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Built on ISFDB, Wikipedia, Wikidata and Open Library. Curated reading orders carry their reasoning on the page; the rest follow publication order. Data sources & licenses

© Loreful · data: ISFDB · CC BY

More like Haunted

anchored on:horrorghost storiesour worldlate 20th centuryyoung adulttime travel+3 more

but

Mood

The mood the book leaves you in.

  • The reading experience is propelled by journeys, exploration, and physical risk; excitement and forward momentum dominate over dread or introspection.
  • Joy and loss are deliberately mixed; the resolution grants characters something real while taking something else away, leaving warmth and sorrow together.
  • The book demands work from the reader — dense prose, difficult structure, unfamiliar ideas, or morally uncomfortable material — as part of its intended effect.
  • Grim events, cruelty, or despair dominate the atmosphere, and the book does not soften them with comfort or comic relief.
  • The atmosphere is quietly unsettling — wrongness, unease, and the uncanny pervade the book without necessarily escalating into overt horror.
  • The book is built to move the reader; character feeling is foregrounded and major scenes aim at a strong emotional response.
  • Humor is a primary aim and the prose plays for laughs — comic situations, wit, or dialogue produce sustained comedy, not occasional levity.
  • The book insists that things can improve; effort and decency are shown to matter, and the arc bends toward better outcomes even through hardship.
  • The book teaches as it goes — real facts, history, science, or craft are conveyed in enough depth that learning is part of the reading experience.
  • The book is designed to uplift and motivate, presenting perseverance or achievement in a way that invites the reader to aspire or act.
  • The overall register is cheerful and easygoing; stakes are kept gentle and the book avoids dwelling on pain or dread.
  • Withheld information drives the experience; the book sustains enigmas and secrets the reader wants resolved, whatever its genre.
  • The book is contemplative and inward-looking, giving more weight to thought, memory, and meaning than to external events.
  • The book works as comfort reading — low tension, a soothing pace, and an atmosphere the reader can unwind in.
  • Grief, loss, or melancholy set the dominant register, and the book lets sorrow stand rather than resolving it into comfort.
  • Sustained suspense is the point; the book keeps the reader braced for what happens next through danger, pressure, or impending revelation.
  • Playful invention and charm define the register — fanciful conceits, light absurdity, and a narration that delights in its own oddity.

About

What the story runs on.

  • Stories in which extraterrestrial beings are central — as characters, cultures, or the object of the plot.
  • Stories structured as a quest — a journey undertaken to find, deliver, or destroy something of great import.
  • Stories in which staying alive against nature, catastrophe, or scarcity is the central problem.
  • Stories of lovers kept apart by law, family, faith, or station, where the obstacle to love is the plot.
  • Stories in which a friendship — its making, testing, or loss — is the emotional center.
  • Stories of growing up — a young protagonist crossing from childhood into adult knowledge and responsibility.
  • Stories about who a character truly is — self-discovery, doubled lives, and the search for a self.
  • Stories about mourning — living through the death of a loved one and what loss does to the survivors.
  • Stories in which a buried family truth — hidden parentage, crimes, or shames — surfaces and reorders the present.
  • Stories driven by maneuvering for power — factions, conspiracies, and statecraft conducted in shadow.
  • Stories in which war itself is the subject — combat, occupation, and what warfare does to soldiers and civilians.
  • Stories organized around investigating a killing — the case, the clues, and the pursuit of the killer, in any genre's clothing.

Shelf

Where it sits in the library.

    • Fiction built on magic or other supernatural elements that have no scientific explanation.
    • Secondary-world fantasy at large scale, where the fate of nations or the world turns on the protagonists' struggle.
    • Fantasy set in a recognizably modern city or contemporary world where the supernatural intrudes on everyday life.
    • Fantasy that blends in horror's atmosphere and imagery, keeping a fantastical frame around grim or frightening material.
    • Action-driven fantasy following warriors or rogues with personal stakes against sorcerous threats, rather than world-spanning conflicts.
    • Fantasy set in a real historical period or a close analogue of one, with magic woven into the era.
    • Fantasy in which protagonists cross from the ordinary world into another world through a portal or similar passage.
    • Fiction that retells or reworks a traditional fairy tale in a new form or setting.
    • Fantasy drawing directly on myths, legends, and folklore, retelling them or building on their figures and logic.
    • Fantasy of ghosts, vampires, shapeshifters, psychics, and similar phenomena, usually set in an otherwise ordinary world.
    • Fiction mixing science-fictional trappings with overtly magical or impossible elements in one setting.
    • Low-stakes fantasy emphasizing comfort, community, and everyday pleasures over conflict and peril.
    • Speculative fiction of pervasive moral ambiguity, violence, and cynicism that rejects heroic conventions — fantasy and SF alike.
      • Fiction that extrapolates from science and technology — future societies, space travel, or speculative inventions — within at least nominally natural laws.
      • Science fiction of interstellar scope — starships, galactic polities, and adventure across star systems.
      • Science fiction committed to scientific rigor, where technical plausibility constrains the story.
      • Science fiction centered on armed forces and warfare, told largely from a military point of view.
      • Science fiction of networked, corporate-dominated near futures, pairing high technology with social decay.
      • Science fiction styled on nineteenth-century steam-powered technology, often in a Victorian or pseudo-Victorian setting.
      • Fiction depicting an oppressive or catastrophic society, presented as a warning.
      • Fiction set after civilization's collapse, following survivors in the ruins of the old world.
      • Fiction in which characters move between past and future, and the mechanics or consequences of that travel drive the plot.
      • Fiction exploring a world where a historical event went differently and history diverged from ours.
      • Science fiction about humanity's first encounter and communication with an alien intelligence.
      • Science fiction in which extraterrestrial forces attack or occupy Earth and humanity resists.
      • Fiction whose primary aim is to frighten or unsettle the reader through dread, menace, or the monstrous.
      • Horror of vast, indifferent, incomprehensible entities before which humanity is insignificant, in the Lovecraft tradition.
      • Horror of decaying houses, buried family secrets, and oppressive atmosphere in the Gothic literary tradition.
      • Horror centered on hauntings and the returning dead.
      • Horror located in the mind — paranoia, obsession, and unreliable perception rather than external monsters.
      • Horror built around the reanimated dead and survival amid their outbreaks.
      • Horror defined by explicit, transgressive gore that refuses to cut away from violence.
      • Speculative fiction of the strange and uncanny that resists both natural explanation and standard genre categories.
      • Fiction organized around solving a crime or puzzle, typically following an investigator toward the identification of a culprit.
      • A puzzle-first mystery that lays out clues so the culprit's identity can be deduced before the reveal.
      • Crime fiction of moral ambiguity, fatalism, and hard-edged style, set among the corrupt and the doomed.
      • A mystery following the realistic routines of police work — forensics, interviews, and case-building.
      • A gentle mystery with an amateur sleuth, a small community, and violence kept off the page.
      • A mystery set in a past era, where the investigation works within that period's methods and society.
      • Fast-paced fiction driven by imminent danger, pursuit, or high-stakes conspiracy, built to sustain tension.
      • A thriller of espionage — agents, tradecraft, and intelligence services in conflict.
      • A thriller centered on lawyers and the courtroom, where litigation carries the suspense.
      • A thriller driven by detailed contemporary or near-future technology, often military or scientific.
      • A thriller whose tension comes from mental states and manipulation between characters rather than external action.
      • Fiction whose central plot is a romantic relationship and its development toward an emotionally satisfying resolution.
      • Romance in which one or both partners are supernatural beings, blending fantasy elements into the love story.
      • A fantasy-romance hybrid in which the romantic arc and the fantasy plot carry equal weight.
      • Romance set in a past era, with courtship shaped by the period's society and manners.
      • Romance set in the present day, without supernatural or historical elements.
      • Fiction set in a real past period, where the historical setting materially shapes characters and events.
        • General and literary fiction emphasizing prose style, character interiority, or formal ambition over genre plot conventions.
        • Fiction in a realistic world where magical events occur and are treated as ordinary, in the tradition of Latin American literature.
        • Fiction that ridicules people, institutions, or society in order to criticize them.
        • Fiction of dreamlike, irrational imagery and logic that breaks from realistic representation.
        • Fiction that plays with narrative convention through metafiction, fragmentation, and self-reference.
        • Fiction propelled by journeys, exploration, and physical peril, where action and survival carry the plot.
        • Adventure fiction of ships and seafaring — naval engagements, voyages, and life at sea.
        • Fiction of the American frontier West — gunmen, ranchers, and lawmen, typically in the late nineteenth century.
        • Fiction centered on soldiers, campaigns, and the experience of warfare, historical or imagined.
          • Fiction written primarily to amuse, using comedic situations, wit, or parody as its organizing principle.
            • Multi-generational fiction following a family or dynasty across decades, with inheritance and kinship as the through-line.
              • Fiction whose world runs on explicit game mechanics — levels, stats, and skills that characters can see and exploit.
                • Fiction about costumed or superpowered heroes and their conflicts with comparable villains.

                Practical

                How long a commitment, whether it stands alone, and whether it has finished.

                Tap a chip to ask for it · tap again to rule it out · once more to clear. Numbers show what would be left.

                • Cover of Jerusalem's Lot
                  Jerusalem's Lot

                  series · 3 books · 1975

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                  Stephen King's 1975 novel 'Salem's Lot follows writer Ben Mears as he returns to his childhood town of Jerusalem's Lot, Maine, only to discover that its residents are being turned into vampires by a newly arrived stranger. It transplants Gothic vampire horror into a small New England community, tracking that community's collapse under a supernatural siege. It is a single, self-contained novel.

                • Cover of Flesh
                  Flesh

                  Richard Laymon · standalone novel · 1987

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                  No one in town has ever seen anything like it: a slimy, mobile tube of glistening yellow flesh with dull, staring eyes and an obscene, probing mouth. But the real horror is not what it looks like, or what it does when it invades your flesh—but what it makes you do to others.

                • Cover of A Deadly Game of Magic
                  A Deadly Game of Magic

                  Joan Lowery Nixon · standalone novel · 1983

                  similar byeerietensehorrorour worldyoung adultghost stories+2 more

                  On their way home from a dramatics competition, Lisa and her friends are caught by a storm and take refuge in a deserted house. The house is strewn with the paraphernalia of a practiced magician. At first, Lisa is fascinated, then the fascination turns to horror. The phones go dead; doors slam shut; a ghostly hand creeps across the mantel. The tricks become more sinister. Lisa is sure it must all be an illusion, but what if the evil behind it is real?

                • Cover of The Hunting Ground
                  The Hunting Ground

                  Cliff McNish · standalone novel · 2011

                  similar bysurvivaleerietensehorrorghost storiesour world+1 more

                  When Elliott and his brother, Ben, move into the old and crumbling Glebe House they don't expect to find themselves sharing it with ghosts. But soon sinister events are unfolding. An old diary reveals glimpses of the mansion's past - and of a terrible tragedy. A mysterious woman talks to the dead. And evil lurks in the East Wing - a hideous labyrinth of passageways devised by a truly twisted mind. Can Elliott and his family escape the clutches of Glebe House? Or will they be trapped in the maze of corridors, forever hunted by the dead?

                • Cover of Millennium
                  Millennium

                  John Varley · standalone novel · 1983

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                  Millennium is a 1983 time travel science fiction novel by John Varley. Varley later turned this novel into the script for the 1989 film Millennium, both of which are based on Varley's short story "Air Raid", which was published in 1977.

                • Cover of Later
                  Later

                  Stephen King · standalone novel · 2021

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                  A young boy, with the power of seeing and talking with the recently deceased, and his single mother try to avoid personal and financial disasters.

                • Cover of Breathe
                  Breathe

                  Cliff McNish · standalone novel · 2006

                  similar bysurvivaleerietensehorrorghost stories+1 more

                  Breathe: A Ghost Story is a novel by English author Cliff McNish published in 2006 as McNish's first stand-alone novel. It is about a group of ghost children trapped inside an old farmhouse by a malignant spirit known as the Ghost Mother. Twelve-year-old Jack, suffering from chronic asthma, has just moved into the old house with his widowed mother, and discovers that the Ghost Mother wants him to herself.

                • Cover of The Body Snatchers
                  The Body Snatchers

                  Jack Finney · standalone novel · 1955

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                  The Body Snatchers is a science fiction horror novel by American writer Jack Finney, originally serialized in Collier's magazine in November–December 1954 and published in book form the following year.

                • Cover of The Haunting of Blackwood House
                  The Haunting of Blackwood House

                  Darcy Coates · standalone novel · 2015

                  similar bysurvivaleerietensehorrorghost storiesour world

                  "Could you survive a week in a haunted house? Mara is the daughter of spiritualists. Her childhood was filled with séances, scam mediums and talk of ghostly presences. When Mara finally left her family's home, she vowed she would never allow superstition or false religion into her life again. Now she's ready to start over with her fiancé, Neil, in a world based on rationality and facts. But her past isn't ready to let her go just yet. Mara and Neil purchase Blackwood House, a derelict property outside of town. They're warned about strange occurrences in the crumbling building. Doors open by themselves, voices whisper in the night, bloody handprints appear on the walls, and cold spots linger in the basement, where the house's original owner was murdered. But Blackwood was dirt-cheap and came with a large plot of overgrown land. Mara loves her new home, and disregards the warnings. Because ghosts aren't real...are they?" – quoted from this book's product page on Amazon.com as of 2018-01-20.

                • Cover of The Haunting of Rookward House
                  The Haunting of Rookward House

                  Darcy Coates · standalone novel · 2017

                  similar byeerietensehorrorghost storiesour world+1 more

                  "She's always watching ... When Guy finds the deeds to a house in his mother's attic, it seems like an incredible stroke of luck. Sure, the building hasn't been inhabited in forty years and vines strangle the age-stained walls, but Guy is convinced he can clean it up and sell it. He'd be crazy to turn down free money. Right? The house is hours from any other habitation, and Guy can't get phone reception in the old building. He decides to camp there while he does repairs. Surely nothing too bad can happen in the space of a week. But there's a reason no one lives in Rookward House, and the dilapidated rooms aren't as empty as they seem...A deranged woman tormented a family in Rookward forty years before. Now her ghost clings to the building like rot. She's bitter, obsessive, and jealous...and once Guy has moved into her house, she has no intention of ever letting him leave." – quoted from this book's product page on Amazon.com as of 2018-01-20.

                • Cover of The House Next Door
                  The House Next Door

                  Darcy Coates · standalone novel · 2017

                  similar byeerietensehorrorghost storiesour world+1 more

                  I live next to a haunted house. I began to suspect something was wrong with the gothic building when its family fled in the middle of the night, the children screaming, the mother crying. They never came back to pack up their furniture. No family stays long. Animals avoid the place. Once, I thought I saw a woman’s silhouette pacing through the upstairs room… but that seems impossible; no one was living there at the time. A new occupant, Anna, has just moved in. I paid her a visit to warn her about the building. I didn’t expect us to become friends, but we did. And now that Marwick House is waking up, she’s asked me to stay with her. I never intended to become involved with the building or its vengeful, dead inhabitant. But now I have to save Anna… before it’s too late for the both of us.

                • Cover of I Am Legend
                  I Am Legend

                  Richard Matheson · standalone novel · 1954

                  similar bysurvivaltensehorrorour world

                  The last human survivor of the vampire epidemic has to maintain his defences against their onslaught, while attempting to research the cause and possibly solution to the plague. Robert Neville is the last living man on Earth... but he is not alone. Every other man, woman and child on the planet has become a vampire, and they are hungry for Neville's blood. By day he is the hunter, stalking the undead through the ruins of civilization. By night, he barricades himself in his home and prays for the dawn. How long can a man survive like this?

                • Cover of The Shining Girls
                  The Shining Girls

                  Lauren Beukes · standalone novel · 2013

                  similar bylate 20th centurytenseour worldtime travel+1 more

                  The Shining Girls is a science fiction thriller novel by South African author Lauren Beukes. The book centers on a mysterious drifter who murders the titular "shining girls" and one victim's attempts to expose him.

                • Cover of Small Spaces
                  Small Spaces

                  series · 4 books · 2018

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                • Cover of The Nightmare People
                  The Nightmare People

                  Lawrence Watt-Evans · standalone novel · 1990

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                  One night Ed Smith thought he was having a waking nightmare when he saw a monstrous face at his window, but in the morning his neighbors were missing. The people who later turned up were not quite right, and gradually Smith realized they not only weren't his neighbors, but weren't even human--they were the creatures he had seen ? Watt-Evans has created a terrifying new monster in the classic tradition of Frankenstein and Dracula!

                • Cover of The Carrow Haunt
                  The Carrow Haunt

                  Darcy Coates · standalone novel · 2018

                  similar bysurvivaleerietensehorrorghost storiesour world

                  "The dead are restless here... Remy is a tour guide for Carrow House, a notoriously haunted building. When she's asked to host seven guests for a week-long stay to research Carrow's phenomena, she hopes to finally experience some of the sightings that made the house famous. At first, it's everything they hoped for. Then a storm moves in, cutting off their contact with the outside world, and things quickly become twisted. Doors open on their own. Séances go disastrously wrong. Red liquid seeps from behind the wallpaper. Their spirit medium wanders through the house during the night, seemingly in a trance. Then one of the guests dies under strange circumstances, and Remy is forced to consider the possibility that the ghost of the house's original owner, a twisted serial killer, still walks the halls. But by then it's too late to escape." — quoted from this book's product page on Amazon as of 2018-03-29.

                • Cover of The Folcroft Ghosts
                  The Folcroft Ghosts

                  Darcy Coates · standalone novel · 2017

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                  "Tara and her brother Kyle are sent to stay with their estranged grandparents when their mother is hospitalized. May and Peter Folcroft seem warm and charming at first, and the house, hidden in the base of the mountains, is idyllic. But strange things keep happening. The swing moves on its own. Peter paces around the house late at night. Doors slam and curtains shift when no one is inside. Tara begins to suspect the old house is haunted. When a storm cuts the phone line, May shifts from doting to obsessive. Tara and Kyle must try to keep up the pretext of a happy family, but an empty journal and locked room provide clues to the unforgivable lies, secrets and decades-old murders entwined with the Folcrofts' history. And the ghosts are growing restless..." – quoted from this book's product page on Amazon.com as of 2018-01-21.

                • Cover of Ghost Story
                  Ghost Story

                  Peter Straub · standalone novel · 1979

                  similar bylate 20th centuryeerietensehorrorghost storiessmall town

                  Four prominent citizens of a small town in upstate New York who share guilt over something that happened in their youth are revisited late in life by a destructive evil force which uses their guilt as an opportunity to destroy them as well as the entire town.

                • Cover of Let's Go Play at the Adams'
                  Let's Go Play at the Adams'

                  Mendal W. Johnson · standalone novel · 1974

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                  Let's Go Play at the Adams' is a 1974 psychological horror novel by Mendal W. Johnson and originally published by Thomas Y. Crowell Co. Its plot focuses on a group of rural Maryland children who drug, incapacitate, and eventually torture the college student babysitter hired by their parents while they are away in Europe for two weeks.

                • Cover of The Mailman
                  The Mailman

                  Bentley Little · standalone novel · 1991

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                  The Mailman is a 1991 horror novel by American author Bentley Little. Like most of Little's work, it follows the development of unexplained events in a small Arizona town, in this case revolving around a demonic mailman.

                • Cover of Bury Me Deep
                  Bury Me Deep

                  Christopher Pike · standalone novel · 1991

                  similar bytensehorroryoung adultghost stories+2 more

                  THE DEAD BOY WOULD NOT GO AWAY. Jean is on her way to Hawaii for a week of fun in the sun. But the vacation gets off to a gruesome start. The boy sitting beside her on the plane suddenly chokes and dies. Jean tries to push the incident out of her mind when she arrives on the island, but that's impossible. Part of the reason is because Mike keeps coming back to her in her dreams. Horrible dreams filled with cold blood. Two of Jean's friends are waiting for her in Hawaii -- Mandy and Michele. They have already made friends with two young men who teach scuba diving at the hotel -- Dave and Johnny. Jean and Johnny quickly become friends. But there are problems in paradise. Dave and Johnny have recently lost a partner in the ocean. No one knows how he died. No one can find his body. But then Jean finds Mike's body. It isn't where it's supposed to be, and it seems as if it's still got some life in it.

                • Cover of Wait Till Helen Comes
                  Wait Till Helen Comes

                  Mary Downing Hahn · standalone novel · 1986

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                  "Molly and Michael dislike their spooky new stepsister Heather but realize that they must try to save her when she seems ready to follow a ghost child to her doom." (source: Open Library.

                • Cover of Lucifer's Hammer
                  Lucifer's Hammer

                  Larry Niven & Jerry Pournelle · standalone novel · 1977

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                  Lucifer's Hammer is a science fiction post-apocalypse-survival novel by American writers Larry Niven and Jerry Pournelle that was first published in 1977. It was nominated for the Hugo Award for Best Novel in 1978.

                • Cover of Cell
                  Cell

                  Stephen King · standalone novel · 2006

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                  In Cell, King taps into readers fears of technological warfare and terrorism. Mobile phones deliver the apocalypse to millions of unsuspecting humans by wiping their brains of any humanity, leaving only aggressive and destructive impulses behind. Those without cell phones, like illustrator Clayton Riddell and his small band of "normies," must fight for survival, and their journey to find Clayton's estranged wife and young son rockets the book toward resolution.