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Built on ISFDB, Wikipedia, Wikidata and Open Library. Curated reading orders carry their reasoning on the page; the rest follow publication order. Data sources & licenses

© Loreful · data: ISFDB · CC BY

More like Game 2

anchored on:historical fantasynorth america19th centurymiddle grademagical artifactsfriendship+1 more

but

Mood

The mood the book leaves you in.

  • The reading experience is propelled by journeys, exploration, and physical risk; excitement and forward momentum dominate over dread or introspection.
  • Joy and loss are deliberately mixed; the resolution grants characters something real while taking something else away, leaving warmth and sorrow together.
  • The book demands work from the reader — dense prose, difficult structure, unfamiliar ideas, or morally uncomfortable material — as part of its intended effect.
  • Grim events, cruelty, or despair dominate the atmosphere, and the book does not soften them with comfort or comic relief.
  • The atmosphere is quietly unsettling — wrongness, unease, and the uncanny pervade the book without necessarily escalating into overt horror.
  • The book is built to move the reader; character feeling is foregrounded and major scenes aim at a strong emotional response.
  • Humor is a primary aim and the prose plays for laughs — comic situations, wit, or dialogue produce sustained comedy, not occasional levity.
  • The book insists that things can improve; effort and decency are shown to matter, and the arc bends toward better outcomes even through hardship.
  • The book teaches as it goes — real facts, history, science, or craft are conveyed in enough depth that learning is part of the reading experience.
  • The book is designed to uplift and motivate, presenting perseverance or achievement in a way that invites the reader to aspire or act.
  • The overall register is cheerful and easygoing; stakes are kept gentle and the book avoids dwelling on pain or dread.
  • Withheld information drives the experience; the book sustains enigmas and secrets the reader wants resolved, whatever its genre.
  • The book is contemplative and inward-looking, giving more weight to thought, memory, and meaning than to external events.
  • The book works as comfort reading — low tension, a soothing pace, and an atmosphere the reader can unwind in.
  • Grief, loss, or melancholy set the dominant register, and the book lets sorrow stand rather than resolving it into comfort.
  • Sustained suspense is the point; the book keeps the reader braced for what happens next through danger, pressure, or impending revelation.
  • Playful invention and charm define the register — fanciful conceits, light absurdity, and a narration that delights in its own oddity.

About

What the story runs on.

  • Stories in which extraterrestrial beings are central — as characters, cultures, or the object of the plot.
  • Stories about venturing into space to explore — survey missions, astronauts, and the frontier of the unknown beyond Earth.
  • Stories structured as a quest — a journey undertaken to find, deliver, or destroy something of great import.
  • Stories in which staying alive against nature, catastrophe, or scarcity is the central problem.
  • Stories of lovers kept apart by law, family, faith, or station, where the obstacle to love is the plot.
  • Stories in which a friendship — its making, testing, or loss — is the emotional center.
  • Stories of growing up — a young protagonist crossing from childhood into adult knowledge and responsibility.
  • Stories about who a character truly is — self-discovery, doubled lives, and the search for a self.
  • Stories in which a buried family truth — hidden parentage, crimes, or shames — surfaces and reorders the present.
  • Stories driven by maneuvering for power — factions, conspiracies, and statecraft conducted in shadow.
  • Stories in which war itself is the subject — combat, occupation, and what warfare does to soldiers and civilians.
  • Stories organized around investigating a killing — the case, the clues, and the pursuit of the killer, in any genre's clothing.

Shelf

Where it sits in the library.

    • Fiction built on magic or other supernatural elements that have no scientific explanation.
    • Secondary-world fantasy at large scale, where the fate of nations or the world turns on the protagonists' struggle.
    • Fantasy set in a recognizably modern city or contemporary world where the supernatural intrudes on everyday life.
    • Fantasy that blends in horror's atmosphere and imagery, keeping a fantastical frame around grim or frightening material.
    • Action-driven fantasy following warriors or rogues with personal stakes against sorcerous threats, rather than world-spanning conflicts.
    • Fantasy set in a real historical period or a close analogue of one, with magic woven into the era.
    • Fantasy in which protagonists cross from the ordinary world into another world through a portal or similar passage.
    • Fiction that retells or reworks a traditional fairy tale in a new form or setting.
    • Fantasy drawing directly on myths, legends, and folklore, retelling them or building on their figures and logic.
    • Fantasy of ghosts, vampires, shapeshifters, psychics, and similar phenomena, usually set in an otherwise ordinary world.
    • Fiction mixing science-fictional trappings with overtly magical or impossible elements in one setting.
    • Low-stakes fantasy emphasizing comfort, community, and everyday pleasures over conflict and peril.
    • Speculative fiction of pervasive moral ambiguity, violence, and cynicism that rejects heroic conventions — fantasy and SF alike.
      • Fiction that extrapolates from science and technology — future societies, space travel, or speculative inventions — within at least nominally natural laws.
      • Science fiction of interstellar scope — starships, galactic polities, and adventure across star systems.
      • Science fiction committed to scientific rigor, where technical plausibility constrains the story.
      • Science fiction centered on armed forces and warfare, told largely from a military point of view.
      • Science fiction of networked, corporate-dominated near futures, pairing high technology with social decay.
      • Science fiction styled on nineteenth-century steam-powered technology, often in a Victorian or pseudo-Victorian setting.
      • Fiction depicting an oppressive or catastrophic society, presented as a warning.
      • Fiction set after civilization's collapse, following survivors in the ruins of the old world.
      • Fiction in which characters move between past and future, and the mechanics or consequences of that travel drive the plot.
      • Fiction exploring a world where a historical event went differently and history diverged from ours.
      • Science fiction about humanity's first encounter and communication with an alien intelligence.
      • Science fiction in which extraterrestrial forces attack or occupy Earth and humanity resists.
      • Fiction whose primary aim is to frighten or unsettle the reader through dread, menace, or the monstrous.
      • Horror of vast, indifferent, incomprehensible entities before which humanity is insignificant, in the Lovecraft tradition.
      • Horror of decaying houses, buried family secrets, and oppressive atmosphere in the Gothic literary tradition.
      • Horror centered on hauntings and the returning dead.
      • Horror located in the mind — paranoia, obsession, and unreliable perception rather than external monsters.
      • Horror built around the reanimated dead and survival amid their outbreaks.
      • Horror defined by explicit, transgressive gore that refuses to cut away from violence.
      • Speculative fiction of the strange and uncanny that resists both natural explanation and standard genre categories.
      • Fiction organized around solving a crime or puzzle, typically following an investigator toward the identification of a culprit.
      • A puzzle-first mystery that lays out clues so the culprit's identity can be deduced before the reveal.
      • Crime fiction of moral ambiguity, fatalism, and hard-edged style, set among the corrupt and the doomed.
      • A mystery following the realistic routines of police work — forensics, interviews, and case-building.
      • A gentle mystery with an amateur sleuth, a small community, and violence kept off the page.
      • A mystery set in a past era, where the investigation works within that period's methods and society.
      • Fast-paced fiction driven by imminent danger, pursuit, or high-stakes conspiracy, built to sustain tension.
      • A thriller of espionage — agents, tradecraft, and intelligence services in conflict.
      • A thriller centered on lawyers and the courtroom, where litigation carries the suspense.
      • A thriller driven by detailed contemporary or near-future technology, often military or scientific.
      • A thriller whose tension comes from mental states and manipulation between characters rather than external action.
      • Fiction whose central plot is a romantic relationship and its development toward an emotionally satisfying resolution.
      • Romance in which one or both partners are supernatural beings, blending fantasy elements into the love story.
      • A fantasy-romance hybrid in which the romantic arc and the fantasy plot carry equal weight.
      • Romance set in a past era, with courtship shaped by the period's society and manners.
      • Romance set in the present day, without supernatural or historical elements.
      • Fiction set in a real past period, where the historical setting materially shapes characters and events.
        • General and literary fiction emphasizing prose style, character interiority, or formal ambition over genre plot conventions.
        • Fiction in a realistic world where magical events occur and are treated as ordinary, in the tradition of Latin American literature.
        • Fiction that ridicules people, institutions, or society in order to criticize them.
        • Fiction of dreamlike, irrational imagery and logic that breaks from realistic representation.
        • Fiction that plays with narrative convention through metafiction, fragmentation, and self-reference.
        • Fiction propelled by journeys, exploration, and physical peril, where action and survival carry the plot.
        • Adventure fiction of ships and seafaring — naval engagements, voyages, and life at sea.
        • Fiction of the American frontier West — gunmen, ranchers, and lawmen, typically in the late nineteenth century.
        • Fiction centered on soldiers, campaigns, and the experience of warfare, historical or imagined.
          • Fiction written primarily to amuse, using comedic situations, wit, or parody as its organizing principle.
            • Multi-generational fiction following a family or dynasty across decades, with inheritance and kinship as the through-line.
              • Fiction whose world runs on explicit game mechanics — levels, stats, and skills that characters can see and exploit.
                • Fiction about costumed or superpowered heroes and their conflicts with comparable villains.

                Practical

                How long a commitment, whether it stands alone, and whether it has finished.

                Tap a chip to ask for it · tap again to rule it out · once more to clear. Numbers show what would be left.

                • Cover of Temeraire
                  Temeraire

                  series · 48 books · 2006

                  similar byhistorical fantasyadventurous19th century+1 more

                  Temeraire is a series of nine alternate history fantasy novels written by American author Naomi Novik. The novels follow the adventures of Captain William Laurence and his dragon, the eponymous Temeraire, and reimagine events of the Napoleonic Wars with "an air force of dragons, manned by crews of aviators". His Majesty's Dragon, the first entry in the series, won the Compton Crook Award in 2007 and was nominated for the Hugo Award for Best Novel the same year. Temeraire: In the Service of the King, an omnibus volume collecting the first three novels, won the Locus Award for Best First Novel in 2007. Temeraire was nominated for the Hugo Award for Best Series in 2017.

                • Cover of Henry Sturges
                  Henry Sturges

                  series · 2 books · 2010

                  similar byhistorical fantasyadventurous19th centurynorth america

                • Cover of The Alvin Maker Saga
                  The Alvin Maker Saga

                  series · 15 books · 1986

                  similar byhistorical fantasy19th centurynorth america+1 more

                  The Tales of Alvin Maker is a series of seven alternate history fantasy novels written by American novelist Orson Scott Card, published from 1987 to 2026. They explore the experiences of a young man, Alvin Miller, who realizes he has incredible powers for creating and shaping things around him.

                • Cover of Newt's Emerald
                  Newt's Emerald

                  Garth Nix · standalone novel · 2013

                  similar byhistorical fantasyadventurousmagical artifacts19th century

                  After Lady Truthful's magical Newington Emerald is stolen from her she devises a simple plan: go to London to recover the missing jewel. She quickly learns, however, that a woman cannot wander the city streets alone without damaging her reputation, and she disguises herself as a mustache-wearing man. During Truthful's dangerous journey she discovers a crook, an unsuspecting ally, and an evil sorceress but will she find the Emerald?

                • Cover of Veins of Gold
                  Veins of Gold

                  Charlie N. Holmberg · standalone novel · 2018

                  similar byhistorical fantasyadventurousnorth america19th century

                  "Abandoned by their father for the gold rush, Gentry and her siblings labor to survive alone in the inhospitable west. When bizarre natural disasters begin wreaking havoc on the land, Gentry discovers a world of magic. Desperate for help, she accepts aid from a mysterious stranger. Winn not only sees the magic, but controls its hunger by feeding it gold--the very thing Gentry's father left to acquire. But the earth's unrest only grows worse, and Gentry's fear leads her to a terrible choice: marry a wealthy man she does not love, or trust in Winn's unpredictable power to save her family."--Amazon.com.

                • Cover of Blue Dawn Over Gettysburg
                  Blue Dawn Over Gettysburg

                  Joe DeSantis · standalone novel · 2008

                  similar byhistorical fantasyadventurousnorth america19th century

                  A newly turned vampire escapes from his master and tries to use his abilities to win the battle of Gettysburg and the US Civil War for the North.

                • Cover of The Root Cellar
                  The Root Cellar

                  Janet Lunn · standalone novel · 1981

                  similar byadventuroushistorical fantasynorth america19th century

                  The Root Cellar is a children's historical novel by Janet Lunn that is set in the 1980s, although much of the action takes place in the 1860s. It follows Rose Larkin, an orphan, who travels temporally back and forth between Ontario, Canada, of the 1980s and various settings of U.S. Civil War in the 1860s. This time travel is done through the root cellar of the title.

                • Cover of Karen Memory
                  Karen Memory

                  series · 4 books · 2014

                  similar byadventurous19th centurynorth america+2 more

                • Cover of The Gilded Wolves
                  The Gilded Wolves

                  series · 3 books · 2019

                  similar byhistorical fantasymagical artifacts19th century+1 more

                • Cover of The Clockwork Three
                  The Clockwork Three

                  Matthew J. Kirby · standalone novel · 2010

                  similar byadventurousfriendshipnorth america19th centurymiddle grade

                  The Clockwork Three is a 2010 novel by American author Matthew J. Kirby. Set in a fictional coastal city in the late nineteenth century, it follows three children: Giuseppe, Hannah, and Frederick who work to solve each other's problems.

                • Cover of The Kronos Chronicles
                  The Kronos Chronicles

                  series · 3 books · 2008

                  similar byadventuroushistorical fantasymagical artifactsmiddle grade+1 more

                • Cover of Gold Seer Trilogy
                  Gold Seer Trilogy

                  series · 3 books · 2015

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                • Cover of Theodosia
                  Theodosia

                  series · 4 books · 2007

                  similar byadventuroushistorical fantasymagical artifactsmiddle grade

                • Cover of Rebel Mechanics
                  Rebel Mechanics

                  series · 3 books · 2015

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                • Cover of The League of Seven
                  The League of Seven

                  series · 4 books · 2014

                  similar byadventurous19th centurynorth americamiddle grade+2 more

                • Cover of Veneficas Americana
                  Veneficas Americana

                  series · 4 books · 2010

                  similar byhistorical fantasy19th centurynorth america+1 more

                • Cover of The Artifact Hunters
                  The Artifact Hunters

                  series · 8 books · 2013

                  similar byhistorical fantasymagical artifacts19th century+1 more

                • Cover of The Drawing of the Dark
                  The Drawing of the Dark

                  Tim Powers · standalone novel · 1979

                  similar byhistorical fantasyadventurous+1 more

                  Brian Duffy is a weary, aging Irish mercenary hired in Venice, for reasons he isn't given, to work as a bouncer at a Vienna inn that also happens to be Europe's oldest brewery -- one that produces a legendary dark beer only once every seven hundred years. He arrives just as the Ottoman army under Suleiman the Magnificent marches on Vienna, and just as strange visions and stranger company start converging on the inn: an old flame, her father's uncanny unfinished painting, and Duffy's mysterious employer, who has plans for him well beyond keeping the peace at closing time. Tim Powers's historical fantasy set during the 1529 siege of Vienna.

                • Cover of Fevre Dream
                  Fevre Dream

                  George R. R. Martin · standalone novel · 1982

                  similar byadventurousnorth america19th century

                  Fevre Dream is a 1982 vampire novel written by American author George R. R. Martin. It is set on the antebellum Mississippi River, beginning in 1857, and has been described by critics and Martin himself as "Bram Stoker meets Mark Twain". About writing the novel, Martin said that "It was strongly influenced by the time I spent in Dubuque, Iowa, where river steamboats were once built".

                • Cover of The Apothecary
                  The Apothecary

                  series · 3 books · 2011

                  similar byhistorical fantasyfriendship+4 more

                • Cover of City of Orphans
                  City of Orphans

                  series · 3 books · 2013

                  similar byhistorical fantasyadventurous19th centurymiddle grade+1 more

                • Cover of The Indian in the Cupboard
                  The Indian in the Cupboard

                  series · 5 books · 1980

                  completed

                  similar byadventurousmiddle grade+3 more

                  Lynne Reid Banks' Indian in the Cupboard series begins with the 1980 children's novel in which a boy discovers that an old cupboard can bring his plastic toy figures to life. The low-fantasy series, which inspired a 1995 film adaptation, continues across Return of the Indian, The Secret of the Indian, The Mystery of the Cupboard, and The Key to the Indian.

                • Cover of Wolves Chronicles
                  Wolves Chronicles

                  series · 12 books · 1962

                  completed

                  similar byadventurous19th century+2 more

                  The Wolves Chronicles is Joan Aiken's long-running alternate-history series for young readers, set in a nineteenth-century England ruled by the Stuart dynasty and beset by wolves that have migrated across a Channel land-bridge. It opens with The Wolves of Willoughby Chase, in which two girls outwit a scheming governess sent to ruin them, and expands over twelve books into a sprawling saga of orphans, conspiracies, and journeys through a Britain quite unlike the real one. Aiken kept adding to the same timeline across more than four decades, including later prequels set before the first book.

                • Cover of The War Chief
                  The War Chief

                  series · 3 books · 1927

                  completed

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