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Built on ISFDB, Wikipedia, Wikidata and Open Library. Curated reading orders carry their reasoning on the page; the rest follow publication order. Data sources & licenses

© Loreful · data: ISFDB · CC BY

More like Memory Blank

anchored on:science fictionamnesiaspace stationnear futuremysteriousmystery & detective+1 more

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Mood

The mood the book leaves you in.

  • The reading experience is propelled by journeys, exploration, and physical risk; excitement and forward momentum dominate over dread or introspection.
  • Joy and loss are deliberately mixed; the resolution grants characters something real while taking something else away, leaving warmth and sorrow together.
  • The book demands work from the reader — dense prose, difficult structure, unfamiliar ideas, or morally uncomfortable material — as part of its intended effect.
  • Grim events, cruelty, or despair dominate the atmosphere, and the book does not soften them with comfort or comic relief.
  • The atmosphere is quietly unsettling — wrongness, unease, and the uncanny pervade the book without necessarily escalating into overt horror.
  • The book is built to move the reader; character feeling is foregrounded and major scenes aim at a strong emotional response.
  • Humor is a primary aim and the prose plays for laughs — comic situations, wit, or dialogue produce sustained comedy, not occasional levity.
  • The book insists that things can improve; effort and decency are shown to matter, and the arc bends toward better outcomes even through hardship.
  • The book teaches as it goes — real facts, history, science, or craft are conveyed in enough depth that learning is part of the reading experience.
  • The book is designed to uplift and motivate, presenting perseverance or achievement in a way that invites the reader to aspire or act.
  • The overall register is cheerful and easygoing; stakes are kept gentle and the book avoids dwelling on pain or dread.
  • Withheld information drives the experience; the book sustains enigmas and secrets the reader wants resolved, whatever its genre.
  • The book is contemplative and inward-looking, giving more weight to thought, memory, and meaning than to external events.
  • The book works as comfort reading — low tension, a soothing pace, and an atmosphere the reader can unwind in.
  • Grief, loss, or melancholy set the dominant register, and the book lets sorrow stand rather than resolving it into comfort.
  • Sustained suspense is the point; the book keeps the reader braced for what happens next through danger, pressure, or impending revelation.
  • Playful invention and charm define the register — fanciful conceits, light absurdity, and a narration that delights in its own oddity.

About

What the story runs on.

  • Stories in which extraterrestrial beings are central — as characters, cultures, or the object of the plot.
  • Stories about venturing into space to explore — survey missions, astronauts, and the frontier of the unknown beyond Earth.
  • Stories about minds with paranormal abilities — telepathy, telekinesis, precognition, empathy — and how societies handle those who have them.
  • Stories structured as a quest — a journey undertaken to find, deliver, or destroy something of great import.
  • Stories in which staying alive against nature, catastrophe, or scarcity is the central problem.
  • Stories of lovers kept apart by law, family, faith, or station, where the obstacle to love is the plot.
  • Stories of growing up — a young protagonist crossing from childhood into adult knowledge and responsibility.
  • Stories about who a character truly is — self-discovery, doubled lives, and the search for a self.
  • Stories in which a buried family truth — hidden parentage, crimes, or shames — surfaces and reorders the present.
  • Stories driven by maneuvering for power — factions, conspiracies, and statecraft conducted in shadow.
  • Stories in which war itself is the subject — combat, occupation, and what warfare does to soldiers and civilians.
  • Stories organized around investigating a killing — the case, the clues, and the pursuit of the killer, in any genre's clothing.

Shelf

Where it sits in the library.

    • Fiction built on magic or other supernatural elements that have no scientific explanation.
    • Secondary-world fantasy at large scale, where the fate of nations or the world turns on the protagonists' struggle.
    • Fantasy set in a recognizably modern city or contemporary world where the supernatural intrudes on everyday life.
    • Fantasy that blends in horror's atmosphere and imagery, keeping a fantastical frame around grim or frightening material.
    • Action-driven fantasy following warriors or rogues with personal stakes against sorcerous threats, rather than world-spanning conflicts.
    • Fantasy set in a real historical period or a close analogue of one, with magic woven into the era.
    • Fantasy in which protagonists cross from the ordinary world into another world through a portal or similar passage.
    • Fiction that retells or reworks a traditional fairy tale in a new form or setting.
    • Fantasy drawing directly on myths, legends, and folklore, retelling them or building on their figures and logic.
    • Fantasy of ghosts, vampires, shapeshifters, psychics, and similar phenomena, usually set in an otherwise ordinary world.
    • Fiction mixing science-fictional trappings with overtly magical or impossible elements in one setting.
    • Low-stakes fantasy emphasizing comfort, community, and everyday pleasures over conflict and peril.
    • Speculative fiction of pervasive moral ambiguity, violence, and cynicism that rejects heroic conventions — fantasy and SF alike.
      • Fiction that extrapolates from science and technology — future societies, space travel, or speculative inventions — within at least nominally natural laws.
      • Science fiction of interstellar scope — starships, galactic polities, and adventure across star systems.
      • Science fiction committed to scientific rigor, where technical plausibility constrains the story.
      • Science fiction centered on armed forces and warfare, told largely from a military point of view.
      • Science fiction of networked, corporate-dominated near futures, pairing high technology with social decay.
      • Science fiction styled on nineteenth-century steam-powered technology, often in a Victorian or pseudo-Victorian setting.
      • Fiction depicting an oppressive or catastrophic society, presented as a warning.
      • Fiction set after civilization's collapse, following survivors in the ruins of the old world.
      • Fiction in which characters move between past and future, and the mechanics or consequences of that travel drive the plot.
      • Fiction exploring a world where a historical event went differently and history diverged from ours.
      • Science fiction about humanity's first encounter and communication with an alien intelligence.
      • Science fiction in which extraterrestrial forces attack or occupy Earth and humanity resists.
      • Fiction whose primary aim is to frighten or unsettle the reader through dread, menace, or the monstrous.
      • Horror of vast, indifferent, incomprehensible entities before which humanity is insignificant, in the Lovecraft tradition.
      • Horror of decaying houses, buried family secrets, and oppressive atmosphere in the Gothic literary tradition.
      • Horror centered on hauntings and the returning dead.
      • Horror located in the mind — paranoia, obsession, and unreliable perception rather than external monsters.
      • Horror built around the reanimated dead and survival amid their outbreaks.
      • Horror defined by explicit, transgressive gore that refuses to cut away from violence.
      • Speculative fiction of the strange and uncanny that resists both natural explanation and standard genre categories.
      • Fiction organized around solving a crime or puzzle, typically following an investigator toward the identification of a culprit.
      • A puzzle-first mystery that lays out clues so the culprit's identity can be deduced before the reveal.
      • Crime fiction of moral ambiguity, fatalism, and hard-edged style, set among the corrupt and the doomed.
      • A mystery following the realistic routines of police work — forensics, interviews, and case-building.
      • A gentle mystery with an amateur sleuth, a small community, and violence kept off the page.
      • A mystery set in a past era, where the investigation works within that period's methods and society.
      • Fast-paced fiction driven by imminent danger, pursuit, or high-stakes conspiracy, built to sustain tension.
      • A thriller of espionage — agents, tradecraft, and intelligence services in conflict.
      • A thriller centered on lawyers and the courtroom, where litigation carries the suspense.
      • A thriller driven by detailed contemporary or near-future technology, often military or scientific.
      • A thriller whose tension comes from mental states and manipulation between characters rather than external action.
      • Fiction whose central plot is a romantic relationship and its development toward an emotionally satisfying resolution.
      • Romance in which one or both partners are supernatural beings, blending fantasy elements into the love story.
      • A fantasy-romance hybrid in which the romantic arc and the fantasy plot carry equal weight.
      • Romance set in a past era, with courtship shaped by the period's society and manners.
      • Romance set in the present day, without supernatural or historical elements.
      • Fiction set in a real past period, where the historical setting materially shapes characters and events.
        • General and literary fiction emphasizing prose style, character interiority, or formal ambition over genre plot conventions.
        • Fiction in a realistic world where magical events occur and are treated as ordinary, in the tradition of Latin American literature.
        • Fiction that ridicules people, institutions, or society in order to criticize them.
        • Fiction of dreamlike, irrational imagery and logic that breaks from realistic representation.
        • Fiction that plays with narrative convention through metafiction, fragmentation, and self-reference.
        • Fiction propelled by journeys, exploration, and physical peril, where action and survival carry the plot.
        • Adventure fiction of ships and seafaring — naval engagements, voyages, and life at sea.
        • Fiction of the American frontier West — gunmen, ranchers, and lawmen, typically in the late nineteenth century.
        • Fiction centered on soldiers, campaigns, and the experience of warfare, historical or imagined.
          • Fiction written primarily to amuse, using comedic situations, wit, or parody as its organizing principle.
            • Multi-generational fiction following a family or dynasty across decades, with inheritance and kinship as the through-line.
              • Fiction whose world runs on explicit game mechanics — levels, stats, and skills that characters can see and exploit.
                • Fiction about costumed or superpowered heroes and their conflicts with comparable villains.

                Practical

                How long a commitment, whether it stands alone, and whether it has finished.

                Tap a chip to ask for it · tap again to rule it out · once more to clear. Numbers show what would be left.

                • Cover of The Game-Players of Titan
                  The Game-Players of Titan

                  Philip K. Dick · standalone novel · 1963

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                  In a depopulated, mostly sterile America, land, marriages and social standing are all wagered on Bluff, a high-stakes game administered by the vugs, gelatinous, gambling-obsessed aliens from Titan who rule Earth without ever quite occupying it. Pete Garden's bipolar disorder threatens his standing among the game's players even as his new wife becomes pregnant, a near-miraculous event in this exhausted world, and his attraction to a telepath complicates things further. When a fellow player turns up dead, Pete finds himself a suspect in a mystery tangled up with induced amnesia and vug politics he barely understands. Philip K. Dick's 1963 novel.

                • Cover of The Body Electric
                  The Body Electric

                  Beth Revis · standalone novel · 2014

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                  Ella Shepherd discovers that she has the ability to alter other people's memories, but soon learns that she may have been a victim of memory alteration herself as she seeks to uncover the mystery surrounding the technology.

                • Cover of Total Recall
                  Total Recall

                  Piers Anthony · standalone novel · 1989

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                  Douglas Quail is haunted by nightmares of Mars, covert missions and a life more glamorous than his earthbound 2089 AD reality. So he turns to "Recall", manufacturers of synthetic memories. They implant a memory into him but he soon finds that his nightmares are true memories.

                • Cover of Amnesia Moon
                  Amnesia Moon

                  Jonathan Lethem · standalone novel · 1995

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                  Amnesia Moon is a 1995 novel by Jonathan Lethem. Lethem adapted the novel from several unpublished short stories he had written, all about catastrophic, apocalyptic events. When Tor Books published the second edition in 1996, they commissioned Michael Koelsch to illustrate a new cover art; Koelsch had previously illustrated Lethem's previous book cover art Gun, with Occasional Music.

                • Cover of The Raft
                  The Raft

                  Fred Strydom · standalone novel · 2015

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                  On Day Zero, humankind collectively lost its memory. The collapse of civilisation was as instantaneous as it was inevitable. For a man named Kayle Jenner, confined by a regime to a commune on a remote beach, all that remains is the vague and haunting vision of a son ... That, and a wooden raft. It is a raft that will set Kayle on a journey across a broken world to find his son. Braving a landscape of elusive encounters, a maze of other people's dreams, and muddled memories, Kayle will discover more than just his lost past. He will discover the truth behind Day Zero – a truth that makes both fools and gods of men.

                • Cover of Found Wanting
                  Found Wanting

                  Lin Carter · standalone novel · 1985

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                  From the back cover of the DAW first edition: "In the ultimate city - He knew his name was Kyon. He wore the garb of a gardener - therefore he was a gardener. But that was all he knew. The city was a maze of wonders and terrors. The people were strangers, condescending and perhaps spiteful. Kyon had to do something, to go somewhere, but none would tell him. And it was important! It's a different sort of science fiction novel than one would expect from Lin Carter. Master of fantasy, master of other worlds, now discover Lin Carter, master of ominous projection, of future conjecture. Urbs, the ultimate city, was on the scales of history. It would be up to Kyon whether all it represented, the flowering of science, would be Found Wanting."

                • Cover of Naked to the Stars
                  Naked to the Stars

                  Gordon R. Dickson · standalone novel · 1961

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                  The subject of the cosmic soldier has become a matter of concern for the science fiction reader. With the award-winning success of The Forever War, and with the great classic novels of Gordon R. Dickson's genetically bred mercenaries, the Dorsai, it is clear that the role of a fighter in a universe of expanding technology and competing alien intelligences is on science fiction's orders of the day. Gordon R. Dickson has been the master of that field, and his novel, Naked to the Stars, is one of his masterpieces. Long out of print, it is the story of a star soldier who, during a battle against a non-human foe on a far planet, somehow lost sixteen hours from his memory. Discharged for the potential danger those lost hours might have programmed, Cal Truant made it his fixation to uncover the mystery buried in his mind - to find out what had happened in those missing hours - and block the peril it might present to his fellow troopers, to his war command, and to the planet for which they fought - Earth.

                • Cover of Beyond the Barrier
                  Beyond the Barrier

                  Damon Knight · standalone novel · 1964

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                  From the front flap of the Doubleday first edition: "Gordon Naismith was a physics professor at a large California university. The year was 1980, and by means of the university's duplicator he could personally teach in nine different classrooms simultaneously. Naismith was an average man in all but two respects: the reflexes were extraordinarily quick, and four years before in a plane crash he had lost all memory of his earlier life. Neither difference seemed important until one day a very unusual student in one of his classes asked a disturbing, extracurricular question: "Professor, what is a zug?" The question triggered a series of violent incidents, and soon Naismith himself, as well as the police, were beginning to wonder if the duplicator had reproduced him a tenth time. The answer lay ten thousand years in the future."

                • Cover of Slated
                  Slated

                  series · 3 books · 2012

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                • Cover of Great North Road
                  Great North Road

                  Peter F. Hamilton · standalone novel · 2012

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                  Great North Road is a science fiction novel by Peter F. Hamilton. It was first published in 2012 by Macmillan. Jonathan Wright of SFX magazine said, "Peter F Hamilton’s latest novel may be a standalone tale, but it’s a thuddingly imposing 1,100 pages in length. Not that it seems that way when you’re reading it. Balancing a multi-stranded plot, different exotic locales and a huge cast of characters, Hamilton plunges us straight into a murder mystery set in a near-future Newcastle, a city now adjacent to a portal to another world, the tropical St Libra."

                • Cover of Unwise Child
                  Unwise Child

                  Randall Garrett · standalone novel · 1962

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                  "When a super-robot named Snookums discovers how to build his own superbombs, it becomes obvious that Earth is by no means the safest place for him to be. And so Dr. Fitzhugh, his designer, and Leda Crannon, a child psychologist acting as Snookums' nursemaid, agree to set up Operation Brainchild, a plan to transport the robot to a far distant planet. "... once into space, the Branchell becomes the scene of some frightening events—the medical officer is murdered, and Snookums appears to be the culprit. Mike the Angel indulges himself in a bit of sleuthing, and the facts he turns up lead to a most unusual climax." (From Project Gutenberg's version of the 1962 Doubleday edition, published 2007.)

                • Cover of MirrorWorld
                  MirrorWorld

                  Jeremy Robinson · standalone novel · 2015

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                  "Crazy has no memory and feels no fear. Dangerous and unpredictable, he's locked away in SafeHaven, a psychiatric hospital, where he spends the long days watching Wheel of Fortune and wondering what the outside world smells like. When a mysterious visitor arives and offers him a way out Crazy doesn't hesitate to accept. But outside the hospital Crazy is faced with a world on the brink of nuclear annihilation, and find himself relocated to Neuro Inc., a secretive corporation with strange government ties. When he discovers evidence of human experimentation he escapes with a syringe, the contents of which are unknown to him but precious to Neuro. Cornered and with a complete disregard for the results, Crazy makes himself indispensable by injecting the substance into his leg. As the substance enters his bloodstream, though, his eyes are opened to a world beyond human experience, where fear is a tool and the shadows hide the source of mankind's nightmares. Struggling to understand his new abilities, Crazy allies himself with the company he fled and begins peeling back the layers of his past, the brewing war between worlds, how he can stop it and what he did to start it. With Crazy, Robinson, whose trademarked pacing and inventive plots have been highly praised by bestselling authors like Jonathan Maberry, Scott Sigler and James Rollins, treats readers to a wildly imaginative, frenetically paced thriller exploring the origins of fear"--

                • Cover of Coils
                  Coils

                  Roger Zelazny & Fred Saberhagen · standalone novel · 1982

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                  A man discovers that his memories of childhood are false, and when he begins to investigate his psychiatrist is murdered and his girlfriend is kidnapped. As his actual past begins to return to his memory, he realizes that he has the ability to mentally connect to computer circuitry, an ability he used to use for illegal advantage for the corporation which employed him, along with a small group of others with paranormal powers. He concludes that the corporation is behind all this and sets out to find and rescue his girlfriend while the corporation pursues him.

                • Cover of Endgame Enigma
                  Endgame Enigma

                  James P. Hogan · standalone novel · 1987

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                  From back cover Bantam paperback November 1988: IT MIGHT BE A STEP BEYOND STAR WARS... AND ONE STEP CLOSER TO WORLD WAR III. It is the near future. With its power and influence waning, the Soviet Union has launched Valentina Tereshkova, a giant space station capable of housing 12,000 citizens, into orbit around the earth. But is the colossal off-world colony the peaceful Utopian experiment it's alleged to be? Or is it the last desperate weapon of a crumbling superpower bent on global domination? U.S. computer scientist Paula Bryce and agent Lew McCain are sent to learn the truth -- only to find themselves trapped in the station's awesome prison facility. With a brilliant and eccentric group of dissident inmates, Bryce and McCain seek to unlock from within the secret of the mysterious station. But how will they ever report their findings? In an international powder keg, even unconfirmed suspicions could force a terrifying first strike... while the only hope for mankind rests with two Americans trapped in a prison they can't possibly escape...

                • Cover of Six Wakes
                  Six Wakes

                  Mur Lafferty · standalone novel · 2017

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                  Six Wakes is a science fiction mystery novel by Mur Lafferty. It was first published in trade paperback and ebook by Orbit Books in January 2017.

                • Cover of Hull Zero Three
                  Hull Zero Three

                  Greg Bear · standalone novel · 2010

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                  Hull Zero Three is a science fiction novel by American author Greg Bear. It was published on November 22, 2010. It is set on a generation ship that has lost its way under mysterious circumstances.

                • Cover of Greg Mandel
                  Greg Mandel

                  series · 5 books · 1993

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                  Greg Mandel is a former special-forces soldier with a psychic 'gland' implant for reading emotions, working as a private investigator in a near-future Britain recovering from an authoritarian climate-crisis government. Peter F. Hamilton's original trilogy - Mindstar Rising, A Quantum Murder, The Nano Flower - follows his cases as ordinary detective work keeps sliding into conspiracies with much bigger stakes; The Suspect Genome revisits an older Mandel decades later. It was Hamilton's first fiction, blending noir detective plotting with hard SF.

                • Cover of The Spare Man
                  The Spare Man

                  Mary Robinette Kowal · standalone novel · 2022

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                  The Spare Man is a 2022 science fiction murder mystery novel by Mary Robinette Kowal. The novel was a finalist for the 2023 Hugo Award for Best Novel and the 2023 Locus Award for Best Science Fiction Novel.

                • Cover of The Mindblocked Man
                  The Mindblocked Man

                  Jeff Sutton · standalone novel · 1972

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                  From the back cover of the DAW first printing: "The Fish Eye! The Distorted Sky! The Blob That Ate the Stars! Those were the first memories he had when he opened his eyes in a strange room in a strange sector of the city. Who he was he did not know, where he came from was an enigma. But in those nightmare visions lay the only clues to his past. There were mighty forces and dangerous agents seeking him - this he learned quickly enough. There was a hospital in orbit missing one patient - that added to the crisis that involved all the powers that contended within the 22nd Century's intricate society. But was there anybody on his side? And was he good - or was he really everyone's enemy?"

                • Cover of The Werewolf Principle
                  The Werewolf Principle

                  Clifford D. Simak · standalone novel · 1967

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                  From the back cover of the first DAW printing: "Andrew Blake, found in a space capsule on a distant planet, was brought back to an unfamiliar Earth, where antigravity devices had replaced the wheel and houses talk and even fly! Yet nothing was as strange as Blake's own feelings. Tormented by eerie sensations and a loss of memory, he didn't know who he really was nor exactly where he came from. His destiny only began to grow frighteningly clear when he met a weird, tassel-eared creature who darkly hinted at the truth about Blake's origins. Slowly Blake became aware of the long hushed-up "Werewolf Principle," a scientific theory buried in the past, which held the key to Blake's own fate - and the future of the human race..."

                • Cover of The Jackpot Trilogy
                  The Jackpot Trilogy

                  series · 2 books · 2014

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                  William Gibson's Jackpot sequence begins with The Peripheral (2014), a science-fiction thriller cross-cutting between a near-future American town and a devastated London seventy years on. Gibson continued the same world in Agency (2020), set slightly later in the near-future timeline.

                • Cover of Glasshouse
                  Glasshouse

                  Charles Stross · standalone novel · 2006

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                  Robin wakes in a rehabilitation clinic with his memory deliberately erased, convinced that whoever tried to kill him before is still out there. To disappear completely, he volunteers for an experimental study recreating a vanished slice of 20th/21st-century society inside a closed habitat called the glasshouse -- a former high-security detention facility for war criminals -- and is assigned a female body and a new name, Reeve. As the simulation's rules of gender and conformity close in, Reeve starts to suspect the experiment's organizers are running something considerably darker than sociology. A standalone posthuman-future novel by Charles Stross.

                • Cover of Colony
                  Colony

                  Ben Bova · standalone novel · 1978

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                  Colony continues the story Ben Bova began in Millennium, following astronaut-turned-administrator Chet Kinsman years later as the head of an orbiting space habitat that has become Earth's only real refuge from a planet buckling under overpopulation, food shortages and unrest. Getting a place in the habitat is a matter of life and death for millions who will never be chosen, and as Earth's governments grow more desperate to control or dismantle the colony outright, Kinsman has to decide how far he'll go to protect the world he's built off-world. Bova later folded both novels together into the omnibus The Kinsman Saga. Part of Ben Bova's Chet Kinsman series.

                • Cover of Project Hail Mary
                  Project Hail Mary

                  Andy Weir · standalone novel · 2021

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                  Project Hail Mary is a 2021 hard science fiction novel by American writer Andy Weir. It centers on science teacher and former biologist Ryland Grace, who wakes up aboard a spacecraft, afflicted with amnesia.