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Built on ISFDB, Wikipedia, Wikidata and Open Library. Curated reading orders carry their reasoning on the page; the rest follow publication order. Data sources & licenses

© Loreful · data: ISFDB · CC BY

More like Perilous

anchored on:science fictionfar future

but

Mood

The mood the book leaves you in.

  • The reading experience is propelled by journeys, exploration, and physical risk; excitement and forward momentum dominate over dread or introspection.
  • Joy and loss are deliberately mixed; the resolution grants characters something real while taking something else away, leaving warmth and sorrow together.
  • The book demands work from the reader — dense prose, difficult structure, unfamiliar ideas, or morally uncomfortable material — as part of its intended effect.
  • Grim events, cruelty, or despair dominate the atmosphere, and the book does not soften them with comfort or comic relief.
  • The atmosphere is quietly unsettling — wrongness, unease, and the uncanny pervade the book without necessarily escalating into overt horror.
  • The book is built to move the reader; character feeling is foregrounded and major scenes aim at a strong emotional response.
  • Humor is a primary aim and the prose plays for laughs — comic situations, wit, or dialogue produce sustained comedy, not occasional levity.
  • The book insists that things can improve; effort and decency are shown to matter, and the arc bends toward better outcomes even through hardship.
  • The book teaches as it goes — real facts, history, science, or craft are conveyed in enough depth that learning is part of the reading experience.
  • The book is designed to uplift and motivate, presenting perseverance or achievement in a way that invites the reader to aspire or act.
  • The overall register is cheerful and easygoing; stakes are kept gentle and the book avoids dwelling on pain or dread.
  • Withheld information drives the experience; the book sustains enigmas and secrets the reader wants resolved, whatever its genre.
  • The book is contemplative and inward-looking, giving more weight to thought, memory, and meaning than to external events.
  • The book works as comfort reading — low tension, a soothing pace, and an atmosphere the reader can unwind in.
  • Grief, loss, or melancholy set the dominant register, and the book lets sorrow stand rather than resolving it into comfort.
  • Sustained suspense is the point; the book keeps the reader braced for what happens next through danger, pressure, or impending revelation.
  • Playful invention and charm define the register — fanciful conceits, light absurdity, and a narration that delights in its own oddity.

About

What the story runs on.

  • Stories in which extraterrestrial beings are central — as characters, cultures, or the object of the plot.
  • Stories about venturing into space to explore — survey missions, astronauts, and the frontier of the unknown beyond Earth.
  • Stories structured as a quest — a journey undertaken to find, deliver, or destroy something of great import.
  • Stories in which staying alive against nature, catastrophe, or scarcity is the central problem.
  • Stories of lovers kept apart by law, family, faith, or station, where the obstacle to love is the plot.
  • Stories in which a friendship — its making, testing, or loss — is the emotional center.
  • Stories of growing up — a young protagonist crossing from childhood into adult knowledge and responsibility.
  • Stories about who a character truly is — self-discovery, doubled lives, and the search for a self.
  • Stories in which a buried family truth — hidden parentage, crimes, or shames — surfaces and reorders the present.
  • Stories driven by maneuvering for power — factions, conspiracies, and statecraft conducted in shadow.
  • Stories in which war itself is the subject — combat, occupation, and what warfare does to soldiers and civilians.
  • Stories organized around investigating a killing — the case, the clues, and the pursuit of the killer, in any genre's clothing.

Shelf

Where it sits in the library.

    • Fiction built on magic or other supernatural elements that have no scientific explanation.
    • Secondary-world fantasy at large scale, where the fate of nations or the world turns on the protagonists' struggle.
    • Fantasy set in a recognizably modern city or contemporary world where the supernatural intrudes on everyday life.
    • Fantasy that blends in horror's atmosphere and imagery, keeping a fantastical frame around grim or frightening material.
    • Action-driven fantasy following warriors or rogues with personal stakes against sorcerous threats, rather than world-spanning conflicts.
    • Fantasy set in a real historical period or a close analogue of one, with magic woven into the era.
    • Fantasy in which protagonists cross from the ordinary world into another world through a portal or similar passage.
    • Fiction that retells or reworks a traditional fairy tale in a new form or setting.
    • Fantasy drawing directly on myths, legends, and folklore, retelling them or building on their figures and logic.
    • Fantasy of ghosts, vampires, shapeshifters, psychics, and similar phenomena, usually set in an otherwise ordinary world.
    • Fiction mixing science-fictional trappings with overtly magical or impossible elements in one setting.
    • Low-stakes fantasy emphasizing comfort, community, and everyday pleasures over conflict and peril.
    • Speculative fiction of pervasive moral ambiguity, violence, and cynicism that rejects heroic conventions — fantasy and SF alike.
      • Fiction that extrapolates from science and technology — future societies, space travel, or speculative inventions — within at least nominally natural laws.
      • Science fiction of interstellar scope — starships, galactic polities, and adventure across star systems.
      • Science fiction committed to scientific rigor, where technical plausibility constrains the story.
      • Science fiction centered on armed forces and warfare, told largely from a military point of view.
      • Science fiction of networked, corporate-dominated near futures, pairing high technology with social decay.
      • Science fiction styled on nineteenth-century steam-powered technology, often in a Victorian or pseudo-Victorian setting.
      • Fiction depicting an oppressive or catastrophic society, presented as a warning.
      • Fiction set after civilization's collapse, following survivors in the ruins of the old world.
      • Fiction in which characters move between past and future, and the mechanics or consequences of that travel drive the plot.
      • Fiction exploring a world where a historical event went differently and history diverged from ours.
      • Science fiction about humanity's first encounter and communication with an alien intelligence.
      • Science fiction in which extraterrestrial forces attack or occupy Earth and humanity resists.
      • Fiction whose primary aim is to frighten or unsettle the reader through dread, menace, or the monstrous.
      • Horror of vast, indifferent, incomprehensible entities before which humanity is insignificant, in the Lovecraft tradition.
      • Horror of decaying houses, buried family secrets, and oppressive atmosphere in the Gothic literary tradition.
      • Horror centered on hauntings and the returning dead.
      • Horror located in the mind — paranoia, obsession, and unreliable perception rather than external monsters.
      • Horror built around the reanimated dead and survival amid their outbreaks.
      • Horror defined by explicit, transgressive gore that refuses to cut away from violence.
      • Speculative fiction of the strange and uncanny that resists both natural explanation and standard genre categories.
      • Fiction organized around solving a crime or puzzle, typically following an investigator toward the identification of a culprit.
      • A puzzle-first mystery that lays out clues so the culprit's identity can be deduced before the reveal.
      • Crime fiction of moral ambiguity, fatalism, and hard-edged style, set among the corrupt and the doomed.
      • A mystery following the realistic routines of police work — forensics, interviews, and case-building.
      • A gentle mystery with an amateur sleuth, a small community, and violence kept off the page.
      • A mystery set in a past era, where the investigation works within that period's methods and society.
      • Fast-paced fiction driven by imminent danger, pursuit, or high-stakes conspiracy, built to sustain tension.
      • A thriller of espionage — agents, tradecraft, and intelligence services in conflict.
      • A thriller centered on lawyers and the courtroom, where litigation carries the suspense.
      • A thriller driven by detailed contemporary or near-future technology, often military or scientific.
      • A thriller whose tension comes from mental states and manipulation between characters rather than external action.
      • Fiction whose central plot is a romantic relationship and its development toward an emotionally satisfying resolution.
      • Romance in which one or both partners are supernatural beings, blending fantasy elements into the love story.
      • A fantasy-romance hybrid in which the romantic arc and the fantasy plot carry equal weight.
      • Romance set in a past era, with courtship shaped by the period's society and manners.
      • Romance set in the present day, without supernatural or historical elements.
      • Fiction set in a real past period, where the historical setting materially shapes characters and events.
        • General and literary fiction emphasizing prose style, character interiority, or formal ambition over genre plot conventions.
        • Fiction in a realistic world where magical events occur and are treated as ordinary, in the tradition of Latin American literature.
        • Fiction that ridicules people, institutions, or society in order to criticize them.
        • Fiction of dreamlike, irrational imagery and logic that breaks from realistic representation.
        • Fiction that plays with narrative convention through metafiction, fragmentation, and self-reference.
        • Fiction propelled by journeys, exploration, and physical peril, where action and survival carry the plot.
        • Adventure fiction of ships and seafaring — naval engagements, voyages, and life at sea.
        • Fiction of the American frontier West — gunmen, ranchers, and lawmen, typically in the late nineteenth century.
        • Fiction centered on soldiers, campaigns, and the experience of warfare, historical or imagined.
          • Fiction written primarily to amuse, using comedic situations, wit, or parody as its organizing principle.
            • Multi-generational fiction following a family or dynasty across decades, with inheritance and kinship as the through-line.
              • Fiction whose world runs on explicit game mechanics — levels, stats, and skills that characters can see and exploit.
                • Fiction about costumed or superpowered heroes and their conflicts with comparable villains.

                Practical

                How long a commitment, whether it stands alone, and whether it has finished.

                Tap a chip to ask for it · tap again to rule it out · once more to clear. Numbers show what would be left.

                • Cover of The Obernewtyn Chronicles
                  The Obernewtyn Chronicles

                  series · 9 books · 1987

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                  The Obernewtyn Chronicles is a series of science fiction and fantasy novels by Australian author Isobelle Carmody. The series has a post apocalyptic setting and depicts a world long after its destruction by a global nuclear holocaust.

                • Cover of The Chrysalids
                  The Chrysalids

                  John Wyndham · standalone novel · 1955

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                  The Chrysalids is a science fiction novel by British writer John Wyndham, first published in 1955 by Michael Joseph. It is the least typical of Wyndham's major novels, but regarded by some as his best. An early manuscript version was entitled Time for a Change.

                • Cover of Skyward
                  Skyward

                  series · 9 books · 2018

                  part of Cytoverse

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                  On the ruined world of Detritus, humanity lives underground beneath near-constant aerial bombardment from an alien force called the Krell, and Spensa Nightshade wants nothing more than to fly a starfighter, despite her father's reputation as a coward who fled battle. Brandon Sanderson's Skyward follows her fight to earn her wings and clear her father's name, uncovering secrets about her own strange abilities and the planet's buried past across Starsight, Cytonic, and Defiant. Co-author Janci Patterson contributes companion novellas that widen the view to supporting characters.

                • Cover of Pip & Flinx
                  Pip & Flinx

                  series · 18 books · 1972

                  part of Humanx Commonwealth

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                  The Pip & Flinx novels follow Flinx, a young man with an unusual, mysterious origin, and his ever-present animal companion Pip, across Alan Dean Foster's Humanx Commonwealth setting. Beginning with The Tar-Aiym Krang (1972) — chronologically the second entry, since Foster later filled in Flinx's earlier life — the series grew to fifteen novels published between 1972 and 2017, mixing planetary adventure with a slowly unfolding personal mystery.

                • Cover of Tower and the Hive
                  Tower and the Hive

                  series · 7 books · 1959

                  completed

                  part of The Talents

                  similar byscience fictionpsychic powersfar future+2 more

                  The Tower and the Hive series opens with The Rowan (1990), following an isolated but powerful telepath who is drawn out of her loneliness by a psychic call for help from a distant Talent facing an alien threat. Anne McCaffrey continued the story across four more novels, Damia, Damia's Children, Lyon's Pride, and the concluding The Tower and the Hive (1999), following later generations of a telepathic family staffing the Prime Towers that give a starfaring human civilization instant communication. The series is set later in the same Talents universe as McCaffrey's earlier Pegasus books.

                • Cover of Dune
                  Dune

                  series · 20 books · 1963

                  part of Dune Universe

                  similar byscience fictionfar future+2 more

                  Frank Herbert's Dune Chronicles opens with 1965's Dune, set on the desert planet Arrakis where House Atreides takes control of the only source of the vital spice melange and young Paul Atreides is pulled into a struggle over its politics and religion. Herbert carried the story forward across five further novels — Dune Messiah, Children of Dune, God Emperor of Dune, Heretics of Dune, and Chapterhouse: Dune — following Paul's line over the following millennia, before Brian Herbert and Kevin J. Anderson later extended the saga. Many other editions of these six novels are omnibus and box-set repackagings rather than separate stories.

                • Cover of Ender's Shadow
                  Ender's Shadow

                  series · 5 books · 1999

                  part of Ender's Game Universe

                  similar byscience fictionfar futuretense+1 more

                  Orson Scott Card's Ender's Shadow retells the events of Ender's Game from the perspective of Bean, a physically stunted but ferociously intelligent street child recruited into the same Battle School program as Ender Wiggin. It launches the Shadow series, which follows Bean and other secondary Battle School characters into the political aftermath of the Formic Wars back on Earth, running parallel to and eventually past the timeline of Card's main Ender Quintet.

                • Cover of Dune Universe
                  Dune Universe

                  universe · 78 books · 1963

                  Start hereDune · Start here

                  similar byscience fictionfar future+1 more

                  Arrakis. Dune. The desert planet, where empire runs on a single substance: the spice melange, which folds space, prolongs life, and unlocks prescience, and which exists nowhere else in the known universe. Frank Herbert's saga is a meditation dressed as an adventure — feudal houses and a secret sisterhood, engineered messiahs and the patient ecology of a world without water, all turning on the terrible gravity of who commands the spice. It reads like scripture and schemes like a war room, ten thousand years hence, among people who have outlawed the thinking machine and made instruments of themselves instead. At its heart stand Herbert's original six — Dune, Dune Messiah, Children of Dune, God Emperor of Dune, Heretics of Dune, Chapterhouse: Dune — a single deepening arc across millennia, arguing the whole way between prophecy and free will. Around that spine his son Brian Herbert and Kevin J. Anderson have raised a vast prequel architecture: Prelude to Dune, tracing the great houses a generation before Paul; Legends of Dune, reaching back to the crusade that broke the machines; the Schools of Dune cycle on the founding of Bene Gesserit, Mentat, and Navigator; the Caladan Trilogy and Heroes of Dune filling years the originals left in shadow. Many hands, dozens of volumes, one desert. What sets Dune apart is its refusal of the simple: religion is manufactured, heroes are hazards, and the sand itself — worm, water, ecology — acts as a political power. Begin where the universe did, with Frank Herbert's Dune (1965), and read the original six in order; you need nothing else to feel the full weight. The prequels are a country to explore afterward, taken by era. Beginnings are delicate times.

                • Cover of Tunnel in the Sky
                  Tunnel in the Sky

                  Robert A. Heinlein · standalone novel · 1955

                  similar byscience fictionfar futurecoming of ageadventuroustenseyoung adult

                  As the final test of a survivalist/explorer class, teenagers are dumped on an alien planet to use their skills while awaiting pickup. But something has gone wrong, and they find they are on their own.

                • Cover of Torin
                  Torin

                  series · 3 books · 1977

                  completed

                  similar byscience fictionfar future+4 more

                • Cover of Red Planet
                  Red Planet

                  Robert A. Heinlein · standalone novel · 1949

                  similar byscience fictionfar futurecoming of ageadventurous+1 more

                  A boy colonist on Mars takes his bouncing ball Martian pet with him to boarding school, but the new Headmaster is a controlling tyrant. Things get worse when he discovers a plot that will jeopardize all of the colonists.

                • Cover of Lunar Chronicles
                  Lunar Chronicles

                  series · 15 books · 2011

                  similar byscience fictionfar futureadventurousyoung adult

                  The Lunar Chronicles is a series of four young adult science fiction novels, a novella, and a short story collection written by American author Marissa Meyer and published by Feiwel & Friends. Each book entails a science fictional twist on a classic fairy tale, including "Cinderella", "Little Red Riding Hood", "Rapunzel", and "Snow White". Set in a futuristic world inhabited by various species and creatures, tensions are rising between Earth and its former colony Luna, while both attempt to manage an ongoing pandemic.

                • Cover of Chaos Walking
                  Chaos Walking

                  series · 5 books · 2008

                  similar byscience fictionfar futuretenseyoung adultdystopia+2 more

                  Chaos Walking is a young adult science fiction series written by American-British novelist Patrick Ness. It is set in a dystopian world where all living creatures can hear each other's thoughts in a stream of images, words, and sounds called Noise. The series is named after a line in the first book: "The Noise is a man unfiltered, and without a filter, a man is just chaos walking." The series consists of a trilogy of novels and three short stories.

                • Cover of Dust Lands
                  Dust Lands

                  series · 3 books · 2011

                  similar byscience fictionfar futureyoung adult+5 more

                • Cover of Hungry City Chronicles / Mortal Engines
                  Hungry City Chronicles / Mortal Engines

                  series · 5 books · 2001

                  part of Mortal Engines Universe

                  similar byscience fictionfar futureadventurousyoung adult

                  The Mortal Engines Quartet, also known as the Predator Cities Quartet, is a series of epic young adult science fiction novels by the English novelist and illustrator Philip Reeve. He began the first volume of the series, Mortal Engines, in the 1980s, and it was published in 2001. Reeve then published three further novels, Predator's Gold (2003), Infernal Devices (2005), and A Darkling Plain (2006).

                • Cover of The Hunger Games
                  The Hunger Games

                  series · 3 books · 2008

                  part of The Hunger Games Universe

                  similar byscience fictionfar futuretenseyoung adultdystopia+1 more

                  The Hunger Games is a series of young adult dystopian novels written by American author Suzanne Collins. The series consists of a trilogy that follows teenage protagonist Katniss Everdeen, as well as two prequels. The Hunger Games universe is a dystopia set in Panem, a post-apocalyptic North American country consisting of the wealthy Capitol and 12 districts in varying states of poverty. As punishment for rebellion, the Capitol hosts an annual battle royale competition called The Hunger Games. Each of the 12 districts must send two children between the ages of 12 and 18 to participate, and the last surviving child is dubbed the victor.

                • Cover of The Ear, the Eye, and the Arm
                  The Ear, the Eye, and the Arm

                  Nancy Farmer · standalone novel · 1989

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                  The Ear, the Eye, and the Arm is a children's science fiction novel by American writer Nancy Farmer. It was awarded a Newbery Honor. The novel is set in Zimbabwe in the year 2194, with a strong theme of Afrofuturism.

                • Cover of Dipple
                  Dipple

                  series · 2 books · 1961

                  completed

                  similar byscience fictionfar future+1 more

                  Andre Norton's Dipple books are linked by a shared setting rather than a continuing plot: the Dipple, a squalid refugee slum for displaced aliens and humans on a distant colony world, first introduced in Catseye (1961). Night of Masks (1964), grouped here alongside it, follows a different, disfigured young protagonist drawn into his own separate adventure that also touches the Dipple, rather than continuing Catseye's story. Each book stands alone, connected mainly by Norton's recurring interest in outcasts finding purpose off-world.

                • Cover of The Hunger Games Universe
                  The Hunger Games Universe

                  universe · 5 books · 2008

                  Start hereThe Hunger Games · Start here

                  similar byscience fictionfar futuretenseyoung adultdystopia+1 more

                  Panem, they call it now — a nation raised on the drowned bones of North America, a glittering Capitol ringed by twelve districts it once starved into obedience. Every year the Capitol collects its debt in children: two tributes from each district, drawn by lottery, dropped into an engineered arena, and made to kill one another on live television while the whole country is required to watch. This is the Hunger Games — entertainment, punishment, and government at once. Suzanne Collins tells it in a compact, unified body of work. The founding trilogy — The Hunger Games, Catching Fire, and Mockingjay — follows Katniss Everdeen, a girl from the coal-mining District 12 who volunteers in her sister's place and becomes something the Capitol never scripted. Two prequels reach back into the same machinery: The Ballad of Songbirds and Snakes traces a young Coriolanus Snow long before he is President, and Sunrise on the Reaping returns to District 12 a generation ahead of Katniss. Begin with the trilogy, in order — it is Katniss's voice, close and present-tense, that makes Panem breathe, and the prequels land hardest once you know how her story ends. Beneath the spectacle sits one steady, uncomfortable question: who profits when we agree to look away.

                • Cover of Across a Billion Years
                  Across a Billion Years

                  Robert Silverberg · standalone novel · 1969

                  similar byscience fictionfar futureadventurous+3 more

                  Across a Billion Years is a 1969 science fiction novel by American writer Robert Silverberg.

                • Cover of Jumper
                  Jumper

                  series · 6 books · 1992

                  similar byscience fictionpsychic powersadventuroustense+2 more

                  Jumper follows David Rice, a teenager who discovers he can teleport anywhere he's been and uses the power to escape an abusive home, only to find that ability alone doesn't solve the harder problems of finding his absent mother, building an honest relationship, or staying off the radar of people who'd exploit him. Steven Gould's series continues across Reflex, Impulse, and Exo, later following his and his wife's daughter as a second-generation jumper. A 2008 film loosely adapted the first novel.

                • Cover of Solar Queen
                  Solar Queen

                  series · 7 books · 1955

                  similar byscience fictionfar future+1 more

                  Andre Norton's Solar Queen novels follow the crew of a free-trader starship under Captain Jellico as they scrape by hauling cargo and making first contact on the fringes of settled space. The first three books appeared in the 1950s; Norton returned to the series decades later and, from the 1990s on, completed it in collaboration with P. M. Griffin and Sherwood Smith. Across its seven novels the series keeps its ensemble trading-crew premise rather than following one continuous plot.

                • Cover of Ready Player One
                  Ready Player One

                  series · 3 books · 2011

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                  Ernest Cline's Ready Player One (2011) is set in a near-future dystopia where much of humanity escapes into the OASIS, a vast virtual-reality universe, and follows teenager Wade Watts as he chases an Easter egg hidden by the OASIS's late creator in a puzzle-based hunt worth a fortune. The 2020 sequel, Ready Player Two, picks up after Wade has gained control of the OASIS and follows him and his friends into a new quest built around a brain-computer interface the creator left behind.

                • Cover of Imperial Galaxy
                  Imperial Galaxy

                  series · 2 books · 2012

                  similar byscience fictionfar futurecoming of ageadventurousyoung adult+1 more

                  Prince Khemri has spent his life as one of ten thousand princes bred and trained by a sprawling galactic empire, expecting eventual rule -- until he learns just how disposable princes actually are, and how routinely they're assassinated by their own siblings. Garth Nix's A Confusion of Princes follows Khemri through the empire's ruthless military, its secret intelligence service, and a deadly, decades-long competition to determine who might one day take the throne. It's a single, self-contained space opera rather than an ongoing series.