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Built on ISFDB, Wikipedia, Wikidata and Open Library. Curated reading orders carry their reasoning on the page; the rest follow publication order. Data sources & licenses

© Loreful · data: ISFDB · CC BY

More like Ishtar

anchored on:fantasygodsundeaddark

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Mood

The mood the book leaves you in.

  • The reading experience is propelled by journeys, exploration, and physical risk; excitement and forward momentum dominate over dread or introspection.
  • Joy and loss are deliberately mixed; the resolution grants characters something real while taking something else away, leaving warmth and sorrow together.
  • The book demands work from the reader — dense prose, difficult structure, unfamiliar ideas, or morally uncomfortable material — as part of its intended effect.
  • Grim events, cruelty, or despair dominate the atmosphere, and the book does not soften them with comfort or comic relief.
  • The atmosphere is quietly unsettling — wrongness, unease, and the uncanny pervade the book without necessarily escalating into overt horror.
  • The book is built to move the reader; character feeling is foregrounded and major scenes aim at a strong emotional response.
  • Humor is a primary aim and the prose plays for laughs — comic situations, wit, or dialogue produce sustained comedy, not occasional levity.
  • The book insists that things can improve; effort and decency are shown to matter, and the arc bends toward better outcomes even through hardship.
  • The book teaches as it goes — real facts, history, science, or craft are conveyed in enough depth that learning is part of the reading experience.
  • The book is designed to uplift and motivate, presenting perseverance or achievement in a way that invites the reader to aspire or act.
  • The overall register is cheerful and easygoing; stakes are kept gentle and the book avoids dwelling on pain or dread.
  • Withheld information drives the experience; the book sustains enigmas and secrets the reader wants resolved, whatever its genre.
  • The book is contemplative and inward-looking, giving more weight to thought, memory, and meaning than to external events.
  • The book works as comfort reading — low tension, a soothing pace, and an atmosphere the reader can unwind in.
  • Grief, loss, or melancholy set the dominant register, and the book lets sorrow stand rather than resolving it into comfort.
  • Sustained suspense is the point; the book keeps the reader braced for what happens next through danger, pressure, or impending revelation.
  • Playful invention and charm define the register — fanciful conceits, light absurdity, and a narration that delights in its own oddity.

About

What the story runs on.

  • Stories structured as a quest — a journey undertaken to find, deliver, or destroy something of great import.
  • Stories in which staying alive against nature, catastrophe, or scarcity is the central problem.
  • Stories of lovers kept apart by law, family, faith, or station, where the obstacle to love is the plot.
  • Stories in which a friendship — its making, testing, or loss — is the emotional center.
  • Stories of growing up — a young protagonist crossing from childhood into adult knowledge and responsibility.
  • Stories about who a character truly is — self-discovery, doubled lives, and the search for a self.
  • Stories about mental unraveling — descent into madness, delusion, and minds at war with themselves.
  • Stories about mourning — living through the death of a loved one and what loss does to the survivors.
  • Stories in which a buried family truth — hidden parentage, crimes, or shames — surfaces and reorders the present.
  • Stories driven by maneuvering for power — factions, conspiracies, and statecraft conducted in shadow.
  • Stories in which war itself is the subject — combat, occupation, and what warfare does to soldiers and civilians.
  • Stories organized around investigating a killing — the case, the clues, and the pursuit of the killer, in any genre's clothing.

Shelf

Where it sits in the library.

    • Fiction built on magic or other supernatural elements that have no scientific explanation.
    • Secondary-world fantasy at large scale, where the fate of nations or the world turns on the protagonists' struggle.
    • Fantasy set in a recognizably modern city or contemporary world where the supernatural intrudes on everyday life.
    • Fantasy that blends in horror's atmosphere and imagery, keeping a fantastical frame around grim or frightening material.
    • Action-driven fantasy following warriors or rogues with personal stakes against sorcerous threats, rather than world-spanning conflicts.
    • Fantasy set in a real historical period or a close analogue of one, with magic woven into the era.
    • Fantasy in which protagonists cross from the ordinary world into another world through a portal or similar passage.
    • Fiction that retells or reworks a traditional fairy tale in a new form or setting.
    • Fantasy drawing directly on myths, legends, and folklore, retelling them or building on their figures and logic.
    • Fantasy of ghosts, vampires, shapeshifters, psychics, and similar phenomena, usually set in an otherwise ordinary world.
    • Fiction mixing science-fictional trappings with overtly magical or impossible elements in one setting.
    • Low-stakes fantasy emphasizing comfort, community, and everyday pleasures over conflict and peril.
    • Speculative fiction of pervasive moral ambiguity, violence, and cynicism that rejects heroic conventions — fantasy and SF alike.
      • Fiction that extrapolates from science and technology — future societies, space travel, or speculative inventions — within at least nominally natural laws.
      • Science fiction of interstellar scope — starships, galactic polities, and adventure across star systems.
      • Science fiction committed to scientific rigor, where technical plausibility constrains the story.
      • Science fiction centered on armed forces and warfare, told largely from a military point of view.
      • Science fiction of networked, corporate-dominated near futures, pairing high technology with social decay.
      • Science fiction styled on nineteenth-century steam-powered technology, often in a Victorian or pseudo-Victorian setting.
      • Fiction depicting an oppressive or catastrophic society, presented as a warning.
      • Fiction set after civilization's collapse, following survivors in the ruins of the old world.
      • Fiction in which characters move between past and future, and the mechanics or consequences of that travel drive the plot.
      • Fiction exploring a world where a historical event went differently and history diverged from ours.
      • Science fiction about humanity's first encounter and communication with an alien intelligence.
      • Science fiction in which extraterrestrial forces attack or occupy Earth and humanity resists.
      • Fiction whose primary aim is to frighten or unsettle the reader through dread, menace, or the monstrous.
      • Horror of vast, indifferent, incomprehensible entities before which humanity is insignificant, in the Lovecraft tradition.
      • Horror of decaying houses, buried family secrets, and oppressive atmosphere in the Gothic literary tradition.
      • Horror centered on hauntings and the returning dead.
      • Horror located in the mind — paranoia, obsession, and unreliable perception rather than external monsters.
      • Horror built around the reanimated dead and survival amid their outbreaks.
      • Horror defined by explicit, transgressive gore that refuses to cut away from violence.
      • Speculative fiction of the strange and uncanny that resists both natural explanation and standard genre categories.
      • Fiction organized around solving a crime or puzzle, typically following an investigator toward the identification of a culprit.
      • A puzzle-first mystery that lays out clues so the culprit's identity can be deduced before the reveal.
      • Crime fiction of moral ambiguity, fatalism, and hard-edged style, set among the corrupt and the doomed.
      • A mystery following the realistic routines of police work — forensics, interviews, and case-building.
      • A gentle mystery with an amateur sleuth, a small community, and violence kept off the page.
      • A mystery set in a past era, where the investigation works within that period's methods and society.
      • Fast-paced fiction driven by imminent danger, pursuit, or high-stakes conspiracy, built to sustain tension.
      • A thriller of espionage — agents, tradecraft, and intelligence services in conflict.
      • A thriller centered on lawyers and the courtroom, where litigation carries the suspense.
      • A thriller driven by detailed contemporary or near-future technology, often military or scientific.
      • A thriller whose tension comes from mental states and manipulation between characters rather than external action.
      • Fiction whose central plot is a romantic relationship and its development toward an emotionally satisfying resolution.
      • Romance in which one or both partners are supernatural beings, blending fantasy elements into the love story.
      • A fantasy-romance hybrid in which the romantic arc and the fantasy plot carry equal weight.
      • Romance set in a past era, with courtship shaped by the period's society and manners.
      • Romance set in the present day, without supernatural or historical elements.
      • Fiction set in a real past period, where the historical setting materially shapes characters and events.
        • General and literary fiction emphasizing prose style, character interiority, or formal ambition over genre plot conventions.
        • Fiction in a realistic world where magical events occur and are treated as ordinary, in the tradition of Latin American literature.
        • Fiction that ridicules people, institutions, or society in order to criticize them.
        • Fiction of dreamlike, irrational imagery and logic that breaks from realistic representation.
        • Fiction that plays with narrative convention through metafiction, fragmentation, and self-reference.
        • Fiction propelled by journeys, exploration, and physical peril, where action and survival carry the plot.
        • Adventure fiction of ships and seafaring — naval engagements, voyages, and life at sea.
        • Fiction of the American frontier West — gunmen, ranchers, and lawmen, typically in the late nineteenth century.
        • Fiction centered on soldiers, campaigns, and the experience of warfare, historical or imagined.
          • Fiction written primarily to amuse, using comedic situations, wit, or parody as its organizing principle.
            • Multi-generational fiction following a family or dynasty across decades, with inheritance and kinship as the through-line.
              • Fiction whose world runs on explicit game mechanics — levels, stats, and skills that characters can see and exploit.
                • Fiction about costumed or superpowered heroes and their conflicts with comparable villains.

                Practical

                How long a commitment, whether it stands alone, and whether it has finished.

                Tap a chip to ask for it · tap again to rule it out · once more to clear. Numbers show what would be left.

                • Cover of The Broken Sword
                  The Broken Sword

                  Poul Anderson · standalone novel · 1954

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                  The Broken Sword is a fantasy novel by American writer Poul Anderson, originally published on 5 November 1954. A revised edition was issued by Ballantine Books in January 1971 as the twenty-fourth volume of their Ballantine Adult Fantasy series. The original text was reissued by Gollancz in 2002. Set during the Viking Age, the novel features numerous references to Norse mythology.

                • Cover of Galilee
                  Galilee

                  Clive Barker · standalone novel · 1998

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                  Galilee is a novel by British writer Clive Barker, published in 1998 by HarperCollins Publishers. It chronicles the rise and fall of two very different, but equally powerful dynasties. The first dynasty, the Gearys, are a glamorous and rich family, similar to the Kennedys, who have been a power in America since the Reconstruction. The Barbarossas are a family of godlike beings. The two parents, Cesaria and Nicodemus, came into existence during the Bronze Age, somewhere between Canaan and the city of Samarkand. They have since had four children, the eldest of which is the titular Galilee.

                • Cover of The Library at Mount Char
                  The Library at Mount Char

                  Scott Hawkins · standalone novel · 2015

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                  The Library at Mount Char is a contemporary fantasy/horror novel written by Scott Hawkins. It is his first novel.

                • Cover of The Inheritance (Jemisin)
                  The Inheritance (Jemisin)

                  series · 9 books · 2010

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                  The Inheritance Trilogy is a fantasy trilogy written by American author N. K. Jemisin and published by Orbit Books. The trilogy consists of The Hundred Thousand Kingdoms that won the Locus Award for Best First Novel and was nominated for the World Fantasy Award; followed by The Broken Kingdoms and The Kingdom of Gods.

                • Cover of Tales of the Flat Earth
                  Tales of the Flat Earth

                  series · 14 books · 1978

                  completed

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                • Cover of Lore
                  Lore

                  Alexandra Bracken · standalone novel · 2021

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                  Every seven years, the Agon begins. As punishment for a past rebellion, nine Greek gods are forced to walk the earth as mortals. They are hunted by the descendants of ancient bloodlines, all eager to kill a god and seize their divine power and immortality. Long ago, Lore Perseous fled that brutal world, turning her back on the hunt’s promises of eternal glory after her family was murdered by a rival line. For years she's pushed away any thought of revenge against the man—now a god—responsible for their deaths. Yet as the next hunt dawns over New York City, two participants seek her out: Castor, a childhood friend Lore believed to be dead, and Athena, one of the last of the original gods, now gravely wounded. The goddess offers an alliance against their mutual enemy and a way to leave the Agon behind forever. But Lore's decision to rejoin the hunt, binding her fate to Athena's, will come at a deadly cost—and it may not be enough to stop the rise of a new god with the power to bring humanity to its knees.

                • Cover of Wheel of the Infinite
                  Wheel of the Infinite

                  Martha Wells · standalone novel · 2000

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                • Cover of Creatures of Light and Darkness
                  Creatures of Light and Darkness

                  Roger Zelazny · standalone novel · 1969

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                  Creatures of Light and Darkness is a 1969 science fiction novel by American writer Roger Zelazny. Long out of print, it was reissued in April 2010. The novel is set in the far future, with humans on many worlds. Some humans have god-like powers or perhaps are actually gods—the names and aspects of various Egyptian gods are used. Elements of horror and technology are mixed, and the novel shares elements with cyberpunk.

                • Cover of Malazan Book of the Fallen
                  Malazan Book of the Fallen

                  series · 20 books · 1999

                  part of Malazan

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                  The Malazan Book of the Fallen is a series of epic fantasy novels written by the Canadian author Steven Erikson. The series, published by Bantam Books in the U.K. and Tor Books in the U.S., consists of ten volumes, beginning with Gardens of the Moon (1999) and concluding with The Crippled God (2011). Erikson's series presents the narratives of a large cast of characters spanning thousands of years across multiple continents.

                • Cover of Deeplight
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                  Frances Hardinge · standalone novel · 2019

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                • Cover of To Reign in Hell
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                  Steven Brust · standalone novel · 1984

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                • Cover of Rose Madder
                  Rose Madder

                  Stephen King · standalone novel · 1995

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                • Cover of My Brother's Keeper
                  My Brother's Keeper

                  Tim Powers · standalone novel · 2023

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                  This is a ghost story. It is a story about werewolves, and things that go bump in the night. It is a story of an ill-fated land, the pathless moors of Northern England so well chronicled in Wuthering Heights. And it is the story of a real family whose destiny it is to deal with this darkly glamorous and dangerous world. When young Emily Brontë helps a wounded man she finds at the foot of an ancient pagan shrine in the remote Yorkshire moors, her life becomes contentiously entwined with his. He is Alcuin Curzon, embittered member of a sect working to eradicate the resurgent plague of lycanthropy in Europe and northern England. But Emily’s father, curate of the Haworth village church, is responsible for having unwittingly brought a demonic werewolf god to Yorkshire forty years ago—and it is taking possession of Emily’s beloved but foolish and dissolute brother. Curzon must regard Emily’s family as a dire threat. In spite of being at deadly odds, Emily and Curzon find themselves thrown together in fighting werewolves, confronting pagan gods, even saving each other from the lures of moorland demons. And in a final battle that sweeps from the haunted village of Haworth to a monstrous shrine far out on the moors, the two of them must be reluctant allies against an ancient power that seems likely to take their souls as well as their lives.

                • Cover of Waking the Moon
                  Waking the Moon

                  Elizabeth Hand · standalone novel · 1994

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                • Cover of The Horns of Ruin
                  The Horns of Ruin

                  Tim Akers · standalone novel · 2010

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                  The godhead is moving on, but the old gods don't want to let go.

                • Cover of Sekenre
                  Sekenre

                  series · 15 books · 1994

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                • Cover of The Necromancer Chronicles
                  The Necromancer Chronicles

                  series · 4 books · 2009

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                • Cover of The Dark Star Trilogy
                  The Dark Star Trilogy

                  series · 2 books · 2019

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                  Marlon James's Dark Star Trilogy opens with Black Leopard, Red Wolf, in which a mercenary tracker is hired to find a missing boy and is drawn into a war between kingdoms across a continent built from African history and mythology. The second volume, Moon Witch, Spider King, retells much of the same span of time from the perspective of a rival witness, deliberately contradicting the first narrator's account. The trilogy is conceived as one conflict viewed through incompatible narrators rather than a linear continuation.

                • Cover of NecroSeam Chronicles
                  NecroSeam Chronicles

                  series · 1 book · 2016

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                • Cover of Shattered Goddess
                  Shattered Goddess

                  series · 2 books · 1983

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                • Cover of Starside
                  Starside

                  Alex Aster · standalone novel · 2026

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                  Hundreds of years ago, a brutal war split a land in two. Starside is the realm of magic and immortals—the descendants of the gods, living in a power-rich paradise. Stormside is where mortals fight for scraps of that magic. Every fifty years, the gates between them open, and fifty challengers are allowed to journey across Starside on a deadly quest to access a pool of magic that can heal, grant wealth, or extend life. Everyone has their reasons for entering, but Aris has only vengeance. As a child, a goddess set fire to her village, killing her family. Aris isn’t after the gods’ magic—she’s going to kill them. First, she must survive the Culling, the king’s deadly competition to choose his fifty challengers. An orphaned blacksmith’s apprentice, Aris doesn’t have the superior weapons of the heirs from the Great Houses. But the greatest swords—ones that contain power—are not inherited or bought, they are claimed, by both sides. And when Aris claims a great sword, it makes her not just a real competitor—but a target. Getting past the gates is only the beginning. Starside is deadlier than it seems. If the ancient creatures, magic-wielding beasts, and bloodthirsty immortals weren’t dangerous enough, a new peril has even immortals fearing what rises from the ground at night. With a blade most would kill to claim, Aris can’t trust anyone. Especially not Harlan Raker, the merciless and mysterious king’s guard who betrayed her years ago—and who may now be the key to her survival. But Aris is hiding a secret tied to her family’s death. And when it’s revealed, not even the gods will be able to stop what’s coming…

                • Cover of Star Shadow (prequel to Time Master)
                  Star Shadow (prequel to Time Master)

                  series · 3 books · 1994

                  completed

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                • Cover of Birthgrave
                  Birthgrave

                  series · 3 books · 1975

                  completed

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                  Tanith Lee's Birthgrave trilogy (The Birthgrave, Vazkor Son of Vazkor, Quest for the White Witch, 1975-1978) opens with an amnesiac woman waking inside a volcano with no memory of who she is, and follows her journey through a brutal, quasi-medieval world in search of her identity, wielding strange powers she doesn't understand along the way. She eventually learns she is one of the last of the Old Ones, an ancient, nearly extinct people, and must reckon with the harm her own vanished civilization once did.

                • Cover of The Goddess War
                  The Goddess War

                  series · 5 books · 2013

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