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Built on ISFDB, Wikipedia, Wikidata and Open Library. Curated reading orders carry their reasoning on the page; the rest follow publication order. Data sources & licenses

© Loreful · data: ISFDB · CC BY

More like Future Legend

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Mood

The mood the book leaves you in.

  • The reading experience is propelled by journeys, exploration, and physical risk; excitement and forward momentum dominate over dread or introspection.
  • Joy and loss are deliberately mixed; the resolution grants characters something real while taking something else away, leaving warmth and sorrow together.
  • The book demands work from the reader — dense prose, difficult structure, unfamiliar ideas, or morally uncomfortable material — as part of its intended effect.
  • Grim events, cruelty, or despair dominate the atmosphere, and the book does not soften them with comfort or comic relief.
  • The atmosphere is quietly unsettling — wrongness, unease, and the uncanny pervade the book without necessarily escalating into overt horror.
  • The book is built to move the reader; character feeling is foregrounded and major scenes aim at a strong emotional response.
  • Humor is a primary aim and the prose plays for laughs — comic situations, wit, or dialogue produce sustained comedy, not occasional levity.
  • The book insists that things can improve; effort and decency are shown to matter, and the arc bends toward better outcomes even through hardship.
  • The book teaches as it goes — real facts, history, science, or craft are conveyed in enough depth that learning is part of the reading experience.
  • The book is designed to uplift and motivate, presenting perseverance or achievement in a way that invites the reader to aspire or act.
  • The overall register is cheerful and easygoing; stakes are kept gentle and the book avoids dwelling on pain or dread.
  • Withheld information drives the experience; the book sustains enigmas and secrets the reader wants resolved, whatever its genre.
  • The book is contemplative and inward-looking, giving more weight to thought, memory, and meaning than to external events.
  • The book works as comfort reading — low tension, a soothing pace, and an atmosphere the reader can unwind in.
  • Grief, loss, or melancholy set the dominant register, and the book lets sorrow stand rather than resolving it into comfort.
  • Sustained suspense is the point; the book keeps the reader braced for what happens next through danger, pressure, or impending revelation.
  • Playful invention and charm define the register — fanciful conceits, light absurdity, and a narration that delights in its own oddity.

About

What the story runs on.

  • Stories in which a machine intelligence — an AI, computer mind, or sentient program — is a central character or the story's driving problem.
  • Stories in which extraterrestrial beings are central — as characters, cultures, or the object of the plot.
  • Stories driven by deliberate modification of genomes — designer organisms, engineered humans, and the consequences of remaking life.
  • Stories about venturing into space to explore — survey missions, astronauts, and the frontier of the unknown beyond Earth.
  • Stories about settling other planets or habitats — founding, sustaining, and governing colonies off Earth.
  • Stories about minds with paranormal abilities — telepathy, telekinesis, precognition, empathy — and how societies handle those who have them.
  • Stories in which staying alive against nature, catastrophe, or scarcity is the central problem.
  • Stories of growing up — a young protagonist crossing from childhood into adult knowledge and responsibility.
  • Stories about who a character truly is — self-discovery, doubled lives, and the search for a self.
  • Stories driven by maneuvering for power — factions, conspiracies, and statecraft conducted in shadow.
  • Stories about rising against rulers — uprisings, resistance movements, and revolutions and their aftermaths.
  • Stories in which war itself is the subject — combat, occupation, and what warfare does to soldiers and civilians.

Shelf

Where it sits in the library.

    • Fiction built on magic or other supernatural elements that have no scientific explanation.
    • Secondary-world fantasy at large scale, where the fate of nations or the world turns on the protagonists' struggle.
    • Fantasy set in a recognizably modern city or contemporary world where the supernatural intrudes on everyday life.
    • Fantasy that blends in horror's atmosphere and imagery, keeping a fantastical frame around grim or frightening material.
    • Action-driven fantasy following warriors or rogues with personal stakes against sorcerous threats, rather than world-spanning conflicts.
    • Fantasy set in a real historical period or a close analogue of one, with magic woven into the era.
    • Fantasy in which protagonists cross from the ordinary world into another world through a portal or similar passage.
    • Fiction that retells or reworks a traditional fairy tale in a new form or setting.
    • Fantasy drawing directly on myths, legends, and folklore, retelling them or building on their figures and logic.
    • Fantasy of ghosts, vampires, shapeshifters, psychics, and similar phenomena, usually set in an otherwise ordinary world.
    • Fiction mixing science-fictional trappings with overtly magical or impossible elements in one setting.
    • Low-stakes fantasy emphasizing comfort, community, and everyday pleasures over conflict and peril.
    • Speculative fiction of pervasive moral ambiguity, violence, and cynicism that rejects heroic conventions — fantasy and SF alike.
      • Fiction that extrapolates from science and technology — future societies, space travel, or speculative inventions — within at least nominally natural laws.
      • Science fiction of interstellar scope — starships, galactic polities, and adventure across star systems.
      • Science fiction committed to scientific rigor, where technical plausibility constrains the story.
      • Science fiction centered on armed forces and warfare, told largely from a military point of view.
      • Science fiction of networked, corporate-dominated near futures, pairing high technology with social decay.
      • Science fiction styled on nineteenth-century steam-powered technology, often in a Victorian or pseudo-Victorian setting.
      • Fiction depicting an oppressive or catastrophic society, presented as a warning.
      • Fiction set after civilization's collapse, following survivors in the ruins of the old world.
      • Fiction in which characters move between past and future, and the mechanics or consequences of that travel drive the plot.
      • Fiction exploring a world where a historical event went differently and history diverged from ours.
      • Science fiction about humanity's first encounter and communication with an alien intelligence.
      • Science fiction in which extraterrestrial forces attack or occupy Earth and humanity resists.
      • Fiction whose primary aim is to frighten or unsettle the reader through dread, menace, or the monstrous.
      • Horror of vast, indifferent, incomprehensible entities before which humanity is insignificant, in the Lovecraft tradition.
      • Horror of decaying houses, buried family secrets, and oppressive atmosphere in the Gothic literary tradition.
      • Horror centered on hauntings and the returning dead.
      • Horror located in the mind — paranoia, obsession, and unreliable perception rather than external monsters.
      • Horror built around the reanimated dead and survival amid their outbreaks.
      • Horror defined by explicit, transgressive gore that refuses to cut away from violence.
      • Speculative fiction of the strange and uncanny that resists both natural explanation and standard genre categories.
      • Fiction organized around solving a crime or puzzle, typically following an investigator toward the identification of a culprit.
      • A puzzle-first mystery that lays out clues so the culprit's identity can be deduced before the reveal.
      • Crime fiction of moral ambiguity, fatalism, and hard-edged style, set among the corrupt and the doomed.
      • A mystery following the realistic routines of police work — forensics, interviews, and case-building.
      • A gentle mystery with an amateur sleuth, a small community, and violence kept off the page.
      • A mystery set in a past era, where the investigation works within that period's methods and society.
      • Fast-paced fiction driven by imminent danger, pursuit, or high-stakes conspiracy, built to sustain tension.
      • A thriller of espionage — agents, tradecraft, and intelligence services in conflict.
      • A thriller centered on lawyers and the courtroom, where litigation carries the suspense.
      • A thriller driven by detailed contemporary or near-future technology, often military or scientific.
      • A thriller whose tension comes from mental states and manipulation between characters rather than external action.
      • Fiction whose central plot is a romantic relationship and its development toward an emotionally satisfying resolution.
      • Romance in which one or both partners are supernatural beings, blending fantasy elements into the love story.
      • A fantasy-romance hybrid in which the romantic arc and the fantasy plot carry equal weight.
      • Romance set in a past era, with courtship shaped by the period's society and manners.
      • Romance set in the present day, without supernatural or historical elements.
      • Fiction set in a real past period, where the historical setting materially shapes characters and events.
        • General and literary fiction emphasizing prose style, character interiority, or formal ambition over genre plot conventions.
        • Fiction in a realistic world where magical events occur and are treated as ordinary, in the tradition of Latin American literature.
        • Fiction that ridicules people, institutions, or society in order to criticize them.
        • Fiction of dreamlike, irrational imagery and logic that breaks from realistic representation.
        • Fiction that plays with narrative convention through metafiction, fragmentation, and self-reference.
        • Fiction propelled by journeys, exploration, and physical peril, where action and survival carry the plot.
        • Adventure fiction of ships and seafaring — naval engagements, voyages, and life at sea.
        • Fiction of the American frontier West — gunmen, ranchers, and lawmen, typically in the late nineteenth century.
        • Fiction centered on soldiers, campaigns, and the experience of warfare, historical or imagined.
          • Fiction written primarily to amuse, using comedic situations, wit, or parody as its organizing principle.
            • Multi-generational fiction following a family or dynasty across decades, with inheritance and kinship as the through-line.
              • Fiction whose world runs on explicit game mechanics — levels, stats, and skills that characters can see and exploit.
                • Fiction about costumed or superpowered heroes and their conflicts with comparable villains.

                Practical

                How long a commitment, whether it stands alone, and whether it has finished.

                Tap a chip to ask for it · tap again to rule it out · once more to clear. Numbers show what would be left.

                • T
                  Thistledown

                  series · 5 books · 1978

                  completed

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                • Cover of Roadmarks
                  Roadmarks

                  Roger Zelazny · standalone novel · 1979

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                  Roadmarks is a science fantasy novel by American author Roger Zelazny, written during the late 1970s and published in 1979.

                • Cover of The Jackpot Trilogy
                  The Jackpot Trilogy

                  series · 2 books · 2014

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                  William Gibson's Jackpot sequence begins with The Peripheral (2014), a science-fiction thriller cross-cutting between a near-future American town and a devastated London seventy years on. Gibson continued the same world in Agency (2020), set slightly later in the near-future timeline.

                • Cover of The Crack in Space
                  The Crack in Space

                  Philip K. Dick · standalone novel · 1966

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                  The Crack in Space is a 1966 science fiction novel by American writer Philip K. Dick. In the United Kingdom, it has been published under the title of the original novella, Cantata 140, published in the July 1964 issue of The Magazine of Fantasy & Science Fiction. This original title refers to the short title in English, Sleepers Awake, of J.S. Bach's Cantata BWV 140 and the novel's 'bibs', the millions sleeping in suspended animation. Both are based on the short story Prominent Author. The common elements are the Jiffi-scuttler transport device, the company, Terran Development, that manufactures it, and a summary of Prominent Author as an event of the past in chapter 2. The "crack in space" is a defect in Jiffi-scuttler operation that allows access to the Earth and to parallel Earths at various times and locations, beyond its intended use of providing near-instant transport between specific locations on the Earth in the present.

                • Cover of City at the End of Time
                  City at the End of Time

                  Greg Bear · standalone novel · 2008

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                • Cover of Blake Walker / Crosstime
                  Blake Walker / Crosstime

                  series · 2 books · 1956

                  completed

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                • Cover of Special Deliverance
                  Special Deliverance

                  Clifford D. Simak · standalone novel · 1982

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                • Cover of The Adjacent
                  The Adjacent

                  Christopher Priest · standalone novel · 2013

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                  In the near future, Tibor Tarent, a freelance photographer, is recalled from Anatolia to Britain when his wife, an aid worker, is killed--annihilated by a terrifying weapon that reduces its target to a triangular patch of scorched earth. A century earlier, Tommy Trent, a stage magician, is sent to the Western Front on a secret mission to render British reconnaissance aircraft invisible to the enemy. Present day: a theoretical physicist develops a new method of diverting matter, a discovery with devastating consequences that will resonate through time.

                • Cover of Quicksand
                  Quicksand

                  John Brunner · standalone novel · 1967

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                  A British psychiatrist in a deadening job and a deadening marriage gets a mysterious patient; a petite young woman who speaks an unrecognizable language and is unfamiliar with the common objects, sights, and behaviors of normal life, yet who is able to quickly and easily cripple or kill a large man with her bare hands when she feels threatened. He feels more than professional concern for the woman, who he believes is not actually mentally ill but is in fact a more unusual case.

                • Cover of Firebird (Claudia Gray)
                  Firebird (Claudia Gray)

                  series · 4 books · 2014

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                • Cover of Transition
                  Transition

                  Iain M. Banks · standalone novel · 2009

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                  A man with the ability to transfer between parallel worlds is employed as an assassin by a Council regulating those with the same ability, but becomes embroiled in a secret struggle between factions with clashing goals.

                • Cover of The MacNair of MacNair
                  The MacNair of MacNair

                  series · 3 books · 1987

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                • Cover of Timeliner
                  Timeliner

                  series · 3 books · 1973

                  completed

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                • Cover of Christopher Wilkinson
                  Christopher Wilkinson

                  series · 2 books · 1964

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                • Cover of Last Year
                  Last Year

                  Robert Charles Wilson · standalone novel · 2016

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                  "Two events made September 1st a memorable day for Jesse Cullum. First, he lost a pair of Oakley sunglasses. Second, he saved the life of President Ulysses S. Grant. It's the near future, and the technology exists to open doorways into the past--but not our past, not exactly. Each "past" is effectively an alternate world, identical to ours but only up to the date on which we access it. And a given "past" can only be reached once. After a passageway is open, it's the only road to that particular past; once closed, it can't be reopened. A passageway has been opened to a version of late 19th-century Ohio. It's been in operation for most of a decade, but it's no secret, on either side of time. A small city has grown up around it to entertain visitors from our time, and many locals earn a good living catering to them. But like all such operations, it has a shelf life; as the "natives" become more sophisticated, their version of the "past" grows less attractive as a destination. Jesse Cullum is a native. And he knows the passageway will be closing soon. He's fallen in love with a woman from our time, and he means to follow her back--no matter whose secrets he has to expose in order to do it"--

                • Cover of Paratime Police
                  Paratime Police

                  series · 33 books · 1948

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                  The Paratime series written by H. Beam Piper and subsequently by John F. Carr consists of several short stories, one novella, and one novel, all but one of which were originally published in Astounding Science Fiction under the editorship of John W. Campbell. The series deals with an advanced civilization that is able to travel between parallel universes with alternate histories, and uses that ability to trade for goods and services that its own, exhausted Earth cannot provide. The protagonists of the stories are the Paratime Police, the organization that protects the secret of paratime travel.

                • Cover of The Gods Themselves
                  The Gods Themselves

                  Isaac Asimov · standalone novel · 1972

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                • Cover of His Dark Materials
                  His Dark Materials

                  series · 8 books · 1995

                  part of His Dark Materials Universe

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                  His Dark Materials is a trilogy of fantasy novels by Philip Pullman consisting of Northern Lights, The Subtle Knife (1997), and The Amber Spyglass (2000). It follows the coming of age of two children, Lyra Belacqua and Will Parry, as they wander through a series of parallel universes. The novels have won a number of awards, including the Carnegie Medal in 1995 for Northern Lights and the 2001 Whitbread Book of the Year for The Amber Spyglass. In 2003, the trilogy was ranked third on the BBC's The Big Read poll.

                • Cover of The Long Earth
                  The Long Earth

                  series · 7 books · 2012

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                • K
                  Kairos

                  series · 11 books · 1962

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                  The Time Quintet is a science fantasy series of five young adult novels written by American author Madeleine L'Engle and made up of A Wrinkle in Time (1962), A Wind in the Door (1973), A Swiftly Tilting Planet (1978), Many Waters (1986), and An Acceptable Time (1989).

                • Cover of Glory Road
                  Glory Road

                  series · 2 books · 1963

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                • Cover of Jaydium
                  Jaydium

                  Deborah J. Ross · standalone novel · 1993

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                  From the back cover of the DAW first edition: "The jaydium connection - The death of her scientist father had left Kithri to make her own way in a rough and tumble mining community. And while she was probably the best jaydium miner on the planet, working alone she would never to able to earn enough to escape this dust bowl of a world for the opportunities to be found in space. So when Eril arrived in port, ostensibly looking for a way to make some quick cash, Kithri agreed to take him with her on a mining run. Neither Kitri nor Eril could foresee that they would soon be adrift in time - courtesy of a bizarre chain reaction between an unstable jaydium deposit and Eril's force whip - and unexpectedly linked with Lennart, a spaceman from an earlier era in galactic history, and Brianna, an anthropologist from an alternate universe. Suspicious of one another, and each certain that his or her own space time is the right one to be in, the four have to join forces when they find themselves transported to an earlier time in the history of Kithri's planet. A time when an alien civilization ruled over what was then a lush water world. A time, too, when the very presence of the humans might push this civilization to the brink of destruction."

                • Cover of The Woodrow Wilson Dime
                  The Woodrow Wilson Dime

                  Jack Finney · standalone novel · 1968

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                  Alternate dimension novel ("Parallel Worlds" at {{SFE}})

                • Cover of Ring Around the Sun
                  Ring Around the Sun

                  Clifford D. Simak · standalone novel · 1953

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