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Built on ISFDB, Wikipedia, Wikidata and Open Library. Curated reading orders carry their reasoning on the page; the rest follow publication order. Data sources & licenses

© Loreful · data: ISFDB · CC BY

More like Paternus

anchored on:fantasyurban fantasygodsour worldcontemporarymythic fantasy+2 more

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Mood

The mood the book leaves you in.

  • The reading experience is propelled by journeys, exploration, and physical risk; excitement and forward momentum dominate over dread or introspection.
  • Joy and loss are deliberately mixed; the resolution grants characters something real while taking something else away, leaving warmth and sorrow together.
  • The book demands work from the reader — dense prose, difficult structure, unfamiliar ideas, or morally uncomfortable material — as part of its intended effect.
  • Grim events, cruelty, or despair dominate the atmosphere, and the book does not soften them with comfort or comic relief.
  • The atmosphere is quietly unsettling — wrongness, unease, and the uncanny pervade the book without necessarily escalating into overt horror.
  • The book is built to move the reader; character feeling is foregrounded and major scenes aim at a strong emotional response.
  • Humor is a primary aim and the prose plays for laughs — comic situations, wit, or dialogue produce sustained comedy, not occasional levity.
  • The book insists that things can improve; effort and decency are shown to matter, and the arc bends toward better outcomes even through hardship.
  • The book teaches as it goes — real facts, history, science, or craft are conveyed in enough depth that learning is part of the reading experience.
  • The book is designed to uplift and motivate, presenting perseverance or achievement in a way that invites the reader to aspire or act.
  • The overall register is cheerful and easygoing; stakes are kept gentle and the book avoids dwelling on pain or dread.
  • Withheld information drives the experience; the book sustains enigmas and secrets the reader wants resolved, whatever its genre.
  • The book is contemplative and inward-looking, giving more weight to thought, memory, and meaning than to external events.
  • The book works as comfort reading — low tension, a soothing pace, and an atmosphere the reader can unwind in.
  • Grief, loss, or melancholy set the dominant register, and the book lets sorrow stand rather than resolving it into comfort.
  • Sustained suspense is the point; the book keeps the reader braced for what happens next through danger, pressure, or impending revelation.
  • Playful invention and charm define the register — fanciful conceits, light absurdity, and a narration that delights in its own oddity.

About

What the story runs on.

  • Stories in which extraterrestrial beings are central — as characters, cultures, or the object of the plot.
  • Stories structured as a quest — a journey undertaken to find, deliver, or destroy something of great import.
  • Stories in which staying alive against nature, catastrophe, or scarcity is the central problem.
  • Stories of lovers kept apart by law, family, faith, or station, where the obstacle to love is the plot.
  • Stories in which a friendship — its making, testing, or loss — is the emotional center.
  • Stories of growing up — a young protagonist crossing from childhood into adult knowledge and responsibility.
  • Stories about who a character truly is — self-discovery, doubled lives, and the search for a self.
  • Stories about mourning — living through the death of a loved one and what loss does to the survivors.
  • Stories in which a buried family truth — hidden parentage, crimes, or shames — surfaces and reorders the present.
  • Stories driven by maneuvering for power — factions, conspiracies, and statecraft conducted in shadow.
  • Stories in which war itself is the subject — combat, occupation, and what warfare does to soldiers and civilians.
  • Stories organized around investigating a killing — the case, the clues, and the pursuit of the killer, in any genre's clothing.

Shelf

Where it sits in the library.

    • Fiction built on magic or other supernatural elements that have no scientific explanation.
    • Secondary-world fantasy at large scale, where the fate of nations or the world turns on the protagonists' struggle.
    • Fantasy set in a recognizably modern city or contemporary world where the supernatural intrudes on everyday life.
    • Fantasy that blends in horror's atmosphere and imagery, keeping a fantastical frame around grim or frightening material.
    • Action-driven fantasy following warriors or rogues with personal stakes against sorcerous threats, rather than world-spanning conflicts.
    • Fantasy set in a real historical period or a close analogue of one, with magic woven into the era.
    • Fantasy in which protagonists cross from the ordinary world into another world through a portal or similar passage.
    • Fiction that retells or reworks a traditional fairy tale in a new form or setting.
    • Fantasy drawing directly on myths, legends, and folklore, retelling them or building on their figures and logic.
    • Fantasy of ghosts, vampires, shapeshifters, psychics, and similar phenomena, usually set in an otherwise ordinary world.
    • Fiction mixing science-fictional trappings with overtly magical or impossible elements in one setting.
    • Low-stakes fantasy emphasizing comfort, community, and everyday pleasures over conflict and peril.
    • Speculative fiction of pervasive moral ambiguity, violence, and cynicism that rejects heroic conventions — fantasy and SF alike.
      • Fiction that extrapolates from science and technology — future societies, space travel, or speculative inventions — within at least nominally natural laws.
      • Science fiction of interstellar scope — starships, galactic polities, and adventure across star systems.
      • Science fiction committed to scientific rigor, where technical plausibility constrains the story.
      • Science fiction centered on armed forces and warfare, told largely from a military point of view.
      • Science fiction of networked, corporate-dominated near futures, pairing high technology with social decay.
      • Science fiction styled on nineteenth-century steam-powered technology, often in a Victorian or pseudo-Victorian setting.
      • Fiction depicting an oppressive or catastrophic society, presented as a warning.
      • Fiction set after civilization's collapse, following survivors in the ruins of the old world.
      • Fiction in which characters move between past and future, and the mechanics or consequences of that travel drive the plot.
      • Fiction exploring a world where a historical event went differently and history diverged from ours.
      • Science fiction about humanity's first encounter and communication with an alien intelligence.
      • Science fiction in which extraterrestrial forces attack or occupy Earth and humanity resists.
      • Fiction whose primary aim is to frighten or unsettle the reader through dread, menace, or the monstrous.
      • Horror of vast, indifferent, incomprehensible entities before which humanity is insignificant, in the Lovecraft tradition.
      • Horror of decaying houses, buried family secrets, and oppressive atmosphere in the Gothic literary tradition.
      • Horror centered on hauntings and the returning dead.
      • Horror located in the mind — paranoia, obsession, and unreliable perception rather than external monsters.
      • Horror built around the reanimated dead and survival amid their outbreaks.
      • Horror defined by explicit, transgressive gore that refuses to cut away from violence.
      • Speculative fiction of the strange and uncanny that resists both natural explanation and standard genre categories.
      • Fiction organized around solving a crime or puzzle, typically following an investigator toward the identification of a culprit.
      • A puzzle-first mystery that lays out clues so the culprit's identity can be deduced before the reveal.
      • Crime fiction of moral ambiguity, fatalism, and hard-edged style, set among the corrupt and the doomed.
      • A mystery following the realistic routines of police work — forensics, interviews, and case-building.
      • A gentle mystery with an amateur sleuth, a small community, and violence kept off the page.
      • A mystery set in a past era, where the investigation works within that period's methods and society.
      • Fast-paced fiction driven by imminent danger, pursuit, or high-stakes conspiracy, built to sustain tension.
      • A thriller of espionage — agents, tradecraft, and intelligence services in conflict.
      • A thriller centered on lawyers and the courtroom, where litigation carries the suspense.
      • A thriller driven by detailed contemporary or near-future technology, often military or scientific.
      • A thriller whose tension comes from mental states and manipulation between characters rather than external action.
      • Fiction whose central plot is a romantic relationship and its development toward an emotionally satisfying resolution.
      • Romance in which one or both partners are supernatural beings, blending fantasy elements into the love story.
      • A fantasy-romance hybrid in which the romantic arc and the fantasy plot carry equal weight.
      • Romance set in a past era, with courtship shaped by the period's society and manners.
      • Romance set in the present day, without supernatural or historical elements.
      • Fiction set in a real past period, where the historical setting materially shapes characters and events.
        • General and literary fiction emphasizing prose style, character interiority, or formal ambition over genre plot conventions.
        • Fiction in a realistic world where magical events occur and are treated as ordinary, in the tradition of Latin American literature.
        • Fiction that ridicules people, institutions, or society in order to criticize them.
        • Fiction of dreamlike, irrational imagery and logic that breaks from realistic representation.
        • Fiction that plays with narrative convention through metafiction, fragmentation, and self-reference.
        • Fiction propelled by journeys, exploration, and physical peril, where action and survival carry the plot.
        • Adventure fiction of ships and seafaring — naval engagements, voyages, and life at sea.
        • Fiction of the American frontier West — gunmen, ranchers, and lawmen, typically in the late nineteenth century.
        • Fiction centered on soldiers, campaigns, and the experience of warfare, historical or imagined.
          • Fiction written primarily to amuse, using comedic situations, wit, or parody as its organizing principle.
            • Multi-generational fiction following a family or dynasty across decades, with inheritance and kinship as the through-line.
              • Fiction whose world runs on explicit game mechanics — levels, stats, and skills that characters can see and exploit.
                • Fiction about costumed or superpowered heroes and their conflicts with comparable villains.

                Practical

                How long a commitment, whether it stands alone, and whether it has finished.

                Tap a chip to ask for it · tap again to rule it out · once more to clear. Numbers show what would be left.

                • Cover of American Gods
                  American Gods

                  series · 10 books · 1999

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                  Neil Gaiman's American Gods (2001) follows Shadow Moon, an ex-convict who takes a job as bodyguard to a mysterious drifter who is secretly the Norse god Odin, and is drawn into a brewing conflict between the old immigrant gods of myth and the new gods of media, technology, and modern American life. Gaiman's 2005 novel Anansi Boys is set in the same mythological world and shares the trickster god Mr. Nancy, but follows a different protagonist and story, making it a loose companion rather than a direct sequel.

                • Cover of Dogsbody
                  Dogsbody

                  Diana Wynne Jones · standalone novel · 1975

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                  Sirius the dog star, is reborn on earth as a puppy with a mission to search for the lost Zoi, the murder weapon of the stars.

                • Cover of Lore
                  Lore

                  Alexandra Bracken · standalone novel · 2021

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                  Every seven years, the Agon begins. As punishment for a past rebellion, nine Greek gods are forced to walk the earth as mortals. They are hunted by the descendants of ancient bloodlines, all eager to kill a god and seize their divine power and immortality. Long ago, Lore Perseous fled that brutal world, turning her back on the hunt’s promises of eternal glory after her family was murdered by a rival line. For years she's pushed away any thought of revenge against the man—now a god—responsible for their deaths. Yet as the next hunt dawns over New York City, two participants seek her out: Castor, a childhood friend Lore believed to be dead, and Athena, one of the last of the original gods, now gravely wounded. The goddess offers an alliance against their mutual enemy and a way to leave the Agon behind forever. But Lore's decision to rejoin the hunt, binding her fate to Athena's, will come at a deadly cost—and it may not be enough to stop the rise of a new god with the power to bring humanity to its knees.

                • Cover of The Library at Mount Char
                  The Library at Mount Char

                  Scott Hawkins · standalone novel · 2015

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                  The Library at Mount Char is a contemporary fantasy/horror novel written by Scott Hawkins. It is his first novel.

                • Cover of The Goddess War
                  The Goddess War

                  series · 5 books · 2013

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                • Cover of Rose Madder
                  Rose Madder

                  Stephen King · standalone novel · 1995

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                  Rose Madder is a horror/fantasy novel by American writer Stephen King, published in 1995. It deals with the effects of domestic violence and, unusually for a King novel, relies for its fantastic element on Greek mythology. In his memoir, On Writing, King states that Rose Madder and Insomnia are "stiff, trying-too-hard novels."

                • Cover of Midgard / Mist
                  Midgard / Mist

                  series · 4 books · 2013

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                • Cover of Nikki Delany
                  Nikki Delany

                  series · 1 book · 2013

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                • Cover of Genie Lo
                  Genie Lo

                  series · 2 books · 2017

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                • Cover of Eight Days of Luke
                  Eight Days of Luke

                  Diana Wynne Jones · standalone novel · 1975

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                  Eight Days of Luke is a children's fantasy novel written by Diana Wynne Jones published in 1975. It tells the tale of a neglected English boy who encounters what prove to be figures from Norse mythology.

                • Cover of The Ethical Magical Girl
                  The Ethical Magical Girl

                  series · 2 books · 2017

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                • Cover of Gods Behaving Badly
                  Gods Behaving Badly

                  Marie Phillips · standalone novel · 2007

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                  Gods Behaving Badly is a novel by the British author Marie Phillips. It was first published by Jonathan Cape in 2007. Set in London, it tells the tale of the twelve gods of Mount Olympus living in a rundown flat as their powers wane. It was selected for The Atlantic's 1book140 Twitter book club's book of the month for August 2011.

                • Cover of The Book of Ptath
                  The Book of Ptath

                  A. E. van Vogt · standalone novel · 1947

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                  Ptath, a very powerful god, is throwing by his deadly rival, the goddess Ineznia, on Earth, around 200,000,000 AD, in the form of a mortal, where he has to face numerous dangers to survive.

                • Cover of United States of Asgard
                  United States of Asgard

                  series · 7 books · 2013

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                • Cover of The Crucible (Abigail Owen)
                  The Crucible (Abigail Owen)

                  series · 2 books · 2024

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                • Cover of The Secrets of the Immortal Nicholas Flamel
                  The Secrets of the Immortal Nicholas Flamel

                  series · 15 books · 2007

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                  The Secrets of the Immortal Nicholas Flamel is a series of six fantasy novels written by Irish author Michael Scott, completed in 2012. The first book in the series, The Alchemyst, was released in 2007, and the sequels were released at the rate of one per year, concluding with The Enchantress in 2012. The cover artist for the series is Michael Wagner.

                • Cover of Cromm
                  Cromm

                  Kenneth C. Flint · standalone novel · 1990

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                  From the Front Flap of the Doubleday HB: It began with the dreams... visions filled with strange and disturbing specters from a time long ago. Colin McMahon has always been an easygoing artist who never takes his life too seriously - no great ambitions, no long-term relationships, no commitments. But the images that have begun to torment his nights have changed all that forever. In his dreams, he finds himself riding across the rolling hills of a battle-torn land, reliving the memories of a fearless young warrior who shares his name. He loses his heart to the image of a beautiful woman as brave as she is fair. And he helplessly witnesses the brutal rituals of a savage cult that makes blood offerings to a dark and cruel deity called Cromm Cruaich, the Crooked God. At first Colin dismisses the visions as the product of an overactive imagination... until they begin to invade his waking life. A mysterious stranger appears to taunt him with hints of awesome powers. His partner is viciously attacked by an inhuman wraith. And nightmare creatures wreak bloody havoc on the streets of the city. Seeking the truth, Colin sets out on a pilgrimage to Ireland, home of his ancestors. There, in a village untouched by the centuries, he discovers the living woman of his dreams and learns that the ancient cult of the evil god Cromm has arisen again, plotting to place the world under its terrible dominion. Now, in a desperate attempt to ransom humanity from the power of the Crooked God, Colin must call upon the spirit of his warrior ancestor to help unleash the might of a long-buried holy relic. For, in an age without peace, without hope, without faith, what can stand against the forces of violence, cruelty, and fear?

                • Cover of Incarnations of Immortality
                  Incarnations of Immortality

                  series · 8 books · 1983

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                • Cover of Wildefire
                  Wildefire

                  series · 3 books · 2011

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                • Cover of Only Begotten Daughter
                  Only Begotten Daughter

                  James Morrow · standalone novel · 1990

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                  Only Begotten Daughter is a 1990 fantasy novel by American writer James K. Morrow, setting the stage for his later Godhead Trilogy. The book shared the 1991 World Fantasy Award with Ellen Kushner's Thomas the Rhymer. It was also nominated for the Nebula Award for Best Novel in 1990, and both the Locus and John W. Campbell Memorial Awards in 1991.

                • Cover of Olympus Bound
                  Olympus Bound

                  series · 3 books · 2016

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                • Cover of The Great Cities
                  The Great Cities

                  series · 3 books · 2016

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                  N. K. Jemisin's Great Cities duology imagines that great cities can awaken as living, sentient avatars defending themselves against extradimensional threats. It began as her short story 'The City Born Great' before expanding into The City We Became (2020) — her first novel after completing the Broken Earth trilogy — and its sequel, The World We Make.

                • Cover of The Cronus Chronicles
                  The Cronus Chronicles

                  series · 3 books · 2006

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                • Cover of Tut
                  Tut

                  series · 2 books · 2014

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