world.
      • Fiction in which characters move between past and future, and the mechanics or consequences of that travel drive the plot.
      • Fiction exploring a world where a historical event went differently and history diverged from ours.
      • Science fiction about humanity's first encounter and communication with an alien intelligence.
      • Science fiction in which extraterrestrial forces attack or occupy Earth and humanity resists.
      • Fiction whose primary aim is to frighten or unsettle the reader through dread, menace, or the monstrous.
      • Horror of vast, indifferent, incomprehensible entities before which humanity is insignificant, in the Lovecraft tradition.
      • Horror of decaying houses, buried family secrets, and oppressive atmosphere in the Gothic literary tradition.
      • Horror centered on hauntings and the returning dead.
      • Horror located in the mind — paranoia, obsession, and unreliable perception rather than external monsters.
      • Horror built around the reanimated dead and survival amid their outbreaks.
      • Horror defined by explicit, transgressive gore that refuses to cut away from violence.
      • Speculative fiction of the strange and uncanny that resists both natural explanation and standard genre categories.
      • Fiction organized around solving a crime or puzzle, typically following an investigator toward the identification of a culprit.
      • A puzzle-first mystery that lays out clues so the culprit's identity can be deduced before the reveal.
      • Crime fiction of moral ambiguity, fatalism, and hard-edged style, set among the corrupt and the doomed.
      • A mystery following the realistic routines of police work — forensics, interviews, and case-building.
      • A gentle mystery with an amateur sleuth, a small community, and violence kept off the page.
      • A mystery set in a past era, where the investigation works within that period's methods and society.
      • Fast-paced fiction driven by imminent danger, pursuit, or high-stakes conspiracy, built to sustain tension.
      • A thriller of espionage — agents, tradecraft, and intelligence services in conflict.
      • A thriller centered on lawyers and the courtroom, where litigation carries the suspense.
      • A thriller driven by detailed contemporary or near-future technology, often military or scientific.
      • A thriller whose tension comes from mental states and manipulation between characters rather than external action.
      • Fiction whose central plot is a romantic relationship and its development toward an emotionally satisfying resolution.
      • Romance in which one or both partners are supernatural beings, blending fantasy elements into the love story.
      • A fantasy-romance hybrid in which the romantic arc and the fantasy plot carry equal weight.
      • Romance set in a past era, with courtship shaped by the period's society and manners.
      • Romance set in the present day, without supernatural or historical elements.
      • Fiction set in a real past period, where the historical setting materially shapes characters and events.
        • General and literary fiction emphasizing prose style, character interiority, or formal ambition over genre plot conventions.
        • Fiction in a realistic world where magical events occur and are treated as ordinary, in the tradition of Latin American literature.
        • Fiction that ridicules people, institutions, or society in order to criticize them.
        • Fiction of dreamlike, irrational imagery and logic that breaks from realistic representation.
        • Fiction that plays with narrative convention through metafiction, fragmentation, and self-reference.
        • Fiction propelled by journeys, exploration, and physical peril, where action and survival carry the plot.
        • Adventure fiction of ships and seafaring — naval engagements, voyages, and life at sea.
        • Fiction of the American frontier West — gunmen, ranchers, and lawmen, typically in the late nineteenth century.
        • Fiction centered on soldiers, campaigns, and the experience of warfare, historical or imagined.
          • Fiction written primarily to amuse, using comedic situations, wit, or parody as its organizing principle.
            • Multi-generational fiction following a family or dynasty across decades, with inheritance and kinship as the through-line.
              • Fiction whose world runs on explicit game mechanics — levels, stats, and skills that characters can see and exploit.
                • Fiction about costumed or superpowered heroes and their conflicts with comparable villains.

                Practical

                How long a commitment, whether it stands alone, and whether it has finished.

                Tap a chip to ask for it · tap again to rule it out · once more to clear. Numbers show what would be left.

                • Cover of Oxford Time Travel
                  Oxford Time Travel

                  series · 6 books · 1982

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                  Connie Willis's Oxford Time Travel novels are set at a near-future Oxford University where historians travel into the past as observers, constrained by a version of history that resists any change large enough to alter real events. Doomsday Book sends a medieval historian to what should be 1320 but turns out to be the Black Death year of 1348, intercut with a present-day epidemic at Oxford; To Say Nothing of the Dog returns to the same time-travel program for a lighter, Victorian-set story with different characters. The two novels share their setting and rules rather than a directly continuing plot.

                • Cover of Orion
                  Orion

                  series · 14 books · 1977

                  completed

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                • Cover of H. G. Wells' War of the Worlds
                  H. G. Wells' War of the Worlds

                  universe · 65 books · 1898

                  Start hereThe War of the Worlds · Start here

                  No one would have believed, in the closing years of the nineteenth century, that human affairs were being watched keenly and closely from the timeless worlds of space. And then the cylinders fell. H. G. Wells' War of the Worlds opens in the quiet of the Surrey commons, where a falling star proves to be the first Martian craft — and from the pit rise the towering tripods, the Heat-Ray, the choking Black Smoke and the creeping red weed, wielded by minds that regard mankind much as we regard the creatures we boil for supper. This is invasion rendered as natural disaster: cold, methodical, and vast beyond argument. Wells' 1898 novel is the seed; everything else grows from that Martian soil. The catalogue gathers direct sequels and continuations alongside a wide field of other hands. In War of the Worlds: Global Dispatches the invasion is retold across the whole planet through the eyes of Twain, Verne, Tolstoy, Lowell and Kipling; in the Manly Wade and Wade Wellman crossover, Sherlock Holmes, Watson and Professor Challenger take the field against the machines; and Scott Washburn's Great Martian War stretches the fighting into a decades-long alternate history of steam, artillery and grinding attrition. It is a loose shared world — no single decreed sequence, many voices answering one calamity. What sets this world apart is its refusal of heroics: the invaders fall not to generals but to the smallest things of Earth, humbling and indifferent. Begin, always, with Wells' original novel — it is short, and it is the ground every later book stands upon. From there follow your appetite: Global Dispatches for the panorama, the Holmes campaign for adventure, Washburn for the long war.

                • Cover of Sarantine Universe
                  Sarantine Universe

                  series · 8 books · 1995

                  similar by+1 more

                  Guy Gavriel Kay's Sarantine-world novels are loosely connected historical fantasies sharing one invented history rather than a fixed cast: The Lions of Al-Rassan (1995, an analogue of medieval Spain), The Last Light of the Sun (2004, drawing on the Viking-age raids of Alfred the Great's Britain), Children of Earth and Sky (2016, a world modeled on Venice, Istanbul, and the Balkans in the 15th century), its prequel A Brightness Long Ago (2019), and its sequel All the Seas of the World (2022, set amid wars between Christendom and the Ottoman Empire). Each novel stands alone, but together they trace centuries of the same fictional world, distinct from Kay's separate Sarantine Mosaic duology.

                • Cover of The Crucible
                  The Crucible

                  series · 3 books · 2000

                  completed

                  similar by+4 more

                  Sara Douglass' The Crucible trilogy follows an English friar and nobleman, Thomas Neville, drawn into a war between heavenly and infernal forces across England and Europe during the late Middle Ages. It comprises The Nameless Day, The Wounded Hawk, and The Crippled Angel.

                • Cover of Slaughterhouse-Five or the Children's Crusade: A Duty-Dance with Death
                  Slaughterhouse-Five or the Children's Crusade: A Duty-Dance with Death

                  Kurt Vonnegut & Jr. · standalone novel · 1969

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                  Vonnegut opens in his own voice, describing the twenty years it took him to face writing about surviving the firebombing of Dresden as a POW. He then hands the story to Billy Pilgrim, an awkward, fatalistic American chaplain's assistant swept into the Battle of the Bulge and captured by German forces alongside a soldier who dies blaming him for it. Imprisoned in a disused slaughterhouse in Dresden, Billy survives the firebombing that follows, and, we're told upfront, has also come 'unstuck in time,' living his life out of order, including a stretch on the alien world of Tralfamadore. Vonnegut's best-known novel folds war memoir into science fiction and black comedy.

                • Cover of Legends of the Wolves
                  Legends of the Wolves

                  series · 3 books · 1998

                  completed

                  similar byeuropemedieval+1 more

                • Cover of Red Eve
                  Red Eve

                  H. Rider Haggard · standalone novel · 1911

                  similar bywardarkeuropemedieval

                  Red Eve is a historical novel with fantasy elements, by British writer H. Rider Haggard, set in the reign of Edward III. Red Eve depicts the Battle of Crécy and the Black Death, and also features a supernatural personification of Death called Murgh.

                • Cover of Duke de Richleau
                  Duke de Richleau

                  series · 4 books · 1933

                  completed

                  similar by+2 more

                  The Duke de Richleau novels follow Dennis Wheatley's aristocratic adventurer and occultist across four decades of twentieth-century intrigue, moving from a 1930s rescue thriller in The Forbidden Territory into Satanist set-pieces such as The Devil Rides Out and Strange Conflict, then a later case in Gateway to Hell. Wheatley wrote the books out of order over nearly forty years, but their internal chronology matches the order they were published in.

                • Cover of The Broken Sword
                  The Broken Sword

                  Poul Anderson · standalone novel · 1954

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                  The Broken Sword is a fantasy novel by American writer Poul Anderson, originally published on 5 November 1954. A revised edition was issued by Ballantine Books in January 1971 as the twenty-fourth volume of their Ballantine Adult Fantasy series. The original text was reissued by Gollancz in 2002. Set during the Viking Age, the novel features numerous references to Norse mythology.

                • R
                  Rhiyana

                  series · 6 books · 1985

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                • Cover of Mother Night
                  Mother Night

                  Kurt Vonnegut & Jr. · standalone novel · 1962

                  similar bywardarkeurope

                  Howard W. Campbell Jr., an American playwright who grew up in Germany, writes his memoirs from an Israeli prison cell awaiting trial for war crimes. As the Nazis rose to power, Campbell stayed on, married a German actress, and was recruited by an American agent to serve as a double agent, broadcasting Nazi propaganda over the radio while secretly passing coded intelligence to the Allies. The catch, as Campbell tells it, is that he became one of the war's most effective propagandists in the process, whatever his loyalties. Kurt Vonnegut's darkest novel asks what a person becomes when the mask he wears for a cause is indistinguishable from his face.

                • Cover of The Vampyricon Trilogy
                  The Vampyricon Trilogy

                  series · 3 books · 2005

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                • Cover of Assassin's Creed Valhalla
                  Assassin's Creed Valhalla

                  series · 2 books · 2020

                  part of Assassin's Creed Universe

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                • Cover of Shards of Empire
                  Shards of Empire

                  series · 2 books · 1996

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                • Cover of The Angel and the Sword
                  The Angel and the Sword

                  Cecelia Holland · standalone novel · 2000

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                  "It is the waning days of the ninth century. The vast dominion won by the great Emperor Charlemagne has been torn apart by his heirs and successors. In Paris, once the heart of that realm, the Emperor's irresolute grandson, Charles the Bald, battles desperately to preserve his kingdom from the ravages of Viking raiders. If the city falls, its people will perish, and along with them the precious remnants of culture and learning rescued from the ashes of Rome." -- Jacket.

                • Cover of The Brethren
                  The Brethren

                  H. Rider Haggard · standalone novel · 1904

                  similar bywarmedieval+2 more

                  "... a tale ... of that pregnant and mysterious epoch, when men by thousands were glad to lay down their lives for visions and spiritual hopes, could find a picture, however faint and broken, of the long war between Cross and Crescent waged among the Syrian plains and deserts. Of Christian knights and ladies also, and their loves and sufferings in England and the East; of the fearful lord of the Assassins whom the Franks called Old Man of the Mountain, and his fortress city, Masyaf. Of the great-hearted, if at times cruel Saladin and his fierce Saracens; of the rout at Hattin itself, on whose rocky height the Holy Rood was set up as a standard and captured, to be seen no more by Christian eyes; and of the last surrender, whereby the Crusaders lost Jerusalem forever." (From the Author's Note)

                • Cover of Gravity's Rainbow
                  Gravity's Rainbow

                  Thomas Pynchon · standalone novel · 1973

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                  Gravity's Rainbow is a 1973 postmodern novel by Thomas Pynchon. The narrative is set primarily in Europe at the end of World War II and centers on the design, production and dispatch of V-2 rockets by the German military. In particular, it features the quest undertaken by several characters to uncover the secret of a mysterious device, the Schwarzgerät, which is slated to be installed in a rocket with the serial number "00000".

                • Cover of Fionavar Universe
                  Fionavar Universe

                  series · 5 books · 1984

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                  Ysabel is a 2007 standalone contemporary fantasy novel by Guy Gavriel Kay, following teenager Ned Marriner as he stumbles into a centuries-old rivalry playing out around the cathedral of Aix-en-Provence. It marked Kay's turn toward urban fantasy and briefly brings back two adult characters from his earlier Fionavar Tapestry trilogy, though it is not itself part of that trilogy and can be read on its own.

                • Cover of Hungry City Chronicles / Mortal Engines
                  Hungry City Chronicles / Mortal Engines

                  series · 5 books · 2001

                  part of Mortal Engines Universe

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                  The Mortal Engines Quartet, also known as the Predator Cities Quartet, is a series of epic young adult science fiction novels by the English novelist and illustrator Philip Reeve. He began the first volume of the series, Mortal Engines, in the 1980s, and it was published in 2001. Reeve then published three further novels, Predator's Gold (2003), Infernal Devices (2005), and A Darkling Plain (2006).

                • Cover of Wolfsangel / Craw
                  Wolfsangel / Craw

                  series · 5 books · 2010

                  similar bymedieval+3 more

                • Cover of Chronicles of the Deryni
                  Chronicles of the Deryni

                  series · 4 books · 1970

                  part of Deryni

                  similar bymedieval+1 more

                  Katherine Kurtz's Chronicles of the Deryni trilogy (Deryni Rising, Deryni Checkmate, High Deryni, 1970-1973) follows the young King Kelson Haldane defending his throne in Gwynedd, a kingdom modeled on 10th-to-12th-century Britain, against ecclesiastical opposition and foreign invasion. Central to the conflict is the Deryni, a persecuted human-like people with inherited psychic and magical powers, whose presence in and around the crown makes Kelson's reign a lightning rod for religious and political tension.

                • Cover of The Werewolf of Paris
                  The Werewolf of Paris

                  Guy Endore · standalone novel · 1933

                  similar bywardarkeurope

                  The Werewolf of Paris (1933) is a Gothic horror novel by American writer Guy Endore. The novel follows Bertrand Caillet, the eponymous werewolf, throughout the tumultuous events of the Franco-Prussian War and the Paris Commune of 1870–71. Some literature experts have compared this book with Dracula by Bram Stoker and they have identified it as the Dracula of werewolf fiction.

                • Cover of Knights Templar
                  Knights Templar

                  series · 3 books · 2006

                  completed

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