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Built on ISFDB, Wikipedia, Wikidata and Open Library. Curated reading orders carry their reasoning on the page; the rest follow publication order. Data sources & licenses

© Loreful · data: ISFDB · CC BY

More like Mythmaker

anchored on:science fiction

but

Mood

The mood the book leaves you in.

  • The reading experience is propelled by journeys, exploration, and physical risk; excitement and forward momentum dominate over dread or introspection.
  • Joy and loss are deliberately mixed; the resolution grants characters something real while taking something else away, leaving warmth and sorrow together.
  • The book demands work from the reader — dense prose, difficult structure, unfamiliar ideas, or morally uncomfortable material — as part of its intended effect.
  • Grim events, cruelty, or despair dominate the atmosphere, and the book does not soften them with comfort or comic relief.
  • The atmosphere is quietly unsettling — wrongness, unease, and the uncanny pervade the book without necessarily escalating into overt horror.
  • The book is built to move the reader; character feeling is foregrounded and major scenes aim at a strong emotional response.
  • Humor is a primary aim and the prose plays for laughs — comic situations, wit, or dialogue produce sustained comedy, not occasional levity.
  • The book insists that things can improve; effort and decency are shown to matter, and the arc bends toward better outcomes even through hardship.
  • The book teaches as it goes — real facts, history, science, or craft are conveyed in enough depth that learning is part of the reading experience.
  • The book is designed to uplift and motivate, presenting perseverance or achievement in a way that invites the reader to aspire or act.
  • The overall register is cheerful and easygoing; stakes are kept gentle and the book avoids dwelling on pain or dread.
  • Withheld information drives the experience; the book sustains enigmas and secrets the reader wants resolved, whatever its genre.
  • The book is contemplative and inward-looking, giving more weight to thought, memory, and meaning than to external events.
  • The book works as comfort reading — low tension, a soothing pace, and an atmosphere the reader can unwind in.
  • Grief, loss, or melancholy set the dominant register, and the book lets sorrow stand rather than resolving it into comfort.
  • Sustained suspense is the point; the book keeps the reader braced for what happens next through danger, pressure, or impending revelation.
  • Playful invention and charm define the register — fanciful conceits, light absurdity, and a narration that delights in its own oddity.

About

What the story runs on.

  • Stories in which extraterrestrial beings are central — as characters, cultures, or the object of the plot.
  • Stories about venturing into space to explore — survey missions, astronauts, and the frontier of the unknown beyond Earth.
  • Stories structured as a quest — a journey undertaken to find, deliver, or destroy something of great import.
  • Stories in which staying alive against nature, catastrophe, or scarcity is the central problem.
  • Stories of lovers kept apart by law, family, faith, or station, where the obstacle to love is the plot.
  • Stories of growing up — a young protagonist crossing from childhood into adult knowledge and responsibility.
  • Stories about who a character truly is — self-discovery, doubled lives, and the search for a self.
  • Stories about mourning — living through the death of a loved one and what loss does to the survivors.
  • Stories in which a buried family truth — hidden parentage, crimes, or shames — surfaces and reorders the present.
  • Stories driven by maneuvering for power — factions, conspiracies, and statecraft conducted in shadow.
  • Stories in which war itself is the subject — combat, occupation, and what warfare does to soldiers and civilians.
  • Stories organized around investigating a killing — the case, the clues, and the pursuit of the killer, in any genre's clothing.

Shelf

Where it sits in the library.

    • Fiction built on magic or other supernatural elements that have no scientific explanation.
    • Secondary-world fantasy at large scale, where the fate of nations or the world turns on the protagonists' struggle.
    • Fantasy set in a recognizably modern city or contemporary world where the supernatural intrudes on everyday life.
    • Fantasy that blends in horror's atmosphere and imagery, keeping a fantastical frame around grim or frightening material.
    • Action-driven fantasy following warriors or rogues with personal stakes against sorcerous threats, rather than world-spanning conflicts.
    • Fantasy set in a real historical period or a close analogue of one, with magic woven into the era.
    • Fantasy in which protagonists cross from the ordinary world into another world through a portal or similar passage.
    • Fiction that retells or reworks a traditional fairy tale in a new form or setting.
    • Fantasy drawing directly on myths, legends, and folklore, retelling them or building on their figures and logic.
    • Fantasy of ghosts, vampires, shapeshifters, psychics, and similar phenomena, usually set in an otherwise ordinary world.
    • Fiction mixing science-fictional trappings with overtly magical or impossible elements in one setting.
    • Low-stakes fantasy emphasizing comfort, community, and everyday pleasures over conflict and peril.
    • Speculative fiction of pervasive moral ambiguity, violence, and cynicism that rejects heroic conventions — fantasy and SF alike.
      • Fiction that extrapolates from science and technology — future societies, space travel, or speculative inventions — within at least nominally natural laws.
      • Science fiction of interstellar scope — starships, galactic polities, and adventure across star systems.
      • Science fiction committed to scientific rigor, where technical plausibility constrains the story.
      • Science fiction centered on armed forces and warfare, told largely from a military point of view.
      • Science fiction of networked, corporate-dominated near futures, pairing high technology with social decay.
      • Science fiction styled on nineteenth-century steam-powered technology, often in a Victorian or pseudo-Victorian setting.
      • Fiction depicting an oppressive or catastrophic society, presented as a warning.
      • Fiction set after civilization's collapse, following survivors in the ruins of the old world.
      • Fiction in which characters move between past and future, and the mechanics or consequences of that travel drive the plot.
      • Fiction exploring a world where a historical event went differently and history diverged from ours.
      • Science fiction about humanity's first encounter and communication with an alien intelligence.
      • Science fiction in which extraterrestrial forces attack or occupy Earth and humanity resists.
      • Fiction whose primary aim is to frighten or unsettle the reader through dread, menace, or the monstrous.
      • Horror of vast, indifferent, incomprehensible entities before which humanity is insignificant, in the Lovecraft tradition.
      • Horror of decaying houses, buried family secrets, and oppressive atmosphere in the Gothic literary tradition.
      • Horror centered on hauntings and the returning dead.
      • Horror located in the mind — paranoia, obsession, and unreliable perception rather than external monsters.
      • Horror built around the reanimated dead and survival amid their outbreaks.
      • Horror defined by explicit, transgressive gore that refuses to cut away from violence.
      • Speculative fiction of the strange and uncanny that resists both natural explanation and standard genre categories.
      • Fiction organized around solving a crime or puzzle, typically following an investigator toward the identification of a culprit.
      • A puzzle-first mystery that lays out clues so the culprit's identity can be deduced before the reveal.
      • Crime fiction of moral ambiguity, fatalism, and hard-edged style, set among the corrupt and the doomed.
      • A mystery following the realistic routines of police work — forensics, interviews, and case-building.
      • A gentle mystery with an amateur sleuth, a small community, and violence kept off the page.
      • A mystery set in a past era, where the investigation works within that period's methods and society.
      • Fast-paced fiction driven by imminent danger, pursuit, or high-stakes conspiracy, built to sustain tension.
      • A thriller of espionage — agents, tradecraft, and intelligence services in conflict.
      • A thriller centered on lawyers and the courtroom, where litigation carries the suspense.
      • A thriller driven by detailed contemporary or near-future technology, often military or scientific.
      • A thriller whose tension comes from mental states and manipulation between characters rather than external action.
      • Fiction whose central plot is a romantic relationship and its development toward an emotionally satisfying resolution.
      • Romance in which one or both partners are supernatural beings, blending fantasy elements into the love story.
      • A fantasy-romance hybrid in which the romantic arc and the fantasy plot carry equal weight.
      • Romance set in a past era, with courtship shaped by the period's society and manners.
      • Romance set in the present day, without supernatural or historical elements.
      • Fiction set in a real past period, where the historical setting materially shapes characters and events.
        • General and literary fiction emphasizing prose style, character interiority, or formal ambition over genre plot conventions.
        • Fiction in a realistic world where magical events occur and are treated as ordinary, in the tradition of Latin American literature.
        • Fiction that ridicules people, institutions, or society in order to criticize them.
        • Fiction of dreamlike, irrational imagery and logic that breaks from realistic representation.
        • Fiction that plays with narrative convention through metafiction, fragmentation, and self-reference.
        • Fiction propelled by journeys, exploration, and physical peril, where action and survival carry the plot.
        • Adventure fiction of ships and seafaring — naval engagements, voyages, and life at sea.
        • Fiction of the American frontier West — gunmen, ranchers, and lawmen, typically in the late nineteenth century.
        • Fiction centered on soldiers, campaigns, and the experience of warfare, historical or imagined.
          • Fiction written primarily to amuse, using comedic situations, wit, or parody as its organizing principle.
            • Multi-generational fiction following a family or dynasty across decades, with inheritance and kinship as the through-line.
              • Fiction whose world runs on explicit game mechanics — levels, stats, and skills that characters can see and exploit.
                • Fiction about costumed or superpowered heroes and their conflicts with comparable villains.

                Practical

                How long a commitment, whether it stands alone, and whether it has finished.

                Tap a chip to ask for it · tap again to rule it out · once more to clear. Numbers show what would be left.

                • Cover of Library of America P. K. Dick Collection
                  Library of America P. K. Dick Collection

                  series · 9 books · 1962

                  completed

                  similar byscience fictionnear future+2 more

                • Cover of H. G. Wells' War of the Worlds
                  H. G. Wells' War of the Worlds

                  universe · 65 books · 1898

                  Start hereThe War of the Worlds · Start here

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                  No one would have believed, in the closing years of the nineteenth century, that human affairs were being watched keenly and closely from the timeless worlds of space. And then the cylinders fell. H. G. Wells' War of the Worlds opens in the quiet of the Surrey commons, where a falling star proves to be the first Martian craft — and from the pit rise the towering tripods, the Heat-Ray, the choking Black Smoke and the creeping red weed, wielded by minds that regard mankind much as we regard the creatures we boil for supper. This is invasion rendered as natural disaster: cold, methodical, and vast beyond argument. Wells' 1898 novel is the seed; everything else grows from that Martian soil. The catalogue gathers direct sequels and continuations alongside a wide field of other hands. In War of the Worlds: Global Dispatches the invasion is retold across the whole planet through the eyes of Twain, Verne, Tolstoy, Lowell and Kipling; in the Manly Wade and Wade Wellman crossover, Sherlock Holmes, Watson and Professor Challenger take the field against the machines; and Scott Washburn's Great Martian War stretches the fighting into a decades-long alternate history of steam, artillery and grinding attrition. It is a loose shared world — no single decreed sequence, many voices answering one calamity. What sets this world apart is its refusal of heroics: the invaders fall not to generals but to the smallest things of Earth, humbling and indifferent. Begin, always, with Wells' original novel — it is short, and it is the ground every later book stands upon. From there follow your appetite: Global Dispatches for the panorama, the Holmes campaign for adventure, Washburn for the long war.

                • Cover of Blade Runner Universe
                  Blade Runner Universe

                  series · 6 books · 1968

                  similar byscience fictiondarknear future+2 more

                  Philip K. Dick's 1968 novel Do Androids Dream of Electric Sheep? follows bounty hunter Rick Deckard as he tracks escaped androids through an irradiated, near-abandoned San Francisco, using the hunt to probe questions of empathy and what separates human from machine. The novel became the basis for Ridley Scott's 1982 film Blade Runner, and Marvel Comics later published an illustrated adaptation of that film. Together the two trace the story's path from prose original to screen and comic-page adaptation.

                • Cover of Space Merchants
                  Space Merchants

                  series · 2 books · 1953

                  completed

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                  The Space Merchants (1953) is a satirical science fiction novel by Frederik Pohl and C. M. Kornbluth that follows an advertising executive navigating a future where aggressive consumer capitalism has swallowed politics and daily life. The authors reunited three decades later for a direct sequel, The Merchants' War (1984), returning to the same satirical world. Together the two books form a compact bookend pair rather than an ongoing series.

                • Cover of A Clockwork Orange
                  A Clockwork Orange

                  series · 4 books · 1962

                  completed

                  similar byscience fictiondarkour worldnear future

                  Anthony Burgess's 1962 novel is narrated by Alex, a teenage gang leader in a near-future Britain gripped by a youth subculture of extreme violence, recounting his crimes in Nadsat, an invented slang blending English with Russian-derived words. After his crimes catch up with him, Alex is made the subject of a controversial state program meant to forcibly reform his behavior, and the novel uses his ordeal to question whether imposed goodness is worth the loss of free will. It is a standalone novel.

                • Cover of Forge of God
                  Forge of God

                  series · 2 books · 1987

                  completed

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                  The Forge of God (1987) is Greg Bear's science fiction novel about Earth's discovery that it is the target of an incomprehensible, overwhelming alien attack, following scientists and ordinary people as they try to understand what is destroying the planet. Its 1992 sequel, Anvil of Stars, follows a group of young survivors sent on a mission of interstellar retaliation, continuing directly from the first book's ending.

                • Cover of Maze Runner
                  Maze Runner

                  series · 11 books · 2009

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                  The Maze Runner is a series of young adult dystopian science fiction novels written by American author James Dashner. The series consists of the trilogy The Maze Runner (2009), The Scorch Trials (2010) and The Death Cure (2011), as well as two prequel novels, The Kill Order (2012) and The Fever Code (2016). A novella titled Crank Palace (2020) and a companion book titled The Maze Runner Files (2013) have also been released. A sequel trilogy in the series titled The Maze Cutter takes place 73 years following the events of The Death Cure and consists of the novels The Maze Cutter (2022), The Godhead Complex (2023), and The Infinite Glade (2025).

                • Cover of Patternist
                  Patternist

                  series · 6 books · 1976

                  completed

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                  The Patternist series is a group of science fiction novels by Octavia E. Butler that detail a secret history continuing from the Ancient Egyptian period to the far future that involves telepathic mind control and an extraterrestrial plague. A profile of Butler in Black Women in America notes that the themes of the series include "racial and gender-based animosity, the ethical implications of biological engineering, the question of what it means to be human, ethical and unethical uses of power, and how the assumption of power changes people."

                • Cover of Make Room! Make Room!
                  Make Room! Make Room!

                  Harry Harrison · standalone novel · 1966

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                  Make Room! Make Room! is a 1966 science fiction novel written by Harry Harrison exploring the consequences of both unchecked population growth on society and the hoarding of resources by a wealthy minority. It was originally serialized in Impulse magazine.

                • Cover of Stand on Zanzibar
                  Stand on Zanzibar

                  John Brunner · standalone novel · 1968

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                  Stand on Zanzibar is a dystopian New Wave science fiction novel written by John Brunner and first in part published in New Worlds magazine in 1967 and in book form in 1968. The book won a Hugo Award for Best Novel at the 27th World Science Fiction Convention in 1969, as well as the 1969 BSFA Award and the 1973 Prix Tour-Apollo Award.

                • Cover of The Windup Universe
                  The Windup Universe

                  series · 3 books · 2005

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                • Cover of Shadrach in the Furnace
                  Shadrach in the Furnace

                  Robert Silverberg · standalone novel · 1976

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                  Shadrach in the Furnace is a science fiction novel by American writer Robert Silverberg, first published as a serial in Analog Science Fiction and Fact magazine in the August, September, and October 1976 issues. It was subsequently published by Bobbs Merrill in 1976. The novel was nominated in 1976 for the Nebula Award, and in 1977 for the Hugo Award.

                • Cover of The Zap Gun
                  The Zap Gun

                  Philip K. Dick · standalone novel · 1967

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                  The Zap Gun is a 1967 science fiction novel by American writer Philip K. Dick. It was first published as the two-part serial Project Plowshare in Worlds of Tomorrow in 1965 and 1966, before Pyramid Books issued it in paperback under its present title. The novel originated in a title-first commission devised by Pyramid editor Don Bensen and was written in 1964 during a period of rapid production in Dick's career.

                • Cover of The Invisible Man
                  The Invisible Man

                  series · 6 books · 1897

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                  The Invisible Man is H. G. Wells's 1897 science fiction novel about Griffin, a scientist who works out how to make living tissue invisible and tests the process on himself, only to discover he has no way to reverse it. Unseen and increasingly cut off from other people, he turns to theft and violence while trying to survive and find a cure, making the book as much about his moral collapse as about the invisibility premise itself. It's a single self-contained novel; the two listed titles here are duplicate editions rather than separate books.

                • Cover of Blood Music
                  Blood Music

                  Greg Bear · standalone novel · 1985

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                  Blood Music is a 1985 science fiction novel by American writer Greg Bear. It is an expanded version of a short story of the same title, originally published in the June 1983 issue of Analog and the winner of both the 1983 Nebula and 1984 Hugo awards for Best Novelette. The novel won the 1986 Prix Apollo Award, given to the best science fiction novel published in France during the preceding year, under the title La Musique du sang.

                • Cover of The Fireman
                  The Fireman

                  Joe Hill · standalone novel · 2016

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                  The Fireman is a novel set in a post-apocalyptic time by American author Joe Hill. The novel, Hill's fourth, tells the tale of a deadly spore that has infected most of the world's population. Hill first spoke of the novel in 2013 in promotional interviews for his then-new novel NOS4A2. The novel was released on May 17, 2016.

                • Cover of NASA Trilogy
                  NASA Trilogy

                  series · 4 books · 1996

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                  The NASA Trilogy consists of three hard science fiction novels written by British science fiction author Stephen Baxter. They were published from 1996 to 1998. These books explore the possibilities of the American space program if the circumstances had been different. They have generally darker tones than his other books and are critical of NASA. They consist of:

                • Cover of Colossus (D. F. Jones)
                  Colossus (D. F. Jones)

                  series · 3 books · 1966

                  completed

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                  Colossus imagines an American supercomputer built to control the country's nuclear arsenal that gains full autonomy, links up with its Soviet counterpart, and jointly seizes control of both superpowers to enforce peace on its own terms. D. F. Jones's trilogy - Colossus, The Fall of Colossus, Colossus and the Crab - follows the escalating, often bleak consequences of humanity losing control to a machine acting in its own interpretation of humanity's interest. The original novel was adapted into the 1970 film Colossus: The Forbin Project.

                • Cover of The World Jones Made
                  The World Jones Made

                  Philip K. Dick · standalone novel · 1956

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                  The World Jones Made is a 1956 science fiction novel by American writer Philip K. Dick, examining notions of precognition, humanity, and politics. It was first published by Ace Books as one half of Ace Double D-150, bound dos-à-dos with Agent of the Unknown by Margaret St. Clair.The story takes place after a nuclear war in which society is dominated by relativism, which rejects absolute truths and preaches tolerance as the highest principle. The mutant Floyd Jones, who can see into the future, plans to overthrow the system and colonise space. The story ends with the defeat of Jones, whose plans fail despite his ability to see the future due to the immutability of fate.

                • Cover of Colony
                  Colony

                  Ben Bova · standalone novel · 1978

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                  Colony continues the story Ben Bova began in Millennium, following astronaut-turned-administrator Chet Kinsman years later as the head of an orbiting space habitat that has become Earth's only real refuge from a planet buckling under overpopulation, food shortages and unrest. Getting a place in the habitat is a matter of life and death for millions who will never be chosen, and as Earth's governments grow more desperate to control or dismantle the colony outright, Kinsman has to decide how far he'll go to protect the world he's built off-world. Bova later folded both novels together into the omnibus The Kinsman Saga. Part of Ben Bova's Chet Kinsman series.

                • Cover of Shade's Children milieu
                  Shade's Children milieu

                  series · 2 books · 1997

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                  Shade's Children is set on an Earth where all adults vanished overnight fourteen years earlier, leaving children to be harvested at puberty by the machines that now run the world, unless they escape into hiding with Shade, a mysterious AI-like protector. Garth Nix's 1997 novel is a single, self-contained book rather than a series, though its bleak post-apocalyptic premise has drawn comparisons to his other work.

                • Cover of The Children of Men
                  The Children of Men

                  P. D. James · standalone novel · 1992

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                  "The human race has become infertile, and under the despotic rule of Xan Lyppiatt, the Warden of England the old are despairing and the young cruel. Theo Faren, a cousin of the Warden, lives a solitary life in this ominous atmosphere. That is, until a chance encounter with a young woman leads him into contact with a group of dissenters. Suddenly his life is changed irrevocably, as he faces agonising choices which could affect the future of mankind." (pdjames.co.uk)

                • Cover of Ocean / Galactic Center
                  Ocean / Galactic Center

                  series · 12 books · 1972

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                  The Galactic Center Saga is a series of books by author Gregory Benford detailing a galactic war between mechanical and biological life.In the Ocean of Night (1977) — 1977 Nebula Award nominee, 1978 Locus Award nominee Across the Sea of Suns (1984) Great Sky River (1987) — 1988 Nebula Nominee Tides of Light (1989) — 1990 Locus Award nominee Furious Gulf (1994) Sailing Bright Eternity (1996) "A Hunger for the Infinite" a novella published in the anthology Far Horizons

                • Cover of Islands in the Net
                  Islands in the Net

                  Bruce Sterling · standalone novel · 1988

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                  Islands in the Net is a 1988 science fiction novel by American writer Bruce Sterling. It won the John W. Campbell Memorial Award for Best Science Fiction Novel in 1989, and was nominated for both the Hugo and Locus Awards that same year. It offers a view of an early 21st century world, apparently peaceful, with delocalised, networking corporations. The protagonist, swept up in events beyond her control, finds herself in places that are off the net, from a datahaven in Grenada, to a Singapore under terrorist attack, to the poorest and most disaster-struck parts of Africa.