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series3 books2004
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series2 books1997
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Shade's Children is set on an Earth where all adults vanished overnight fourteen years earlier, leaving children to be harvested at puberty by the machines that now run the world, unless they escape into hiding with Shade, a mysterious AI-like protector. Garth Nix's 1997 novel is a single, self-contained book rather than a series, though its bleak post-apocalyptic premise has drawn comparisons to his other work.
series3 books2011
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Ernest Cline's Ready Player One (2011) is set in a near-future dystopia where much of humanity escapes into the OASIS, a vast virtual-reality universe, and follows teenager Wade Watts as he chases an Easter egg hidden by the OASIS's late creator in a puzzle-based hunt worth a fortune. The 2020 sequel, Ready Player Two, picks up after Wade has gained control of the OASIS and follows him and his friends into a new quest built around a brain-computer interface the creator left behind.
series6 books1996
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Otherland is a science fiction tetralogy by American writer Tad Williams, published between 1996 and 2001. The story is set on Earth near the end of the 21st century, probably between 2082 and 2089, in a world where technology has advanced somewhat beyond the present. The most notable advancement is the widespread availability of full-immersion virtual reality installations, which allow people from all walks of life to access an online world, called simply the Net. Tad Williams weaves an intricate plot spanning four thick volumes, and creates a picture of a future society where virtual worlds are fully integrated into everyday life.
series10 books1981
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The Sprawl Trilogy is William Gibson's foundational cyberpunk sequence: Neuromancer (1984), in which hacker Case is drawn into a high-stakes heist alongside an artificial intelligence and a damaged ex-soldier, followed by Count Zero (1986) and Mona Lisa Overdrive (1988), which widen the same near-future world of corporate power and networked cyberspace to new characters. Johnny Mnemonic, an early short story set in the same fictional milieu, predates the novels and introduces the courier Molly Millions before her role in the trilogy. Together these works established much of cyberpunk's visual and thematic vocabulary.
series3 books2017
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series1 book2025
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series4 books2013
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The Eye of Minds opens James Dashner's Mortality Doctrine trilogy in a near-future where a teenage gamer is recruited to help stop a rogue hacker named Kaine who threatens mass destruction from inside the virtual world he haunts. Dashner has said he didn't intend the series as dystopian in the way of his Maze Runner books, though he saw it sharing their tone and spirit. The trilogy continues with The Rule of Thoughts and The Game of Lives.
series4 books1967
completed
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The Tripods is a series of young adult science fiction novels by John Christopher. The series takes place in a post-apocalyptic world where humanity is enslaved by "Tripods"—gigantic three-legged walking machines piloted by an alien race later identified as the "Masters". The first two books were the basis of a science fiction TV series, produced in the United Kingdom in the 1980s.
Neal Stephensonstandalone novel1992
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Snow Crash is a 1992 science fiction novel by Neal Stephenson. Like many of Stephenson's novels, its themes include history, linguistics, anthropology, archaeology, religion, computer science, politics, cryptography, memetics, and philosophy.
series3 books2016
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John Christopherstandalone novel1970
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The Guardians is a young-adult science fiction novel written by John Christopher and published by Hamilton in 1970.
series3 books1985
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The Handmaid's Tale is Margaret Atwood's 1985 novel set in Gilead, a totalitarian theocracy that has overthrown the United States and forces fertile women into reproductive servitude as Handmaids; it is narrated by one such woman, Offred. Atwood returned to the world in her 2019 sequel The Testaments, set fifteen years later and narrated by three women, including the regime's Aunt Lydia. Together the two novels move from Gilead's grip on power toward the first cracks in it.
series5 books2007
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Neal Shusterman's Unwind Dystology opens in a United States reshaped by the resolution to a war over reproductive rights: parents can retroactively have a teenager "unwound," their body disassembled for transplant on the premise that nothing technically dies since every part lives on in someone else. The first novel follows three teens fleeing that fate, and the sequels widen the same dystopia's cast and consequences across a four-book arc plus companion material. It is grim speculative fiction built to ask hard bioethical questions rather than offer comfort.
series3 books1991
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Vivian Vande Velde's Rasmussem Corporation Games books each drop a different protagonist into a malfunctioning virtual-reality game built by the fictional Rasmussem company, where the usual escape routes stop working and the stakes turn unexpectedly real. User Unfriendly, Heir Apparent, and Deadly Pink share the same premise and company rather than a continuing cast or plot. Vande Velde, an American children's and YA author, wrote the three books more than two decades apart.
series3 books2016
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Katharine McGee's trilogy imagines Manhattan in 2118 as a single thousand-story tower housing every stratum of society, following five teenagers whose ambitions collide as they climb toward, or fall from, its highest floors. Across The Thousandth Floor, The Dazzling Heights, and The Towering Sky, addiction, surveillance, genetic privilege, and family betrayal play out as soap-opera drama in a meticulously built near-future setting.
series14 books1997
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The Web is a series of 12 books for young adults, novellas about the Internet of the future, edited by Simon Spanton, written by English language science fiction and fantasy authors like Stephen Baxter, Stephen Bowkett, Eric Brown, Pat Cadigan, Maggie Furey, Peter F. Hamilton, Graham Joyce, James Lovegrove, and Ken MacLeod.
universe5 books2008
Start hereThe Hunger Games · Start here
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Panem, they call it now — a nation raised on the drowned bones of North America, a glittering Capitol ringed by twelve districts it once starved into obedience. Every year the Capitol collects its debt in children: two tributes from each district, drawn by lottery, dropped into an engineered arena, and made to kill one another on live television while the whole country is required to watch. This is the Hunger Games — entertainment, punishment, and government at once. Suzanne Collins tells it in a compact, unified body of work. The founding trilogy — The Hunger Games, Catching Fire, and Mockingjay — follows Katniss Everdeen, a girl from the coal-mining District 12 who volunteers in her sister's place and becomes something the Capitol never scripted. Two prequels reach back into the same machinery: The Ballad of Songbirds and Snakes traces a young Coriolanus Snow long before he is President, and Sunrise on the Reaping returns to District 12 a generation ahead of Katniss. Begin with the trilogy, in order — it is Katniss's voice, close and present-tense, that makes Panem breathe, and the prequels land hardest once you know how her story ends. Beneath the spectacle sits one steady, uncomfortable question: who profits when we agree to look away.
series3 books2008
part of The Hunger Games Universe
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The Hunger Games is a series of young adult dystopian novels written by American author Suzanne Collins. The series consists of a trilogy that follows teenage protagonist Katniss Everdeen, as well as two prequels. The Hunger Games universe is a dystopia set in Panem, a post-apocalyptic North American country consisting of the wealthy Capitol and 12 districts in varying states of poverty. As punishment for rebellion, the Capitol hosts an annual battle royale competition called The Hunger Games. Each of the 12 districts must send two children between the ages of 12 and 18 to participate, and the last surviving child is dubbed the victor.
Harry Harrisonstandalone novel1966
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Make Room! Make Room! is a 1966 science fiction novel written by Harry Harrison exploring the consequences of both unchecked population growth on society and the hoarding of resources by a wealthy minority. It was originally serialized in Impulse magazine.
series11 books2009
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The Maze Runner is a series of young adult dystopian science fiction novels written by American author James Dashner. The series consists of the trilogy The Maze Runner (2009), The Scorch Trials (2010) and The Death Cure (2011), as well as two prequel novels, The Kill Order (2012) and The Fever Code (2016). A novella titled Crank Palace (2020) and a companion book titled The Maze Runner Files (2013) have also been released. A sequel trilogy in the series titled The Maze Cutter takes place 73 years following the events of The Death Cure and consists of the novels The Maze Cutter (2022), The Godhead Complex (2023), and The Infinite Glade (2025).
Cory Doctorowstandalone novel2010
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For the Win is the second young adult science fiction novel by Canadian author Cory Doctorow. It was released in May 2010. The novel is available free on the author's website as a Creative Commons download, and is also published in traditional paper form by Tor Books.
series10 books2011
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Divergent, also known as The Divergent Series, is a series of young adult dystopian novels by American novelist Veronica Roth set in a post-apocalyptic dystopian Chicago. The trilogy consists of Divergent (2011), Insurgent (2012), and Allegiant (2013). A related book, Four (2014), presents a series of short stories told from the perspective of one of the trilogy's characters, the male love interest Tobias. A later short story, We Can Be Mended (2018), serves as an epilogue five years after the events of the trilogy, again from Tobias/Four's perspective.
series3 books2010
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Nailer works a light-crew scavenging copper wire and scrap from beached oil tankers on a Gulf Coast reshaped by rising seas and vanished order, until a wrecked clipper ship washes ashore carrying a half-drowned girl from the wealthy world he'll never belong to. Paolo Bacigalupi's Ship Breaker follows Nailer as helping her pulls him out of his abusive father's orbit and into a much larger, more dangerous game involving her family's fortune. The sequels The Drowned Cities and Tool of War widen the same flooded, resource-scavenging future to new characters and coastlines.