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Built on ISFDB, Wikipedia, Wikidata and Open Library. Curated reading orders carry their reasoning on the page; the rest follow publication order. Data sources & licenses

© Loreful · data: ISFDB · CC BY

More like Eutopia

anchored on:science fictionalternate historyalternate earthmid 20th centurypolitical intriguetense

but

Mood

The mood the book leaves you in.

  • The reading experience is propelled by journeys, exploration, and physical risk; excitement and forward momentum dominate over dread or introspection.
  • Joy and loss are deliberately mixed; the resolution grants characters something real while taking something else away, leaving warmth and sorrow together.
  • The book demands work from the reader — dense prose, difficult structure, unfamiliar ideas, or morally uncomfortable material — as part of its intended effect.
  • Grim events, cruelty, or despair dominate the atmosphere, and the book does not soften them with comfort or comic relief.
  • The atmosphere is quietly unsettling — wrongness, unease, and the uncanny pervade the book without necessarily escalating into overt horror.
  • The book is built to move the reader; character feeling is foregrounded and major scenes aim at a strong emotional response.
  • Humor is a primary aim and the prose plays for laughs — comic situations, wit, or dialogue produce sustained comedy, not occasional levity.
  • The book insists that things can improve; effort and decency are shown to matter, and the arc bends toward better outcomes even through hardship.
  • The book teaches as it goes — real facts, history, science, or craft are conveyed in enough depth that learning is part of the reading experience.
  • The book is designed to uplift and motivate, presenting perseverance or achievement in a way that invites the reader to aspire or act.
  • The overall register is cheerful and easygoing; stakes are kept gentle and the book avoids dwelling on pain or dread.
  • Withheld information drives the experience; the book sustains enigmas and secrets the reader wants resolved, whatever its genre.
  • The book is contemplative and inward-looking, giving more weight to thought, memory, and meaning than to external events.
  • The book works as comfort reading — low tension, a soothing pace, and an atmosphere the reader can unwind in.
  • Grief, loss, or melancholy set the dominant register, and the book lets sorrow stand rather than resolving it into comfort.
  • Sustained suspense is the point; the book keeps the reader braced for what happens next through danger, pressure, or impending revelation.
  • Playful invention and charm define the register — fanciful conceits, light absurdity, and a narration that delights in its own oddity.

About

What the story runs on.

  • Stories in which extraterrestrial beings are central — as characters, cultures, or the object of the plot.
  • Stories about venturing into space to explore — survey missions, astronauts, and the frontier of the unknown beyond Earth.
  • Stories structured as a quest — a journey undertaken to find, deliver, or destroy something of great import.
  • Stories in which staying alive against nature, catastrophe, or scarcity is the central problem.
  • Stories of lovers kept apart by law, family, faith, or station, where the obstacle to love is the plot.
  • Stories of growing up — a young protagonist crossing from childhood into adult knowledge and responsibility.
  • Stories about who a character truly is — self-discovery, doubled lives, and the search for a self.
  • Stories about mental unraveling — descent into madness, delusion, and minds at war with themselves.
  • Stories in which a buried family truth — hidden parentage, crimes, or shames — surfaces and reorders the present.
  • Stories driven by maneuvering for power — factions, conspiracies, and statecraft conducted in shadow.
  • Stories in which war itself is the subject — combat, occupation, and what warfare does to soldiers and civilians.
  • Stories organized around investigating a killing — the case, the clues, and the pursuit of the killer, in any genre's clothing.

Shelf

Where it sits in the library.

    • Fiction built on magic or other supernatural elements that have no scientific explanation.
    • Secondary-world fantasy at large scale, where the fate of nations or the world turns on the protagonists' struggle.
    • Fantasy set in a recognizably modern city or contemporary world where the supernatural intrudes on everyday life.
    • Fantasy that blends in horror's atmosphere and imagery, keeping a fantastical frame around grim or frightening material.
    • Action-driven fantasy following warriors or rogues with personal stakes against sorcerous threats, rather than world-spanning conflicts.
    • Fantasy set in a real historical period or a close analogue of one, with magic woven into the era.
    • Fantasy in which protagonists cross from the ordinary world into another world through a portal or similar passage.
    • Fiction that retells or reworks a traditional fairy tale in a new form or setting.
    • Fantasy drawing directly on myths, legends, and folklore, retelling them or building on their figures and logic.
    • Fantasy of ghosts, vampires, shapeshifters, psychics, and similar phenomena, usually set in an otherwise ordinary world.
    • Fiction mixing science-fictional trappings with overtly magical or impossible elements in one setting.
    • Low-stakes fantasy emphasizing comfort, community, and everyday pleasures over conflict and peril.
    • Speculative fiction of pervasive moral ambiguity, violence, and cynicism that rejects heroic conventions — fantasy and SF alike.
      • Fiction that extrapolates from science and technology — future societies, space travel, or speculative inventions — within at least nominally natural laws.
      • Science fiction of interstellar scope — starships, galactic polities, and adventure across star systems.
      • Science fiction committed to scientific rigor, where technical plausibility constrains the story.
      • Science fiction centered on armed forces and warfare, told largely from a military point of view.
      • Science fiction of networked, corporate-dominated near futures, pairing high technology with social decay.
      • Science fiction styled on nineteenth-century steam-powered technology, often in a Victorian or pseudo-Victorian setting.
      • Fiction depicting an oppressive or catastrophic society, presented as a warning.
      • Fiction set after civilization's collapse, following survivors in the ruins of the old world.
      • Fiction in which characters move between past and future, and the mechanics or consequences of that travel drive the plot.
      • Fiction exploring a world where a historical event went differently and history diverged from ours.
      • Science fiction about humanity's first encounter and communication with an alien intelligence.
      • Science fiction in which extraterrestrial forces attack or occupy Earth and humanity resists.
      • Fiction whose primary aim is to frighten or unsettle the reader through dread, menace, or the monstrous.
      • Horror of vast, indifferent, incomprehensible entities before which humanity is insignificant, in the Lovecraft tradition.
      • Horror of decaying houses, buried family secrets, and oppressive atmosphere in the Gothic literary tradition.
      • Horror centered on hauntings and the returning dead.
      • Horror located in the mind — paranoia, obsession, and unreliable perception rather than external monsters.
      • Horror built around the reanimated dead and survival amid their outbreaks.
      • Horror defined by explicit, transgressive gore that refuses to cut away from violence.
      • Speculative fiction of the strange and uncanny that resists both natural explanation and standard genre categories.
      • Fiction organized around solving a crime or puzzle, typically following an investigator toward the identification of a culprit.
      • A puzzle-first mystery that lays out clues so the culprit's identity can be deduced before the reveal.
      • Crime fiction of moral ambiguity, fatalism, and hard-edged style, set among the corrupt and the doomed.
      • A mystery following the realistic routines of police work — forensics, interviews, and case-building.
      • A gentle mystery with an amateur sleuth, a small community, and violence kept off the page.
      • A mystery set in a past era, where the investigation works within that period's methods and society.
      • Fast-paced fiction driven by imminent danger, pursuit, or high-stakes conspiracy, built to sustain tension.
      • A thriller of espionage — agents, tradecraft, and intelligence services in conflict.
      • A thriller centered on lawyers and the courtroom, where litigation carries the suspense.
      • A thriller driven by detailed contemporary or near-future technology, often military or scientific.
      • A thriller whose tension comes from mental states and manipulation between characters rather than external action.
      • Fiction whose central plot is a romantic relationship and its development toward an emotionally satisfying resolution.
      • Romance in which one or both partners are supernatural beings, blending fantasy elements into the love story.
      • A fantasy-romance hybrid in which the romantic arc and the fantasy plot carry equal weight.
      • Romance set in a past era, with courtship shaped by the period's society and manners.
      • Romance set in the present day, without supernatural or historical elements.
      • Fiction set in a real past period, where the historical setting materially shapes characters and events.
        • General and literary fiction emphasizing prose style, character interiority, or formal ambition over genre plot conventions.
        • Fiction in a realistic world where magical events occur and are treated as ordinary, in the tradition of Latin American literature.
        • Fiction that ridicules people, institutions, or society in order to criticize them.
        • Fiction of dreamlike, irrational imagery and logic that breaks from realistic representation.
        • Fiction that plays with narrative convention through metafiction, fragmentation, and self-reference.
        • Fiction propelled by journeys, exploration, and physical peril, where action and survival carry the plot.
        • Adventure fiction of ships and seafaring — naval engagements, voyages, and life at sea.
        • Fiction of the American frontier West — gunmen, ranchers, and lawmen, typically in the late nineteenth century.
        • Fiction centered on soldiers, campaigns, and the experience of warfare, historical or imagined.
          • Fiction written primarily to amuse, using comedic situations, wit, or parody as its organizing principle.
            • Multi-generational fiction following a family or dynasty across decades, with inheritance and kinship as the through-line.
              • Fiction whose world runs on explicit game mechanics — levels, stats, and skills that characters can see and exploit.
                • Fiction about costumed or superpowered heroes and their conflicts with comparable villains.

                Practical

                How long a commitment, whether it stands alone, and whether it has finished.

                Tap a chip to ask for it · tap again to rule it out · once more to clear. Numbers show what would be left.

                • Cover of Small Change
                  Small Change

                  series · 4 books · 2006

                  similar bypolitical intriguetensealternate historymid 20th centurydarkscience fictionalternate earth

                  The Small Change trilogy is a series of alternate history thriller novels by the author Jo Walton that were published from 2006 to 2008. The series are set in a Europe in which the United Kingdom exits World War II in 1941. As the series begins, Britain itself slides toward fascism. The series has three books:Farthing Tor Books August 8, 2006, ISBN 0-7653-1421-5, ISBN 978-0-7653-1421-5 Ha'penny, Tor Books; Reprint edition July 1, 2008, ISBN 0-7653-5808-5, ISBN 978-0-7653-5808-0 Half a Crown, Tor Books; September 30, 2008, ISBN 0-7653-1621-8, ISBN 978-0-7653-1621-9

                • Cover of Destiny Times Three
                  Destiny Times Three

                  Fritz Leiber · standalone novel · 1945

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                  Destiny Times Three is an alternate timeline 1945 science fiction novel by American writer Fritz Leiber. It first appeared in Astounding Science Fiction in March and April 1945. In 1952 it featured in Five Science Fiction Novels published by Gnome Press. Its first appearance as a standalone novel came in 1957 when published by Galaxy Science Fiction Novels.

                • Cover of The Difference Engine
                  The Difference Engine

                  William Gibson & Bruce Sterling · standalone novel · 1990

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                  The computer age arrives a century early with Babbage's perfection of his 'analytical engine'. The industrial revolution is accelerated by the development of steam-driven cybernetic 'Engines'. An advanced Great Britain prepares to better the world's lot. An example of the 'steampunk' sub-genre of the cyberpunk movement.

                • Cover of Fatherland
                  Fatherland

                  Robert Harris · standalone novel · 1992

                  similar bypolitical intriguetensemid 20th centuryalternate historydark

                  Twenty years after Nazi Germany won the Second World War, Berlin is preparing to celebrate Adolf Hitler's seventy-fifth birthday when detective Xavier March is called to investigate a body pulled from a lake, ostensibly an accident, but one that leads him to a string of suspiciously staged deaths among senior Nazi officials. Ordered off the case by the Gestapo but quietly told to keep going by his own superior, March teams up with an American journalist, Charlie Maguire, and starts following a trail toward Swiss bank accounts and a secret the regime has spent two decades burying. Robert Harris's alternate-history debut novel.

                • Cover of Bioshock: Rapture
                  Bioshock: Rapture

                  John Shirley · standalone novel · 2011

                  similar bypolitical intriguetensemid 20th centuryscience fictiondark

                  BioShock: Rapture is a 2011 science fiction novel written by John Shirley, published by Tor Books in the United States and by Titan Books in the United Kingdom. Rapture forms part of the BioShock retrofuturistic media franchise created by Ken Levine and published by 2K Games and developed by several studios, including Irrational Games and 2K Marin. A prequel to the first BioShock game the novel tells the story of how Andrew Ryan founded the underwater city of Rapture. The book follows multiple BioShock characters. The cover art was designed by Craig Mullins, who also produced the cover art for BioShock 2. It was released July 19, 2011.

                • Cover of Dune
                  Dune

                  series · 20 books · 1963

                  part of Dune Universe

                  similar bypolitical intriguescience fiction+2 more

                  Frank Herbert's Dune Chronicles opens with 1965's Dune, set on the desert planet Arrakis where House Atreides takes control of the only source of the vital spice melange and young Paul Atreides is pulled into a struggle over its politics and religion. Herbert carried the story forward across five further novels — Dune Messiah, Children of Dune, God Emperor of Dune, Heretics of Dune, and Chapterhouse: Dune — following Paul's line over the following millennia, before Brian Herbert and Kevin J. Anderson later extended the saga. Many other editions of these six novels are omnibus and box-set repackagings rather than separate stories.

                • Cover of SS-GB
                  SS-GB

                  Len Deighton · standalone novel · 1978

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                  It's November 1941 in a Britain that lost the war: Operation Sea Lion succeeded, Churchill was executed, and the King is a prisoner in his own Tower of London. Detective Superintendent Douglas Archer, still working homicide for the Metropolitan Police under German occupation, catches what looks like a routine case, a well-dressed man murdered above an antiques shop, until the body's oddities point toward something far more dangerous than burglary gone wrong. Archer's investigation collides with occupation politics, the British resistance, and rival factions of the SS and the German Army, each wanting the case to go a different way. Len Deighton's alternate-history spy thriller.

                • Cover of Dune Universe
                  Dune Universe

                  universe · 78 books · 1963

                  Start hereDune · Start here

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                  Arrakis. Dune. The desert planet, where empire runs on a single substance: the spice melange, which folds space, prolongs life, and unlocks prescience, and which exists nowhere else in the known universe. Frank Herbert's saga is a meditation dressed as an adventure — feudal houses and a secret sisterhood, engineered messiahs and the patient ecology of a world without water, all turning on the terrible gravity of who commands the spice. It reads like scripture and schemes like a war room, ten thousand years hence, among people who have outlawed the thinking machine and made instruments of themselves instead. At its heart stand Herbert's original six — Dune, Dune Messiah, Children of Dune, God Emperor of Dune, Heretics of Dune, Chapterhouse: Dune — a single deepening arc across millennia, arguing the whole way between prophecy and free will. Around that spine his son Brian Herbert and Kevin J. Anderson have raised a vast prequel architecture: Prelude to Dune, tracing the great houses a generation before Paul; Legends of Dune, reaching back to the crusade that broke the machines; the Schools of Dune cycle on the founding of Bene Gesserit, Mentat, and Navigator; the Caladan Trilogy and Heroes of Dune filling years the originals left in shadow. Many hands, dozens of volumes, one desert. What sets Dune apart is its refusal of the simple: religion is manufactured, heroes are hazards, and the sand itself — worm, water, ecology — acts as a political power. Begin where the universe did, with Frank Herbert's Dune (1965), and read the original six in order; you need nothing else to feel the full weight. The prequels are a country to explore afterward, taken by era. Beginnings are delicate times.

                • Cover of Dominion
                  Dominion

                  C. J. Sansom · standalone novel · 2012

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                  Dominion is a 2012 alternative history novel by British author C. J. Sansom. It is a political thriller set in the early 1950s against the backdrop of a Britain that has become a satellite state of Nazi Germany. The point of divergence from actual history is that Lord Halifax, rather than Winston Churchill, succeeded Neville Chamberlain as Prime Minister in May 1940 leading to an armistice with Germany.

                • Cover of The Plot Against America
                  The Plot Against America

                  Philip Roth · standalone novel · 2004

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                  Roosevelt is defeated in 1940 by Charles Lindbergh, who guides the US towards fascism and anti-Semitism.

                • Cover of The Dosadi Experiment
                  The Dosadi Experiment

                  Frank Herbert · standalone novel · 1977

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                  From the flaps of the Berkley Putnam first edition: "In his first new work of science fiction since the best-selling Children of Dune, Frank Herbert returns to his world of Whipping Star, and involves Jorj X. McKie, Saboteur Extraordinary, in a new intrigue. In Whipping Star, McKie discovered that some of the stars in the universe are actually intelligent, super-powerful beings, and was able to befriend one of them, the star Alcyone - affectionately known as Fannie Mae. As The Dosadi Experiment opens, McKie is assigned to investigate the planet Dosadi, which is isolated from the rest of the galaxy by a "god-wall," a barrier set up by one of the intelligent stars. Dosadi is rumored to be an experimental planet, and the experimenters are the froglike Gowachin, whose culture is founded upon a strange legal system in which McKie is the only human ever trained. He learns that humans and Gowachin have been placed on Dosadi, without their consent, for an experiment that could last centuries: an experiment in extreme overcrowding. But this monstrous plot is apparently out of control, and it seems the Gowachin may be prepared to destroy Dosadi rather than expose its secret, thus breaking the peace among the races, and starting the first interstellar war. But this is just the beginning. When McKie finally reaches Dosadi he discovers that the Dosadis have taken control of their own evolution and produced a competitive, highly evolved elite, of both humans and Gowachin, who have been able to extrapolate the existence of a universe beyond the god-wall and hate whoever has imprisoned them like this. They plan to break out and avenge themselves on the galaxy."

                • Cover of When the Sleeper Wakes
                  When the Sleeper Wakes

                  H. G. Wells · standalone novel · 1899

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                  Graham, an insomniac Englishman in 1890s London, takes a course of sleep-inducing drugs and falls into a coma that lasts two centuries. He wakes in the year 2100 to find his investments have compounded, through a ruling body called the White Council, into effective ownership of most of the world's wealth and power, making him, on paper, humanity's master, and in practice, its prisoner, held under guard while the Council governs in his name. A rebel faction led by a man named Ostrog frees him, hoping to use his symbolic authority to spark an uprising against the Council. An early H. G. Wells dystopia about inherited power and manufactured consent.

                • Cover of Johan Eschbach
                  Johan Eschbach

                  series · 3 books · 1994

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                • Cover of The Man with the Iron Heart
                  The Man with the Iron Heart

                  Harry Turtledove · standalone novel · 2008

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                  The Man with the Iron Heart is an alternate history novel by Harry Turtledove. Published in 2008, it takes as its premise the survival by Reinhard Heydrich of his 1942 assassination in Czechoslovakia and his subsequent leadership of the postwar Werwolf insurgency in occupied Germany, which Turtledove depicts as growing into a far more formidable force than was the case historically.

                • Cover of Golden State
                  Golden State

                  Ben H. Winters · standalone novel · 2019

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                  A veteran of the Speculative Service in an alternate-world California where the law and truth are valued above all else uses his rare authority to question the facts when truth enforcement is manipulated for corrupt purposes. "In a strange alternate society that values law and truth above all else, Laszlo Ratesic is a nineteen-year veteran of the Speculative Service. He lives in the Golden State, a nation standing where California once did, a place where like-minded Americans retreated after the erosion of truth and the spread of lies made public life and governance impossible. In the Golden State, knowingly contradicting the truth is the greatest crime--and stopping those crimes is Laz's job. In its service, he is one of the few individuals permitted to harbor untruths, to 'speculate' on what might have happened. But the Golden State is less a paradise than its name might suggest. To monitor, verify, and enforce the truth requires a veritable panopticon of surveillance and recording. And when those in control of the facts twist them for nefarious means, the Speculators are the only ones with the power to fight back." -- Amazon.

                • Cover of The Hot War
                  The Hot War

                  series · 3 books · 2015

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                • Cover of Shift
                  Shift

                  Dale Peck & Tim Kring · standalone novel · 2010

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                  Shift is a 2010 alternative history book by Tim Kring and Dale Peck and is the first book in the Gates of Orpheus trilogy, originally titled as the Flag of Orpheus trilogy. The book was released on August 10, 2010 in the United States by Crown Publishing and centers around a series of secretive government experiments with LSD and its repercussions. Kring has stated that he first began work on the novel after the 2007–2008 Writers Guild of America strike and intended to make use of multiple forms of media to promote the novel and further its storyline.

                • Cover of Solar Lottery
                  Solar Lottery

                  Philip K. Dick · standalone novel · 1955

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                  Solar Lottery is a 1955 science fiction novel by American writer Philip K. Dick. It was his first published novel and contains many of the themes present in his later work. It was also published in altered form in the UK as World of Chance. The main story is about a man named Ted Benteley who lives in a strange world, dominated by percentages and the lottery. Lotteries are used to choose the next leader as well as a new assassin, whose job is to try to kill the leader or "Quizmaster". Everybody in society has the opportunity to be selected as a leader or an assassin. Benteley unexpectedly gets chosen to be a member of the committee trying to assassinate the new Quizmaster and he must decide what he is going to do.

                • Cover of The Puppet Masters
                  The Puppet Masters

                  Robert A. Heinlein · standalone novel · 1951

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                  Parasitical aliens attach themselves to human hosts and take over their bodies. Two spies are sent to find out what's happening, but the extent is much farther than they knew. With access to the humans' memories, the aliens quietly invade the government and start taking over.

                • Cover of Bug Jack Barron
                  Bug Jack Barron

                  Norman Spinrad · standalone novel · 1969

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                  Bug Jack Barron is a 1969 science fiction novel by American writer Norman Spinrad, first serialized in the New Worlds magazine under the editorship of Michael Moorcock. It was nominated for the 1970 Hugo Award. The novel is notable for its lyrical style and unique use of cut-up phrases. In this regard, Spinrad has cited the influence of Beat writers William S. Burroughs, Allen Ginsberg, and Jack Kerouac.

                • Cover of Lord of the Flies
                  Lord of the Flies

                  William Golding · standalone novel · 1954

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                  Lord of the Flies is the 1954 debut novel of British author William Golding. The plot concerns a group of prepubescent British boys who are stranded on an uninhabited island and their disastrous attempts to govern themselves that lead to a descent into savagery. The novel's themes include morality, leadership, and the tension between civility and chaos.

                • Cover of Floating Worlds
                  Floating Worlds

                  Cecelia Holland · standalone novel · 1976

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                  2000 years in the future, runaway pollution has made the Earth uninhabitable except in giant biodomes. The society is an anarchy, with disputes mediated through the Machiavellian Committee for the Revolution. Mars, Venus and the Moon support flourishing colonies of various political stripes. On the fringes of the solar system, in the Gas Planets, a strange, new, violent kind of human has evolved.In this unstable system the anarchist Paula Mendoza, an agent of the Committee, works to make peace, and ultimately protect her people, in a catastrophic clash of worlds that destroys the order she knows.

                • Cover of The War in the Air
                  The War in the Air

                  H. G. Wells · standalone novel · 1908

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                  The War in the Air: And Particularly How Mr. Bert Smallways Fared While It Lasted is a military science fiction novel written by H. G. Wells and published in 1908.

                • Cover of Under the Dome
                  Under the Dome

                  Stephen King · standalone novel · 2009

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                  A small town in Maine finds itself suddenly cut off from the outside world by an impenetrable barrier, and the clash of personalities of the trapped people takes its inexorable devastating course.