Loreful
HomeDiscover
Search series, authors…⌘K
Loreful

Reading orders for SF/F series and shared universes — with your place kept in every one.

Explore

UniversesSeriesWorksAuthorsAtlas

Help

FAQAboutSite map

Account & legal

Sign inCreate accountPrivacyTerms

Data

Built on ISFDB, Wikipedia, Wikidata and Open Library. Curated reading orders carry their reasoning on the page; the rest follow publication order. Data sources & licenses

© Loreful · data: ISFDB · CC BY

More like Future Shock

anchored on:science fictiontime travelour worldnear futuretenseyoung adult+4 more

but

Mood

The mood the book leaves you in.

  • The reading experience is propelled by journeys, exploration, and physical risk; excitement and forward momentum dominate over dread or introspection.
  • Joy and loss are deliberately mixed; the resolution grants characters something real while taking something else away, leaving warmth and sorrow together.
  • The book demands work from the reader — dense prose, difficult structure, unfamiliar ideas, or morally uncomfortable material — as part of its intended effect.
  • Grim events, cruelty, or despair dominate the atmosphere, and the book does not soften them with comfort or comic relief.
  • The atmosphere is quietly unsettling — wrongness, unease, and the uncanny pervade the book without necessarily escalating into overt horror.
  • The book is built to move the reader; character feeling is foregrounded and major scenes aim at a strong emotional response.
  • Humor is a primary aim and the prose plays for laughs — comic situations, wit, or dialogue produce sustained comedy, not occasional levity.
  • The book insists that things can improve; effort and decency are shown to matter, and the arc bends toward better outcomes even through hardship.
  • The book teaches as it goes — real facts, history, science, or craft are conveyed in enough depth that learning is part of the reading experience.
  • The book is designed to uplift and motivate, presenting perseverance or achievement in a way that invites the reader to aspire or act.
  • The overall register is cheerful and easygoing; stakes are kept gentle and the book avoids dwelling on pain or dread.
  • Withheld information drives the experience; the book sustains enigmas and secrets the reader wants resolved, whatever its genre.
  • The book is contemplative and inward-looking, giving more weight to thought, memory, and meaning than to external events.
  • The book works as comfort reading — low tension, a soothing pace, and an atmosphere the reader can unwind in.
  • Grief, loss, or melancholy set the dominant register, and the book lets sorrow stand rather than resolving it into comfort.
  • Sustained suspense is the point; the book keeps the reader braced for what happens next through danger, pressure, or impending revelation.
  • Playful invention and charm define the register — fanciful conceits, light absurdity, and a narration that delights in its own oddity.

About

What the story runs on.

  • Stories in which extraterrestrial beings are central — as characters, cultures, or the object of the plot.
  • Stories structured as a quest — a journey undertaken to find, deliver, or destroy something of great import.
  • Stories in which staying alive against nature, catastrophe, or scarcity is the central problem.
  • Stories of lovers kept apart by law, family, faith, or station, where the obstacle to love is the plot.
  • Stories in which a friendship — its making, testing, or loss — is the emotional center.
  • Stories of growing up — a young protagonist crossing from childhood into adult knowledge and responsibility.
  • Stories about who a character truly is — self-discovery, doubled lives, and the search for a self.
  • Stories about mourning — living through the death of a loved one and what loss does to the survivors.
  • Stories in which a buried family truth — hidden parentage, crimes, or shames — surfaces and reorders the present.
  • Stories driven by maneuvering for power — factions, conspiracies, and statecraft conducted in shadow.
  • Stories in which war itself is the subject — combat, occupation, and what warfare does to soldiers and civilians.
  • Stories organized around investigating a killing — the case, the clues, and the pursuit of the killer, in any genre's clothing.

Shelf

Where it sits in the library.

    • Fiction built on magic or other supernatural elements that have no scientific explanation.
    • Secondary-world fantasy at large scale, where the fate of nations or the world turns on the protagonists' struggle.
    • Fantasy set in a recognizably modern city or contemporary world where the supernatural intrudes on everyday life.
    • Fantasy that blends in horror's atmosphere and imagery, keeping a fantastical frame around grim or frightening material.
    • Action-driven fantasy following warriors or rogues with personal stakes against sorcerous threats, rather than world-spanning conflicts.
    • Fantasy set in a real historical period or a close analogue of one, with magic woven into the era.
    • Fantasy in which protagonists cross from the ordinary world into another world through a portal or similar passage.
    • Fiction that retells or reworks a traditional fairy tale in a new form or setting.
    • Fantasy drawing directly on myths, legends, and folklore, retelling them or building on their figures and logic.
    • Fantasy of ghosts, vampires, shapeshifters, psychics, and similar phenomena, usually set in an otherwise ordinary world.
    • Fiction mixing science-fictional trappings with overtly magical or impossible elements in one setting.
    • Low-stakes fantasy emphasizing comfort, community, and everyday pleasures over conflict and peril.
    • Speculative fiction of pervasive moral ambiguity, violence, and cynicism that rejects heroic conventions — fantasy and SF alike.
      • Fiction that extrapolates from science and technology — future societies, space travel, or speculative inventions — within at least nominally natural laws.
      • Science fiction of interstellar scope — starships, galactic polities, and adventure across star systems.
      • Science fiction committed to scientific rigor, where technical plausibility constrains the story.
      • Science fiction centered on armed forces and warfare, told largely from a military point of view.
      • Science fiction of networked, corporate-dominated near futures, pairing high technology with social decay.
      • Science fiction styled on nineteenth-century steam-powered technology, often in a Victorian or pseudo-Victorian setting.
      • Fiction depicting an oppressive or catastrophic society, presented as a warning.
      • Fiction set after civilization's collapse, following survivors in the ruins of the old world.
      • Fiction in which characters move between past and future, and the mechanics or consequences of that travel drive the plot.
      • Fiction exploring a world where a historical event went differently and history diverged from ours.
      • Science fiction about humanity's first encounter and communication with an alien intelligence.
      • Science fiction in which extraterrestrial forces attack or occupy Earth and humanity resists.
      • Fiction whose primary aim is to frighten or unsettle the reader through dread, menace, or the monstrous.
      • Horror of vast, indifferent, incomprehensible entities before which humanity is insignificant, in the Lovecraft tradition.
      • Horror of decaying houses, buried family secrets, and oppressive atmosphere in the Gothic literary tradition.
      • Horror centered on hauntings and the returning dead.
      • Horror located in the mind — paranoia, obsession, and unreliable perception rather than external monsters.
      • Horror built around the reanimated dead and survival amid their outbreaks.
      • Horror defined by explicit, transgressive gore that refuses to cut away from violence.
      • Speculative fiction of the strange and uncanny that resists both natural explanation and standard genre categories.
      • Fiction organized around solving a crime or puzzle, typically following an investigator toward the identification of a culprit.
      • A puzzle-first mystery that lays out clues so the culprit's identity can be deduced before the reveal.
      • Crime fiction of moral ambiguity, fatalism, and hard-edged style, set among the corrupt and the doomed.
      • A mystery following the realistic routines of police work — forensics, interviews, and case-building.
      • A gentle mystery with an amateur sleuth, a small community, and violence kept off the page.
      • A mystery set in a past era, where the investigation works within that period's methods and society.
      • Fast-paced fiction driven by imminent danger, pursuit, or high-stakes conspiracy, built to sustain tension.
      • A thriller of espionage — agents, tradecraft, and intelligence services in conflict.
      • A thriller centered on lawyers and the courtroom, where litigation carries the suspense.
      • A thriller driven by detailed contemporary or near-future technology, often military or scientific.
      • A thriller whose tension comes from mental states and manipulation between characters rather than external action.
      • Fiction whose central plot is a romantic relationship and its development toward an emotionally satisfying resolution.
      • Romance in which one or both partners are supernatural beings, blending fantasy elements into the love story.
      • A fantasy-romance hybrid in which the romantic arc and the fantasy plot carry equal weight.
      • Romance set in a past era, with courtship shaped by the period's society and manners.
      • Romance set in the present day, without supernatural or historical elements.
      • Fiction set in a real past period, where the historical setting materially shapes characters and events.
        • General and literary fiction emphasizing prose style, character interiority, or formal ambition over genre plot conventions.
        • Fiction in a realistic world where magical events occur and are treated as ordinary, in the tradition of Latin American literature.
        • Fiction that ridicules people, institutions, or society in order to criticize them.
        • Fiction of dreamlike, irrational imagery and logic that breaks from realistic representation.
        • Fiction that plays with narrative convention through metafiction, fragmentation, and self-reference.
        • Fiction propelled by journeys, exploration, and physical peril, where action and survival carry the plot.
        • Adventure fiction of ships and seafaring — naval engagements, voyages, and life at sea.
        • Fiction of the American frontier West — gunmen, ranchers, and lawmen, typically in the late nineteenth century.
        • Fiction centered on soldiers, campaigns, and the experience of warfare, historical or imagined.
          • Fiction written primarily to amuse, using comedic situations, wit, or parody as its organizing principle.
            • Multi-generational fiction following a family or dynasty across decades, with inheritance and kinship as the through-line.
              • Fiction whose world runs on explicit game mechanics — levels, stats, and skills that characters can see and exploit.
                • Fiction about costumed or superpowered heroes and their conflicts with comparable villains.

                Practical

                How long a commitment, whether it stands alone, and whether it has finished.

                Tap a chip to ask for it · tap again to rule it out · once more to clear. Numbers show what would be left.

                • Cover of Z for Zachariah
                  Z for Zachariah

                  Robert C. O'Brien · standalone novel · 1975

                  similar bysurvivalcoming of ageour worldnear futuretensescience fictionyoung adult

                  Sixteen-year-old Ann Burden, on an Amish family farm in an isolated valley, believes she is the only survivor of nuclear war and nerve gas. One day a man arrives in a "safe-suit" that he and others have recently developed.

                • Cover of At the End of Everything
                  At the End of Everything

                  Marieke Nijkamp · standalone novel · 2022

                  similar bysurvivalcoming of ageour worldnear futuretensescience fictionyoung adultthriller & suspense+1 more

                  The Hope Juvenile Treatment Center is ironically named. No one has hope for the delinquent teenagers who have been exiled there; the world barely acknowledges that they exist. Then the guards at Hope start acting strange. And one day…they don't show up. But when the teens band together to make a break from the facility, they encounter soldiers outside the gates. There's a rapidly spreading infectious disease outside, and no one can leave their houses or travel without a permit. Which means that they're stuck at Hope. And this time, no one is watching out for them at all. As supplies quickly dwindle and a deadly plague tears through their ranks, the group has to decide whom among them they can trust and figure out how they can survive in a world that has never wanted them in the first place.

                • Cover of Tripods
                  Tripods

                  series · 4 books · 1967

                  completed

                  similar byour worldnear futuretensescience fictionyoung adult+3 more

                  The Tripods is a series of young adult science fiction novels by John Christopher. The series takes place in a post-apocalyptic world where humanity is enslaved by "Tripods"—gigantic three-legged walking machines piloted by an alien race later identified as the "Masters". The first two books were the basis of a science fiction TV series, produced in the United Kingdom in the 1980s.

                • Cover of The Caretaker Trilogy
                  The Caretaker Trilogy

                  series · 3 books · 2006

                  similar bycoming of ageour worldtensenear futurescience fictionyoung adultthriller & suspensetime travel+2 more

                  The Caretaker Trilogy is a series of science fiction thrillers with an ecological theme, written for young adults by David Klass. The first book in the series, Firestorm (2006), was the first book ever endorsed by Greenpeace and was praised by critics for its combination of entertainment value and environmental message, garnering an American Library Association (ALA) Best Book citation, a starred review from Publishers Weekly, and a favorable review by the New York Times Book Review. The story focuses on Jack Danielson, a teenager sent back from the future to save the world's oceans. Whirlwind, the second book in the Caretaker Trilogy, tells the story of Jack's efforts to save the Amazon rainforest; published in March 2008 by Farrar, Straus and Giroux. The third book in the trilogy is Timelock, published in 2009.

                • Cover of Have Space Suit - Will Travel
                  Have Space Suit - Will Travel

                  Robert A. Heinlein · standalone novel · 1958

                  similar bysurvivalnear futureadventuroustensescience fictionyoung adult+1 more

                  From the back cover of the Del Rey 9th printing: "Skyjacked - Everything happened at once. One minute Kip Russell was walking about in his own backyard, testing out an old space suit and dreaming about going to the moon - and the next he was out cold and the captive of an insidious space pirate. The whole thing seemed like a very bad dream until he discovered he wasn't the only prisoner on board. Then the reality of the situation became inescapable. He - along with the daughter of a world-renowned scientist and a beautiful creature from an alien planet - had been skyjacked by a monstrous extraterrestrial and they were on their way to the Moon... a journey toward a fate worse than death!"

                • Cover of Shade's Children milieu
                  Shade's Children milieu

                  series · 2 books · 1997

                  similar bysurvivalcoming of agenear futuretensescience fictionyoung adultdystopia+1 more

                  Shade's Children is set on an Earth where all adults vanished overnight fourteen years earlier, leaving children to be harvested at puberty by the machines that now run the world, unless they escape into hiding with Shade, a mysterious AI-like protector. Garth Nix's 1997 novel is a single, self-contained book rather than a series, though its bleak post-apocalyptic premise has drawn comparisons to his other work.

                • Cover of Time Storm
                  Time Storm

                  Gordon R. Dickson · standalone novel · 1977

                  similar bysurvivalour worldnear futureadventuroustensescience fictiontime travel

                  A time storm has devastated the Earth, and only a small fraction of humankind remains. From the rubble, three survivors form an unlikely alliance: a young man, a young woman, and a leopard. "A masterful science fiction story told by a masterful science fiction writer". -- Milwaukee Journal. A time storm strikes the Earth. The Earth remains, but different parts of the Earth are in different eras. Travel between the different zones is thought to be impossible. The main character, Marc Despard, resolves to fight the time storm. After some struggles, he assembles a small band of people, including one alien, to help him try to understand what has happened and to stop the time storm. He has 2 extraordinary relationships with a older teenaged girl who is speechless for the first part of the book (she was "struck dumb" by the time storm) and with, believe it or not, a leopard. Dickson's writing makes the extraordinary seem quite normal. Ultimately, after being harried by a Mad Max-like group of survivors, he uses a machine found in a different era of time to bring his small band of followers into the future so that he can find those who are trying to fight the time storm. He convinces those future beings that he is capable of fighting the time storm, and ultimately stops it, and gets the girl in the end.

                • Cover of X-Isle
                  X-Isle

                  Steve Augarde · standalone novel · 2009

                  similar bysurvivalcoming of ageour worldnear futuretensescience fictionyoung adult

                  X Isle is a young adult novel by Steve Augarde first published in 2009. It is set in the future, after floods have destroyed civilization. The novel follows the experiences of a boy named Baz on his arrival at "X Isle" from the equally miserable "mainland". The book has been nominated for the Carnegie Medal.

                • Cover of Future Shock (Elizabeth Briggs)
                  Future Shock (Elizabeth Briggs)

                  series · 3 books · 2016

                  similar byour worldnear futuretensescience fictiontime travelyoung adult+5 more

                • Cover of Race Against Time
                  Race Against Time

                  Piers Anthony · standalone novel · 1973

                  similar bysurvivalcoming of ageour worldnear futuretensescience fictionyoung adultdystopia

                  Discovering he is one of only two existing purebred Caucasians being kept in an elaborate zoo-type setting for breeding purposes, sixteen-year-old John plans his escape.

                • Cover of The Star Beast
                  The Star Beast

                  Robert A. Heinlein · standalone novel · 1954

                  similar bycoming of ageour worldnear futureadventurousscience fictionyoung adult

                  A talking alien pet has grown to the size of a small dinosaur. She repeatedly gets her teenage owner in trouble whenever she leaves the backyard, but he continues to care for her, as did his father and grandfather before him. When an alien delegation lands on Earth and demands custody, he fights to protect her.

                • Cover of Tunnel in the Sky
                  Tunnel in the Sky

                  Robert A. Heinlein · standalone novel · 1955

                  similar bysurvivalcoming of ageadventuroustensescience fictionyoung adult

                  As the final test of a survivalist/explorer class, teenagers are dumped on an alien planet to use their skills while awaiting pickup. But something has gone wrong, and they find they are on their own.

                • Cover of Maze Runner
                  Maze Runner

                  series · 11 books · 2009

                  similar bysurvivaltensenear futurescience fictionyoung adultdystopia+2 more

                  The Maze Runner is a series of young adult dystopian science fiction novels written by American author James Dashner. The series consists of the trilogy The Maze Runner (2009), The Scorch Trials (2010) and The Death Cure (2011), as well as two prequel novels, The Kill Order (2012) and The Fever Code (2016). A novella titled Crank Palace (2020) and a companion book titled The Maze Runner Files (2013) have also been released. A sequel trilogy in the series titled The Maze Cutter takes place 73 years following the events of The Death Cure and consists of the novels The Maze Cutter (2022), The Godhead Complex (2023), and The Infinite Glade (2025).

                • Cover of Alternate Purpose
                  Alternate Purpose

                  Christopher Coates · standalone novel · 2019

                  similar bysurvivalour worldnear futuretensescience fictiontime travel

                  • "A global pandemic has devastated the world. Facing a rebuilding time of generations, two scientists come up with a solution: send someone back in time to prevent the horrible accident that released the deadly pathogen on the world. The problem with their discovery? The time travel process is fatal to anyone trying it." ― quoted from this book's product page on Amazon.com as of 2020-05-28.

                • Cover of City of Darkness
                  City of Darkness

                  Ben Bova · standalone novel · 1976

                  similar bysurvivalcoming of agenear futuretensescience fictionyoung adultdystopia+1 more

                  City of Darkness is a dystopian young adult novel by Ben Bova, first published in 1976 by Charles Scribner's Sons.

                • Cover of A Fall of Moondust
                  A Fall of Moondust

                  Arthur C. Clarke · standalone novel · 1961

                  similar bysurvivalnear futuretenseadventurousscience fiction

                  From the back cover of the Harbrace paperback: "The action of A Fall of Moondust takes place almost a century from now when tours on the moon are a common occurrence. One of the high points of each tour is a cruise around the Sea of Thirst, a body of volcanic dust, in a specially designed vessel called the Selene On a perfectly routine voyage one day the Selene suddenly disappears. How do you locate a small tourist "cruiser" buried beneath fifty feet of dust? If you find it, how do you rescue the passengers and crew? If you are on board, how do you feel and what do you do while brave men and expert technicians join forces in a race against time? Sustained excitement, lively humor, and an engaging cast of characters make this one of Arthur C. Clarke's most intriguing novels."

                • Cover of A Matter of Days
                  A Matter of Days

                  Amber Kizer · standalone novel · 2013

                  similar bysurvivalcoming of ageour worldnear futuretenseyoung adultscience fiction

                  In the not-too-distant future when a global pandemic kills most of humanity, a teenaged girl and her younger brother struggle to survive.

                • Cover of Lord of the Flies
                  Lord of the Flies

                  William Golding · standalone novel · 1954

                  similar bysurvivalcoming of ageour worldtenseyoung adult+2 more

                  Lord of the Flies is the 1954 debut novel of British author William Golding. The plot concerns a group of prepubescent British boys who are stranded on an uninhabited island and their disastrous attempts to govern themselves that lead to a descent into savagery. The novel's themes include morality, leadership, and the tension between civility and chaos.

                • Cover of Make Room! Make Room!
                  Make Room! Make Room!

                  Harry Harrison · standalone novel · 1966

                  similar bysurvivalour worldnear futuretensescience fictiondystopia

                  Make Room! Make Room! is a 1966 science fiction novel written by Harry Harrison exploring the consequences of both unchecked population growth on society and the hoarding of resources by a wealthy minority. It was originally serialized in Impulse magazine.

                • Cover of Mara / Raging Earth
                  Mara / Raging Earth

                  series · 4 books · 2002

                  similar bysurvivalour worldnear futuretensescience fictionyoung adult+1 more

                • Cover of Armada
                  Armada

                  Ernest Cline · standalone novel · 2015

                  similar bycoming of ageour worldnear futureadventurousscience fictionyoung adult

                  Armada is a science fiction novel by Ernest Cline, published on July 14, 2015 by Crown Publishing Group. The story follows a teenager who plays an online video game about defending against an alien invasion, only to find out that the game is a simulator to prepare him and people around the world for defending against an actual alien invasion.

                • Cover of Farmer in the Sky
                  Farmer in the Sky

                  Robert A. Heinlein · standalone novel · 1950

                  similar bysurvivalcoming of ageadventurousscience fictionyoung adult+1 more

                  A family emigrates to the new colony on Ganymede, but the existing colonists do not have the resources to support a flood of immigrants. The teenage son, a boy scout, works to invigorate their barren holding without any technological support. Things come to a head when disaster strikes.

                • Cover of The Tomorrow Code
                  The Tomorrow Code

                  Brian Falkner · standalone novel · 2008

                  similar bysurvivalnear futureadventuroustensescience fictiontime travelyoung adult

                  THE END OF THE WORLD started quietly enough for Tane Williams and Rebecca Richards. . . .Tane and Rebecca aren't sure what to make of it--a sequence of 1s and 0s, the message looks like nothing more than a random collection of alternating digits. Working to decode it, however, Tane and Rebecca discover that the message contains lottery numbers . . . lottery numbers that win the next random draw! Suddenly Tane and Rebecca are rich, but who sent the numbers? And why? More messages follow, and slowly it becomes clear--the messages are being sent back in time from Tane and Rebecca's future. Something there has gone horribly wrong, and it's up to them to prevent it from happening. As they follow the messages' cryptic instructions, Tane and Rebecca begin to suspect the worst--that the very survival of the human race may be at stake.From the Hardcover edition.

                • Cover of The Martian
                  The Martian

                  series · 2 books · 2012

                  similar bysurvivalnear futuretenseour worldscience fiction

                  Andy Weir's novel The Martian, first self-published in 2011 before a commercial re-release, follows astronaut Mark Watney after he is stranded alone on Mars when his crew presumes him dead and departs. Using scientific improvisation and dark humor, Watney works to keep himself alive long enough for a rescue to reach him. It is a single, self-contained survival story.