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Built on ISFDB, Wikipedia, Wikidata and Open Library. Curated reading orders carry their reasoning on the page; the rest follow publication order. Data sources & licenses

© Loreful · data: ISFDB · CC BY

More like Rule 34

anchored on:science fictionnear futurecyberpunkmystery & detectiveartificial intelligencesurveillance+3 more

but

Mood

The mood the book leaves you in.

  • The reading experience is propelled by journeys, exploration, and physical risk; excitement and forward momentum dominate over dread or introspection.
  • Joy and loss are deliberately mixed; the resolution grants characters something real while taking something else away, leaving warmth and sorrow together.
  • The book demands work from the reader — dense prose, difficult structure, unfamiliar ideas, or morally uncomfortable material — as part of its intended effect.
  • Grim events, cruelty, or despair dominate the atmosphere, and the book does not soften them with comfort or comic relief.
  • The atmosphere is quietly unsettling — wrongness, unease, and the uncanny pervade the book without necessarily escalating into overt horror.
  • The book is built to move the reader; character feeling is foregrounded and major scenes aim at a strong emotional response.
  • Humor is a primary aim and the prose plays for laughs — comic situations, wit, or dialogue produce sustained comedy, not occasional levity.
  • The book insists that things can improve; effort and decency are shown to matter, and the arc bends toward better outcomes even through hardship.
  • The book teaches as it goes — real facts, history, science, or craft are conveyed in enough depth that learning is part of the reading experience.
  • The book is designed to uplift and motivate, presenting perseverance or achievement in a way that invites the reader to aspire or act.
  • The overall register is cheerful and easygoing; stakes are kept gentle and the book avoids dwelling on pain or dread.
  • Withheld information drives the experience; the book sustains enigmas and secrets the reader wants resolved, whatever its genre.
  • The book is contemplative and inward-looking, giving more weight to thought, memory, and meaning than to external events.
  • The book works as comfort reading — low tension, a soothing pace, and an atmosphere the reader can unwind in.
  • Grief, loss, or melancholy set the dominant register, and the book lets sorrow stand rather than resolving it into comfort.
  • Sustained suspense is the point; the book keeps the reader braced for what happens next through danger, pressure, or impending revelation.
  • Playful invention and charm define the register — fanciful conceits, light absurdity, and a narration that delights in its own oddity.

About

What the story runs on.

  • Stories in which extraterrestrial beings are central — as characters, cultures, or the object of the plot.
  • Stories about venturing into space to explore — survey missions, astronauts, and the frontier of the unknown beyond Earth.
  • Stories structured as a quest — a journey undertaken to find, deliver, or destroy something of great import.
  • Stories in which staying alive against nature, catastrophe, or scarcity is the central problem.
  • Stories of lovers kept apart by law, family, faith, or station, where the obstacle to love is the plot.
  • Stories of growing up — a young protagonist crossing from childhood into adult knowledge and responsibility.
  • Stories about who a character truly is — self-discovery, doubled lives, and the search for a self.
  • Stories about mental unraveling — descent into madness, delusion, and minds at war with themselves.
  • Stories in which a buried family truth — hidden parentage, crimes, or shames — surfaces and reorders the present.
  • Stories driven by maneuvering for power — factions, conspiracies, and statecraft conducted in shadow.
  • Stories in which war itself is the subject — combat, occupation, and what warfare does to soldiers and civilians.
  • Stories organized around investigating a killing — the case, the clues, and the pursuit of the killer, in any genre's clothing.

Shelf

Where it sits in the library.

    • Fiction built on magic or other supernatural elements that have no scientific explanation.
    • Secondary-world fantasy at large scale, where the fate of nations or the world turns on the protagonists' struggle.
    • Fantasy set in a recognizably modern city or contemporary world where the supernatural intrudes on everyday life.
    • Fantasy that blends in horror's atmosphere and imagery, keeping a fantastical frame around grim or frightening material.
    • Action-driven fantasy following warriors or rogues with personal stakes against sorcerous threats, rather than world-spanning conflicts.
    • Fantasy set in a real historical period or a close analogue of one, with magic woven into the era.
    • Fantasy in which protagonists cross from the ordinary world into another world through a portal or similar passage.
    • Fiction that retells or reworks a traditional fairy tale in a new form or setting.
    • Fantasy drawing directly on myths, legends, and folklore, retelling them or building on their figures and logic.
    • Fantasy of ghosts, vampires, shapeshifters, psychics, and similar phenomena, usually set in an otherwise ordinary world.
    • Fiction mixing science-fictional trappings with overtly magical or impossible elements in one setting.
    • Low-stakes fantasy emphasizing comfort, community, and everyday pleasures over conflict and peril.
    • Speculative fiction of pervasive moral ambiguity, violence, and cynicism that rejects heroic conventions — fantasy and SF alike.
      • Fiction that extrapolates from science and technology — future societies, space travel, or speculative inventions — within at least nominally natural laws.
      • Science fiction of interstellar scope — starships, galactic polities, and adventure across star systems.
      • Science fiction committed to scientific rigor, where technical plausibility constrains the story.
      • Science fiction centered on armed forces and warfare, told largely from a military point of view.
      • Science fiction of networked, corporate-dominated near futures, pairing high technology with social decay.
      • Science fiction styled on nineteenth-century steam-powered technology, often in a Victorian or pseudo-Victorian setting.
      • Fiction depicting an oppressive or catastrophic society, presented as a warning.
      • Fiction set after civilization's collapse, following survivors in the ruins of the old world.
      • Fiction in which characters move between past and future, and the mechanics or consequences of that travel drive the plot.
      • Fiction exploring a world where a historical event went differently and history diverged from ours.
      • Science fiction about humanity's first encounter and communication with an alien intelligence.
      • Science fiction in which extraterrestrial forces attack or occupy Earth and humanity resists.
      • Fiction whose primary aim is to frighten or unsettle the reader through dread, menace, or the monstrous.
      • Horror of vast, indifferent, incomprehensible entities before which humanity is insignificant, in the Lovecraft tradition.
      • Horror of decaying houses, buried family secrets, and oppressive atmosphere in the Gothic literary tradition.
      • Horror centered on hauntings and the returning dead.
      • Horror located in the mind — paranoia, obsession, and unreliable perception rather than external monsters.
      • Horror built around the reanimated dead and survival amid their outbreaks.
      • Horror defined by explicit, transgressive gore that refuses to cut away from violence.
      • Speculative fiction of the strange and uncanny that resists both natural explanation and standard genre categories.
      • Fiction organized around solving a crime or puzzle, typically following an investigator toward the identification of a culprit.
      • A puzzle-first mystery that lays out clues so the culprit's identity can be deduced before the reveal.
      • Crime fiction of moral ambiguity, fatalism, and hard-edged style, set among the corrupt and the doomed.
      • A mystery following the realistic routines of police work — forensics, interviews, and case-building.
      • A gentle mystery with an amateur sleuth, a small community, and violence kept off the page.
      • A mystery set in a past era, where the investigation works within that period's methods and society.
      • Fast-paced fiction driven by imminent danger, pursuit, or high-stakes conspiracy, built to sustain tension.
      • A thriller of espionage — agents, tradecraft, and intelligence services in conflict.
      • A thriller centered on lawyers and the courtroom, where litigation carries the suspense.
      • A thriller driven by detailed contemporary or near-future technology, often military or scientific.
      • A thriller whose tension comes from mental states and manipulation between characters rather than external action.
      • Fiction whose central plot is a romantic relationship and its development toward an emotionally satisfying resolution.
      • Romance in which one or both partners are supernatural beings, blending fantasy elements into the love story.
      • A fantasy-romance hybrid in which the romantic arc and the fantasy plot carry equal weight.
      • Romance set in a past era, with courtship shaped by the period's society and manners.
      • Romance set in the present day, without supernatural or historical elements.
      • Fiction set in a real past period, where the historical setting materially shapes characters and events.
        • General and literary fiction emphasizing prose style, character interiority, or formal ambition over genre plot conventions.
        • Fiction in a realistic world where magical events occur and are treated as ordinary, in the tradition of Latin American literature.
        • Fiction that ridicules people, institutions, or society in order to criticize them.
        • Fiction of dreamlike, irrational imagery and logic that breaks from realistic representation.
        • Fiction that plays with narrative convention through metafiction, fragmentation, and self-reference.
        • Fiction propelled by journeys, exploration, and physical peril, where action and survival carry the plot.
        • Adventure fiction of ships and seafaring — naval engagements, voyages, and life at sea.
        • Fiction of the American frontier West — gunmen, ranchers, and lawmen, typically in the late nineteenth century.
        • Fiction centered on soldiers, campaigns, and the experience of warfare, historical or imagined.
          • Fiction written primarily to amuse, using comedic situations, wit, or parody as its organizing principle.
            • Multi-generational fiction following a family or dynasty across decades, with inheritance and kinship as the through-line.
              • Fiction whose world runs on explicit game mechanics — levels, stats, and skills that characters can see and exploit.
                • Fiction about costumed or superpowered heroes and their conflicts with comparable villains.

                Practical

                How long a commitment, whether it stands alone, and whether it has finished.

                Tap a chip to ask for it · tap again to rule it out · once more to clear. Numbers show what would be left.

                • Cover of Sprawl Trilogy
                  Sprawl Trilogy

                  series · 10 books · 1981

                  similar bynear futuretensebig cityscience fictionartificial intelligencedarkcyberpunk

                  The Sprawl Trilogy is William Gibson's foundational cyberpunk sequence: Neuromancer (1984), in which hacker Case is drawn into a high-stakes heist alongside an artificial intelligence and a damaged ex-soldier, followed by Count Zero (1986) and Mona Lisa Overdrive (1988), which widen the same near-future world of corporate power and networked cyberspace to new characters. Johnny Mnemonic, an early short story set in the same fictional milieu, predates the novels and introduces the courier Molly Millions before her role in the trilogy. Together these works established much of cyberpunk's visual and thematic vocabulary.

                • Cover of Halting State
                  Halting State

                  series · 2 books · 2007

                  similar bytensenear futurescience fictionartificial intelligencesurveillancecyberpunk+4 more

                  Charles Stross's Halting State opens as a near-future police procedural: a bank robbery inside a massively multiplayer online game turns out to mask a much larger cybercrime, investigated through shifting narrators using augmented-reality glasses and always-on networks. Its loose sequel, Rule 34, follows an Edinburgh police officer investigating a string of deaths linked by nothing but an obscure internet meme, in the same near-future Scotland. Both are standalone technothrillers connected by setting and tone rather than a continuing plot.

                • Cover of The Shockwave Rider
                  The Shockwave Rider

                  John Brunner · standalone novel · 1975

                  similar bytensenear futurebig citysurveillancescience fictiondarkcyberpunk

                  The Shockwave Rider is a science fiction novel by John Brunner, originally published in 1975. It is notable for its hero's use of computer hacking skills to escape pursuit in a dystopian future, and for the coining of the word "worm" to describe a program that propagates itself through a computer network. It also introduces the concept of a Delphi pool, perhaps derived from the RAND Corporation's Delphi method – a prediction market on world events which bears close resemblance to DARPA's controversial and cancelled Policy Analysis Market.

                • Cover of Blade Runner Universe
                  Blade Runner Universe

                  series · 6 books · 1968

                  similar bynear futurescience fictionbig citydarkcyberpunk+2 more

                  Philip K. Dick's 1968 novel Do Androids Dream of Electric Sheep? follows bounty hunter Rick Deckard as he tracks escaped androids through an irradiated, near-abandoned San Francisco, using the hunt to probe questions of empathy and what separates human from machine. The novel became the basis for Ridley Scott's 1982 film Blade Runner, and Marvel Comics later published an illustrated adaptation of that film. Together the two trace the story's path from prose original to screen and comic-page adaptation.

                • Cover of Bridge Trilogy
                  Bridge Trilogy

                  series · 4 books · 1990

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                  The Bridge trilogy is a series of novels by William Gibson, his second after the successful Sprawl trilogy. The trilogy comprises the novels Virtual Light (1993), Idoru (1996) and All Tomorrow's Parties (1999). A short story, "Skinner's Room", was originally composed for Visionary San Francisco, a 1990 museum exhibition exploring the future of San Francisco.

                • Cover of Moxyland
                  Moxyland

                  Lauren Beukes · standalone novel · 2008

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                  Moxyland is a cyberpunk dystopian novel written by South African author, Lauren Beukes. The book was published in 2008.

                • Cover of The Circle (Eggers)
                  The Circle (Eggers)

                  series · 2 books · 2013

                  similar bytensenear futuresurveillancedarkbig cityscience fiction+1 more

                  Mae Holland lands a coveted job at the Circle, a Silicon Valley tech company whose relentless, cheerful push toward total transparency -- 'secrets are lies, sharing is caring, privacy is theft' -- gradually reveals itself as something closer to soft totalitarianism. Dave Eggers's The Circle follows Mae's rise inside the company as she buys further and further into its ideology, at increasing cost to her own privacy and the people around her. The 2021 follow-up, The Every, picks up with Mae now running the merged tech giant and a new employee questioning it from the inside.

                • Cover of The Jackpot Trilogy
                  The Jackpot Trilogy

                  series · 2 books · 2014

                  similar bytensenear futurescience fictionsurveillance+5 more

                  William Gibson's Jackpot sequence begins with The Peripheral (2014), a science-fiction thriller cross-cutting between a near-future American town and a devastated London seventy years on. Gibson continued the same world in Agency (2020), set slightly later in the near-future timeline.

                • Cover of Bug Jack Barron
                  Bug Jack Barron

                  Norman Spinrad · standalone novel · 1969

                  similar bytensenear futuresurveillancescience fictioncyberpunk+1 more

                  Bug Jack Barron is a 1969 science fiction novel by American writer Norman Spinrad, first serialized in the New Worlds magazine under the editorship of Michael Moorcock. It was nominated for the 1970 Hugo Award. The novel is notable for its lyrical style and unique use of cut-up phrases. In this regard, Spinrad has cited the influence of Beat writers William S. Burroughs, Allen Ginsberg, and Jack Kerouac.

                • Cover of Make Room! Make Room!
                  Make Room! Make Room!

                  Harry Harrison · standalone novel · 1966

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                  Make Room! Make Room! is a 1966 science fiction novel written by Harry Harrison exploring the consequences of both unchecked population growth on society and the hoarding of resources by a wealthy minority. It was originally serialized in Impulse magazine.

                • Cover of Unwise Child
                  Unwise Child

                  Randall Garrett · standalone novel · 1962

                  similar bytensenear futureartificial intelligencemurder investigationscience fictionmystery & detective

                  "When a super-robot named Snookums discovers how to build his own superbombs, it becomes obvious that Earth is by no means the safest place for him to be. And so Dr. Fitzhugh, his designer, and Leda Crannon, a child psychologist acting as Snookums' nursemaid, agree to set up Operation Brainchild, a plan to transport the robot to a far distant planet. "... once into space, the Branchell becomes the scene of some frightening events—the medical officer is murdered, and Snookums appears to be the culprit. Mike the Angel indulges himself in a bit of sleuthing, and the facts he turns up lead to a most unusual climax." (From Project Gutenberg's version of the 1962 Doubleday edition, published 2007.)

                • Cover of Islands in the Net
                  Islands in the Net

                  Bruce Sterling · standalone novel · 1988

                  similar bytensenear futuresurveillancescience fictioncyberpunk+1 more

                  Islands in the Net is a 1988 science fiction novel by American writer Bruce Sterling. It won the John W. Campbell Memorial Award for Best Science Fiction Novel in 1989, and was nominated for both the Hugo and Locus Awards that same year. It offers a view of an early 21st century world, apparently peaceful, with delocalised, networking corporations. The protagonist, swept up in events beyond her control, finds herself in places that are off the net, from a datahaven in Grenada, to a Singapore under terrorist attack, to the poorest and most disaster-struck parts of Africa.

                • Cover of Snow Crash
                  Snow Crash

                  Neal Stephenson · standalone novel · 1992

                  similar bytensenear futurebig cityscience fictioncyberpunk

                  Snow Crash is a 1992 science fiction novel by Neal Stephenson. Like many of Stephenson's novels, its themes include history, linguistics, anthropology, archaeology, religion, computer science, politics, cryptography, memetics, and philosophy.

                • Cover of Company Town
                  Company Town

                  Madeline Ashby · standalone novel · 2016

                  similar bytensenear futurebig citymurder investigationscience fictiondarkcyberpunkmystery & detective

                  **2017 Winner of the Sunburst Award Society's Copper Cylinder Adult Award 2017 Canada Reads Finalist 2017 Locus Award Finalist for Science Fiction Novel Category 2017 Sunburst Award Finalist for Adult Fiction 2017 Aurora Awards Finalist for Best Novell** New Arcadia is a city-sized oil rig off the coast of the Canadian Maritimes, now owned by one very wealthy, powerful, byzantine family: Lynch Ltd. Hwa is of the few people in her community (which constitutes the whole rig) to forgo bio-engineered enhancements. As such, she’s the last truly organic person left on the rig–making her doubly an outsider, as well as a neglected daughter and bodyguard extraordinaire. Still, her expertise in the arts of self-defense and her record as a fighter mean that her services are yet in high demand. When the youngest Lynch needs training and protection, the family turns to Hwa. But can even she protect against increasingly intense death threats seemingly coming from another timeline? Meanwhile, a series of interconnected murders threatens the city’s stability and heightens the unease of a rig turning over. All signs point to a nearly invisible serial killer, but all of the murders seem to lead right back to Hwa’s front door. Company Town has never been the safest place to be–but now, the danger is personal. A brilliant, twisted mystery, as one woman must evaluate saving the people of a town that can’t be saved, or saving herself.

                • Cover of Hardwired
                  Hardwired

                  series · 3 books · 1986

                  similar bytensenear futurescience fictioncyberpunk+3 more

                  Walter Jon Williams' Hardwired (1986) is an early and influential cyberpunk novel. Voice of the Whirlwind, published three years later, is a loosely connected follow-up set in the same future, sharing its technological and political backdrop with a different cast of characters.

                • Cover of The Dervish House
                  The Dervish House

                  Ian McDonald · standalone novel · 2010

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                  The Dervish House is a 2010 science fiction novel by British author Ian McDonald. The novel was shortlisted for the Arthur C. Clarke Award in 2011, and won the BSFA Award and the John W. Campbell Memorial Award in the same year. It was a nominee for the 2011 Hugo Award for Best Novel. The French translation La maison des derviches won the Planete-SF Blogger's Award in 2012.

                • Cover of A Song Called Youth / Eclipse
                  A Song Called Youth / Eclipse

                  series · 3 books · 1985

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                  The Eclipse Trilogy is a series of three English language cyberpunk science fiction novels by John Shirley consisting of Eclipse (1985), Eclipse Penumbra (1988), and Eclipse Corona (1990).

                • Cover of The Demolished Man
                  The Demolished Man

                  Alfred Bester · standalone novel · 1953

                  similar bytensemurder investigationscience fictionmystery & detective+2 more

                  In the year 2301, guns are only museum pieces and benign telepaths sweep the minds of the populace to detect crimes before they happen. In 2301 murder is virtually impossible, but one man is about to change that..

                • Cover of The Supernaturalist
                  The Supernaturalist

                  Eoin Colfer · standalone novel · 2004

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                  The Supernaturalist is a science fiction cyberpunk novel by Irish author Eoin Colfer. The book was influenced by film noir and other predecessors of the cyberpunk science fiction movement. Colfer has outlined plans for a sequel, Avernus.

                • Cover of SS-GB
                  SS-GB

                  Len Deighton · standalone novel · 1978

                  similar bytensebig citymurder investigationdarkmystery & detectivescience fictionbritish isles

                  It's November 1941 in a Britain that lost the war: Operation Sea Lion succeeded, Churchill was executed, and the King is a prisoner in his own Tower of London. Detective Superintendent Douglas Archer, still working homicide for the Metropolitan Police under German occupation, catches what looks like a routine case, a well-dressed man murdered above an antiques shop, until the body's oddities point toward something far more dangerous than burglary gone wrong. Archer's investigation collides with occupation politics, the British resistance, and rival factions of the SS and the German Army, each wanting the case to go a different way. Len Deighton's alternate-history spy thriller.

                • Cover of Colossus (D. F. Jones)
                  Colossus (D. F. Jones)

                  series · 3 books · 1966

                  completed

                  similar bytensenear futureartificial intelligencescience fiction+2 more

                  Colossus imagines an American supercomputer built to control the country's nuclear arsenal that gains full autonomy, links up with its Soviet counterpart, and jointly seizes control of both superpowers to enforce peace on its own terms. D. F. Jones's trilogy - Colossus, The Fall of Colossus, Colossus and the Crab - follows the escalating, often bleak consequences of humanity losing control to a machine acting in its own interpretation of humanity's interest. The original novel was adapted into the 1970 film Colossus: The Forbin Project.

                • Cover of iMe
                  iMe

                  series · 2 books · 2019

                  similar bytensenear futuresurveillancescience fiction+4 more

                • Cover of Pastworld
                  Pastworld

                  Ian Beck · standalone novel · 2009

                  similar bytensenear futurebig citymurder investigationscience fictionmystery & detectivebritish isles

                  What if all of London were really an amusement park—a whole city returned to Victorian times to entertain visitors from the twenty-first century? That's the wildly original premise of Ian Beck's Pastworld, a high-stakes mystery set in a simulated past. Eve is a lifelong resident of Pastworld who doesn’t know she’s living in a theme park until a mysterious threat forces her to leave home. Caleb is a visiting tourist who finds the lawlessness of the past thrilling—until he suddenly becomes a fugitive from an antiquated justice system. And in the midst of it all, in the thick London fog a dark and deadly figure prowls, claiming victim after victim. He’s the Fantom, a creature both of the past and of the present, in whose dark purpose Caleb and Eve will find their destinies combined. Page-turning, complex, and haunting, Pastworld masterfully exposes the human experience of the past, of violence, of technology, and of entertainment.

                • Cover of Lock In
                  Lock In

                  series · 3 books · 2014

                  similar bynear futuretensescience fictionmurder investigationbig city+2 more

                  Lock In imagines a near-future pandemic that leaves a fraction of survivors fully conscious but completely paralyzed, able to interact with the world only through robotic surrogates or by borrowing the bodies of rare people whose brains can host another person's consciousness. John Scalzi's series follows a rookie FBI agent investigating crimes that exploit this new class of disability and technology, across the novels Lock In and Head On plus the interstitial oral history Unlocked. It's science-fiction police procedural more than space opera.