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Built on ISFDB, Wikipedia, Wikidata and Open Library. Curated reading orders carry their reasoning on the page; the rest follow publication order. Data sources & licenses

© Loreful · data: ISFDB · CC BY

More like Hell

anchored on:afterlife & underworld

but

Mood

The mood the book leaves you in.

  • The reading experience is propelled by journeys, exploration, and physical risk; excitement and forward momentum dominate over dread or introspection.
  • Joy and loss are deliberately mixed; the resolution grants characters something real while taking something else away, leaving warmth and sorrow together.
  • The book demands work from the reader — dense prose, difficult structure, unfamiliar ideas, or morally uncomfortable material — as part of its intended effect.
  • Grim events, cruelty, or despair dominate the atmosphere, and the book does not soften them with comfort or comic relief.
  • The atmosphere is quietly unsettling — wrongness, unease, and the uncanny pervade the book without necessarily escalating into overt horror.
  • The book is built to move the reader; character feeling is foregrounded and major scenes aim at a strong emotional response.
  • Humor is a primary aim and the prose plays for laughs — comic situations, wit, or dialogue produce sustained comedy, not occasional levity.
  • The book insists that things can improve; effort and decency are shown to matter, and the arc bends toward better outcomes even through hardship.
  • The book teaches as it goes — real facts, history, science, or craft are conveyed in enough depth that learning is part of the reading experience.
  • The book is designed to uplift and motivate, presenting perseverance or achievement in a way that invites the reader to aspire or act.
  • The overall register is cheerful and easygoing; stakes are kept gentle and the book avoids dwelling on pain or dread.
  • Withheld information drives the experience; the book sustains enigmas and secrets the reader wants resolved, whatever its genre.
  • The book is contemplative and inward-looking, giving more weight to thought, memory, and meaning than to external events.
  • The book works as comfort reading — low tension, a soothing pace, and an atmosphere the reader can unwind in.
  • Grief, loss, or melancholy set the dominant register, and the book lets sorrow stand rather than resolving it into comfort.
  • Sustained suspense is the point; the book keeps the reader braced for what happens next through danger, pressure, or impending revelation.
  • Playful invention and charm define the register — fanciful conceits, light absurdity, and a narration that delights in its own oddity.

About

What the story runs on.

  • Stories structured as a quest — a journey undertaken to find, deliver, or destroy something of great import.
  • Stories in which staying alive against nature, catastrophe, or scarcity is the central problem.
  • Stories of lovers kept apart by law, family, faith, or station, where the obstacle to love is the plot.
  • Stories in which a friendship — its making, testing, or loss — is the emotional center.
  • Stories of growing up — a young protagonist crossing from childhood into adult knowledge and responsibility.
  • Stories about who a character truly is — self-discovery, doubled lives, and the search for a self.
  • Stories about mental unraveling — descent into madness, delusion, and minds at war with themselves.
  • Stories about mourning — living through the death of a loved one and what loss does to the survivors.
  • Stories in which a buried family truth — hidden parentage, crimes, or shames — surfaces and reorders the present.
  • Stories driven by maneuvering for power — factions, conspiracies, and statecraft conducted in shadow.
  • Stories in which war itself is the subject — combat, occupation, and what warfare does to soldiers and civilians.
  • Stories organized around investigating a killing — the case, the clues, and the pursuit of the killer, in any genre's clothing.

Shelf

Where it sits in the library.

    • Fiction built on magic or other supernatural elements that have no scientific explanation.
    • Secondary-world fantasy at large scale, where the fate of nations or the world turns on the protagonists' struggle.
    • Fantasy set in a recognizably modern city or contemporary world where the supernatural intrudes on everyday life.
    • Fantasy that blends in horror's atmosphere and imagery, keeping a fantastical frame around grim or frightening material.
    • Action-driven fantasy following warriors or rogues with personal stakes against sorcerous threats, rather than world-spanning conflicts.
    • Fantasy set in a real historical period or a close analogue of one, with magic woven into the era.
    • Fantasy in which protagonists cross from the ordinary world into another world through a portal or similar passage.
    • Fiction that retells or reworks a traditional fairy tale in a new form or setting.
    • Fantasy drawing directly on myths, legends, and folklore, retelling them or building on their figures and logic.
    • Fantasy of ghosts, vampires, shapeshifters, psychics, and similar phenomena, usually set in an otherwise ordinary world.
    • Fiction mixing science-fictional trappings with overtly magical or impossible elements in one setting.
    • Low-stakes fantasy emphasizing comfort, community, and everyday pleasures over conflict and peril.
    • Speculative fiction of pervasive moral ambiguity, violence, and cynicism that rejects heroic conventions — fantasy and SF alike.
      • Fiction that extrapolates from science and technology — future societies, space travel, or speculative inventions — within at least nominally natural laws.
      • Science fiction of interstellar scope — starships, galactic polities, and adventure across star systems.
      • Science fiction committed to scientific rigor, where technical plausibility constrains the story.
      • Science fiction centered on armed forces and warfare, told largely from a military point of view.
      • Science fiction of networked, corporate-dominated near futures, pairing high technology with social decay.
      • Science fiction styled on nineteenth-century steam-powered technology, often in a Victorian or pseudo-Victorian setting.
      • Fiction depicting an oppressive or catastrophic society, presented as a warning.
      • Fiction set after civilization's collapse, following survivors in the ruins of the old world.
      • Fiction in which characters move between past and future, and the mechanics or consequences of that travel drive the plot.
      • Fiction exploring a world where a historical event went differently and history diverged from ours.
      • Science fiction about humanity's first encounter and communication with an alien intelligence.
      • Science fiction in which extraterrestrial forces attack or occupy Earth and humanity resists.
      • Fiction whose primary aim is to frighten or unsettle the reader through dread, menace, or the monstrous.
      • Horror of vast, indifferent, incomprehensible entities before which humanity is insignificant, in the Lovecraft tradition.
      • Horror of decaying houses, buried family secrets, and oppressive atmosphere in the Gothic literary tradition.
      • Horror centered on hauntings and the returning dead.
      • Horror located in the mind — paranoia, obsession, and unreliable perception rather than external monsters.
      • Horror built around the reanimated dead and survival amid their outbreaks.
      • Horror defined by explicit, transgressive gore that refuses to cut away from violence.
      • Speculative fiction of the strange and uncanny that resists both natural explanation and standard genre categories.
      • Fiction organized around solving a crime or puzzle, typically following an investigator toward the identification of a culprit.
      • A puzzle-first mystery that lays out clues so the culprit's identity can be deduced before the reveal.
      • Crime fiction of moral ambiguity, fatalism, and hard-edged style, set among the corrupt and the doomed.
      • A mystery following the realistic routines of police work — forensics, interviews, and case-building.
      • A gentle mystery with an amateur sleuth, a small community, and violence kept off the page.
      • A mystery set in a past era, where the investigation works within that period's methods and society.
      • Fast-paced fiction driven by imminent danger, pursuit, or high-stakes conspiracy, built to sustain tension.
      • A thriller of espionage — agents, tradecraft, and intelligence services in conflict.
      • A thriller centered on lawyers and the courtroom, where litigation carries the suspense.
      • A thriller driven by detailed contemporary or near-future technology, often military or scientific.
      • A thriller whose tension comes from mental states and manipulation between characters rather than external action.
      • Fiction whose central plot is a romantic relationship and its development toward an emotionally satisfying resolution.
      • Romance in which one or both partners are supernatural beings, blending fantasy elements into the love story.
      • A fantasy-romance hybrid in which the romantic arc and the fantasy plot carry equal weight.
      • Romance set in a past era, with courtship shaped by the period's society and manners.
      • Romance set in the present day, without supernatural or historical elements.
      • Fiction set in a real past period, where the historical setting materially shapes characters and events.
        • General and literary fiction emphasizing prose style, character interiority, or formal ambition over genre plot conventions.
        • Fiction in a realistic world where magical events occur and are treated as ordinary, in the tradition of Latin American literature.
        • Fiction that ridicules people, institutions, or society in order to criticize them.
        • Fiction of dreamlike, irrational imagery and logic that breaks from realistic representation.
        • Fiction that plays with narrative convention through metafiction, fragmentation, and self-reference.
        • Fiction propelled by journeys, exploration, and physical peril, where action and survival carry the plot.
        • Adventure fiction of ships and seafaring — naval engagements, voyages, and life at sea.
        • Fiction of the American frontier West — gunmen, ranchers, and lawmen, typically in the late nineteenth century.
        • Fiction centered on soldiers, campaigns, and the experience of warfare, historical or imagined.
          • Fiction written primarily to amuse, using comedic situations, wit, or parody as its organizing principle.
            • Multi-generational fiction following a family or dynasty across decades, with inheritance and kinship as the through-line.
              • Fiction whose world runs on explicit game mechanics — levels, stats, and skills that characters can see and exploit.
                • Fiction about costumed or superpowered heroes and their conflicts with comparable villains.

                Practical

                How long a commitment, whether it stands alone, and whether it has finished.

                Tap a chip to ask for it · tap again to rule it out · once more to clear. Numbers show what would be left.

                • Cover of Inferno
                  Inferno

                  series · 2 books · 1976

                  similar byfantasydarkafterlife & underworld

                  In Inferno, Larry Niven and Jerry Pournelle send a science fiction writer to his death and drop him into a modern-dress version of Dante's nine circles of Hell, where he must reason his way toward understanding why he has been damned. The 1976 novel was nominated for both the Hugo and Nebula awards, and the authors returned to the same character decades later in a sequel, Escape from Hell. Together the two books form a self-contained pair rather than an open-ended series.

                • Cover of Skinjacker Trilogy
                  Skinjacker Trilogy

                  series · 4 books · 2006

                  similar byfantasyafterlife & underworld+1 more

                  Everlost strands two fourteen-year-olds, Nick and Allie, killed together in a car crash, in the afterlife-adjacent realm of Everlost — a shadow world where lost children (Afterlights) linger among perfect, unbroken echoes of buildings and places the living have destroyed or torn down. Neal Shusterman's Skinjacker trilogy takes its name from Allie's rare and dangerous power to "skinjack," or possess, the bodies of the living, which she and Nick explore across Everwild and Everfound as they try to understand what Everlost actually is.

                • Cover of The House on the Borderland
                  The House on the Borderland

                  William Hope Hodgson · standalone novel · 1908

                  similar bydark+1 more

                  The House on the Borderland (1908) is a supernatural horror novel by British fantasist William Hope Hodgson. The novel is a hallucinatory account of a recluse's stay at a remote house, and his experiences of supernatural creatures and otherworldly dimensions.

                • Cover of Katabasis
                  Katabasis

                  R. F. Kuang · standalone novel · 2025

                  similar byfantasydarkafterlife & underworld

                  Katabasis is a 2025 fantasy novel by American writer R. F. Kuang. It was released on August 26, 2025. The novel follows two magicians, doctoral candidates, who must venture into hell to save their thesis advisor in order to receive letters of recommendation.

                • Cover of A Song of Ice and Fire
                  A Song of Ice and Fire

                  series · 14 books · 1996

                  part of World of Ice and Fire

                  similar byfantasydark

                  A Song of Ice and Fire is a series of high fantasy novels by the American author George R. R. Martin. Martin began writing the first volume, A Game of Thrones, in 1991, and published it in 1996. Martin, who originally envisioned the series as a trilogy, has released five out of seven planned volumes. The most recent entry in the series, A Dance with Dragons, was published in 2011. Since then, Martin has been working on the sixth novel, titled The Winds of Winter. A seventh novel, A Dream of Spring, is planned to follow.

                • Cover of Stephen King multiverse
                  Stephen King multiverse

                  universe · 46 books · 1967

                  Start hereThe Gunslinger · Start here

                  similar bydark+1 more

                  The man in black fled across the desert, and the gunslinger followed. So begins the long walk of Roland Deschain, last of an order of knight-errant pistoleers, across a land that has "moved on" — where the compass points drift, dead machines rot toward sentience, and the weave of what's real wears thin. His quest is the Dark Tower itself: a spire standing at the hub of every world that exists, the linchpin that holds all of them back from ruin. Roland's road runs eight volumes, from The Gunslinger through the closing Dark Tower, with the later, interleaved tale The Wind Through the Keyhole folding a story-within-a-story back into his youth. Along the way he draws a ka-tet — a fellowship bound by fate, not choosing — through doorways between worlds: a heroin-shackled New Yorker, a woman of two minds, a boy who dies twice. The Tower is also the secret axle around which the wider shelf of King's work turns; threads from The Stand, 'Salem's Lot and beyond wind quietly toward it. Expect a mongrel of Western, high fantasy, horror and decayed science fiction, told in a dusty, incantatory dialect all its own — ka, thankee-sai, the world that has moved on. This is King at his most mythic and most personal, a decades-spanning circle that rewards a patient reader. Begin at the beginning: The Gunslinger, then walk forward in publication order. There are other worlds than these — but this door opens first.

                • Cover of Shannara
                  Shannara

                  universe · 50 books · 1977

                  Start hereWord and the Void · The very beginning of the timeline

                  similar byfantasy

                  Long after the world we know has burned itself to slag in the Great Wars, the Four Lands rise green over the bones of the old age. Science is a forbidden memory; magic has come back into the world, and with it the old divisions — Men, Elves, Dwarves, Trolls, and Gnomes, each Race a splinter of what humanity became. This is the far-future Earth of Shannara, where the ruins buried beneath the soil are ours, and the only keepers of the vanished knowledge are the Druids of Paranor, who wake once a generation to meet the darkness rising again. Terry Brooks opened the Four Lands in 1977 with The Sword of Shannara and has charted its history for four decades since — a legendarium ordered not by throne but by a single bloodline, the Ohmsfords, each generation inheriting an Elfstone, a blade, or a wishsong when the age demands a hero. The original trilogy gives way to the Heritage of Shannara, the Voyage of the Jerle Shannara, the High Druid, Dark Legacy, Defenders, and the concluding Fall of Shannara; the Genesis of Shannara books reach back to the apocalypse itself, and the Word and the Void trilogy back further still, into a demon-haunted version of our own present that is the root of everything after. In 2025 Brooks passed the histories to Delilah S. Dawson to carry forward. What sets these books apart is their long memory: a world where every triumph is provisional, where the same evil returns wearing a fresh shape each age, and magic always exacts its price. The reading is warm and headlong — questing companies, old talismans, journeys across a mapped and named wilderness — shadowed by the knowledge that all of it stands on the wreckage of a former world. Enter as readers first did: with The Sword of Shannara, then onward in publication order. The chronological path, beginning with Word and the Void, rewards a second journey, once the Four Lands already feel like home.

                • Cover of Gormenghast
                  Gormenghast

                  series · 6 books · 1946

                  completed

                  similar byfantasydark

                  Gormenghast is a fantasy series by British author Mervyn Peake, about the inhabitants of Castle Gormenghast, a sprawling, decaying, Gothic structure. Originally conceived as a single on-going novel, the series was ended by Peake's death and comprises three novels: Titus Groan (1946), Gormenghast (1950) and Titus Alone (1959); and a novella, Boy in Darkness (1956). Peake was writing a fourth novel, Titus Awakes, at the time of his death in 1968. The book was completed by Peake's widow Maeve Gilmore in the 1970s, but was not published until 2011 after it was discovered by their family.

                • Cover of To Reign in Hell
                  To Reign in Hell

                  Steven Brust · standalone novel · 1984

                  similar byfantasydarkafterlife & underworld

                  To Reign in Hell is a 1984 fantasy novel by American writer Steven Brust. It deals with the revolt of angels in Heaven from a point of view that casts Satan as a sympathetic protagonist. The novel appears to be heavily influenced by John Milton's Paradise Lost.

                • TC
                  Thomas Covenant the Unbeliever

                  series · 11 books · 1977

                  similar byfantasydark

                  The Chronicles of Thomas Covenant is a series of ten high fantasy novels written by American author Stephen R. Donaldson. The series began as a trilogy, The Chronicles of Thomas Covenant the Unbeliever. This was followed by another trilogy, The Second Chronicles of Thomas Covenant, and finally a tetralogy, The Last Chronicles of Thomas Covenant.

                • Cover of Alliance-Union Universe
                  Alliance-Union Universe

                  universe · 173 books · 1976

                  Start hereCompany Wars · The central sequence

                  The dark between the stars belongs to no one, and everyone who lives out here knows it: the merchanter Families hauling cargo between stations that cannot feed themselves, the Earth Company clutching at colonies it can no longer supply, the Union breeding its cloned azi to settle worlds faster than birth allows. C. J. Cherryh's Alliance-Union is a future history of humankind's spread across the third and fourth millennia, told from inside the pressure — no clean empires, only stations, ships, treaties, and the people caught in the machinery of who holds the jump-points. The sequence runs from the first laborious pre-FTL stations through the Company Wars, the independence struggle that breaks over Pell in Downbelow Station (Hugo, 1981), to the genetics and cold politics of Union's homeworld in Cyteen (Hugo, 1988) and its sequel Regenesis. Around that spine cluster the merchanter novels of trader Families, the Faded Sun trilogy of human envoys among the martial alien Mri, and the Chanur books, narrated from the hierarchical, whiskered viewpoint of the hani. On the isolated world of Merovin, the Merovingen Nights anthologies open the setting to other hands — Mercedes Lackey, Janet and Chris Morris, Nancy Asire — a shared world braided into the whole. What sets it apart is intimacy at scale. Cherryh drops you without a map into a single skull and lets you assemble the politics from what that person fears and bargains for; the aliens are genuinely alien, loyalty is always provisional, and the real antagonist is usually logistics. Most books stand alone, in her words, "like real history." The surest way in is Downbelow Station — the war seen from one besieged station — then Cyteen, for the mind that shaped the other side.

                • Cover of Malazan
                  Malazan

                  universe · 36 books · 1999

                  Start hereMalazan Book of the Fallen · Start here

                  similar bydark+1 more

                  Pity the historian who tries to map this world; pity more the god who thinks he rules it. The Malazan Empire marches across continents on the boots of its common soldiers, and above them move Ascendants — mortals grown into something like gods, and gods worn thin as old coin. Magic is drawn from Warrens, roads of power threaded through reality; the dead keep their grudges; and every empire, however vast, is a wager against time. This is epic fantasy told from the mud, where a sapper cracking a joke weighs as much as an immortal settling a feud older than the human race. The world began as a tabletop campaign two friends built in the 1980s, and it still moves by two hands. Steven Erikson's ten-volume Malazan Book of the Fallen is the spine — Gardens of the Moon, Deadhouse Gates, Memories of Ice, on through The Crippled God — each book a near-standalone campaign that only later reveals how it locks together. Ian C. Esslemont walks the same years from a different vantage in his Novels of the Malazan Empire (Night of Knives, Return of the Crimson Guard onward). Around them stand the prequels: Erikson's Kharkanas Trilogy, archaic and elegiac, chronicling a doomed elder people, and Esslemont's brisker Path to Ascendancy, following two adventurers before they became legends. Erikson's Witness sequence carries the tale forward, and novellas of the genial necromancers Bauchelain and Korbal Broach supply the gallows comedy. Nothing is explained to you; comprehension is earned, and that is the pleasure. The themes run deep — compassion set against cruelty, the toll empires charge, civilizations that fall and are mourned. Begin where the saga does, with Erikson's Gardens of the Moon, and read the ten in publication order; the prequels are for the already-initiated. Trust that confusion is the price of entry.

                • Cover of The Riftwar Universe
                  The Riftwar Universe

                  universe · 44 books · 1982

                  Start hereRiftwar Saga · Start here

                  similar byfantasy

                  On the world of Midkemia a tear opens in the air itself, a rift hung between stars, and through it march the armies of an empire from another world entirely. So begins the chronicle Raymond E. Feist has kept for three decades: the tale of Pug, a castle kitchen boy apprenticed to a magician on the very day the invasion lands, and of Tomas, his friend, who inherits the armor and the ancient fury of a dead dragon-lord. Around these two the Riftwar Cycle turns, widening book by book from one besieged frontier keep into the whole history of a world of kingdoms, guilds, thieves' dens and mage-towers. The cycle runs to roughly thirty novels, gathered into arcs a newcomer can enter and finish on their own. The founding Riftwar Saga (Magician, Silverthorn, A Darkness at Sethanon) sets the board; the Serpentwar Saga, Krondor's Sons and the Conclave of Shadows carry the story down the generations; the Darkwar, Demonwar and Chaoswar sagas bring it toward its close. Crossing the rift to the rival world of Kelewan, Feist and Janny Wurts wrote the Empire trilogy, opening with Daughter of the Empire, a court intrigue told wholly from the invaders' side and for many the finest thing here. Shorter Legends of the Riftwar and the game-born Riftwar Legacy fill the corners; later still, Feist opens an altogether new world in the Firemane books. Feist writes fantasy in its most companionable key: apprentices who grow into archmages, tavern boys who become spies and dukes, a world you return to the way you return to an old inn. The mood is adventure before dread, friendship and rank and hard-won craft, wars that cost something, all of it rendered plainly and at a gallop. Begin where it began, with Magician, then follow the arcs in the order they were written, and the rift will carry you the rest of the way.

                • Cover of Narnia
                  Narnia

                  series · 26 books · 1950

                  part of Narnia Universe

                  similar byfantasy

                  The Chronicles of Narnia is a series of seven portal fantasy novels by British author C. S. Lewis. Illustrated by Pauline Baynes and originally published between 1950 and 1956, the series is set in the fictional realm of Narnia, a fantasy world of magic, mythical beasts, and talking animals. It narrates the adventures of various children who play central roles in the unfolding history of the Narnian world. Except in The Horse and His Boy, the protagonists are all children from the real world who are magically transported to Narnia, where they are sometimes called upon by the lion Aslan to protect Narnia from evil. The books span the entire history of Narnia, from its creation in The Magician's Nephew to its eventual destruction in The Last Battle.

                • Cover of The Night Land
                  The Night Land

                  series · 5 books · 1912

                  similar by+2 more

                  The Night Land is William Hope Hodgson's 1912 novel, set in an unimaginably distant future after the sun has died, where the last of humanity shelters inside a colossal pyramid called the Last Redoubt against unseen things that hunt in the surrounding dark. Framed as a seventeenth-century narrator's vision of that future, the story follows his far-future self on a journey out into the night to find a woman he believes is his lost love reincarnated. James Stoddard later produced The Night Land, A Story Retold (2011), a modernized retelling that adds conventional dialogue and character names to make Hodgson's dense, archaic prose more approachable.

                • Cover of Earthsea Cycle
                  Earthsea Cycle

                  series · 18 books · 1964

                  completed

                  part of Earthsea

                  similar byfantasy

                  The Earthsea Cycle, also known as Earthsea, is a series of high fantasy books written by American author Ursula K. Le Guin. Beginning with A Wizard of Earthsea (1968), The Tombs of Atuan (1970), and The Farthest Shore (1972), the series was continued in Tehanu (1990), and Tales from Earthsea and The Other Wind. In 2018, all the novels and short stories were published in a single volume, The Books of Earthsea: The Complete Illustrated Edition, with artwork by Charles Vess.

                • Cover of Malazan Book of the Fallen
                  Malazan Book of the Fallen

                  series · 20 books · 1999

                  part of Malazan

                  similar byfantasydark

                  The Malazan Book of the Fallen is a series of epic fantasy novels written by the Canadian author Steven Erikson. The series, published by Bantam Books in the U.K. and Tor Books in the U.S., consists of ten volumes, beginning with Gardens of the Moon (1999) and concluding with The Crippled God (2011). Erikson's series presents the narratives of a large cast of characters spanning thousands of years across multiple continents.

                • TO
                  The Old Kingdom / Abhorsen milieu

                  series · 11 books · 1995

                  similar byfantasy+1 more

                  The Old Kingdom, or Abhorsen in North America and the UK, is a fantasy series written by Australian author Garth Nix. It originated in 1995 with the novel Sabriel and has continued in the novels Lirael (2001), Abhorsen (2003), Goldenhand (2016), and Terciel & Elinor (2021), as well as a prequel novel titled Clariel (2014). The Old Kingdom also consists of the novella The Creature in the Case (2005) and various other short fiction.

                • Cover of The Circle of the World
                  The Circle of the World

                  universe · 29 books · 2006

                  Start hereThe Blade Itself · Start here

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                  You want heroes? Best look elsewhere. The Circle of the World has kings and wizards and famous barbarians enough, but scratch any of them and you'll find a coward, a schemer, or a killer who's simply better at it than the rest. This is Joe Abercrombie's fantasy world: a grimy, blood-soaked continent where the fat and corrupt Union squats between the savage North and the scheming South, and where every noble cause turns out to have a knife hidden behind it. It opens with the First Law trilogy — The Blade Itself, Before They Are Hanged, Last Argument of Kings — following a crippled torturer with a razor wit, a weary Northman who would dearly like to stop fighting and can't, and a bald old wizard whose plans run older and colder than anyone guesses. Three self-contained standalones share the same ground and a familiar face or two: Best Served Cold takes its revenge across sunlit, murderous Styria; The Heroes crushes a whole war into three days over one worthless hill; Red Country rides the frontier. Short pieces (Sharp Ends) fill the gaps, and a generation on, the Age of Madness trilogy drags the old survivors into an age of factories, mobs, and revolution. What sets it apart is the honesty of its cynicism — close, sardonic points of view, gallows humour, and a flat refusal to let anyone stay clean. Violence carries a cost here; victory rarely settles anything; the wheel just turns and grinds someone new under it. Abercrombie recommends reading in publication order, and it's the right call: begin with The Blade Itself and let the world curdle around you. You have to be realistic about these things.

                • Cover of Conan Universe
                  Conan Universe

                  series · 205 books · 1932

                  part of Hyborian Age

                  similar byfantasy

                  The Conan books are sword and sorcery fantasies featuring the character of Conan the Cimmerian originally created by Robert E. Howard. Written by numerous authors and issued by numerous publishers, they include both novels and short stories, the latter assembled in various combinations over the years by the several publishers. The character has proven durably popular, resulting in Conan stories being produced after Howard's death by such later writers as Poul Anderson, Leonard Carpenter, Lin Carter, L. Sprague de Camp, Roland J. Green, John C. Hocking, Robert Jordan, Sean A. Moore, Björn Nyberg, Andrew J. Offutt, Steve Perry, John Maddox Roberts, Harry Turtledove, and Karl Edward Wagner. Some of these writers finished incomplete Conan manuscripts by Howard, or rewrote Howard stories which originally featured different characters. Most post-Howard Conan stories, however, are completely original works. In total, more than fifty novels and dozens of short stories featuring the Conan character have been written by authors other than Howard. This article describes and discusses notable book editions of the Conan stories.

                • Cover of New Crobuzon
                  New Crobuzon

                  series · 4 books · 2000

                  similar byfantasydark

                  The New Crobuzon books are three standalone novels by China Miéville set in and around New Crobuzon, a vast, corrupt industrial city in his invented world of Bas-Lag where magic, biopunk technology, and several sentient species coexist. Perdido Street Station follows a renegade scientist and his lover after an experiment unleashes something monstrous on the city, while The Scar and Iron Council return to the same setting with different casts and only loose continuity between books.

                • Cover of Tigana
                  Tigana

                  Guy Gavriel Kay · standalone novel · 1990

                  similar byfantasydark

                  Tigana is a 1990 fantasy novel by Canadian writer Guy Gavriel Kay. The novel is set in a region called the Peninsula of the Palm, which somewhat resembles Renaissance Italy as well as the Peloponnese in shape.

                • Cover of The Elric Saga
                  The Elric Saga

                  series · 72 books · 1961

                  part of Moorcock's Multiverse

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                  The Elric Saga is Michael Moorcock's sequence of sword-and-sorcery novels about Elric, the frail, sorcery-dependent last emperor of the ancient island empire of Melniboné, who abandons his throne to wander a violent, magic-soaked world carrying a sentient, soul-drinking black sword. Core entries such as Elric of Melniboné, The Sailor on the Seas of Fate, and Stormbringer trace his path toward a self-destructive destiny, and Elric was later folded into Moorcock's wider Eternal Champion multiverse, of which this saga is one strand.

                • Cover of Dream Cycle
                  Dream Cycle

                  series · 26 books · 1919

                  similar by+1 more

                  The Dream Cycle is a series of short stories and novellas by author H. P. Lovecraft (1890–1937). Written between 1918 and 1932, they are about the "Dreamlands", a vast alternate dimension that can only be entered via dreams. The Dreamlands are described as lying deeper than space, matter and time, and are a "limitless vacua beyond all thought and entity".