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Built on ISFDB, Wikipedia, Wikidata and Open Library. Curated reading orders carry their reasoning on the page; the rest follow publication order. Data sources & licenses

© Loreful · data: ISFDB · CC BY

More like Harrigan's File

anchored on:science fictionmid 20th centuryaliensnorth americamysteriousshort story cycle

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Mood

The mood the book leaves you in.

  • The reading experience is propelled by journeys, exploration, and physical risk; excitement and forward momentum dominate over dread or introspection.
  • Joy and loss are deliberately mixed; the resolution grants characters something real while taking something else away, leaving warmth and sorrow together.
  • The book demands work from the reader — dense prose, difficult structure, unfamiliar ideas, or morally uncomfortable material — as part of its intended effect.
  • Grim events, cruelty, or despair dominate the atmosphere, and the book does not soften them with comfort or comic relief.
  • The atmosphere is quietly unsettling — wrongness, unease, and the uncanny pervade the book without necessarily escalating into overt horror.
  • The book is built to move the reader; character feeling is foregrounded and major scenes aim at a strong emotional response.
  • Humor is a primary aim and the prose plays for laughs — comic situations, wit, or dialogue produce sustained comedy, not occasional levity.
  • The book insists that things can improve; effort and decency are shown to matter, and the arc bends toward better outcomes even through hardship.
  • The book teaches as it goes — real facts, history, science, or craft are conveyed in enough depth that learning is part of the reading experience.
  • The book is designed to uplift and motivate, presenting perseverance or achievement in a way that invites the reader to aspire or act.
  • The overall register is cheerful and easygoing; stakes are kept gentle and the book avoids dwelling on pain or dread.
  • Withheld information drives the experience; the book sustains enigmas and secrets the reader wants resolved, whatever its genre.
  • The book is contemplative and inward-looking, giving more weight to thought, memory, and meaning than to external events.
  • The book works as comfort reading — low tension, a soothing pace, and an atmosphere the reader can unwind in.
  • Grief, loss, or melancholy set the dominant register, and the book lets sorrow stand rather than resolving it into comfort.
  • Sustained suspense is the point; the book keeps the reader braced for what happens next through danger, pressure, or impending revelation.
  • Playful invention and charm define the register — fanciful conceits, light absurdity, and a narration that delights in its own oddity.

About

What the story runs on.

  • Stories in which extraterrestrial beings are central — as characters, cultures, or the object of the plot.
  • Stories structured as a quest — a journey undertaken to find, deliver, or destroy something of great import.
  • Stories in which staying alive against nature, catastrophe, or scarcity is the central problem.
  • Stories of lovers kept apart by law, family, faith, or station, where the obstacle to love is the plot.
  • Stories in which a friendship — its making, testing, or loss — is the emotional center.
  • Stories of growing up — a young protagonist crossing from childhood into adult knowledge and responsibility.
  • Stories about who a character truly is — self-discovery, doubled lives, and the search for a self.
  • Stories about mourning — living through the death of a loved one and what loss does to the survivors.
  • Stories in which a buried family truth — hidden parentage, crimes, or shames — surfaces and reorders the present.
  • Stories driven by maneuvering for power — factions, conspiracies, and statecraft conducted in shadow.
  • Stories in which war itself is the subject — combat, occupation, and what warfare does to soldiers and civilians.
  • Stories organized around investigating a killing — the case, the clues, and the pursuit of the killer, in any genre's clothing.

Shelf

Where it sits in the library.

    • Fiction built on magic or other supernatural elements that have no scientific explanation.
    • Secondary-world fantasy at large scale, where the fate of nations or the world turns on the protagonists' struggle.
    • Fantasy set in a recognizably modern city or contemporary world where the supernatural intrudes on everyday life.
    • Fantasy that blends in horror's atmosphere and imagery, keeping a fantastical frame around grim or frightening material.
    • Action-driven fantasy following warriors or rogues with personal stakes against sorcerous threats, rather than world-spanning conflicts.
    • Fantasy set in a real historical period or a close analogue of one, with magic woven into the era.
    • Fantasy in which protagonists cross from the ordinary world into another world through a portal or similar passage.
    • Fiction that retells or reworks a traditional fairy tale in a new form or setting.
    • Fantasy drawing directly on myths, legends, and folklore, retelling them or building on their figures and logic.
    • Fantasy of ghosts, vampires, shapeshifters, psychics, and similar phenomena, usually set in an otherwise ordinary world.
    • Fiction mixing science-fictional trappings with overtly magical or impossible elements in one setting.
    • Low-stakes fantasy emphasizing comfort, community, and everyday pleasures over conflict and peril.
    • Speculative fiction of pervasive moral ambiguity, violence, and cynicism that rejects heroic conventions — fantasy and SF alike.
      • Fiction that extrapolates from science and technology — future societies, space travel, or speculative inventions — within at least nominally natural laws.
      • Science fiction of interstellar scope — starships, galactic polities, and adventure across star systems.
      • Science fiction committed to scientific rigor, where technical plausibility constrains the story.
      • Science fiction centered on armed forces and warfare, told largely from a military point of view.
      • Science fiction of networked, corporate-dominated near futures, pairing high technology with social decay.
      • Science fiction styled on nineteenth-century steam-powered technology, often in a Victorian or pseudo-Victorian setting.
      • Fiction depicting an oppressive or catastrophic society, presented as a warning.
      • Fiction set after civilization's collapse, following survivors in the ruins of the old world.
      • Fiction in which characters move between past and future, and the mechanics or consequences of that travel drive the plot.
      • Fiction exploring a world where a historical event went differently and history diverged from ours.
      • Science fiction about humanity's first encounter and communication with an alien intelligence.
      • Science fiction in which extraterrestrial forces attack or occupy Earth and humanity resists.
      • Fiction whose primary aim is to frighten or unsettle the reader through dread, menace, or the monstrous.
      • Horror of vast, indifferent, incomprehensible entities before which humanity is insignificant, in the Lovecraft tradition.
      • Horror of decaying houses, buried family secrets, and oppressive atmosphere in the Gothic literary tradition.
      • Horror centered on hauntings and the returning dead.
      • Horror located in the mind — paranoia, obsession, and unreliable perception rather than external monsters.
      • Horror built around the reanimated dead and survival amid their outbreaks.
      • Horror defined by explicit, transgressive gore that refuses to cut away from violence.
      • Speculative fiction of the strange and uncanny that resists both natural explanation and standard genre categories.
      • Fiction organized around solving a crime or puzzle, typically following an investigator toward the identification of a culprit.
      • A puzzle-first mystery that lays out clues so the culprit's identity can be deduced before the reveal.
      • Crime fiction of moral ambiguity, fatalism, and hard-edged style, set among the corrupt and the doomed.
      • A mystery following the realistic routines of police work — forensics, interviews, and case-building.
      • A gentle mystery with an amateur sleuth, a small community, and violence kept off the page.
      • A mystery set in a past era, where the investigation works within that period's methods and society.
      • Fast-paced fiction driven by imminent danger, pursuit, or high-stakes conspiracy, built to sustain tension.
      • A thriller of espionage — agents, tradecraft, and intelligence services in conflict.
      • A thriller centered on lawyers and the courtroom, where litigation carries the suspense.
      • A thriller driven by detailed contemporary or near-future technology, often military or scientific.
      • A thriller whose tension comes from mental states and manipulation between characters rather than external action.
      • Fiction whose central plot is a romantic relationship and its development toward an emotionally satisfying resolution.
      • Romance in which one or both partners are supernatural beings, blending fantasy elements into the love story.
      • A fantasy-romance hybrid in which the romantic arc and the fantasy plot carry equal weight.
      • Romance set in a past era, with courtship shaped by the period's society and manners.
      • Romance set in the present day, without supernatural or historical elements.
      • Fiction set in a real past period, where the historical setting materially shapes characters and events.
        • General and literary fiction emphasizing prose style, character interiority, or formal ambition over genre plot conventions.
        • Fiction in a realistic world where magical events occur and are treated as ordinary, in the tradition of Latin American literature.
        • Fiction that ridicules people, institutions, or society in order to criticize them.
        • Fiction of dreamlike, irrational imagery and logic that breaks from realistic representation.
        • Fiction that plays with narrative convention through metafiction, fragmentation, and self-reference.
        • Fiction propelled by journeys, exploration, and physical peril, where action and survival carry the plot.
        • Adventure fiction of ships and seafaring — naval engagements, voyages, and life at sea.
        • Fiction of the American frontier West — gunmen, ranchers, and lawmen, typically in the late nineteenth century.
        • Fiction centered on soldiers, campaigns, and the experience of warfare, historical or imagined.
          • Fiction written primarily to amuse, using comedic situations, wit, or parody as its organizing principle.
            • Multi-generational fiction following a family or dynasty across decades, with inheritance and kinship as the through-line.
              • Fiction whose world runs on explicit game mechanics — levels, stats, and skills that characters can see and exploit.
                • Fiction about costumed or superpowered heroes and their conflicts with comparable villains.

                Practical

                How long a commitment, whether it stands alone, and whether it has finished.

                Tap a chip to ask for it · tap again to rule it out · once more to clear. Numbers show what would be left.

                • Cover of All Flesh Is Grass
                  All Flesh Is Grass

                  Clifford D. Simak · standalone novel · 1965

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                  All Flesh is Grass is a science fiction novel by American author Clifford D. Simak, published in 1965. The book follows a small town in Wisconsin that is closed off from the outside world by a mysterious barrier, placed by extraterrestrial beings.

                • Cover of Majestic
                  Majestic

                  Whitley Strieber · standalone novel · 1989

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                  Putatively based on meticulously researched background detail, the novel incorporates – in the first edition without acknowledgement or permission – a summary derived from David Langford's spoof novel, An Account of a Meeting with Denizens of Another World, 1871 (1979) as by William Robert Loosley, edited by Langford - Clute/Nicholls, Encyclopedia of Science Fiction.

                • Cover of The Puppet Masters
                  The Puppet Masters

                  Robert A. Heinlein · standalone novel · 1951

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                • Cover of Cradle
                  Cradle

                  Arthur C. Clarke & Gentry Lee · standalone novel · 1988

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                • Cover of The Visitors
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                  Clifford D. Simak · standalone novel · 1980

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                • Cover of Trinity
                  Trinity

                  A. J. Hartley & Tom DeLonge · standalone novel · 2024

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                  A thrilling new novel by the creators of Sekret Machines who, with the help of a team of government insiders, exposed the secret pentagon UFO program that captured America’s attention and led to the first public congressional hearings about unidentified flying objects. It’s 1962, in Trinity, Nevada, a small town on the edge of the desert, home to a military base serving the nuclear testing grounds. Van Lopez and his brother Andy have enough to do keeping their truck running and the local criminal gang happy to be concerned about nuclear tests. Van has dreams, or—he’s not sure what to call them—that he cannot explain or forget, but when he sees mysterious lights in the sky, he struggles to make sense of what now feel like his earliest memories. On the day of the atomic test, the nuclear blast brings down something over Trinity that wasn’t supposed to be there—something not of this world. Now Van is running for his life, pursued by a murderous Soviet agent and government forces bent on keeping all he has seen—and all he has remembered—from getting out. Romances and rivalries come to a head as he fights for the things he cares about most, and in that final battle he may have to make allies of his oldest enemies. A thrilling new novel by the creators of Sekret Machines who, with the help of a team of government insiders, exposed the secret pentagon UFO program that captured America’s attention and led to the first public congressional hearings about unidentified flying objects.

                • Cover of The Game-Players of Titan
                  The Game-Players of Titan

                  Philip K. Dick · standalone novel · 1963

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                • Cover of The Man Who Fell to Earth
                  The Man Who Fell to Earth

                  Walter Tevis · standalone novel · 1963

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                • Cover of Way Station
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                  Clifford D. Simak · standalone novel · 1963

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                • Cover of Ossian's Ride
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                  Fred Hoyle · standalone novel · 1959

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                • Cover of The Body Snatchers
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                  Jack Finney · standalone novel · 1955

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                • Cover of Ancient Shores
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                • Cover of The Hercules Text
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                  Jack McDevitt · standalone novel · 1986

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                • Cover of Stranger in a Strange Land
                  Stranger in a Strange Land

                  Robert A. Heinlein · standalone novel · 1961

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                • Cover of Sphere
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                  Michael Crichton · standalone novel · 1987

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                • Cover of Herds
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                  Stephen Goldin · standalone novel · 1975

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                • Cover of World Out of Mind
                  World Out of Mind

                  J. T. McIntosh · standalone novel · 1953

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                • Cover of Shakespeare's Planet
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                  Clifford D. Simak · standalone novel · 1976

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                • Cover of Those Who Watch
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                  Robert Silverberg · standalone novel · 1967

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                • Cover of The Colors of Space
                  The Colors of Space

                  Marion Zimmer Bradley · standalone novel · 1963

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                • Cover of Doorways in the Sand
                  Doorways in the Sand

                  Roger Zelazny · standalone novel · 1976

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                • Cover of Four from Planet 5
                  Four from Planet 5

                  Murray Leinster · standalone novel · 1959

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                • Cover of Minervan Experiment / Giants
                  Minervan Experiment / Giants

                  series · 5 books · 1977

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