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Built on ISFDB, Wikipedia, Wikidata and Open Library. Curated reading orders carry their reasoning on the page; the rest follow publication order. Data sources & licenses

© Loreful · data: ISFDB · CC BY

More like Evermore

anchored on:paranormalmystery & detectivebritish isles

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Mood

The mood the book leaves you in.

  • The reading experience is propelled by journeys, exploration, and physical risk; excitement and forward momentum dominate over dread or introspection.
  • Joy and loss are deliberately mixed; the resolution grants characters something real while taking something else away, leaving warmth and sorrow together.
  • The book demands work from the reader — dense prose, difficult structure, unfamiliar ideas, or morally uncomfortable material — as part of its intended effect.
  • Grim events, cruelty, or despair dominate the atmosphere, and the book does not soften them with comfort or comic relief.
  • The atmosphere is quietly unsettling — wrongness, unease, and the uncanny pervade the book without necessarily escalating into overt horror.
  • The book is built to move the reader; character feeling is foregrounded and major scenes aim at a strong emotional response.
  • Humor is a primary aim and the prose plays for laughs — comic situations, wit, or dialogue produce sustained comedy, not occasional levity.
  • The book insists that things can improve; effort and decency are shown to matter, and the arc bends toward better outcomes even through hardship.
  • The book teaches as it goes — real facts, history, science, or craft are conveyed in enough depth that learning is part of the reading experience.
  • The book is designed to uplift and motivate, presenting perseverance or achievement in a way that invites the reader to aspire or act.
  • The overall register is cheerful and easygoing; stakes are kept gentle and the book avoids dwelling on pain or dread.
  • Withheld information drives the experience; the book sustains enigmas and secrets the reader wants resolved, whatever its genre.
  • The book is contemplative and inward-looking, giving more weight to thought, memory, and meaning than to external events.
  • The book works as comfort reading — low tension, a soothing pace, and an atmosphere the reader can unwind in.
  • Grief, loss, or melancholy set the dominant register, and the book lets sorrow stand rather than resolving it into comfort.
  • Sustained suspense is the point; the book keeps the reader braced for what happens next through danger, pressure, or impending revelation.
  • Playful invention and charm define the register — fanciful conceits, light absurdity, and a narration that delights in its own oddity.

About

What the story runs on.

  • Stories structured as a quest — a journey undertaken to find, deliver, or destroy something of great import.
  • Stories in which staying alive against nature, catastrophe, or scarcity is the central problem.
  • Stories of lovers kept apart by law, family, faith, or station, where the obstacle to love is the plot.
  • Stories in which a friendship — its making, testing, or loss — is the emotional center.
  • Stories of growing up — a young protagonist crossing from childhood into adult knowledge and responsibility.
  • Stories about who a character truly is — self-discovery, doubled lives, and the search for a self.
  • Stories about mental unraveling — descent into madness, delusion, and minds at war with themselves.
  • Stories about mourning — living through the death of a loved one and what loss does to the survivors.
  • Stories in which a buried family truth — hidden parentage, crimes, or shames — surfaces and reorders the present.
  • Stories driven by maneuvering for power — factions, conspiracies, and statecraft conducted in shadow.
  • Stories in which war itself is the subject — combat, occupation, and what warfare does to soldiers and civilians.
  • Stories organized around investigating a killing — the case, the clues, and the pursuit of the killer, in any genre's clothing.

Shelf

Where it sits in the library.

    • Fiction built on magic or other supernatural elements that have no scientific explanation.
    • Secondary-world fantasy at large scale, where the fate of nations or the world turns on the protagonists' struggle.
    • Fantasy set in a recognizably modern city or contemporary world where the supernatural intrudes on everyday life.
    • Fantasy that blends in horror's atmosphere and imagery, keeping a fantastical frame around grim or frightening material.
    • Action-driven fantasy following warriors or rogues with personal stakes against sorcerous threats, rather than world-spanning conflicts.
    • Fantasy set in a real historical period or a close analogue of one, with magic woven into the era.
    • Fantasy in which protagonists cross from the ordinary world into another world through a portal or similar passage.
    • Fiction that retells or reworks a traditional fairy tale in a new form or setting.
    • Fantasy drawing directly on myths, legends, and folklore, retelling them or building on their figures and logic.
    • Fantasy of ghosts, vampires, shapeshifters, psychics, and similar phenomena, usually set in an otherwise ordinary world.
    • Fiction mixing science-fictional trappings with overtly magical or impossible elements in one setting.
    • Low-stakes fantasy emphasizing comfort, community, and everyday pleasures over conflict and peril.
    • Speculative fiction of pervasive moral ambiguity, violence, and cynicism that rejects heroic conventions — fantasy and SF alike.
      • Fiction that extrapolates from science and technology — future societies, space travel, or speculative inventions — within at least nominally natural laws.
      • Science fiction of interstellar scope — starships, galactic polities, and adventure across star systems.
      • Science fiction committed to scientific rigor, where technical plausibility constrains the story.
      • Science fiction centered on armed forces and warfare, told largely from a military point of view.
      • Science fiction of networked, corporate-dominated near futures, pairing high technology with social decay.
      • Science fiction styled on nineteenth-century steam-powered technology, often in a Victorian or pseudo-Victorian setting.
      • Fiction depicting an oppressive or catastrophic society, presented as a warning.
      • Fiction set after civilization's collapse, following survivors in the ruins of the old world.
      • Fiction in which characters move between past and future, and the mechanics or consequences of that travel drive the plot.
      • Fiction exploring a world where a historical event went differently and history diverged from ours.
      • Science fiction about humanity's first encounter and communication with an alien intelligence.
      • Science fiction in which extraterrestrial forces attack or occupy Earth and humanity resists.
      • Fiction whose primary aim is to frighten or unsettle the reader through dread, menace, or the monstrous.
      • Horror of vast, indifferent, incomprehensible entities before which humanity is insignificant, in the Lovecraft tradition.
      • Horror of decaying houses, buried family secrets, and oppressive atmosphere in the Gothic literary tradition.
      • Horror centered on hauntings and the returning dead.
      • Horror located in the mind — paranoia, obsession, and unreliable perception rather than external monsters.
      • Horror built around the reanimated dead and survival amid their outbreaks.
      • Horror defined by explicit, transgressive gore that refuses to cut away from violence.
      • Speculative fiction of the strange and uncanny that resists both natural explanation and standard genre categories.
      • Fiction organized around solving a crime or puzzle, typically following an investigator toward the identification of a culprit.
      • A puzzle-first mystery that lays out clues so the culprit's identity can be deduced before the reveal.
      • Crime fiction of moral ambiguity, fatalism, and hard-edged style, set among the corrupt and the doomed.
      • A mystery following the realistic routines of police work — forensics, interviews, and case-building.
      • A gentle mystery with an amateur sleuth, a small community, and violence kept off the page.
      • A mystery set in a past era, where the investigation works within that period's methods and society.
      • Fast-paced fiction driven by imminent danger, pursuit, or high-stakes conspiracy, built to sustain tension.
      • A thriller of espionage — agents, tradecraft, and intelligence services in conflict.
      • A thriller centered on lawyers and the courtroom, where litigation carries the suspense.
      • A thriller driven by detailed contemporary or near-future technology, often military or scientific.
      • A thriller whose tension comes from mental states and manipulation between characters rather than external action.
      • Fiction whose central plot is a romantic relationship and its development toward an emotionally satisfying resolution.
      • Romance in which one or both partners are supernatural beings, blending fantasy elements into the love story.
      • A fantasy-romance hybrid in which the romantic arc and the fantasy plot carry equal weight.
      • Romance set in a past era, with courtship shaped by the period's society and manners.
      • Romance set in the present day, without supernatural or historical elements.
      • Fiction set in a real past period, where the historical setting materially shapes characters and events.
        • General and literary fiction emphasizing prose style, character interiority, or formal ambition over genre plot conventions.
        • Fiction in a realistic world where magical events occur and are treated as ordinary, in the tradition of Latin American literature.
        • Fiction that ridicules people, institutions, or society in order to criticize them.
        • Fiction of dreamlike, irrational imagery and logic that breaks from realistic representation.
        • Fiction that plays with narrative convention through metafiction, fragmentation, and self-reference.
        • Fiction propelled by journeys, exploration, and physical peril, where action and survival carry the plot.
        • Adventure fiction of ships and seafaring — naval engagements, voyages, and life at sea.
        • Fiction of the American frontier West — gunmen, ranchers, and lawmen, typically in the late nineteenth century.
        • Fiction centered on soldiers, campaigns, and the experience of warfare, historical or imagined.
          • Fiction written primarily to amuse, using comedic situations, wit, or parody as its organizing principle.
            • Multi-generational fiction following a family or dynasty across decades, with inheritance and kinship as the through-line.
              • Fiction whose world runs on explicit game mechanics — levels, stats, and skills that characters can see and exploit.
                • Fiction about costumed or superpowered heroes and their conflicts with comparable villains.

                Practical

                How long a commitment, whether it stands alone, and whether it has finished.

                Tap a chip to ask for it · tap again to rule it out · once more to clear. Numbers show what would be left.

                • Cover of Hawksmoor
                  Hawksmoor

                  Peter Ackroyd · standalone novel · 1985

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                  Hawksmoor is a 1985 novel by English writer Peter Ackroyd. It won Best Novel at the 1985 Whitbread Awards and the Guardian Fiction Prize. It tells the parallel stories of Nicholas Dyer, who builds seven churches in 18th-century London for which he needs human sacrifices, and Nicholas Hawksmoor, detective in the 1980s, who investigates murders committed in the same churches. Hawksmoor has been praised as Peter Ackroyd's best novel and an example of postmodernism.

                • Cover of Carnacki
                  Carnacki

                  universe · 102 books · 1909

                  Start hereCarnacki, the Ghost-Finder · Start here

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                  The card arrives without preamble: dinner at 472 Cheyne Walk, and afterward the tale. Thomas Carnacki explains nothing until his four friends are fed and settled by the fire — then, pipe lit, he recounts the thing he has just come back from, and at the last word turns them out into the Embankment dark with a curt "Out you go!" This is the world of the Ghost-Finder: an Edwardian London where a haunting is a case to be worked, and the man who works it trusts neither the credulous nor the smug. William Hope Hodgson raised Carnacki in a slim sheaf of stories — "The Gateway of the Monster," "The Whistling Room," "The Horse of the Invisible" and their fellows, gathered in 1913 and rounded out to nine. Each is a siege: Carnacki barricades himself inside a defended circle, half medieval and half modern — chalk, garlic, water-drawn pentacles and the glass tubes of his own Electric Pentacle humming against the dark — and consults the crumbling Sigsand Manuscript for a rite that may or may not hold. A century on, other hands keep the Chelsea rooms lit: William Meikle, the team of Chico Kidd and Rick Kennett, and editors such as John Linwood Grant, Robert M. Price and Sam Gafford send him after horrors Hodgson never named. What sets the cases apart is Carnacki's refusal to decide in advance. A whistling room may prove a swindle with a trick of plumbing behind it, or a genuine intrusion of the "ab-natural" pressing at the pentacle till the light fails — and until the last page neither he nor you can say which. Begin at the source: read Hodgson's 1913 collection in its own order, "The Gateway of the Monster" first. The later homages are a loose fraternity with no fixed sequence; take them up afterward, as the dark permits.

                • Cover of On Her Majesty's Psychic Service
                  On Her Majesty's Psychic Service

                  series · 1 book · 2015

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                • Cover of Emily Chambers Spirit Medium Trilogy
                  Emily Chambers Spirit Medium Trilogy

                  series · 3 books · 2012

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                • Cover of The Adventures of Dr. Caspian and Bronwen
                  The Adventures of Dr. Caspian and Bronwen

                  series · 4 books · 1976

                  completed

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                • Cover of Shades of London
                  Shades of London

                  series · 4 books · 2011

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                  Dr. Jekyll and Mr. Hyde

                  series · 33 books · 1886

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                  Penelope Tredwell Mysteries

                  series · 3 books · 2012

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                • Cover of Vurt
                  Vurt

                  series · 4 books · 1993

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                  In Jeff Noon's alternate Manchester, an entire subculture has formed around Vurt: a hallucinogenic, colour-coded feather that plunges users into a shared alternate reality as vivid and dangerous as real life. Vurt follows Scribble and his gang, the Stash Riders, on a search for his sister, lost somewhere inside a Vurt trip gone catastrophically wrong. The sequel Pollen continues directly from its fallout, while Noon's other novels of the period, including Automated Alice and Nymphomation, circle the same fevered, drug-soaked version of the city.

                • Cover of Newbury & Hobbes Investigations
                  Newbury & Hobbes Investigations

                  series · 23 books · 2008

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                  George Mann's steampunk series follows Sir Maurice Newbury, an occult investigator working for the crown in an alternate, more mechanized Victorian Britain, and his assistant Veronica Hobbes, as they take on cases blending supernatural threats with the era's mechanical marvels. The Affinity Bridge, the opening novel, entangles them with a crashed automaton airship and a spreading plague of the reanimated; later books deepen Newbury's struggle with addiction and Veronica's search for her institutionalized sister. It combines detective procedural with alternate-history steampunk London.

                • Cover of Houses of Stone
                  Houses of Stone

                  Barbara Michaels · standalone novel · 1993

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                  It is a find of inestimable value for Karen Holloway. The battered manuscript she holds in her hand—written in the nineteenth century and bearing the mysterious attribution "Ismene"—could prove a boon to the eager young English professor's career. But Karen's search for the author's true identity is carrying her into the gray shadows of the past, to places fraught with danger and terror. For the deeper she delves into Ismene's strange tale of gothic horror, the more she is haunted by the suspicion that the long-dead author was writing the truth . . . and that even now she is guiding Karen's investigation, leading her to terrible secrets hidden behind the cold walls of houses of stone.

                • Cover of Necropolis
                  Necropolis

                  Basil Copper · standalone novel · 1980

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                  Amazon: Set in an alternate Victorian London, where Sherlock Holmes and Dr. Watson are not just fictional characters, Basil Copper's Necropolis (1980) is a tale of mystery and intrigue worthy of Arthur Conan Doyle or Wilkie Collins. Private detective Clyde Beatty, a rival of the great Holmes, has been hired by the lovely Angela Meredith to inquire into her father's suspicious death. As Beatty's investigation unfolds, the danger intensifies: more murders ensue, and attempts are made on his life. It is clear there is more to Mr. Meredith's death than meets the eye, and it may have something to do with the brazen robbery of a fortune in gold bullion. The clues lead Beatty to the eerie Brookwood Cemetery, where fatal secrets lie hidden in the catacombs beneath a city of the dead....

                • Cover of Merrily Watkins
                  Merrily Watkins

                  series · 16 books · 1998

                  completed

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                • Cover of Violet Willoughby
                  Violet Willoughby

                  series · 2 books · 2011

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                • Cover of Dr. Thomas Bond
                  Dr. Thomas Bond

                  series · 2 books · 2013

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                • Cover of Sally Lockhart
                  Sally Lockhart

                  series · 4 books · 1985

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                  Philip Pullman's Sally Lockhart quartet follows a resourceful, unconventional heroine navigating Victorian London - a sharpshooting, mathematically gifted young orphan who builds an improbable career as a financial consultant against the era's expectations for women. The Ruby in the Smoke opens with Sally investigating her father's death and a mysterious jewel; the following novels widen out into fraud, opium-trade crime, and international intrigue, tracking Sally's evolving relationships, including with the journalist Daniel Goldberg, across four Victorian-set mysteries.

                • Cover of Fire, Burn!
                  Fire, Burn!

                  John Dickson Carr · standalone novel · 1957

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                  Fire, Burn! is a 1957 historical mystery novel by John Dickson Carr. Carr considered this one of his best impossible crime novels.

                • Cover of The Bedlam Detective
                  The Bedlam Detective

                  Stephen Gallagher · standalone novel · 2012

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                  "Sebastian Becker, a former policeman and Pinkerton agent who now works as the special investigator to the Masters of Lunacy, looking into cases involving any man of property whose sanity is under question. His latest assignment takes him to the small town of Arnmouth to determine whether Sir Owain Lancaster has gone around the bend."--Provided by publisher.

                • Cover of Jackaby
                  Jackaby

                  series · 5 books · 2014

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                • Cover of The Green Eyes of Bast
                  The Green Eyes of Bast

                  Sax Rohmer · standalone novel · 1920

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                  Psychic investigator Dr. Damar Greefe encounters ancient sorcery and a cult whose leader is possessed by the murderous cat-goddess Bast!

                • Cover of The Somnambulist Universe
                  The Somnambulist Universe

                  series · 2 books · 2007

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                • Cover of Fata Morgana
                  Fata Morgana

                  William Kotzwinkle · standalone novel · 1977

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                  From the flaps of the Knopf first edition: "In Fata Morgana a celebrated novelist turns conjurer to bring us a supremely theatrical magic show - a rich exotic entertainment of crime, treble-trickery, and legerdermain, with Europe as its stage and the golden leaders of the Uppercrust and the Underworld as its players. The time and place are Paris, 1861 - the extravagant capital of Louis Napoleon and his Empress Eugenie, the gaudy, blatant public arena of Great Whores and fabulous charlatans; the treacherous private labyrinth of Police Inspector Paul Picard and the human prey he stalks. Picard is a hunter of the purest instincts, with an appetite for the ladies, a taste for lemon tarts, and a policeman's nose for hard realities. As the book opens he is on his way to the Opera, for music and murder: among the guests is as elegant a killer as ever sliced his way through Parisian high society, and on his arm is the young woman he means to decapitate tonight. A strange encounter with them precipitates Picard into a new and (apparently) trivial assignment - a case that is fated to disrupt and then transform, irrevocably, his life. At first it seems routine: a man - Ric Lazare - has recently arrived in Paris and in a short time has captured the jaded attention and the favors of the entire city. His aura of opulence, his bewitching wife, Rene, and, above all, his unearthly fortune-telling machine have won him entree to the salons (and the bank vaults) of the most dazzling leaders of society, including, it is whispered, the Emperor himself. But, who - and what - is Lazare? Is he a crook? A master of illusions? A real magician? Or - more terrible - a reincarnation from an Older World? To find the answer, Picard must follow the thread of the man's past. His quest takes him from Paris to Vienna, Nuremberg, Budapest, and on to the dark, menacing valleys and steppes of eastern Hungary, uncovering a trail of deceit and violent death: a fabled toy maker driven to destroy himself and a lifetime's priceless creations... a man ruthlessly killed over a dice game... a beautiful woman purchased at auction, then stolen away... the sudden death of a priest. Beset by intimations of his own mortality, by a sense of inexplicable entrapment in a malign world of mechanical and deadly playthings, by a slowly suffocating conviction that he is undertaking a journey he has made before, Picard, caught up in the quickening pace, returns to Paris - and to a terrifying confrontation with his quarry and his own destiny."

                • Cover of The Seance
                  The Seance

                  John Harwood · standalone novel · 2008

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                  The Seance is a 2008 horror novel by John Harwood. Set in late 19th century London, it follows the story of Constance Langton who in an attempt to make her mother healthy again takes her to a séance only to result in tragic consequences. The Seance won the 2008 Aurealis Award for best horror novel.

                • TG
                  The Ghost Series

                  series · 12 books · 2003

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