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Built on ISFDB, Wikipedia, Wikidata and Open Library. Curated reading orders carry their reasoning on the page; the rest follow publication order. Data sources & licenses

© Loreful · data: ISFDB · CC BY

More like Painted Devil

anchored on:fantasynorth americacontemporaryeeriedark fantasyhorror+3 more

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Mood

The mood the book leaves you in.

  • The reading experience is propelled by journeys, exploration, and physical risk; excitement and forward momentum dominate over dread or introspection.
  • Joy and loss are deliberately mixed; the resolution grants characters something real while taking something else away, leaving warmth and sorrow together.
  • The book demands work from the reader — dense prose, difficult structure, unfamiliar ideas, or morally uncomfortable material — as part of its intended effect.
  • Grim events, cruelty, or despair dominate the atmosphere, and the book does not soften them with comfort or comic relief.
  • The atmosphere is quietly unsettling — wrongness, unease, and the uncanny pervade the book without necessarily escalating into overt horror.
  • The book is built to move the reader; character feeling is foregrounded and major scenes aim at a strong emotional response.
  • Humor is a primary aim and the prose plays for laughs — comic situations, wit, or dialogue produce sustained comedy, not occasional levity.
  • The book insists that things can improve; effort and decency are shown to matter, and the arc bends toward better outcomes even through hardship.
  • The book teaches as it goes — real facts, history, science, or craft are conveyed in enough depth that learning is part of the reading experience.
  • The book is designed to uplift and motivate, presenting perseverance or achievement in a way that invites the reader to aspire or act.
  • The overall register is cheerful and easygoing; stakes are kept gentle and the book avoids dwelling on pain or dread.
  • Withheld information drives the experience; the book sustains enigmas and secrets the reader wants resolved, whatever its genre.
  • The book is contemplative and inward-looking, giving more weight to thought, memory, and meaning than to external events.
  • The book works as comfort reading — low tension, a soothing pace, and an atmosphere the reader can unwind in.
  • Grief, loss, or melancholy set the dominant register, and the book lets sorrow stand rather than resolving it into comfort.
  • Sustained suspense is the point; the book keeps the reader braced for what happens next through danger, pressure, or impending revelation.
  • Playful invention and charm define the register — fanciful conceits, light absurdity, and a narration that delights in its own oddity.

About

What the story runs on.

  • Stories in which extraterrestrial beings are central — as characters, cultures, or the object of the plot.
  • Stories structured as a quest — a journey undertaken to find, deliver, or destroy something of great import.
  • Stories in which staying alive against nature, catastrophe, or scarcity is the central problem.
  • Stories of lovers kept apart by law, family, faith, or station, where the obstacle to love is the plot.
  • Stories in which a friendship — its making, testing, or loss — is the emotional center.
  • Stories of growing up — a young protagonist crossing from childhood into adult knowledge and responsibility.
  • Stories about who a character truly is — self-discovery, doubled lives, and the search for a self.
  • Stories about mourning — living through the death of a loved one and what loss does to the survivors.
  • Stories in which a buried family truth — hidden parentage, crimes, or shames — surfaces and reorders the present.
  • Stories driven by maneuvering for power — factions, conspiracies, and statecraft conducted in shadow.
  • Stories in which war itself is the subject — combat, occupation, and what warfare does to soldiers and civilians.
  • Stories organized around investigating a killing — the case, the clues, and the pursuit of the killer, in any genre's clothing.

Shelf

Where it sits in the library.

    • Fiction built on magic or other supernatural elements that have no scientific explanation.
    • Secondary-world fantasy at large scale, where the fate of nations or the world turns on the protagonists' struggle.
    • Fantasy set in a recognizably modern city or contemporary world where the supernatural intrudes on everyday life.
    • Fantasy that blends in horror's atmosphere and imagery, keeping a fantastical frame around grim or frightening material.
    • Action-driven fantasy following warriors or rogues with personal stakes against sorcerous threats, rather than world-spanning conflicts.
    • Fantasy set in a real historical period or a close analogue of one, with magic woven into the era.
    • Fantasy in which protagonists cross from the ordinary world into another world through a portal or similar passage.
    • Fiction that retells or reworks a traditional fairy tale in a new form or setting.
    • Fantasy drawing directly on myths, legends, and folklore, retelling them or building on their figures and logic.
    • Fantasy of ghosts, vampires, shapeshifters, psychics, and similar phenomena, usually set in an otherwise ordinary world.
    • Fiction mixing science-fictional trappings with overtly magical or impossible elements in one setting.
    • Low-stakes fantasy emphasizing comfort, community, and everyday pleasures over conflict and peril.
    • Speculative fiction of pervasive moral ambiguity, violence, and cynicism that rejects heroic conventions — fantasy and SF alike.
      • Fiction that extrapolates from science and technology — future societies, space travel, or speculative inventions — within at least nominally natural laws.
      • Science fiction of interstellar scope — starships, galactic polities, and adventure across star systems.
      • Science fiction committed to scientific rigor, where technical plausibility constrains the story.
      • Science fiction centered on armed forces and warfare, told largely from a military point of view.
      • Science fiction of networked, corporate-dominated near futures, pairing high technology with social decay.
      • Science fiction styled on nineteenth-century steam-powered technology, often in a Victorian or pseudo-Victorian setting.
      • Fiction depicting an oppressive or catastrophic society, presented as a warning.
      • Fiction set after civilization's collapse, following survivors in the ruins of the old world.
      • Fiction in which characters move between past and future, and the mechanics or consequences of that travel drive the plot.
      • Fiction exploring a world where a historical event went differently and history diverged from ours.
      • Science fiction about humanity's first encounter and communication with an alien intelligence.
      • Science fiction in which extraterrestrial forces attack or occupy Earth and humanity resists.
      • Fiction whose primary aim is to frighten or unsettle the reader through dread, menace, or the monstrous.
      • Horror of vast, indifferent, incomprehensible entities before which humanity is insignificant, in the Lovecraft tradition.
      • Horror of decaying houses, buried family secrets, and oppressive atmosphere in the Gothic literary tradition.
      • Horror centered on hauntings and the returning dead.
      • Horror located in the mind — paranoia, obsession, and unreliable perception rather than external monsters.
      • Horror built around the reanimated dead and survival amid their outbreaks.
      • Horror defined by explicit, transgressive gore that refuses to cut away from violence.
      • Speculative fiction of the strange and uncanny that resists both natural explanation and standard genre categories.
      • Fiction organized around solving a crime or puzzle, typically following an investigator toward the identification of a culprit.
      • A puzzle-first mystery that lays out clues so the culprit's identity can be deduced before the reveal.
      • Crime fiction of moral ambiguity, fatalism, and hard-edged style, set among the corrupt and the doomed.
      • A mystery following the realistic routines of police work — forensics, interviews, and case-building.
      • A gentle mystery with an amateur sleuth, a small community, and violence kept off the page.
      • A mystery set in a past era, where the investigation works within that period's methods and society.
      • Fast-paced fiction driven by imminent danger, pursuit, or high-stakes conspiracy, built to sustain tension.
      • A thriller of espionage — agents, tradecraft, and intelligence services in conflict.
      • A thriller centered on lawyers and the courtroom, where litigation carries the suspense.
      • A thriller driven by detailed contemporary or near-future technology, often military or scientific.
      • A thriller whose tension comes from mental states and manipulation between characters rather than external action.
      • Fiction whose central plot is a romantic relationship and its development toward an emotionally satisfying resolution.
      • Romance in which one or both partners are supernatural beings, blending fantasy elements into the love story.
      • A fantasy-romance hybrid in which the romantic arc and the fantasy plot carry equal weight.
      • Romance set in a past era, with courtship shaped by the period's society and manners.
      • Romance set in the present day, without supernatural or historical elements.
      • Fiction set in a real past period, where the historical setting materially shapes characters and events.
        • General and literary fiction emphasizing prose style, character interiority, or formal ambition over genre plot conventions.
        • Fiction in a realistic world where magical events occur and are treated as ordinary, in the tradition of Latin American literature.
        • Fiction that ridicules people, institutions, or society in order to criticize them.
        • Fiction of dreamlike, irrational imagery and logic that breaks from realistic representation.
        • Fiction that plays with narrative convention through metafiction, fragmentation, and self-reference.
        • Fiction propelled by journeys, exploration, and physical peril, where action and survival carry the plot.
        • Adventure fiction of ships and seafaring — naval engagements, voyages, and life at sea.
        • Fiction of the American frontier West — gunmen, ranchers, and lawmen, typically in the late nineteenth century.
        • Fiction centered on soldiers, campaigns, and the experience of warfare, historical or imagined.
          • Fiction written primarily to amuse, using comedic situations, wit, or parody as its organizing principle.
            • Multi-generational fiction following a family or dynasty across decades, with inheritance and kinship as the through-line.
              • Fiction whose world runs on explicit game mechanics — levels, stats, and skills that characters can see and exploit.
                • Fiction about costumed or superpowered heroes and their conflicts with comparable villains.

                Practical

                How long a commitment, whether it stands alone, and whether it has finished.

                Tap a chip to ask for it · tap again to rule it out · once more to clear. Numbers show what would be left.

                • Cover of Coraline
                  Coraline

                  series · 2 books · 2002

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                • Cover of The Owl Service
                  The Owl Service

                  Alan Garner · standalone novel · 1967

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                  During a summer vacation in a secluded Welsh valley, three young people find themselves driven by the spirits of three mythical lovers to reenact an ancient tragedy.

                • Cover of Pet Sematary
                  Pet Sematary

                  Stephen King · standalone novel · 1983

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                  Pet Sematary is a 1983 horror novel by American writer Stephen King. It tells the story of a family moving to Maine and settling closer to a pet cemetery in the woods, which is home to a terrifying force that brings death and sorrow. The novel was nominated for a World Fantasy Award for Best Novel in 1984, and adapted into two films: one in 1989 and another in 2019 as well as several spinoffs.

                • Cover of Verdigris Deep
                  Verdigris Deep

                  Frances Hardinge · standalone novel · 2007

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                  Verdigris Deep is a children's fantasy novel by Frances Hardinge. It concerns three children who fall into the power of a "well witch" after stealing coins from a wishing well. They are given various powers to grant the wishes of others. While many of the wishes seem harmless they all eventually lead to perilous fates. It was originally published by Macmillan in the UK in 2007 and released in the United States a year later under the title Well Witched.

                • Cover of Bad Girls Don't Die
                  Bad Girls Don't Die

                  series · 3 books · 2009

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                • Cover of Nightbird
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                  Alice Hoffman · standalone novel · 2015

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                  Twig lives in a remote area of town with her mysterious brother and her mother, baker of irresistible apple pies. A new girl in town might just be Twig's first true friend, and ally in vanquishing an ancient family curse. A spellbinding tale of modern folklore set in the Berkshires, where rumours of a winged beast draw in as much tourism as the town's famed apple orchards.

                • Cover of The Halloween Moon
                  The Halloween Moon

                  Joseph Fink · standalone novel · 2021

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                  Esther Gold loves Halloween more than anything in the world. So she is determined to go trick-or-treating again this year despite the fact that her parents think she is officially too old. Esther has it all planned out, from her costume to her candy-collecting strategy. But when the night rolls around, something feels... off. No one is answering their door. The moon is an unnatural shade of orange. Strange children wander the streets, wearing creepy costumes that might not be costumes at all. And it seems like the only people besides Esther who are awake to see it all are her best friend, her school bully, and her grown-up next-door neighbor. Together, this unlikely crew must find a way to lift the curse that has been placed upon their small town before it’s too late. Because someone is out to make sure Halloween never comes to an end. And even Esther doesn’t want to be trapped in this night forever.

                • Cover of A Darker Magic
                  A Darker Magic

                  series · 3 books · 1987

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                • Cover of White Smoke
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                  Tiffany D. Jackson · standalone novel · 2021

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                  Marigold is running from ghosts. The phantoms of her old life keep haunting her, but a move with her newly blended family from their small California beach town to the embattled Midwestern city of Cedarville might be the fresh start she needs. Her mom has accepted a new job with the Sterling Foundation that comes with a free house, one that Mari now has to share with her bratty ten-year-old stepsister, Piper. The renovated picture-perfect home on Maple Street, sitting between dilapidated houses, surrounded by wary neighbors has its... secrets. That’s only half the problem: household items vanish, doors open on their own, lights turn off, shadows walk past rooms, voices can be heard in the walls, and there’s a foul smell seeping through the vents only Mari seems to notice. Worse: Piper keeps talking about a friend who wants Mari gone. But "running from ghosts" is just a metaphor, right? As the house closes in, Mari learns that the danger isn’t limited to Maple Street. Cedarville has its secrets, too. And secrets always find their way through the cracks.

                • Cover of Carrie
                  Carrie

                  Stephen King · standalone novel · 1974

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                  In one way or another, everybody abused Carrie. This sixteen-year-old misfit was forbidden everything that was young and fun by her fanatical mother. She was teased and taunted by her classmates, misunderstood by her teachers, and given up as hopeless by almost everyone. But Carrie had a secret: She possessed terrifying telekinetic powers that could make inanimate objects move, a lighted candle fall, or a door lock. Carrie could make all kinds of startling bizarre, and malevolent things happen. (WorldCat)

                • Cover of The Boy Who Killed Demons
                  The Boy Who Killed Demons

                  Dave Zeltserman · standalone novel · 2014

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                  "My name's Henry Dudlow. I'm fifteen and a half. And I'm cursed. Or damned. Take your pick. The reason? I see demons." So begins the latest novel by horror master Dave Zeltserman. The setting is quiet Newton, Massachussetts, where nothing ever happens. Nothing, that is, until two months after Henry Dudlow's 13th birthday, when his neighbor, Mr. Hanley, suddenly starts to look . . . different. While everyone else sees a balding man with a beer belly, Henry suddenly sees a nasty, bilious, rage-filled demon.

                • Cover of The Nightmarys
                  The Nightmarys

                  Dan Poblocki · standalone novel · 2010

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                  Seventh-grader Timothy July and his new friend Abigail try to break a curse that is causing them and others to be tormented by their greatest fears brought to life.

                • Cover of Hoodoo
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                  Ronald L. Smith · standalone novel · 2015

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                  With this vivid debut, Zora Neale Hurston meets Stephen King in a supernatural Southern Gothic tale for middle grade readers.

                • Cover of The Ocean at the End of the Lane
                  The Ocean at the End of the Lane

                  Neil Gaiman · standalone novel · 2013

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                  A seven year old farm boy becomes friends with an eleven year old neighbor girl, who he discovers is ancient and powerful and intervenes when a nonhuman entity attempts to make a home in earthly reality.

                • Cover of The Curse Workers
                  The Curse Workers

                  series · 3 books · 2010

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                • Cover of Bod Owens
                  Bod Owens

                  series · 3 books · 2007

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                • Cover of The Thief of Always
                  The Thief of Always

                  Clive Barker · standalone novel · 1992

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                  Ten-year-old Harvey Swick is bored out of his mind when a stranger named Rictus offers him a way out: Holiday House, a place where every season of the year -- Christmas, Halloween, summer -- arrives in a single glorious day, one after another. Once inside, Harvey meets fellow children Wendell and Lulu, the elderly caretaker Mrs. Griffin and her cats, and settles into a routine of enchantment that starts to feel too perfect. Their host, the mysterious Mr. Hood, never appears, rumors about a figure called Carna keep surfacing, and something in the nearby lake is very wrong. One of Clive Barker's best-known standalone books, written for younger readers.

                • Cover of Thirteen Days to Midnight
                  Thirteen Days to Midnight

                  Patrick Carman · standalone novel · 2010

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                  You are indestructible. These are the words that transfer an astonishing power to Jacob Fielding...and it changes everything. After all, there's something addictive about testing the limits of fear, experiencing the thrill of walking through fire, or saving your friend from a beating in front of the whole school. Then Ophelia James, the beautiful and daring new girl in town, suggests that they use the power to do good, to save others at risk of death. But with every heroic act, the power grows into the specter of a curse. How to decide who lives and who dies? And why does darkness seem to be chasing them? Jacob has only thirteen days to figure out how to harness this terrifying power...and the answer is chilling: What if he has to kill the one he loves to save her?

                • Cover of Comes the Blind Fury
                  Comes the Blind Fury

                  John Saul · standalone novel · 1980

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                  WorldCat: When Michelle comes to visit on Paradise Point, she sees the hand of a blind girl who died a century ago, reaching out to her from the swirling mists.

                • Cover of Jerusalem's Lot
                  Jerusalem's Lot

                  series · 3 books · 1975

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                  Stephen King's 1975 novel 'Salem's Lot follows writer Ben Mears as he returns to his childhood town of Jerusalem's Lot, Maine, only to discover that its residents are being turned into vampires by a newly arrived stranger. It transplants Gothic vampire horror into a small New England community, tracking that community's collapse under a supernatural siege. It is a single, self-contained novel.

                • Cover of Hex
                  Hex

                  Thomas Olde Heuvelt · standalone novel · 2013

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                  HEX is a horror novel by Dutch author Thomas Olde Heuvelt. It was first published in Dutch in 2013 through Luitingh-Sijthoff and was published in English in 2016 through Tor Books, marking the first time one of Olde Heuvelt's novels have been published in English. The English version was translated by Nancy Forest-Flier and the decision was made to localize the work by shifting the story's setting from the Netherlands to the Hudson Valley in New York.

                • Cover of The Witches
                  The Witches

                  Roald Dahl · standalone novel · 1983

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                  The Witches is a 1983 children's novel by British author Roald Dahl. A dark fantasy, the story is set partly in Norway and partly in England, and features the experiences of a young English boy and his Norwegian grandmother in a world where child-hating societies of witches secretly exist in every country. The witches are ruled by the vicious and powerful Grand High Witch, who arrives in England to organise her plan to turn all of the children there into mice.

                • Cover of Shadowland
                  Shadowland

                  Peter Straub · standalone novel · 1980

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                  WorldCat: Two apprentices studying under a master magician spend a season residing in a dark house located in the deep recesses of the Vermont forest. Learning secrets best left unlearned, they enter a world of incalculable evil and terror. Only one of them will survive the ordeal.

                • Cover of The Book of Love
                  The Book of Love

                  Kelly Link · standalone novel · 2024

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                  The Book of Love is a 2024 novel by American author Kelly Link. Set in a small coastal town in Massachusetts in December 2014, the fantasy novel follows four teenagers who return from the dead and must navigate magical challenges to remain among the living. Although Link has published several collections of short stories, The Book of Love was her first novel. One of Link's goals in writing a novel was to include elements not typically found in shorter fiction.