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Built on ISFDB, Wikipedia, Wikidata and Open Library. Curated reading orders carry their reasoning on the page; the rest follow publication order. Data sources & licenses

© Loreful · data: ISFDB · CC BY

More like Lost Shadows

anchored on:science fiction

but

Mood

The mood the book leaves you in.

  • The reading experience is propelled by journeys, exploration, and physical risk; excitement and forward momentum dominate over dread or introspection.
  • Joy and loss are deliberately mixed; the resolution grants characters something real while taking something else away, leaving warmth and sorrow together.
  • The book demands work from the reader — dense prose, difficult structure, unfamiliar ideas, or morally uncomfortable material — as part of its intended effect.
  • Grim events, cruelty, or despair dominate the atmosphere, and the book does not soften them with comfort or comic relief.
  • The atmosphere is quietly unsettling — wrongness, unease, and the uncanny pervade the book without necessarily escalating into overt horror.
  • The book is built to move the reader; character feeling is foregrounded and major scenes aim at a strong emotional response.
  • Humor is a primary aim and the prose plays for laughs — comic situations, wit, or dialogue produce sustained comedy, not occasional levity.
  • The book insists that things can improve; effort and decency are shown to matter, and the arc bends toward better outcomes even through hardship.
  • The book teaches as it goes — real facts, history, science, or craft are conveyed in enough depth that learning is part of the reading experience.
  • The book is designed to uplift and motivate, presenting perseverance or achievement in a way that invites the reader to aspire or act.
  • The overall register is cheerful and easygoing; stakes are kept gentle and the book avoids dwelling on pain or dread.
  • Withheld information drives the experience; the book sustains enigmas and secrets the reader wants resolved, whatever its genre.
  • The book is contemplative and inward-looking, giving more weight to thought, memory, and meaning than to external events.
  • The book works as comfort reading — low tension, a soothing pace, and an atmosphere the reader can unwind in.
  • Grief, loss, or melancholy set the dominant register, and the book lets sorrow stand rather than resolving it into comfort.
  • Sustained suspense is the point; the book keeps the reader braced for what happens next through danger, pressure, or impending revelation.
  • Playful invention and charm define the register — fanciful conceits, light absurdity, and a narration that delights in its own oddity.

About

What the story runs on.

  • Stories in which extraterrestrial beings are central — as characters, cultures, or the object of the plot.
  • Stories about venturing into space to explore — survey missions, astronauts, and the frontier of the unknown beyond Earth.
  • Stories about minds with paranormal abilities — telepathy, telekinesis, precognition, empathy — and how societies handle those who have them.
  • Stories structured as a quest — a journey undertaken to find, deliver, or destroy something of great import.
  • Stories in which staying alive against nature, catastrophe, or scarcity is the central problem.
  • Stories of lovers kept apart by law, family, faith, or station, where the obstacle to love is the plot.
  • Stories of growing up — a young protagonist crossing from childhood into adult knowledge and responsibility.
  • Stories about who a character truly is — self-discovery, doubled lives, and the search for a self.
  • Stories driven by maneuvering for power — factions, conspiracies, and statecraft conducted in shadow.
  • Stories about rising against rulers — uprisings, resistance movements, and revolutions and their aftermaths.
  • Stories in which war itself is the subject — combat, occupation, and what warfare does to soldiers and civilians.
  • Stories organized around investigating a killing — the case, the clues, and the pursuit of the killer, in any genre's clothing.

Shelf

Where it sits in the library.

    • Fiction built on magic or other supernatural elements that have no scientific explanation.
    • Secondary-world fantasy at large scale, where the fate of nations or the world turns on the protagonists' struggle.
    • Fantasy set in a recognizably modern city or contemporary world where the supernatural intrudes on everyday life.
    • Fantasy that blends in horror's atmosphere and imagery, keeping a fantastical frame around grim or frightening material.
    • Action-driven fantasy following warriors or rogues with personal stakes against sorcerous threats, rather than world-spanning conflicts.
    • Fantasy set in a real historical period or a close analogue of one, with magic woven into the era.
    • Fantasy in which protagonists cross from the ordinary world into another world through a portal or similar passage.
    • Fiction that retells or reworks a traditional fairy tale in a new form or setting.
    • Fantasy drawing directly on myths, legends, and folklore, retelling them or building on their figures and logic.
    • Fantasy of ghosts, vampires, shapeshifters, psychics, and similar phenomena, usually set in an otherwise ordinary world.
    • Fiction mixing science-fictional trappings with overtly magical or impossible elements in one setting.
    • Low-stakes fantasy emphasizing comfort, community, and everyday pleasures over conflict and peril.
    • Speculative fiction of pervasive moral ambiguity, violence, and cynicism that rejects heroic conventions — fantasy and SF alike.
      • Fiction that extrapolates from science and technology — future societies, space travel, or speculative inventions — within at least nominally natural laws.
      • Science fiction of interstellar scope — starships, galactic polities, and adventure across star systems.
      • Science fiction committed to scientific rigor, where technical plausibility constrains the story.
      • Science fiction centered on armed forces and warfare, told largely from a military point of view.
      • Science fiction of networked, corporate-dominated near futures, pairing high technology with social decay.
      • Science fiction styled on nineteenth-century steam-powered technology, often in a Victorian or pseudo-Victorian setting.
      • Fiction depicting an oppressive or catastrophic society, presented as a warning.
      • Fiction set after civilization's collapse, following survivors in the ruins of the old world.
      • Fiction in which characters move between past and future, and the mechanics or consequences of that travel drive the plot.
      • Fiction exploring a world where a historical event went differently and history diverged from ours.
      • Science fiction about humanity's first encounter and communication with an alien intelligence.
      • Science fiction in which extraterrestrial forces attack or occupy Earth and humanity resists.
      • Fiction whose primary aim is to frighten or unsettle the reader through dread, menace, or the monstrous.
      • Horror of vast, indifferent, incomprehensible entities before which humanity is insignificant, in the Lovecraft tradition.
      • Horror of decaying houses, buried family secrets, and oppressive atmosphere in the Gothic literary tradition.
      • Horror centered on hauntings and the returning dead.
      • Horror located in the mind — paranoia, obsession, and unreliable perception rather than external monsters.
      • Horror built around the reanimated dead and survival amid their outbreaks.
      • Horror defined by explicit, transgressive gore that refuses to cut away from violence.
      • Speculative fiction of the strange and uncanny that resists both natural explanation and standard genre categories.
      • Fiction organized around solving a crime or puzzle, typically following an investigator toward the identification of a culprit.
      • A puzzle-first mystery that lays out clues so the culprit's identity can be deduced before the reveal.
      • Crime fiction of moral ambiguity, fatalism, and hard-edged style, set among the corrupt and the doomed.
      • A mystery following the realistic routines of police work — forensics, interviews, and case-building.
      • A gentle mystery with an amateur sleuth, a small community, and violence kept off the page.
      • A mystery set in a past era, where the investigation works within that period's methods and society.
      • Fast-paced fiction driven by imminent danger, pursuit, or high-stakes conspiracy, built to sustain tension.
      • A thriller of espionage — agents, tradecraft, and intelligence services in conflict.
      • A thriller centered on lawyers and the courtroom, where litigation carries the suspense.
      • A thriller driven by detailed contemporary or near-future technology, often military or scientific.
      • A thriller whose tension comes from mental states and manipulation between characters rather than external action.
      • Fiction whose central plot is a romantic relationship and its development toward an emotionally satisfying resolution.
      • Romance in which one or both partners are supernatural beings, blending fantasy elements into the love story.
      • A fantasy-romance hybrid in which the romantic arc and the fantasy plot carry equal weight.
      • Romance set in a past era, with courtship shaped by the period's society and manners.
      • Romance set in the present day, without supernatural or historical elements.
      • Fiction set in a real past period, where the historical setting materially shapes characters and events.
        • General and literary fiction emphasizing prose style, character interiority, or formal ambition over genre plot conventions.
        • Fiction in a realistic world where magical events occur and are treated as ordinary, in the tradition of Latin American literature.
        • Fiction that ridicules people, institutions, or society in order to criticize them.
        • Fiction of dreamlike, irrational imagery and logic that breaks from realistic representation.
        • Fiction that plays with narrative convention through metafiction, fragmentation, and self-reference.
        • Fiction propelled by journeys, exploration, and physical peril, where action and survival carry the plot.
        • Adventure fiction of ships and seafaring — naval engagements, voyages, and life at sea.
        • Fiction of the American frontier West — gunmen, ranchers, and lawmen, typically in the late nineteenth century.
        • Fiction centered on soldiers, campaigns, and the experience of warfare, historical or imagined.
          • Fiction written primarily to amuse, using comedic situations, wit, or parody as its organizing principle.
            • Multi-generational fiction following a family or dynasty across decades, with inheritance and kinship as the through-line.
              • Fiction whose world runs on explicit game mechanics — levels, stats, and skills that characters can see and exploit.
                • Fiction about costumed or superpowered heroes and their conflicts with comparable villains.

                Practical

                How long a commitment, whether it stands alone, and whether it has finished.

                Tap a chip to ask for it · tap again to rule it out · once more to clear. Numbers show what would be left.

                • Cover of The Lost Regiment
                  The Lost Regiment

                  series · 9 books · 1990

                  similar byscience fictiontense

                  William R. Forstchen's Lost Regiment series begins with Rally Cry, in which a Civil War Union regiment is swept onto a distant world where humans transplanted from many eras and cultures are farmed as food by an alien race. Arriving with nineteenth-century gunpowder weapons and organized tactics, the regiment's survivors fight to build a defensible nation and turn the war back on their captors, a conflict that escalates across nine novels of technology, politics, and generations.

                • Cover of Transit
                  Transit

                  Edmund Cooper · standalone novel · 1964

                  similar byscience fictiontenseotherworld

                  Transit... to another world. As a human being - an Earthman - Richard Avery was not particularly successful. He was mediocre as a teacher, and a failure as an artist. The rewards of Earth had passed him by. Still... Earth was home. It was where he belonged, where he could at least go his way unnoticed. Until that afternoon in Kensington Gardens, and that gleaming, hypnotic crystal that transported him - instantaneously - to a new and alien world. He was not alone, at least. There were three other Earth people marooned with him, all without a hint of the location or reason. And four more oddly assorted individuals would have been hard to imagine... Together, they faced sudden, savage onslaughts from an unknown foe. Together, they faced a fantastic implacable environment. And alone, they faced themselves - for to win, or even to survive, they had to re-discover what it meant to be human... (from the back cover of the Lancer first American edition)

                • Cover of Change War
                  Change War

                  series · 16 books · 1958

                  completed

                  similar byscience fiction+1 more

                  The Big Time is Fritz Leiber's Hugo Award-winning novel set in his Change War future history, where two rival powers called the Spiders and the Snakes recruit soldiers out of history to fight by altering past events, with the novel itself confined to a neutral recovery station suspended outside normal time. Leiber followed it with a string of shorter Change War stories, later gathered into collections such as Changewar, exploring other soldiers and other flashpoints in the same endless, mutable conflict.

                • Cover of Restoree
                  Restoree

                  Anne McCaffrey · standalone novel · 1967

                  similar byscience fictiontense

                  Torn from Earth by a bizarre and nameless black force, Sara has no idea where she is or why she inhabits a beautiful new body. Controlled by brutal guards and tamed by terror, she can not comprehend her role as a nurse for a man who appears to be an idiot. She discovers that the planet she had been brought to was Lothar and that the man she was caring for was its Regent, Sara knows the restorees had to escape. When they do, they become fugitives on a world of multiple evils. (adapted from the back cover of the Baen edition)

                • Cover of The Courier's Daughter Trilogy
                  The Courier's Daughter Trilogy

                  series · 3 books · 2012

                  similar bytensescience fiction+1 more

                  The Courier's Daughter Trilogy is C. J. Redwine's YA fantasy series: Defiance (2012), Deception and Deliverance. Set in a walled, post-collapse city ruled by rigid survival laws, it follows a young woman searching for her missing father against the city's authorities and the monstrous forces beyond its walls. The trilogy follows one continuous search and its fallout across all three books.

                • Cover of Maze Runner
                  Maze Runner

                  series · 11 books · 2009

                  similar byscience fictiontense

                  The Maze Runner is a series of young adult dystopian science fiction novels written by American author James Dashner. The series consists of the trilogy The Maze Runner (2009), The Scorch Trials (2010) and The Death Cure (2011), as well as two prequel novels, The Kill Order (2012) and The Fever Code (2016). A novella titled Crank Palace (2020) and a companion book titled The Maze Runner Files (2013) have also been released. A sequel trilogy in the series titled The Maze Cutter takes place 73 years following the events of The Death Cure and consists of the novels The Maze Cutter (2022), The Godhead Complex (2023), and The Infinite Glade (2025).

                • Cover of Alliance-Union Universe
                  Alliance-Union Universe

                  universe · 173 books · 1976

                  Start hereCompany Wars · The central sequence

                  similar byscience fiction+1 more

                  The dark between the stars belongs to no one, and everyone who lives out here knows it: the merchanter Families hauling cargo between stations that cannot feed themselves, the Earth Company clutching at colonies it can no longer supply, the Union breeding its cloned azi to settle worlds faster than birth allows. C. J. Cherryh's Alliance-Union is a future history of humankind's spread across the third and fourth millennia, told from inside the pressure — no clean empires, only stations, ships, treaties, and the people caught in the machinery of who holds the jump-points. The sequence runs from the first laborious pre-FTL stations through the Company Wars, the independence struggle that breaks over Pell in Downbelow Station (Hugo, 1981), to the genetics and cold politics of Union's homeworld in Cyteen (Hugo, 1988) and its sequel Regenesis. Around that spine cluster the merchanter novels of trader Families, the Faded Sun trilogy of human envoys among the martial alien Mri, and the Chanur books, narrated from the hierarchical, whiskered viewpoint of the hani. On the isolated world of Merovin, the Merovingen Nights anthologies open the setting to other hands — Mercedes Lackey, Janet and Chris Morris, Nancy Asire — a shared world braided into the whole. What sets it apart is intimacy at scale. Cherryh drops you without a map into a single skull and lets you assemble the politics from what that person fears and bargains for; the aliens are genuinely alien, loyalty is always provisional, and the real antagonist is usually logistics. Most books stand alone, in her words, "like real history." The surest way in is Downbelow Station — the war seen from one besieged station — then Cyteen, for the mind that shaped the other side.

                • Cover of Riverworld
                  Riverworld

                  series · 37 books · 1965

                  similar byscience fiction

                  The Riverworld series consists of five science fiction novels (1971–1983) by American author Philip José Farmer (1918–2009). The Riverworld is an artificial, or heavily terraformed, planet where all humans who ever lived throughout history have been resurrected. The novels explore interactions of resurrected individuals from many different cultures and time periods. The underlying theme is quasi-religious. The motivations and ethics of the unknown intelligences that created the Riverworld and its inhabitants are explored.

                • Cover of Flatland
                  Flatland

                  series · 2 books · 1884

                  similar byscience fictionotherworld

                  Edwin A. Abbott's 1884 novella Flatland: A Romance of Many Dimensions imagines a two-dimensional world of geometric beings, using its narrator's brush with higher dimensions as both a mathematical thought experiment and a satire of Victorian social rank. Ian Stewart's 2001 Flatterland follows a descendant of that narrator on a tour of stranger geometries, from curved and multidimensional space to relativity, as a knowing homage to Abbott's original. Together they pair a Victorian mathematical classic with its modern sequel.

                • Cover of Dune Universe
                  Dune Universe

                  universe · 78 books · 1963

                  Start hereDune · Start here

                  similar byscience fiction+1 more

                  Arrakis. Dune. The desert planet, where empire runs on a single substance: the spice melange, which folds space, prolongs life, and unlocks prescience, and which exists nowhere else in the known universe. Frank Herbert's saga is a meditation dressed as an adventure — feudal houses and a secret sisterhood, engineered messiahs and the patient ecology of a world without water, all turning on the terrible gravity of who commands the spice. It reads like scripture and schemes like a war room, ten thousand years hence, among people who have outlawed the thinking machine and made instruments of themselves instead. At its heart stand Herbert's original six — Dune, Dune Messiah, Children of Dune, God Emperor of Dune, Heretics of Dune, Chapterhouse: Dune — a single deepening arc across millennia, arguing the whole way between prophecy and free will. Around that spine his son Brian Herbert and Kevin J. Anderson have raised a vast prequel architecture: Prelude to Dune, tracing the great houses a generation before Paul; Legends of Dune, reaching back to the crusade that broke the machines; the Schools of Dune cycle on the founding of Bene Gesserit, Mentat, and Navigator; the Caladan Trilogy and Heroes of Dune filling years the originals left in shadow. Many hands, dozens of volumes, one desert. What sets Dune apart is its refusal of the simple: religion is manufactured, heroes are hazards, and the sand itself — worm, water, ecology — acts as a political power. Begin where the universe did, with Frank Herbert's Dune (1965), and read the original six in order; you need nothing else to feel the full weight. The prequels are a country to explore afterward, taken by era. Beginnings are delicate times.

                • Cover of Captive Universe
                  Captive Universe

                  Harry Harrison · standalone novel · 1969

                  similar byscience fictionotherworld+1 more

                  Chimal is an Aztec farmer's son in an isolated valley cut off from the world by a landslide generations back, split between two villages that live under strict, ancient law enforced by priests. Unlike everyone around him, he keeps asking questions no one will answer about what lies beyond the valley's walls, curiosity that costs him an arranged marriage and, after a priest's death is laid at his door, very nearly his life. His escape, through tunnels no one admits exist, is only the beginning of what he finds out about his world. A standalone novel from Harry Harrison.

                • UU
                  Uglies Universe

                  series · 9 books · 2005

                  similar byscience fiction+1 more

                  Scott Westerfeld's Uglies series is set roughly three centuries in the future, after industrial collapse, in a society that classifies everyone by mandatory cosmetic-surgery life stages - Uglies, Pretties, Middle Pretties, and Crumblies - policed by the surveillance division Special Circumstances. Tally Youngblood, the original tetralogy's protagonist, initially awaits her own operation before learning it also surgically dulls independent thought, driving her toward the hidden resistance community called the Smoke. Beyond the four core novels (Uglies, Pretties, Specials, Extras), the franchise extends into other formats, including the manga-influenced graphic novel Shay's Story, co-written with Devin Grayson, and a later Impostors spin-off series.

                • Cover of The House of the Scorpion
                  The House of the Scorpion

                  series · 2 books · 2002

                  similar byscience fictiontense+1 more

                  Matt is a clone of El Patron, the ancient drug lord who rules Opium, a narco-state carved out of the border between the U.S. and a future Mexico, created and raised solely to supply spare organs for the man he was copied from. Nancy Farmer's The House of the Scorpion follows Matt's growing awareness of what he is and what's expected of him, and his fight to be treated as human once El Patron dies. The sequel, The Lord of Opium, picks up with Matt unexpectedly left in charge of the whole corrupt nation.

                • Cover of Dune
                  Dune

                  series · 20 books · 1963

                  part of Dune Universe

                  similar byscience fiction+1 more

                  Frank Herbert's Dune Chronicles opens with 1965's Dune, set on the desert planet Arrakis where House Atreides takes control of the only source of the vital spice melange and young Paul Atreides is pulled into a struggle over its politics and religion. Herbert carried the story forward across five further novels — Dune Messiah, Children of Dune, God Emperor of Dune, Heretics of Dune, and Chapterhouse: Dune — following Paul's line over the following millennia, before Brian Herbert and Kevin J. Anderson later extended the saga. Many other editions of these six novels are omnibus and box-set repackagings rather than separate stories.

                • Cover of The Invisible Man
                  The Invisible Man

                  series · 6 books · 1897

                  similar byscience fiction+1 more

                  The Invisible Man is H. G. Wells's 1897 science fiction novel about Griffin, a scientist who works out how to make living tissue invisible and tests the process on himself, only to discover he has no way to reverse it. Unseen and increasingly cut off from other people, he turns to theft and violence while trying to survive and find a cure, making the book as much about his moral collapse as about the invisibility premise itself. It's a single self-contained novel; the two listed titles here are duplicate editions rather than separate books.

                • Cover of Books of Ember
                  Books of Ember

                  series · 4 books · 2003

                  similar byscience fictiontense

                  Jeanne DuPrau's Books of Ember begins with The City of Ember (2003), in which two teenagers in a decaying underground city search for a way to the surface before its failing infrastructure kills everyone left behind. The post-apocalyptic quartet continues with The People of Sparks, following survivors after they reach the world above, and concludes with The Prophet of Yonwood and The Diamond of Darkhold.

                • Cover of Justice Trilogy
                  Justice Trilogy

                  series · 3 books · 1978

                  completed

                  similar byscience fictionotherworld+1 more

                • Cover of Tellus World
                  Tellus World

                  series · 3 books · 2014

                  similar byscience fiction+2 more

                • Cover of H. G. Wells' War of the Worlds
                  H. G. Wells' War of the Worlds

                  universe · 65 books · 1898

                  Start hereThe War of the Worlds · Start here

                  similar byscience fiction+1 more

                  No one would have believed, in the closing years of the nineteenth century, that human affairs were being watched keenly and closely from the timeless worlds of space. And then the cylinders fell. H. G. Wells' War of the Worlds opens in the quiet of the Surrey commons, where a falling star proves to be the first Martian craft — and from the pit rise the towering tripods, the Heat-Ray, the choking Black Smoke and the creeping red weed, wielded by minds that regard mankind much as we regard the creatures we boil for supper. This is invasion rendered as natural disaster: cold, methodical, and vast beyond argument. Wells' 1898 novel is the seed; everything else grows from that Martian soil. The catalogue gathers direct sequels and continuations alongside a wide field of other hands. In War of the Worlds: Global Dispatches the invasion is retold across the whole planet through the eyes of Twain, Verne, Tolstoy, Lowell and Kipling; in the Manly Wade and Wade Wellman crossover, Sherlock Holmes, Watson and Professor Challenger take the field against the machines; and Scott Washburn's Great Martian War stretches the fighting into a decades-long alternate history of steam, artillery and grinding attrition. It is a loose shared world — no single decreed sequence, many voices answering one calamity. What sets this world apart is its refusal of heroics: the invaders fall not to generals but to the smallest things of Earth, humbling and indifferent. Begin, always, with Wells' original novel — it is short, and it is the ground every later book stands upon. From there follow your appetite: Global Dispatches for the panorama, the Holmes campaign for adventure, Washburn for the long war.

                • Cover of House of Stairs
                  House of Stairs

                  William Sleator · standalone novel · 1974

                  similar byscience fictiontenseotherworld

                  Publisher's description: "Five fifteen-year-old orphans of widely varying personality characteristics are involuntarily placed in a house of endless stairs as subjects for a psychological experiment on conditioned human response."

                • Cover of Under the Never Sky
                  Under the Never Sky

                  series · 5 books · 2011

                  similar byscience fiction+2 more

                  Under the Never Sky opens Veronica Rossi's YA trilogy in a future where a walled, weather-controlled city keeps its people safe from a savage outer world scoured by deadly Aether storms. Cast out of that shelter, a sheltered teenage girl has to survive alongside an Outsider with heightened senses, and their uneasy alliance drives the rest of the story as the two societies collide. The main trilogy was later followed by companion novellas expanding side characters' journeys.

                • Cover of The Triffids
                  The Triffids

                  series · 3 books · 1951

                  similar byscience fiction+1 more

                  John Wyndham's The Day of the Triffids (1951) opens with a meteor-shower-like event that leaves most of Britain's population blind, throwing civilization into collapse just as triffids, an aggressive and mobile species of poisonous plant, become free to hunt the helpless survivors. Simon Clark's authorized sequel The Night of the Triffids (2001) picks up a generation later, narrated by the original protagonist's son as he confronts a new triffid-dominated world, and John Whitbourn's The Age of the Triffids extends the shared setting further still. Together the three novels form a loose post-apocalyptic trilogy built on Wyndham's original premise rather than a tightly plotted single story.

                • Cover of Necroscope
                  Necroscope

                  series · 26 books · 1982

                  completed

                  similar bytense

                  Brian Lumley's Necroscope opens an eighteen-book horror saga (1982-2017) centered on Harry Keogh, a man who can speak with the dead. Harry turns that gift against Thibor Ferenczy, a vampire buried since the Middle Ages, and against Ferenczy's agent Boris Dragosani, a Soviet spy who has learned to tear secrets from corpses in pursuit of world domination. Later volumes follow Harry's descendants and successors through further wars against the vampiric Wamphyri, across sequel trilogies and story collections.

                • Cover of The Testing Trilogy
                  The Testing Trilogy

                  series · 4 books · 2013

                  similar bytensescience fiction+1 more

                  Joelle Charbonneau's Testing trilogy is set generations after a war has wrecked the world's governments and resources, when a rebuilt society selects its most promising graduates for the Testing, a competition meant to find future leaders. Cia Vale, the trilogy's narrator, discovers the Testing hides far darker stakes than she was told, and the following two books follow what she does with that knowledge.