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Built on ISFDB, Wikipedia, Wikidata and Open Library. Curated reading orders carry their reasoning on the page; the rest follow publication order. Data sources & licenses

© Loreful · data: ISFDB · CC BY

More like Missing!

anchored on:science fictionmarsnear future

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Mood

The mood the book leaves you in.

  • The reading experience is propelled by journeys, exploration, and physical risk; excitement and forward momentum dominate over dread or introspection.
  • Joy and loss are deliberately mixed; the resolution grants characters something real while taking something else away, leaving warmth and sorrow together.
  • The book demands work from the reader — dense prose, difficult structure, unfamiliar ideas, or morally uncomfortable material — as part of its intended effect.
  • Grim events, cruelty, or despair dominate the atmosphere, and the book does not soften them with comfort or comic relief.
  • The atmosphere is quietly unsettling — wrongness, unease, and the uncanny pervade the book without necessarily escalating into overt horror.
  • The book is built to move the reader; character feeling is foregrounded and major scenes aim at a strong emotional response.
  • Humor is a primary aim and the prose plays for laughs — comic situations, wit, or dialogue produce sustained comedy, not occasional levity.
  • The book insists that things can improve; effort and decency are shown to matter, and the arc bends toward better outcomes even through hardship.
  • The book teaches as it goes — real facts, history, science, or craft are conveyed in enough depth that learning is part of the reading experience.
  • The book is designed to uplift and motivate, presenting perseverance or achievement in a way that invites the reader to aspire or act.
  • The overall register is cheerful and easygoing; stakes are kept gentle and the book avoids dwelling on pain or dread.
  • Withheld information drives the experience; the book sustains enigmas and secrets the reader wants resolved, whatever its genre.
  • The book is contemplative and inward-looking, giving more weight to thought, memory, and meaning than to external events.
  • The book works as comfort reading — low tension, a soothing pace, and an atmosphere the reader can unwind in.
  • Grief, loss, or melancholy set the dominant register, and the book lets sorrow stand rather than resolving it into comfort.
  • Sustained suspense is the point; the book keeps the reader braced for what happens next through danger, pressure, or impending revelation.
  • Playful invention and charm define the register — fanciful conceits, light absurdity, and a narration that delights in its own oddity.

About

What the story runs on.

  • Stories in which extraterrestrial beings are central — as characters, cultures, or the object of the plot.
  • Stories about venturing into space to explore — survey missions, astronauts, and the frontier of the unknown beyond Earth.
  • Stories structured as a quest — a journey undertaken to find, deliver, or destroy something of great import.
  • Stories in which staying alive against nature, catastrophe, or scarcity is the central problem.
  • Stories of lovers kept apart by law, family, faith, or station, where the obstacle to love is the plot.
  • Stories in which a friendship — its making, testing, or loss — is the emotional center.
  • Stories of growing up — a young protagonist crossing from childhood into adult knowledge and responsibility.
  • Stories about who a character truly is — self-discovery, doubled lives, and the search for a self.
  • Stories in which a buried family truth — hidden parentage, crimes, or shames — surfaces and reorders the present.
  • Stories driven by maneuvering for power — factions, conspiracies, and statecraft conducted in shadow.
  • Stories in which war itself is the subject — combat, occupation, and what warfare does to soldiers and civilians.
  • Stories organized around investigating a killing — the case, the clues, and the pursuit of the killer, in any genre's clothing.

Shelf

Where it sits in the library.

    • Fiction built on magic or other supernatural elements that have no scientific explanation.
    • Secondary-world fantasy at large scale, where the fate of nations or the world turns on the protagonists' struggle.
    • Fantasy set in a recognizably modern city or contemporary world where the supernatural intrudes on everyday life.
    • Fantasy that blends in horror's atmosphere and imagery, keeping a fantastical frame around grim or frightening material.
    • Action-driven fantasy following warriors or rogues with personal stakes against sorcerous threats, rather than world-spanning conflicts.
    • Fantasy set in a real historical period or a close analogue of one, with magic woven into the era.
    • Fantasy in which protagonists cross from the ordinary world into another world through a portal or similar passage.
    • Fiction that retells or reworks a traditional fairy tale in a new form or setting.
    • Fantasy drawing directly on myths, legends, and folklore, retelling them or building on their figures and logic.
    • Fantasy of ghosts, vampires, shapeshifters, psychics, and similar phenomena, usually set in an otherwise ordinary world.
    • Fiction mixing science-fictional trappings with overtly magical or impossible elements in one setting.
    • Low-stakes fantasy emphasizing comfort, community, and everyday pleasures over conflict and peril.
    • Speculative fiction of pervasive moral ambiguity, violence, and cynicism that rejects heroic conventions — fantasy and SF alike.
      • Fiction that extrapolates from science and technology — future societies, space travel, or speculative inventions — within at least nominally natural laws.
      • Science fiction of interstellar scope — starships, galactic polities, and adventure across star systems.
      • Science fiction committed to scientific rigor, where technical plausibility constrains the story.
      • Science fiction centered on armed forces and warfare, told largely from a military point of view.
      • Science fiction of networked, corporate-dominated near futures, pairing high technology with social decay.
      • Science fiction styled on nineteenth-century steam-powered technology, often in a Victorian or pseudo-Victorian setting.
      • Fiction depicting an oppressive or catastrophic society, presented as a warning.
      • Fiction set after civilization's collapse, following survivors in the ruins of the old world.
      • Fiction in which characters move between past and future, and the mechanics or consequences of that travel drive the plot.
      • Fiction exploring a world where a historical event went differently and history diverged from ours.
      • Science fiction about humanity's first encounter and communication with an alien intelligence.
      • Science fiction in which extraterrestrial forces attack or occupy Earth and humanity resists.
      • Fiction whose primary aim is to frighten or unsettle the reader through dread, menace, or the monstrous.
      • Horror of vast, indifferent, incomprehensible entities before which humanity is insignificant, in the Lovecraft tradition.
      • Horror of decaying houses, buried family secrets, and oppressive atmosphere in the Gothic literary tradition.
      • Horror centered on hauntings and the returning dead.
      • Horror located in the mind — paranoia, obsession, and unreliable perception rather than external monsters.
      • Horror built around the reanimated dead and survival amid their outbreaks.
      • Horror defined by explicit, transgressive gore that refuses to cut away from violence.
      • Speculative fiction of the strange and uncanny that resists both natural explanation and standard genre categories.
      • Fiction organized around solving a crime or puzzle, typically following an investigator toward the identification of a culprit.
      • A puzzle-first mystery that lays out clues so the culprit's identity can be deduced before the reveal.
      • Crime fiction of moral ambiguity, fatalism, and hard-edged style, set among the corrupt and the doomed.
      • A mystery following the realistic routines of police work — forensics, interviews, and case-building.
      • A gentle mystery with an amateur sleuth, a small community, and violence kept off the page.
      • A mystery set in a past era, where the investigation works within that period's methods and society.
      • Fast-paced fiction driven by imminent danger, pursuit, or high-stakes conspiracy, built to sustain tension.
      • A thriller of espionage — agents, tradecraft, and intelligence services in conflict.
      • A thriller centered on lawyers and the courtroom, where litigation carries the suspense.
      • A thriller driven by detailed contemporary or near-future technology, often military or scientific.
      • A thriller whose tension comes from mental states and manipulation between characters rather than external action.
      • Fiction whose central plot is a romantic relationship and its development toward an emotionally satisfying resolution.
      • Romance in which one or both partners are supernatural beings, blending fantasy elements into the love story.
      • A fantasy-romance hybrid in which the romantic arc and the fantasy plot carry equal weight.
      • Romance set in a past era, with courtship shaped by the period's society and manners.
      • Romance set in the present day, without supernatural or historical elements.
      • Fiction set in a real past period, where the historical setting materially shapes characters and events.
        • General and literary fiction emphasizing prose style, character interiority, or formal ambition over genre plot conventions.
        • Fiction in a realistic world where magical events occur and are treated as ordinary, in the tradition of Latin American literature.
        • Fiction that ridicules people, institutions, or society in order to criticize them.
        • Fiction of dreamlike, irrational imagery and logic that breaks from realistic representation.
        • Fiction that plays with narrative convention through metafiction, fragmentation, and self-reference.
        • Fiction propelled by journeys, exploration, and physical peril, where action and survival carry the plot.
        • Adventure fiction of ships and seafaring — naval engagements, voyages, and life at sea.
        • Fiction of the American frontier West — gunmen, ranchers, and lawmen, typically in the late nineteenth century.
        • Fiction centered on soldiers, campaigns, and the experience of warfare, historical or imagined.
          • Fiction written primarily to amuse, using comedic situations, wit, or parody as its organizing principle.
            • Multi-generational fiction following a family or dynasty across decades, with inheritance and kinship as the through-line.
              • Fiction whose world runs on explicit game mechanics — levels, stats, and skills that characters can see and exploit.
                • Fiction about costumed or superpowered heroes and their conflicts with comparable villains.

                Practical

                How long a commitment, whether it stands alone, and whether it has finished.

                Tap a chip to ask for it · tap again to rule it out · once more to clear. Numbers show what would be left.

                • Cover of The Martian
                  The Martian

                  series · 2 books · 2012

                  similar byscience fictionmarsnear futuretensesurvival

                  Andy Weir's novel The Martian, first self-published in 2011 before a commercial re-release, follows astronaut Mark Watney after he is stranded alone on Mars when his crew presumes him dead and departs. Using scientific improvisation and dark humor, Watney works to keep himself alive long enough for a rescue to reach him. It is a single, self-contained survival story.

                • Cover of Man Plus
                  Man Plus

                  series · 2 books · 1976

                  similar byscience fictionmarsnear futuretensespace colonization

                  Frederik Pohl's Man Plus follows Roger Torraway, who is surgically and cybernetically rebuilt into a post-human organism able to survive unprotected on the Martian surface, as part of a crash program to colonize Mars ahead of a predicted global crisis. The 1976 novel, which won the Nebula Award, is a clinical, unsentimental look at what such a transformation costs a person's sense of self. Thomas T. Thomas wrote the sequel Mars Plus, continuing the story of the Martian colony years later.

                • Cover of Red Planet
                  Red Planet

                  Robert A. Heinlein · standalone novel · 1949

                  similar byscience fictionmarsadventurousspace colonization+1 more

                  A boy colonist on Mars takes his bouncing ball Martian pet with him to boarding school, but the new Headmaster is a controlling tyrant. Things get worse when he discovers a plot that will jeopardize all of the colonists.

                • Cover of Mars Year One
                  Mars Year One

                  series · 3 books · 2004

                  similar byscience fictionmarsnear future+5 more

                • Cover of Have Space Suit - Will Travel
                  Have Space Suit - Will Travel

                  Robert A. Heinlein · standalone novel · 1958

                  similar byscience fictionnear futureadventuroustensesurvivalyoung adult

                  From the back cover of the Del Rey 9th printing: "Skyjacked - Everything happened at once. One minute Kip Russell was walking about in his own backyard, testing out an old space suit and dreaming about going to the moon - and the next he was out cold and the captive of an insidious space pirate. The whole thing seemed like a very bad dream until he discovered he wasn't the only prisoner on board. Then the reality of the situation became inescapable. He - along with the daughter of a world-renowned scientist and a beautiful creature from an alien planet - had been skyjacked by a monstrous extraterrestrial and they were on their way to the Moon... a journey toward a fate worse than death!"

                • Cover of Project Hail Mary
                  Project Hail Mary

                  Andy Weir · standalone novel · 2021

                  similar byscience fictionfriendshipnear futureadventuroussurvival

                  Project Hail Mary is a 2021 hard science fiction novel by American writer Andy Weir. It centers on science teacher and former biologist Ryland Grace, who wakes up aboard a spacecraft, afflicted with amnesia.

                • Cover of Tripods
                  Tripods

                  series · 4 books · 1967

                  completed

                  similar byscience fictiontensenear futureyoung adult+2 more

                  The Tripods is a series of young adult science fiction novels by John Christopher. The series takes place in a post-apocalyptic world where humanity is enslaved by "Tripods"—gigantic three-legged walking machines piloted by an alien race later identified as the "Masters". The first two books were the basis of a science fiction TV series, produced in the United Kingdom in the 1980s.

                • Cover of A Fall of Moondust
                  A Fall of Moondust

                  Arthur C. Clarke · standalone novel · 1961

                  similar byscience fictionnear futureadventuroustensesurvival

                  From the back cover of the Harbrace paperback: "The action of A Fall of Moondust takes place almost a century from now when tours on the moon are a common occurrence. One of the high points of each tour is a cruise around the Sea of Thirst, a body of volcanic dust, in a specially designed vessel called the Selene On a perfectly routine voyage one day the Selene suddenly disappears. How do you locate a small tourist "cruiser" buried beneath fifty feet of dust? If you find it, how do you rescue the passengers and crew? If you are on board, how do you feel and what do you do while brave men and expert technicians join forces in a race against time? Sustained excitement, lively humor, and an engaging cast of characters make this one of Arthur C. Clarke's most intriguing novels."

                • Cover of Ready Player One
                  Ready Player One

                  series · 3 books · 2011

                  similar byscience fictionnear futureadventurous+2 more

                  Ernest Cline's Ready Player One (2011) is set in a near-future dystopia where much of humanity escapes into the OASIS, a vast virtual-reality universe, and follows teenager Wade Watts as he chases an Easter egg hidden by the OASIS's late creator in a puzzle-based hunt worth a fortune. The 2020 sequel, Ready Player Two, picks up after Wade has gained control of the OASIS and follows him and his friends into a new quest built around a brain-computer interface the creator left behind.

                • Cover of Podkayne of Mars
                  Podkayne of Mars

                  Robert A. Heinlein · standalone novel · 1963

                  similar byscience fictionnear futureadventurousmarsyoung adult

                  From the back cover of the Baen 1995 edition: "Meet Podkayne Fries, a thoroughly modern Martian Ms. who thinks that Earth is not really fit for habitation and that humanity evolved in the now-exploded Fifth Planet. Poddy has one goal in life, to be the first female starship captain. She has her strategy all scoped out, and with her determination, looks and I.Q. she'll get there, never you doubt! But all work and no play would make Poddy a Dull Girl, so when a chance comes her way to travel to distant Earth via Venus with her elderly uncle, Poddy jumps at it, even if it does mean having her loathsome little brother along for the trip: Travel, Adventure, the chance to cuddle up (in a nice way) with real spaceship officers and ruthlessly pump their brains - she'll have it all. What Poddy doesn't know is that "Unca Tom" is more than her warmly supportive relative: he is also the Ambassador Plenipotentiary from Mars to the Three Planets Conference (travelling not quite incognito enough) and that certain people will stop at nothing to gain control of his vote - including kidnapping and doing terrible things to sweetly innocent Poddy Fries..."

                • Cover of Adventures of Viktor & Julia
                  Adventures of Viktor & Julia

                  series · 2 books · 1999

                  similar byscience fictionnear futureadventuroustensesurvival+1 more

                • Cover of Birth of Fire
                  Birth of Fire

                  Jerry Pournelle · standalone novel · 1976

                  similar byscience fictionmarsnear futureadventurousspace colonization+1 more

                  Birth of Fire is a science fiction novel by American writer Jerry Pournelle. It was first published by Laser Books in 1976, and later reprinted by Baen Books. It is related to the books Exiles to Glory and High Justice, and with those two, form a starting point for the CoDominium series.

                • Cover of Thunder and Lightning
                  Thunder and Lightning

                  series · 4 books · 2003

                  completed

                  similar byscience fictionadventurousnear future+4 more

                  John Varley's Thunder and Lightning books follow the Broussard family across two generations as a backyard fusion-power breakthrough turns an eccentric Florida inventor's homemade spacecraft into the opening move of an independent human expansion to Mars and beyond. Red Thunder and Red Lightning follow the first generation's improvised trip to Mars; Rolling Thunder and Dark Lightning pick up decades later with their descendants.

                • Cover of Last Reality
                  Last Reality

                  series · 3 books · 2017

                  similar byscience fictionnear futuretenseyoung adult+3 more

                • Cover of Mars Evacuees
                  Mars Evacuees

                  series · 2 books · 2014

                  similar byscience fictionadventurousmarssurvivalmiddle grade+2 more

                • Cover of Trouble and Her Friends
                  Trouble and Her Friends

                  Melissa Scott · standalone novel · 1994

                  similar byscience fictionnear futuretense+2 more

                  Trouble and Her Friends is a science fiction novel by American writer Melissa Scott, first published in 1994. Set in the near future in the United States, the story follows India Carless, known as "Trouble" in her life as a criminal hacker, and her ex-lover Cerise. After leaving the underground scene three years earlier, they discover someone impersonating Trouble online, and decide to reunite to confront this impersonator, embarking on a cross-country journey. The novel features extensive use of virtual reality and neural implants, making it a solid example of cyberpunk; however, it is notable within the genre for its distinct feminist perspective and its focus on main characters who are gay or lesbian, reflecting themes common in much of Scott's work.

                • Cover of Mars Diaries: Missions
                  Mars Diaries: Missions

                  series · 10 books · 2000

                  similar byscience fictionnear futuremars+4 more

                • Cover of Thunderbirds
                  Thunderbirds

                  series · 23 books · 1966

                  similar byscience fictionnear futureadventuroustensesurvival+1 more

                • Cover of Snow Crash
                  Snow Crash

                  Neal Stephenson · standalone novel · 1992

                  similar byscience fictionnear futureadventuroustense

                  Snow Crash is a 1992 science fiction novel by Neal Stephenson. Like many of Stephenson's novels, its themes include history, linguistics, anthropology, archaeology, religion, computer science, politics, cryptography, memetics, and philosophy.

                • Cover of Maze Runner
                  Maze Runner

                  series · 11 books · 2009

                  similar byscience fictiontensenear futuresurvivalyoung adult

                  The Maze Runner is a series of young adult dystopian science fiction novels written by American author James Dashner. The series consists of the trilogy The Maze Runner (2009), The Scorch Trials (2010) and The Death Cure (2011), as well as two prequel novels, The Kill Order (2012) and The Fever Code (2016). A novella titled Crank Palace (2020) and a companion book titled The Maze Runner Files (2013) have also been released. A sequel trilogy in the series titled The Maze Cutter takes place 73 years following the events of The Death Cure and consists of the novels The Maze Cutter (2022), The Godhead Complex (2023), and The Infinite Glade (2025).

                • Cover of The Mortality Doctrine
                  The Mortality Doctrine

                  series · 4 books · 2013

                  similar byscience fictionnear futuretenseyoung adult+2 more

                  The Eye of Minds opens James Dashner's Mortality Doctrine trilogy in a near-future where a teenage gamer is recruited to help stop a rogue hacker named Kaine who threatens mass destruction from inside the virtual world he haunts. Dashner has said he didn't intend the series as dystopian in the way of his Maze Runner books, though he saw it sharing their tone and spirit. The trilogy continues with The Rule of Thoughts and The Game of Lives.

                • Cover of H. I. V. E.
                  H. I. V. E.

                  series · 10 books · 2006

                  similar byscience fictiontensenear future+2 more

                  Mark Walden's series is set at H.I.V.E. (the Higher Institute of Villainous Education), a hidden academy training the next generation of criminal masterminds, following orphan genius Otto and fellow students Wing, Laura, and Shelby as they navigate the school's twisted curriculum while plotting to escape it. The premise plays school-story conventions against a supervillain backdrop across more than a dozen books.

                • Cover of Islands in the Sky
                  Islands in the Sky

                  Arthur C. Clarke · standalone novel · 1952

                  similar byscience fictionnear futureadventurousspace colonization+1 more

                  Islands in the Sky is a 1952 science fiction novel by British writer Arthur C. Clarke. It is one of his earliest works. Clarke wrote the story as a travelogue of human settlement of cislunar space in the last half of the twenty-first century.

                • Cover of Rasmussem Corporation Games
                  Rasmussem Corporation Games

                  series · 3 books · 1991

                  similar byscience fictionnear future+4 more

                  Vivian Vande Velde's Rasmussem Corporation Games books each drop a different protagonist into a malfunctioning virtual-reality game built by the fictional Rasmussem company, where the usual escape routes stop working and the stakes turn unexpectedly real. User Unfriendly, Heir Apparent, and Deadly Pink share the same premise and company rather than a continuing cast or plot. Vande Velde, an American children's and YA author, wrote the three books more than two decades apart.