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Reading orders for SF/F series and shared universes — with your place kept in every one.

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Built on ISFDB, Wikipedia, Wikidata and Open Library. Curated reading orders carry their reasoning on the page; the rest follow publication order. Data sources & licenses

© Loreful · data: ISFDB · CC BY

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Mood

The mood the book leaves you in.

  • The reading experience is propelled by journeys, exploration, and physical risk; excitement and forward momentum dominate over dread or introspection.
  • Joy and loss are deliberately mixed; the resolution grants characters something real while taking something else away, leaving warmth and sorrow together.
  • The book demands work from the reader — dense prose, difficult structure, unfamiliar ideas, or morally uncomfortable material — as part of its intended effect.
  • Grim events, cruelty, or despair dominate the atmosphere, and the book does not soften them with comfort or comic relief.
  • The atmosphere is quietly unsettling — wrongness, unease, and the uncanny pervade the book without necessarily escalating into overt horror.
  • The book is built to move the reader; character feeling is foregrounded and major scenes aim at a strong emotional response.
  • Humor is a primary aim and the prose plays for laughs — comic situations, wit, or dialogue produce sustained comedy, not occasional levity.
  • The book insists that things can improve; effort and decency are shown to matter, and the arc bends toward better outcomes even through hardship.
  • The book teaches as it goes — real facts, history, science, or craft are conveyed in enough depth that learning is part of the reading experience.
  • The book is designed to uplift and motivate, presenting perseverance or achievement in a way that invites the reader to aspire or act.
  • The overall register is cheerful and easygoing; stakes are kept gentle and the book avoids dwelling on pain or dread.
  • Withheld information drives the experience; the book sustains enigmas and secrets the reader wants resolved, whatever its genre.
  • The book is contemplative and inward-looking, giving more weight to thought, memory, and meaning than to external events.
  • The book works as comfort reading — low tension, a soothing pace, and an atmosphere the reader can unwind in.
  • Grief, loss, or melancholy set the dominant register, and the book lets sorrow stand rather than resolving it into comfort.
  • Sustained suspense is the point; the book keeps the reader braced for what happens next through danger, pressure, or impending revelation.
  • Playful invention and charm define the register — fanciful conceits, light absurdity, and a narration that delights in its own oddity.

About

What the story runs on.

  • Stories centered on witches and the practice of witchcraft — covens, hedge magic, familiars, and the witch's place in her community.
  • Stories centered on wizards, mages, and other learned practitioners of magic as protagonists or masters.
  • Stories in which gods and deities act as characters — walking the world, meddling in mortal lives, or dying.
  • Stories structured as a quest — a journey undertaken to find, deliver, or destroy something of great import.
  • Stories in which staying alive against nature, catastrophe, or scarcity is the central problem.
  • Stories of lovers kept apart by law, family, faith, or station, where the obstacle to love is the plot.
  • Stories in which a friendship — its making, testing, or loss — is the emotional center.
  • Stories of growing up — a young protagonist crossing from childhood into adult knowledge and responsibility.
  • Stories about who a character truly is — self-discovery, doubled lives, and the search for a self.
  • Stories in which a buried family truth — hidden parentage, crimes, or shames — surfaces and reorders the present.
  • Stories driven by maneuvering for power — factions, conspiracies, and statecraft conducted in shadow.
  • Stories in which war itself is the subject — combat, occupation, and what warfare does to soldiers and civilians.

Shelf

Where it sits in the library.

    • Fiction built on magic or other supernatural elements that have no scientific explanation.
    • Secondary-world fantasy at large scale, where the fate of nations or the world turns on the protagonists' struggle.
    • Fantasy set in a recognizably modern city or contemporary world where the supernatural intrudes on everyday life.
    • Fantasy that blends in horror's atmosphere and imagery, keeping a fantastical frame around grim or frightening material.
    • Action-driven fantasy following warriors or rogues with personal stakes against sorcerous threats, rather than world-spanning conflicts.
    • Fantasy set in a real historical period or a close analogue of one, with magic woven into the era.
    • Fantasy in which protagonists cross from the ordinary world into another world through a portal or similar passage.
    • Fiction that retells or reworks a traditional fairy tale in a new form or setting.
    • Fantasy drawing directly on myths, legends, and folklore, retelling them or building on their figures and logic.
    • Fantasy of ghosts, vampires, shapeshifters, psychics, and similar phenomena, usually set in an otherwise ordinary world.
    • Fiction mixing science-fictional trappings with overtly magical or impossible elements in one setting.
    • Low-stakes fantasy emphasizing comfort, community, and everyday pleasures over conflict and peril.
    • Speculative fiction of pervasive moral ambiguity, violence, and cynicism that rejects heroic conventions — fantasy and SF alike.
      • Fiction that extrapolates from science and technology — future societies, space travel, or speculative inventions — within at least nominally natural laws.
      • Science fiction of interstellar scope — starships, galactic polities, and adventure across star systems.
      • Science fiction committed to scientific rigor, where technical plausibility constrains the story.
      • Science fiction centered on armed forces and warfare, told largely from a military point of view.
      • Science fiction of networked, corporate-dominated near futures, pairing high technology with social decay.
      • Science fiction styled on nineteenth-century steam-powered technology, often in a Victorian or pseudo-Victorian setting.
      • Fiction depicting an oppressive or catastrophic society, presented as a warning.
      • Fiction set after civilization's collapse, following survivors in the ruins of the old world.
      • Fiction in which characters move between past and future, and the mechanics or consequences of that travel drive the plot.
      • Fiction exploring a world where a historical event went differently and history diverged from ours.
      • Science fiction about humanity's first encounter and communication with an alien intelligence.
      • Science fiction in which extraterrestrial forces attack or occupy Earth and humanity resists.
      • Fiction whose primary aim is to frighten or unsettle the reader through dread, menace, or the monstrous.
      • Horror of vast, indifferent, incomprehensible entities before which humanity is insignificant, in the Lovecraft tradition.
      • Horror of decaying houses, buried family secrets, and oppressive atmosphere in the Gothic literary tradition.
      • Horror centered on hauntings and the returning dead.
      • Horror located in the mind — paranoia, obsession, and unreliable perception rather than external monsters.
      • Horror built around the reanimated dead and survival amid their outbreaks.
      • Horror defined by explicit, transgressive gore that refuses to cut away from violence.
      • Speculative fiction of the strange and uncanny that resists both natural explanation and standard genre categories.
      • Fiction organized around solving a crime or puzzle, typically following an investigator toward the identification of a culprit.
      • A puzzle-first mystery that lays out clues so the culprit's identity can be deduced before the reveal.
      • Crime fiction of moral ambiguity, fatalism, and hard-edged style, set among the corrupt and the doomed.
      • A mystery following the realistic routines of police work — forensics, interviews, and case-building.
      • A gentle mystery with an amateur sleuth, a small community, and violence kept off the page.
      • A mystery set in a past era, where the investigation works within that period's methods and society.
      • Fast-paced fiction driven by imminent danger, pursuit, or high-stakes conspiracy, built to sustain tension.
      • A thriller of espionage — agents, tradecraft, and intelligence services in conflict.
      • A thriller driven by detailed contemporary or near-future technology, often military or scientific.
      • A thriller whose tension comes from mental states and manipulation between characters rather than external action.
      • Fiction whose central plot is a romantic relationship and its development toward an emotionally satisfying resolution.
      • Romance in which one or both partners are supernatural beings, blending fantasy elements into the love story.
      • A fantasy-romance hybrid in which the romantic arc and the fantasy plot carry equal weight.
      • Romance set in a past era, with courtship shaped by the period's society and manners.
      • Romance set in the present day, without supernatural or historical elements.
      • Fiction set in a real past period, where the historical setting materially shapes characters and events.
        • General and literary fiction emphasizing prose style, character interiority, or formal ambition over genre plot conventions.
        • Fiction in a realistic world where magical events occur and are treated as ordinary, in the tradition of Latin American literature.
        • Fiction that ridicules people, institutions, or society in order to criticize them.
        • Fiction of dreamlike, irrational imagery and logic that breaks from realistic representation.
        • Fiction that plays with narrative convention through metafiction, fragmentation, and self-reference.
        • Fiction propelled by journeys, exploration, and physical peril, where action and survival carry the plot.
        • Adventure fiction of ships and seafaring — naval engagements, voyages, and life at sea.
        • Fiction of the American frontier West — gunmen, ranchers, and lawmen, typically in the late nineteenth century.
        • Fiction centered on soldiers, campaigns, and the experience of warfare, historical or imagined.
          • Fiction written primarily to amuse, using comedic situations, wit, or parody as its organizing principle.
            • Multi-generational fiction following a family or dynasty across decades, with inheritance and kinship as the through-line.
              • Fiction whose world runs on explicit game mechanics — levels, stats, and skills that characters can see and exploit.
                • Fiction about costumed or superpowered heroes and their conflicts with comparable villains.

                Practical

                How long a commitment, whether it stands alone, and whether it has finished.

                Tap a chip to ask for it · tap again to rule it out · once more to clear. Numbers show what would be left.

                • Cover of DC Universe
                  DC Universe

                  universe · 542 books · 1942

                  Start hereIt's Superman! · Start here

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                  Above Metropolis a figure holds the sun at his back; across the bay, Gotham keeps its secrets in the dark. The DC Universe is the modern world's pantheon — a shared mythology where gods wear capes and cities have consciences, raised up across generations by hundreds of hands. It began as four-color comics, but it long ago outgrew the panel: here it lives in prose, where the same familiar heroes are given room to think, to grieve, and to be afraid. What this catalog holds is the book side of that mythology. There are original novels and novelizations orbiting the great figures — Batman and the noir of Gotham, Superman and the bright promise of Metropolis, Wonder Woman and her older, sterner gods — and the team-ups where they stand together as the Justice League. Younger readers get Smallville, the story of a farm boy before the cape, in both middle-grade and older editions, while a run of movie adaptations translates the screen back to the page. Set a little apart, at the universe's shadowed edge, is Neil Gaiman's Sandman — a literary dream-cycle about the lord of stories himself, as much folklore and myth as superheroics. Expect sprawl, and expect reinvention: this is a world its many authors have torn down and rebuilt more than once. The pleasure is the collision of registers — aspirational, sunlit heroism against street-level crime and real tragedy, archetypes as old as legend wearing very new clothes. There is no single thread to pull first; you enter by the door of whichever hero calls to you. Come for grim detective work through Batman and Gotham, for hope and wonder through Superman, or for something stranger and quieter through Sandman, which nearly stands on its own. Publication order is a fine default, but the honest truth is that any of these figures is a beginning.

                • CN
                  Children of Nostradamus

                  series · 9 books · 2016

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                • Cover of Marvel Universe
                  Marvel Universe

                  universe · 492 books · 1967

                  Start hereThe Venom Factor · Start here

                  similar bysuperhero

                  Look up. Somewhere over the rooftops a kid in red-and-blue is swinging late to a job he can't afford to lose, an old soldier is arguing with a billionaire in a flying suit, and a team of the hunted are teaching frightened children how not to hate. This is the world outside your window with the volume turned up — the Marvel Universe, the four-color continuity of the comics rendered in prose, where the fantastic wears a human face and the rent still comes due at the end of the month. The shelf runs wide and it runs deep. These are tie-in novels, decades of them across several publishing eras, sorted by the hero on the spine: Spider-Man and the X-Men carry the heaviest shelves, with Iron Man, Captain America, the Avengers, the Hulk, Doctor Strange, Black Panther, and the Guardians of the Galaxy holding their own ground. Prose hands who know the material — Peter David, Greg Cox, Keith R. A. DeCandido, Christopher Golden, Alex Irvine, among many others — trade off across single-character adventures, shared crossovers, and thick original anthologies that hand a dozen writers a single hero for an afternoon. Continuity is generous rather than strict: threads connect, the city is always the same city, but each book largely stands on its own two feet. What sets this world apart is the person under the mask — the power is the easy part; the marriage, the grief, the guilt, the bad day at work are the story. Newcomers shouldn't hunt for a first volume, because there isn't one. Start with the hero you already love: a Spider-Man or X-Men novel is the natural front door, and the multi-author anthologies are a fast way to sample many voices at once. Pull a thread that speaks to you and follow it in; the rest of the world is always right next door.

                • Cover of Hero
                  Hero

                  Perry Moore · standalone novel · 2007

                  similar bysuperherofantasy

                  Hero is a 2007 Lambda-winning novel, and the only novel by film producer and novelist Perry Moore. The fantasy novel is about a teenage superhero, Thom Creed, who must deal with his ex-superhero father's disgrace, his own sexuality, and a murderer stalking the world's heroes.

                • Cover of Onyeka
                  Onyeka

                  series · 4 books · 2022

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                • Cover of The Crow
                  The Crow

                  series · 8 books · 1996

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                  The Crow is a supernatural superhero comic book series created by James O'Barr revolving around the titular character of the same name. The series focuses on Eric, who is killed along with his fiancée, Shelly, by the group of thugs a year ago, was brought back to life by the supernatural crow, becoming a vengeful undead vigilante to exact revenge against his killers, known as the "Crow". The series, which was originally created by O'Barr as a means of dealing with the death of his fiancée at the hands of a drunk driver, was first published by Caliber Comics in 1989. It became an underground success and was later adapted into a film of the same name in 1994. It was followed by three standalone sequels and a television series. A second adaptation was released in 2024. Numerous books and comic books have also been produced, albeit published by various different companies.

                • Cover of Please Don't Tell My Parents
                  Please Don't Tell My Parents

                  series · 12 books · 2014

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                • Cover of Reckoners
                  Reckoners

                  series · 6 books · 2013

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                  The Reckoners is a series of young adult superhero novels written by American author Brandon Sanderson. The series consists of Steelheart (2013), Firefight (2015), Calamity (2016) and Lux (2021). The series depicts a post-apocalyptic world in which the appearance of an orbiting cosmic phenomenon known as Calamity has given random people superhuman powers in apparent defiance of known physical laws, turning them into "Epics". These Epics prey upon or enslave the rest of humanity, causing the collapse of traditional governments. One young man orphaned by a High Epic joins a group that is killing Epics.

                • Cover of Joshua Dread
                  Joshua Dread

                  series · 4 books · 2012

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                • Cover of Villains' Code
                  Villains' Code

                  series · 11 books · 2017

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                • Cover of School for Sidekicks
                  School for Sidekicks

                  Kelly McCullough · standalone novel · 2015

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                  "Superhero geek Evan survives a supervillian's death ray, and is sent to the Academy for Metahuman Operatives. Unfortunately, instead of fighting bad guys, Evan finds himself blacklisted, and on the wrong side of the school's director. Can he convince his semi-retired has-been mentor to become a real hero once again?"--

                • Cover of The League of Secret Heroes
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                  series · 3 books · 2019

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                • Cover of Billy Hooten, Owlboy
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                  series · 4 books · 2007

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                • Cover of Supercat
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                  series · 3 books · 2014

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                • Cover of Sidekicked Universe
                  Sidekicked Universe

                  series · 2 books · 2013

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                • Cover of Captain Underpants
                  Captain Underpants

                  series · 15 books · 1989

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                  Captain Underpants is an American illustrated children's novel series and multimedia franchise created by author and illustrator Dav Pilkey. The series revolves around two fourth graders, George Beard and Harold Hutchins, living in Piqua, Ohio, and Captain Underpants, an aptly named superhero from one of the boys' homemade comic books, who accidentally becomes real when George and Harold hypnotize their cruel, bossy, and ill-tempered principal, Mr. Krupp.

                • Cover of Heroes, Inc.
                  Heroes, Inc.

                  series · 4 books · 1991

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                • Cover of Savior Series
                  Savior Series

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                • Cover of Secret Supers (Andy Zach)
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                • Cover of Guild of Sevens
                  Guild of Sevens

                  series · 3 books · 2016

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                • Cover of The Zodiac Legacy
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                • Cover of The Superheroine Collection
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