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Reading orders for SF/F series and shared universes — with your place kept in every one.

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Built on ISFDB, Wikipedia, Wikidata and Open Library. Curated reading orders carry their reasoning on the page; the rest follow publication order. Data sources & licenses

© Loreful · data: ISFDB · CC BY

More like Pixie-Led

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Mood

The mood the book leaves you in.

  • The reading experience is propelled by journeys, exploration, and physical risk; excitement and forward momentum dominate over dread or introspection.
  • Joy and loss are deliberately mixed; the resolution grants characters something real while taking something else away, leaving warmth and sorrow together.
  • The book demands work from the reader — dense prose, difficult structure, unfamiliar ideas, or morally uncomfortable material — as part of its intended effect.
  • Grim events, cruelty, or despair dominate the atmosphere, and the book does not soften them with comfort or comic relief.
  • The atmosphere is quietly unsettling — wrongness, unease, and the uncanny pervade the book without necessarily escalating into overt horror.
  • The book is built to move the reader; character feeling is foregrounded and major scenes aim at a strong emotional response.
  • Humor is a primary aim and the prose plays for laughs — comic situations, wit, or dialogue produce sustained comedy, not occasional levity.
  • The book insists that things can improve; effort and decency are shown to matter, and the arc bends toward better outcomes even through hardship.
  • The book teaches as it goes — real facts, history, science, or craft are conveyed in enough depth that learning is part of the reading experience.
  • The book is designed to uplift and motivate, presenting perseverance or achievement in a way that invites the reader to aspire or act.
  • The overall register is cheerful and easygoing; stakes are kept gentle and the book avoids dwelling on pain or dread.
  • Withheld information drives the experience; the book sustains enigmas and secrets the reader wants resolved, whatever its genre.
  • The book is contemplative and inward-looking, giving more weight to thought, memory, and meaning than to external events.
  • The book works as comfort reading — low tension, a soothing pace, and an atmosphere the reader can unwind in.
  • Grief, loss, or melancholy set the dominant register, and the book lets sorrow stand rather than resolving it into comfort.
  • Sustained suspense is the point; the book keeps the reader braced for what happens next through danger, pressure, or impending revelation.
  • Playful invention and charm define the register — fanciful conceits, light absurdity, and a narration that delights in its own oddity.

About

What the story runs on.

  • Stories in which extraterrestrial beings are central — as characters, cultures, or the object of the plot.
  • Stories structured as a quest — a journey undertaken to find, deliver, or destroy something of great import.
  • Stories in which staying alive against nature, catastrophe, or scarcity is the central problem.
  • Stories of lovers kept apart by law, family, faith, or station, where the obstacle to love is the plot.
  • Stories in which a friendship — its making, testing, or loss — is the emotional center.
  • Stories of growing up — a young protagonist crossing from childhood into adult knowledge and responsibility.
  • Stories about who a character truly is — self-discovery, doubled lives, and the search for a self.
  • Stories about mourning — living through the death of a loved one and what loss does to the survivors.
  • Stories in which a buried family truth — hidden parentage, crimes, or shames — surfaces and reorders the present.
  • Stories driven by maneuvering for power — factions, conspiracies, and statecraft conducted in shadow.
  • Stories in which war itself is the subject — combat, occupation, and what warfare does to soldiers and civilians.
  • Stories organized around investigating a killing — the case, the clues, and the pursuit of the killer, in any genre's clothing.

Shelf

Where it sits in the library.

    • Fiction built on magic or other supernatural elements that have no scientific explanation.
    • Secondary-world fantasy at large scale, where the fate of nations or the world turns on the protagonists' struggle.
    • Fantasy set in a recognizably modern city or contemporary world where the supernatural intrudes on everyday life.
    • Fantasy that blends in horror's atmosphere and imagery, keeping a fantastical frame around grim or frightening material.
    • Action-driven fantasy following warriors or rogues with personal stakes against sorcerous threats, rather than world-spanning conflicts.
    • Fantasy set in a real historical period or a close analogue of one, with magic woven into the era.
    • Fantasy in which protagonists cross from the ordinary world into another world through a portal or similar passage.
    • Fiction that retells or reworks a traditional fairy tale in a new form or setting.
    • Fantasy drawing directly on myths, legends, and folklore, retelling them or building on their figures and logic.
    • Fantasy of ghosts, vampires, shapeshifters, psychics, and similar phenomena, usually set in an otherwise ordinary world.
    • Fiction mixing science-fictional trappings with overtly magical or impossible elements in one setting.
    • Low-stakes fantasy emphasizing comfort, community, and everyday pleasures over conflict and peril.
    • Speculative fiction of pervasive moral ambiguity, violence, and cynicism that rejects heroic conventions — fantasy and SF alike.
      • Fiction that extrapolates from science and technology — future societies, space travel, or speculative inventions — within at least nominally natural laws.
      • Science fiction of interstellar scope — starships, galactic polities, and adventure across star systems.
      • Science fiction committed to scientific rigor, where technical plausibility constrains the story.
      • Science fiction centered on armed forces and warfare, told largely from a military point of view.
      • Science fiction of networked, corporate-dominated near futures, pairing high technology with social decay.
      • Science fiction styled on nineteenth-century steam-powered technology, often in a Victorian or pseudo-Victorian setting.
      • Fiction depicting an oppressive or catastrophic society, presented as a warning.
      • Fiction set after civilization's collapse, following survivors in the ruins of the old world.
      • Fiction in which characters move between past and future, and the mechanics or consequences of that travel drive the plot.
      • Fiction exploring a world where a historical event went differently and history diverged from ours.
      • Science fiction about humanity's first encounter and communication with an alien intelligence.
      • Science fiction in which extraterrestrial forces attack or occupy Earth and humanity resists.
      • Fiction whose primary aim is to frighten or unsettle the reader through dread, menace, or the monstrous.
      • Horror of vast, indifferent, incomprehensible entities before which humanity is insignificant, in the Lovecraft tradition.
      • Horror of decaying houses, buried family secrets, and oppressive atmosphere in the Gothic literary tradition.
      • Horror centered on hauntings and the returning dead.
      • Horror located in the mind — paranoia, obsession, and unreliable perception rather than external monsters.
      • Horror built around the reanimated dead and survival amid their outbreaks.
      • Horror defined by explicit, transgressive gore that refuses to cut away from violence.
      • Speculative fiction of the strange and uncanny that resists both natural explanation and standard genre categories.
      • Fiction organized around solving a crime or puzzle, typically following an investigator toward the identification of a culprit.
      • A puzzle-first mystery that lays out clues so the culprit's identity can be deduced before the reveal.
      • Crime fiction of moral ambiguity, fatalism, and hard-edged style, set among the corrupt and the doomed.
      • A mystery following the realistic routines of police work — forensics, interviews, and case-building.
      • A gentle mystery with an amateur sleuth, a small community, and violence kept off the page.
      • A mystery set in a past era, where the investigation works within that period's methods and society.
      • Fast-paced fiction driven by imminent danger, pursuit, or high-stakes conspiracy, built to sustain tension.
      • A thriller of espionage — agents, tradecraft, and intelligence services in conflict.
      • A thriller centered on lawyers and the courtroom, where litigation carries the suspense.
      • A thriller driven by detailed contemporary or near-future technology, often military or scientific.
      • A thriller whose tension comes from mental states and manipulation between characters rather than external action.
      • Fiction whose central plot is a romantic relationship and its development toward an emotionally satisfying resolution.
      • Romance in which one or both partners are supernatural beings, blending fantasy elements into the love story.
      • A fantasy-romance hybrid in which the romantic arc and the fantasy plot carry equal weight.
      • Romance set in a past era, with courtship shaped by the period's society and manners.
      • Romance set in the present day, without supernatural or historical elements.
      • Fiction set in a real past period, where the historical setting materially shapes characters and events.
        • General and literary fiction emphasizing prose style, character interiority, or formal ambition over genre plot conventions.
        • Fiction in a realistic world where magical events occur and are treated as ordinary, in the tradition of Latin American literature.
        • Fiction that ridicules people, institutions, or society in order to criticize them.
        • Fiction of dreamlike, irrational imagery and logic that breaks from realistic representation.
        • Fiction that plays with narrative convention through metafiction, fragmentation, and self-reference.
        • Fiction propelled by journeys, exploration, and physical peril, where action and survival carry the plot.
        • Adventure fiction of ships and seafaring — naval engagements, voyages, and life at sea.
        • Fiction of the American frontier West — gunmen, ranchers, and lawmen, typically in the late nineteenth century.
        • Fiction centered on soldiers, campaigns, and the experience of warfare, historical or imagined.
          • Fiction written primarily to amuse, using comedic situations, wit, or parody as its organizing principle.
            • Multi-generational fiction following a family or dynasty across decades, with inheritance and kinship as the through-line.
              • Fiction whose world runs on explicit game mechanics — levels, stats, and skills that characters can see and exploit.
                • Fiction about costumed or superpowered heroes and their conflicts with comparable villains.

                Practical

                How long a commitment, whether it stands alone, and whether it has finished.

                Tap a chip to ask for it · tap again to rule it out · once more to clear. Numbers show what would be left.

                • Cover of A City Dreaming
                  A City Dreaming

                  Daniel Polansky · standalone novel · 2016

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                  M is an ageless drifter with a sharp tongue, few scruples, and the ability to bend reality to his will, ever so slightly. He's come back to New York City after a long absence, and though he'd much rather spend his days drinking artisanal beer in his favorite local bar, his old friends-- and his enemies-- have other plans for him. One night M might find himself squaring off against the pirates who cruise the Gowanus Canal; another night sees him at a fashionable uptown charity auction where the waitstaff are all zombies. A subway ride through the inner circles of hell? In M's world, that's practically a pleasant diversion. Before too long, M realizes he's landed in the middle of a power struggle between Celise, the elegant White Queen of Manhattan, and Abilene, Brooklyn's hip, free-spirited Red Queen, a rivalry that threatens to make New York go the way of Atlantis. To stop it, M will have to call in every favor, waste every charm, and blow every spell he's ever acquired-- he might even have to get out of bed before noon. Enter a world of Wall Street wolves, slumming scenesters, desperate artists, drug-induced divinities, pocket steampunk universes, and demonic coffee shops. M's New York, the infinite nexus of the universe, really is a city that never sleeps-- but is always dreaming.

                • Cover of Chrestomanci
                  Chrestomanci

                  series · 12 books · 1977

                  completed

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                  Chrestomanci, sometimes branded The Worlds of Chrestomanci, is a heptalogy of children's fantasy books written by British author Diana Wynne Jones, published from 1977 to 2006. In the context of the parallel universe setting of the books, Chrestomanci refers to both the British government office that is responsible for supervising the use of magic and Chrestomanci Castle in southern England, which is both residence and headquarters.

                • Cover of The Ethical Magical Girl
                  The Ethical Magical Girl

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                • Cover of The Dark Elite
                  The Dark Elite

                  series · 3 books · 2009

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                • Cover of Lia de Croissets
                  Lia de Croissets

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                • Cover of The Twilight Court
                  The Twilight Court

                  series · 12 books · 2015

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                • Cover of Changeling (Delia Sherman)
                  Changeling (Delia Sherman)

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                • Cover of Someone Comes to Town, Someone Leaves Town
                  Someone Comes to Town, Someone Leaves Town

                  Cory Doctorow · standalone novel · 2005

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                  Someone Comes to Town, Someone Leaves Town is a contemporary fantasy novel by Canadian author Cory Doctorow. It was published in May 2005, concurrently released on the Internet under a Creative Commons license, free for download in several formats including ASCII and PDF. It is Doctorow's third novel.

                • Cover of Masters of Death
                  Masters of Death

                  Olivie Blake · standalone novel · 2023

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                  Viola Marek is a struggling real estate agent, and a vampire. But her biggest problem currently is that the house she needs to sell is haunted. The ghost haunting the house has been murdered, and until he can solve the mystery of how he died, he refuses to move on. Fox D’Mora is a medium, and though is also most-definitely a shameless fraud, he isn’t entirely without his uses—seeing as he’s actually the godson of Death. When Viola seeks out Fox to help her with her ghost-infested mansion, he becomes inextricably involved in a quest that neither he nor Vi expects (or wants). But with the help of an unruly poltergeist, a demonic personal trainer, a sharp-voiced angel, a love-stricken reaper, and a few high-functioning creatures, Vi and Fox soon discover the difference between a mysterious lost love and an annoying dead body isn’t nearly as distinct as they thought.

                • Cover of An Older Kind of Magic
                  An Older Kind of Magic

                  Patricia Wrightson · standalone novel · 1972

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                  "a kind of prelude to [Wrightson's] later fantasies: three urban children save a public Garden from a developer with the assistance of a variety of Wainscot spirits native to the enclosure and to the local Aboriginal Dreamtime." --Encyclopedia of Fantasy (1997), online edition at SFE; emphasis represents links to other entries

                • Cover of The Hollows
                  The Hollows

                  series · 39 books · 2004

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                • Cover of Gale Family
                  Gale Family

                  series · 3 books · 2009

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                  Tanya Huff's urban fantasy trilogy follows Alysha Gale, a member of a Canadian family whose charms can reshape reality, after she inherits her grandmother's junk shop in Calgary and discovers it doubles as a gateway into the fae world. Across The Enchantment Emporium, The Wild Ways, and The Future Falls, different Gale women take the lead as the family is repeatedly called on to contain magical trouble the ordinary world can't handle.

                • Cover of Dark Swan
                  Dark Swan

                  series · 4 books · 2008

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                  Dark Swan is a novel sequence by Richelle Mead. The novels center on Eugenie Markham, a shaman; the shapeshifting Kiyo, her boyfriend; and Dorian, the king of the fairies.

                • Cover of Supernatural Investigations
                  Supernatural Investigations

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                • Cover of The Agency of Magic and Mythical Creatures
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                  Paul Regnier · standalone novel · 2025

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                • Cover of The Demon Notebook
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                • Cover of The Iron Druid Chronicles
                  The Iron Druid Chronicles

                  series · 70 books · 2011

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                • Cover of Alex Caine
                  Alex Caine

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                • Cover of James and the Giant Peach
                  James and the Giant Peach

                  Roald Dahl · standalone novel · 1961

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                • Cover of Modern Tale of Faerie
                  Modern Tale of Faerie

                  series · 4 books · 2002

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                • Cover of Myrtlewood Mysteries
                  Myrtlewood Mysteries

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                • Cover of Worldweavers
                  Worldweavers

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                • Cover of The Grimm Files
                  The Grimm Files

                  series · 5 books · 2018

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