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Built on ISFDB, Wikipedia, Wikidata and Open Library. Curated reading orders carry their reasoning on the page; the rest follow publication order. Data sources & licenses

© Loreful · data: ISFDB · CC BY

More like Pursuing Patrick

anchored on:contemporary romancecontemporaryour world

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Mood

The mood the book leaves you in.

  • The reading experience is propelled by journeys, exploration, and physical risk; excitement and forward momentum dominate over dread or introspection.
  • Joy and loss are deliberately mixed; the resolution grants characters something real while taking something else away, leaving warmth and sorrow together.
  • The book demands work from the reader — dense prose, difficult structure, unfamiliar ideas, or morally uncomfortable material — as part of its intended effect.
  • Grim events, cruelty, or despair dominate the atmosphere, and the book does not soften them with comfort or comic relief.
  • The atmosphere is quietly unsettling — wrongness, unease, and the uncanny pervade the book without necessarily escalating into overt horror.
  • The book is built to move the reader; character feeling is foregrounded and major scenes aim at a strong emotional response.
  • Humor is a primary aim and the prose plays for laughs — comic situations, wit, or dialogue produce sustained comedy, not occasional levity.
  • The book insists that things can improve; effort and decency are shown to matter, and the arc bends toward better outcomes even through hardship.
  • The book teaches as it goes — real facts, history, science, or craft are conveyed in enough depth that learning is part of the reading experience.
  • The book is designed to uplift and motivate, presenting perseverance or achievement in a way that invites the reader to aspire or act.
  • The overall register is cheerful and easygoing; stakes are kept gentle and the book avoids dwelling on pain or dread.
  • Withheld information drives the experience; the book sustains enigmas and secrets the reader wants resolved, whatever its genre.
  • The book is contemplative and inward-looking, giving more weight to thought, memory, and meaning than to external events.
  • The book works as comfort reading — low tension, a soothing pace, and an atmosphere the reader can unwind in.
  • Grief, loss, or melancholy set the dominant register, and the book lets sorrow stand rather than resolving it into comfort.
  • Sustained suspense is the point; the book keeps the reader braced for what happens next through danger, pressure, or impending revelation.
  • Playful invention and charm define the register — fanciful conceits, light absurdity, and a narration that delights in its own oddity.

About

What the story runs on.

  • Stories in which extraterrestrial beings are central — as characters, cultures, or the object of the plot.
  • Stories structured as a quest — a journey undertaken to find, deliver, or destroy something of great import.
  • Stories in which staying alive against nature, catastrophe, or scarcity is the central problem.
  • Stories of lovers kept apart by law, family, faith, or station, where the obstacle to love is the plot.
  • Stories in which a friendship — its making, testing, or loss — is the emotional center.
  • Stories of growing up — a young protagonist crossing from childhood into adult knowledge and responsibility.
  • Stories about who a character truly is — self-discovery, doubled lives, and the search for a self.
  • Stories about mental unraveling — descent into madness, delusion, and minds at war with themselves.
  • Stories about mourning — living through the death of a loved one and what loss does to the survivors.
  • Stories in which a buried family truth — hidden parentage, crimes, or shames — surfaces and reorders the present.
  • Stories driven by maneuvering for power — factions, conspiracies, and statecraft conducted in shadow.
  • Stories organized around investigating a killing — the case, the clues, and the pursuit of the killer, in any genre's clothing.

Shelf

Where it sits in the library.

    • Fiction built on magic or other supernatural elements that have no scientific explanation.
    • Secondary-world fantasy at large scale, where the fate of nations or the world turns on the protagonists' struggle.
    • Fantasy set in a recognizably modern city or contemporary world where the supernatural intrudes on everyday life.
    • Fantasy that blends in horror's atmosphere and imagery, keeping a fantastical frame around grim or frightening material.
    • Action-driven fantasy following warriors or rogues with personal stakes against sorcerous threats, rather than world-spanning conflicts.
    • Fantasy set in a real historical period or a close analogue of one, with magic woven into the era.
    • Fantasy in which protagonists cross from the ordinary world into another world through a portal or similar passage.
    • Fiction that retells or reworks a traditional fairy tale in a new form or setting.
    • Fantasy drawing directly on myths, legends, and folklore, retelling them or building on their figures and logic.
    • Fantasy of ghosts, vampires, shapeshifters, psychics, and similar phenomena, usually set in an otherwise ordinary world.
    • Fiction mixing science-fictional trappings with overtly magical or impossible elements in one setting.
    • Low-stakes fantasy emphasizing comfort, community, and everyday pleasures over conflict and peril.
    • Speculative fiction of pervasive moral ambiguity, violence, and cynicism that rejects heroic conventions — fantasy and SF alike.
      • Fiction that extrapolates from science and technology — future societies, space travel, or speculative inventions — within at least nominally natural laws.
      • Science fiction of interstellar scope — starships, galactic polities, and adventure across star systems.
      • Science fiction committed to scientific rigor, where technical plausibility constrains the story.
      • Science fiction centered on armed forces and warfare, told largely from a military point of view.
      • Science fiction of networked, corporate-dominated near futures, pairing high technology with social decay.
      • Science fiction styled on nineteenth-century steam-powered technology, often in a Victorian or pseudo-Victorian setting.
      • Fiction depicting an oppressive or catastrophic society, presented as a warning.
      • Fiction set after civilization's collapse, following survivors in the ruins of the old world.
      • Fiction in which characters move between past and future, and the mechanics or consequences of that travel drive the plot.
      • Fiction exploring a world where a historical event went differently and history diverged from ours.
      • Science fiction about humanity's first encounter and communication with an alien intelligence.
      • Science fiction in which extraterrestrial forces attack or occupy Earth and humanity resists.
      • Fiction whose primary aim is to frighten or unsettle the reader through dread, menace, or the monstrous.
      • Horror of vast, indifferent, incomprehensible entities before which humanity is insignificant, in the Lovecraft tradition.
      • Horror of decaying houses, buried family secrets, and oppressive atmosphere in the Gothic literary tradition.
      • Horror centered on hauntings and the returning dead.
      • Horror located in the mind — paranoia, obsession, and unreliable perception rather than external monsters.
      • Horror built around the reanimated dead and survival amid their outbreaks.
      • Horror defined by explicit, transgressive gore that refuses to cut away from violence.
      • Speculative fiction of the strange and uncanny that resists both natural explanation and standard genre categories.
      • Fiction organized around solving a crime or puzzle, typically following an investigator toward the identification of a culprit.
      • A puzzle-first mystery that lays out clues so the culprit's identity can be deduced before the reveal.
      • Crime fiction of moral ambiguity, fatalism, and hard-edged style, set among the corrupt and the doomed.
      • A mystery following the realistic routines of police work — forensics, interviews, and case-building.
      • A gentle mystery with an amateur sleuth, a small community, and violence kept off the page.
      • A mystery set in a past era, where the investigation works within that period's methods and society.
      • Fast-paced fiction driven by imminent danger, pursuit, or high-stakes conspiracy, built to sustain tension.
      • A thriller of espionage — agents, tradecraft, and intelligence services in conflict.
      • A thriller centered on lawyers and the courtroom, where litigation carries the suspense.
      • A thriller driven by detailed contemporary or near-future technology, often military or scientific.
      • A thriller whose tension comes from mental states and manipulation between characters rather than external action.
      • Fiction whose central plot is a romantic relationship and its development toward an emotionally satisfying resolution.
      • Romance in which one or both partners are supernatural beings, blending fantasy elements into the love story.
      • A fantasy-romance hybrid in which the romantic arc and the fantasy plot carry equal weight.
      • Romance set in a past era, with courtship shaped by the period's society and manners.
      • Romance set in the present day, without supernatural or historical elements.
      • Fiction set in a real past period, where the historical setting materially shapes characters and events.
        • General and literary fiction emphasizing prose style, character interiority, or formal ambition over genre plot conventions.
        • Fiction in a realistic world where magical events occur and are treated as ordinary, in the tradition of Latin American literature.
        • Fiction that ridicules people, institutions, or society in order to criticize them.
        • Fiction of dreamlike, irrational imagery and logic that breaks from realistic representation.
        • Fiction that plays with narrative convention through metafiction, fragmentation, and self-reference.
        • Fiction propelled by journeys, exploration, and physical peril, where action and survival carry the plot.
        • Adventure fiction of ships and seafaring — naval engagements, voyages, and life at sea.
        • Fiction of the American frontier West — gunmen, ranchers, and lawmen, typically in the late nineteenth century.
        • Fiction centered on soldiers, campaigns, and the experience of warfare, historical or imagined.
          • Fiction written primarily to amuse, using comedic situations, wit, or parody as its organizing principle.
            • Multi-generational fiction following a family or dynasty across decades, with inheritance and kinship as the through-line.
              • Fiction whose world runs on explicit game mechanics — levels, stats, and skills that characters can see and exploit.
                • Fiction about costumed or superpowered heroes and their conflicts with comparable villains.

                Practical

                How long a commitment, whether it stands alone, and whether it has finished.

                Tap a chip to ask for it · tap again to rule it out · once more to clear. Numbers show what would be left.

                • Cover of Instant Karma
                  Instant Karma

                  Marissa Meyer · standalone novel · 2020

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                  Chronic overachiever Prudence Barnett is always quick to cast judgment on the lazy, rude, and arrogant residents of her coastal town. Her dreams of karmic justice are fulfilled when, after a night out with her friends, she wakes up with the sudden ability to cast instant karma on those around her. Pru giddily makes use of the power, punishing everyone from public vandals to mean gossips, but there is one person on whom her powers consistently Quint Erickson, her slacker of a lab partner. Quint is annoyingly cute and impressively noble, especially when it comes to his work with the rescue center for local sea animals. When Pru resigns herself to working at the rescue centre for extra credit, she begins to uncover truths about baby otters, environmental upheaval, and romantic crossed signals - not necessarily in that order. Her newfound karmic insights reveal how thin the line is between virtue and vanity, generosity and greed . . . love and hate . . . and fate.

                • Cover of Love at Second Sight
                  Love at Second Sight

                  F. T. Lukens · standalone novel · 2025

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                • Cover of The Inn Boonsboro Trilogy
                  The Inn Boonsboro Trilogy

                  series · 3 books · 2011

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                • Cover of The Klone and I
                  The Klone and I

                  Danielle Steel · standalone novel · 1998

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                  "She met him on the Left Bank of Paris. Peter Baker was a marvelously handsome high-tech entrepreneur also visiting the city. Stephanie was certain it couldn't possibly work. Peter was just too perfect. But much to her amazement, he contacted her when they returned to New York. And at the Long Island rental cottage she shared with her kids, Stephanie embarked on a bizarre and hilarious adventure beyond her wildest dreams. Then shy, serious Peter, chairman of a bionic enterprise, was supposed to be away on business. Instead, he's standing at her door, wearing day-glo satin and rhinestones. Naturally, Stephanie thinks it's a joke—until the truth suddenly dawns: this isn't Peter playing a role. This is his double! Calling himself Paul Klone, this wild, uninhibited creature isn't even remotely like Peter except for his identically sexy good looks. This uproarious novel explores the outrageous love triangle that develops between Stephanie, Peter...and the Klone. — quoted from the product description that is found on this book's page on Amazon.com. as of 2012-11-29.

                • Cover of Stiletto Girls
                  Stiletto Girls

                  series · 2 books · 2009

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                  Guys and Godmothers

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                • Cover of Argeneau Family
                  Argeneau Family

                  series · 39 books · 2003

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                  Lynsay Sands's long-running paranormal romance series follows the Argeneau family of vampires as different members find human partners across dozens of standalone-but-linked romances. An early entry, Single White Vampire, follows a romance-line editor determined to get a reclusive vampire author to a genre convention, only to discover his 'novels' are literal memoirs of his own vampire life.

                • Cover of Magical Romantic Comedy
                  Magical Romantic Comedy

                  series · 20 books · 2017

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                • Cover of Catwings
                  Catwings

                  series · 7 books · 1988

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                • Cover of Dan Shamble, Zombie P.I.
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                • Cover of Chitty Chitty Bang Bang
                  Chitty Chitty Bang Bang

                  series · 10 books · 1964

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                  Ian Fleming's Chitty-Chitty-Bang-Bang (1964) follows the Pott family and their magical car -- able to fly and turn into a hovercraft -- as it helps them foil criminals across the English Channel; Fleming, best known for James Bond, wrote it while recovering from a heart attack and drew on his own love of vintage racing cars. Decades later, Frank Cottrell-Boyce wrote three further Chitty novels (2011-2013) continuing the car's adventures with a new family.

                • Cover of Magic Shop
                  Magic Shop

                  series · 7 books · 1982

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                • Cover of Goddess
                  Goddess

                  series · 3 books · 2006

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                • Cover of C.J.'s Fate
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                  Kay Hooper · standalone novel · 2007

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                • Cover of The Very Secret Society of Irregular Witches
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                  Sangu Mandanna · standalone novel · 2022

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                • Cover of Bewitching Hour
                  Bewitching Hour

                  Anne Stuart · standalone novel · 1986

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                • Cover of Martians, Go Home
                  Martians, Go Home

                  Fredric Brown · standalone novel · 1955

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                • Cover of The Ogre Downstairs
                  The Ogre Downstairs

                  Diana Wynne Jones · standalone novel · 1974

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                • Cover of Finding Mr. Write
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                  Kelley Armstrong · standalone novel · 2024

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                • Cover of Azazel
                  Azazel

                  series · 28 books · 1982

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                  Isaac Asimov's Azazel collects eighteen linked comic fantasy stories about George Bitternut, an eccentric linguist who stumbles onto an incantation summoning Azazel, a two-centimeter demon of formidable — if often disastrous — magical power. Azazel refuses to help George directly but repeatedly, chaotically, helps out George's friends instead, framed as tales George tells to an eager Asimov himself.

                • Cover of Horrid Henry
                  Horrid Henry

                  series · 10 books · 2008

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                  Horrid Henry follows a mischievous, rule-breaking schoolboy whose antics repeatedly clash with his more well-behaved younger brother, Perfect Peter, and the adults around them. Francesca Simon's long-running children's series, illustrated by Tony Ross, follows Henry through school, family, and holiday misadventures across dozens of short, comic entries.

                • Cover of The Daydreamer
                  The Daydreamer

                  Ian McEwan · standalone novel · 1994

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                  The Daydreamer is a 1994 children's novel by British author Ian McEwan. Illustrated by Anthony Browne. The novel was first published by Jonathan Cape. It draws its plot directly from the Rankin/Bass movie, The Daydreamer (1966) in which a young boy daydreams and enters a world of Hans Christian Andersen stories. It is considered to be McEwan's first book for children, or second if taking into account the picture book Rose Blanche (1985). Critics praised McEwan's imagination, but noted that the book had high "sweetness-and-light levels".