Loreful
HomeDiscover
Search series, authors…⌘K
Loreful

Reading orders for SF/F series and shared universes — with your place kept in every one.

Explore

UniversesSeriesWorksAuthorsAtlas

Help

FAQAboutSite map

Account & legal

Sign inCreate accountPrivacyTerms

Data

Built on ISFDB, Wikipedia, Wikidata and Open Library. Curated reading orders carry their reasoning on the page; the rest follow publication order. Data sources & licenses

© Loreful · data: ISFDB · CC BY

More like Scourge

anchored on:fantasysecondary world

but

Mood

The mood the book leaves you in.

  • The reading experience is propelled by journeys, exploration, and physical risk; excitement and forward momentum dominate over dread or introspection.
  • Joy and loss are deliberately mixed; the resolution grants characters something real while taking something else away, leaving warmth and sorrow together.
  • The book demands work from the reader — dense prose, difficult structure, unfamiliar ideas, or morally uncomfortable material — as part of its intended effect.
  • Grim events, cruelty, or despair dominate the atmosphere, and the book does not soften them with comfort or comic relief.
  • The atmosphere is quietly unsettling — wrongness, unease, and the uncanny pervade the book without necessarily escalating into overt horror.
  • The book is built to move the reader; character feeling is foregrounded and major scenes aim at a strong emotional response.
  • Humor is a primary aim and the prose plays for laughs — comic situations, wit, or dialogue produce sustained comedy, not occasional levity.
  • The book insists that things can improve; effort and decency are shown to matter, and the arc bends toward better outcomes even through hardship.
  • The book teaches as it goes — real facts, history, science, or craft are conveyed in enough depth that learning is part of the reading experience.
  • The book is designed to uplift and motivate, presenting perseverance or achievement in a way that invites the reader to aspire or act.
  • The overall register is cheerful and easygoing; stakes are kept gentle and the book avoids dwelling on pain or dread.
  • Withheld information drives the experience; the book sustains enigmas and secrets the reader wants resolved, whatever its genre.
  • The book is contemplative and inward-looking, giving more weight to thought, memory, and meaning than to external events.
  • The book works as comfort reading — low tension, a soothing pace, and an atmosphere the reader can unwind in.
  • Grief, loss, or melancholy set the dominant register, and the book lets sorrow stand rather than resolving it into comfort.
  • Sustained suspense is the point; the book keeps the reader braced for what happens next through danger, pressure, or impending revelation.
  • Playful invention and charm define the register — fanciful conceits, light absurdity, and a narration that delights in its own oddity.

About

What the story runs on.

  • Stories in which extraterrestrial beings are central — as characters, cultures, or the object of the plot.
  • Stories structured as a quest — a journey undertaken to find, deliver, or destroy something of great import.
  • Stories in which staying alive against nature, catastrophe, or scarcity is the central problem.
  • Stories of lovers kept apart by law, family, faith, or station, where the obstacle to love is the plot.
  • Stories in which a friendship — its making, testing, or loss — is the emotional center.
  • Stories of growing up — a young protagonist crossing from childhood into adult knowledge and responsibility.
  • Stories about who a character truly is — self-discovery, doubled lives, and the search for a self.
  • Stories about mental unraveling — descent into madness, delusion, and minds at war with themselves.
  • Stories in which a buried family truth — hidden parentage, crimes, or shames — surfaces and reorders the present.
  • Stories driven by maneuvering for power — factions, conspiracies, and statecraft conducted in shadow.
  • Stories in which war itself is the subject — combat, occupation, and what warfare does to soldiers and civilians.
  • Stories organized around investigating a killing — the case, the clues, and the pursuit of the killer, in any genre's clothing.

Shelf

Where it sits in the library.

    • Fiction built on magic or other supernatural elements that have no scientific explanation.
    • Secondary-world fantasy at large scale, where the fate of nations or the world turns on the protagonists' struggle.
    • Fantasy set in a recognizably modern city or contemporary world where the supernatural intrudes on everyday life.
    • Fantasy that blends in horror's atmosphere and imagery, keeping a fantastical frame around grim or frightening material.
    • Action-driven fantasy following warriors or rogues with personal stakes against sorcerous threats, rather than world-spanning conflicts.
    • Fantasy set in a real historical period or a close analogue of one, with magic woven into the era.
    • Fantasy in which protagonists cross from the ordinary world into another world through a portal or similar passage.
    • Fiction that retells or reworks a traditional fairy tale in a new form or setting.
    • Fantasy drawing directly on myths, legends, and folklore, retelling them or building on their figures and logic.
    • Fantasy of ghosts, vampires, shapeshifters, psychics, and similar phenomena, usually set in an otherwise ordinary world.
    • Fiction mixing science-fictional trappings with overtly magical or impossible elements in one setting.
    • Low-stakes fantasy emphasizing comfort, community, and everyday pleasures over conflict and peril.
    • Speculative fiction of pervasive moral ambiguity, violence, and cynicism that rejects heroic conventions — fantasy and SF alike.
      • Fiction that extrapolates from science and technology — future societies, space travel, or speculative inventions — within at least nominally natural laws.
      • Science fiction of interstellar scope — starships, galactic polities, and adventure across star systems.
      • Science fiction committed to scientific rigor, where technical plausibility constrains the story.
      • Science fiction centered on armed forces and warfare, told largely from a military point of view.
      • Science fiction of networked, corporate-dominated near futures, pairing high technology with social decay.
      • Science fiction styled on nineteenth-century steam-powered technology, often in a Victorian or pseudo-Victorian setting.
      • Fiction depicting an oppressive or catastrophic society, presented as a warning.
      • Fiction set after civilization's collapse, following survivors in the ruins of the old world.
      • Fiction in which characters move between past and future, and the mechanics or consequences of that travel drive the plot.
      • Fiction exploring a world where a historical event went differently and history diverged from ours.
      • Science fiction about humanity's first encounter and communication with an alien intelligence.
      • Science fiction in which extraterrestrial forces attack or occupy Earth and humanity resists.
      • Fiction whose primary aim is to frighten or unsettle the reader through dread, menace, or the monstrous.
      • Horror of vast, indifferent, incomprehensible entities before which humanity is insignificant, in the Lovecraft tradition.
      • Horror of decaying houses, buried family secrets, and oppressive atmosphere in the Gothic literary tradition.
      • Horror centered on hauntings and the returning dead.
      • Horror located in the mind — paranoia, obsession, and unreliable perception rather than external monsters.
      • Horror built around the reanimated dead and survival amid their outbreaks.
      • Horror defined by explicit, transgressive gore that refuses to cut away from violence.
      • Speculative fiction of the strange and uncanny that resists both natural explanation and standard genre categories.
      • Fiction organized around solving a crime or puzzle, typically following an investigator toward the identification of a culprit.
      • A puzzle-first mystery that lays out clues so the culprit's identity can be deduced before the reveal.
      • Crime fiction of moral ambiguity, fatalism, and hard-edged style, set among the corrupt and the doomed.
      • A mystery following the realistic routines of police work — forensics, interviews, and case-building.
      • A gentle mystery with an amateur sleuth, a small community, and violence kept off the page.
      • A mystery set in a past era, where the investigation works within that period's methods and society.
      • Fast-paced fiction driven by imminent danger, pursuit, or high-stakes conspiracy, built to sustain tension.
      • A thriller of espionage — agents, tradecraft, and intelligence services in conflict.
      • A thriller centered on lawyers and the courtroom, where litigation carries the suspense.
      • A thriller driven by detailed contemporary or near-future technology, often military or scientific.
      • A thriller whose tension comes from mental states and manipulation between characters rather than external action.
      • Fiction whose central plot is a romantic relationship and its development toward an emotionally satisfying resolution.
      • Romance in which one or both partners are supernatural beings, blending fantasy elements into the love story.
      • A fantasy-romance hybrid in which the romantic arc and the fantasy plot carry equal weight.
      • Romance set in a past era, with courtship shaped by the period's society and manners.
      • Romance set in the present day, without supernatural or historical elements.
      • Fiction set in a real past period, where the historical setting materially shapes characters and events.
        • General and literary fiction emphasizing prose style, character interiority, or formal ambition over genre plot conventions.
        • Fiction in a realistic world where magical events occur and are treated as ordinary, in the tradition of Latin American literature.
        • Fiction that ridicules people, institutions, or society in order to criticize them.
        • Fiction of dreamlike, irrational imagery and logic that breaks from realistic representation.
        • Fiction that plays with narrative convention through metafiction, fragmentation, and self-reference.
        • Fiction propelled by journeys, exploration, and physical peril, where action and survival carry the plot.
        • Adventure fiction of ships and seafaring — naval engagements, voyages, and life at sea.
        • Fiction of the American frontier West — gunmen, ranchers, and lawmen, typically in the late nineteenth century.
        • Fiction centered on soldiers, campaigns, and the experience of warfare, historical or imagined.
          • Fiction written primarily to amuse, using comedic situations, wit, or parody as its organizing principle.
            • Multi-generational fiction following a family or dynasty across decades, with inheritance and kinship as the through-line.
              • Fiction whose world runs on explicit game mechanics — levels, stats, and skills that characters can see and exploit.
                • Fiction about costumed or superpowered heroes and their conflicts with comparable villains.

                Practical

                How long a commitment, whether it stands alone, and whether it has finished.

                Tap a chip to ask for it · tap again to rule it out · once more to clear. Numbers show what would be left.

                • Cover of Darwath
                  Darwath

                  series · 7 books · 1982

                  similar byfantasysecondary worlddark+2 more

                  Darwath begins with two modern-day Californians pulled through a portal into a dying medieval world under siege from the Dark, shape-shifting monsters that hunt by night and are driving civilization underground. The Time of the Dark, The Walls of Air, and The Armies of Daylight make up the original trilogy; Barbara Hambly returned to the same characters decades later in Mother of Winter and Icefalcon's Quest. It's portal fantasy built around practical, unglamorous survival rather than chosen-one heroics.

                • Cover of The Prison Healer
                  The Prison Healer

                  series · 3 books · 2021

                  similar bytensefantasysecondary world+3 more

                  Lynette Noni's YA trilogy follows Kiva Meridan, a teenage healer imprisoned in the brutal death camp of Zalindov, who is forced to stand trial by combat in another prisoner's place when a mysterious rebel movement upends the prison's order. The Prison Healer, The Gilded Cage, and The Blood Traitor follow Kiva out of the prison and into a wider conflict over the kingdom's throne, testing where her loyalties actually lie. It sits in the current wave of grim, trial-driven YA fantasy.

                • Cover of Malazan Book of the Fallen
                  Malazan Book of the Fallen

                  series · 20 books · 1999

                  part of Malazan

                  similar bysecondary worldfantasywardark+2 more

                  The Malazan Book of the Fallen is a series of epic fantasy novels written by the Canadian author Steven Erikson. The series, published by Bantam Books in the U.K. and Tor Books in the U.S., consists of ten volumes, beginning with Gardens of the Moon (1999) and concluding with The Crippled God (2011). Erikson's series presents the narratives of a large cast of characters spanning thousands of years across multiple continents.

                • Cover of The Scholomance
                  The Scholomance

                  series · 3 books · 2020

                  similar byfantasysurvivaltensesecondary worlddark

                  The Scholomance Trilogy is a series of three fantasy novels written by American author Naomi Novik. The books follow the adventures of Galadriel "El" Higgins during and after attending a dangerous and magical boarding school for wizards named after the magic school Scholomance from Romanian folklore.

                • Cover of A Song of Ice and Fire
                  A Song of Ice and Fire

                  series · 14 books · 1996

                  part of World of Ice and Fire

                  similar byfantasysecondary worldwardark+1 more

                  A Song of Ice and Fire is a series of high fantasy novels by the American author George R. R. Martin. Martin began writing the first volume, A Game of Thrones, in 1991, and published it in 1996. Martin, who originally envisioned the series as a trilogy, has released five out of seven planned volumes. The most recent entry in the series, A Dance with Dragons, was published in 2011. Since then, Martin has been working on the sixth novel, titled The Winds of Winter. A seventh novel, A Dream of Spring, is planned to follow.

                • Cover of The White Mists of Power
                  The White Mists of Power

                  Kristine Kathryn Rusch · standalone novel · 1991

                  similar byfantasytensesecondary world+1 more

                  Synopsis -An innocent excited boy, a prince and heir, takes his first journey to the city. It is like nothing he imagined. Hands pound against his carriage: voices call for a coin, Sir just one, spare me some money, sir, I haven’t eaten in days. The streets teem with merchants in velvet robes, magicians, half mad preachers, with life and colour and noise. He doesn’t want to miss any of it. But it is the last journey of his life as a prince. Soon he will be abandoned and declared dead. Soon with survival and what will be the driving force of his life: the quest to recover his stolen inheritance, his usurped throne. His home. A story of cities and palaces, of power hungry lords and ladies scheming inside a magically threatened land...Intricate, compelling.

                • Cover of The Healing Wars
                  The Healing Wars

                  series · 3 books · 2009

                  similar byfantasytensesecondary world+3 more

                • Cover of Vega Jane
                  Vega Jane

                  series · 4 books · 2014

                  similar byfantasytensesecondary world+1 more

                  Vega Jane is a series of four young adult fantasy novels written by American author David Baldacci. It follows the adventures of a teenage girl as she uncovers secrets about the fictional village of Wormwood and faces the dangers of the 'Quag', a forest filled with beasts. The series was first published in the US in 2014 by Scholastic Press. The Finisher (novel) and The Keeper spent a collective 41 weeks on The New York Times Best Seller list for Children's Middle Grade E-books with The Finisher peaking at number one, and The Keeper peaking at number three.

                • Cover of Demon Cycle
                  Demon Cycle

                  series · 10 books · 2008

                  part of The Demon Cycle

                  similar bysecondary worldfantasy+3 more

                  Peter V. Brett's Demon Cycle is set in a world where nightly demon attacks have driven humanity behind protective magical wards, following several point-of-view characters, including Arlen Bales and Leesha Paper, who each search for ways to fight back after centuries of retreat. The core story runs across five novels plus companion novellas.

                • Cover of Knight's Wyrd
                  Knight's Wyrd

                  Debra Doyle & James D. Macdonald · standalone novel · 1992

                  similar byfantasytensesecondary world+1 more

                  Will Odosson sets out on a series of dangerous adventures after a wizard predicts that he will meet death before a year has passed.

                • Cover of The Hob's Bargain
                  The Hob's Bargain

                  Patricia Briggs · standalone novel · 2001

                  similar byfantasysurvivaltensesecondary world+1 more

                  Magic is outlawed in the hilly villages of Aren's country, and its discovery is a deadly danger. So when the young woman starts having clear and disturbing visions, she is concerned about hiding her newly awakened talent. However, a much more urgent danger threatens. A deadly bandit attack shatters the peaceful village and Aren's life, and a magical cataclysm wipes out political stability, cutting off the remote villages and wakening once dormant - and now dangerous - supernatural inhabitants of the land.

                • Cover of Dirty Magic
                  Dirty Magic

                  Carol Hughes · standalone novel · 2006

                  similar byfantasysurvivaltensesecondary worlddark

                  After his little sister Hannah becomes mortally ill, ten-year-old Joe follows a shadowy figure to the war-torn land of Asphodel, a mysterious and dangerous world of dying children, where he entrusts himself to a devious blind guide, faces ruthless killing machines, and discovers a shocking truth about himself.

                • Cover of The Broken Earth
                  The Broken Earth

                  series · 5 books · 2014

                  similar bysurvivalfantasysecondary worlddark+1 more

                  N. K. Jemisin's Broken Earth trilogy is set on the Stillness, a single supercontinent wracked every few centuries by civilization-ending climate catastrophes called Fifth Seasons. It follows orogenes, people born with the power to move earth and quell earthquakes, who are trained and controlled by the state even as they are feared and despised. The Fifth Season, the opening volume, traces three women revealed to be the same person at different stages of her life, setting up the two sequels that follow her search for her daughter after an orogene shatters the continent.

                • Cover of Flightless Falcon
                  Flightless Falcon

                  Mickey Zucker Reichert · standalone novel · 2000

                  similar byfantasysurvivalsecondary world+1 more

                  From the flaps of the DAW first edition: "Set in a land of scattered rival cities, this is the story of a poignant and dangerous quest, the tale of a man manipulated into a mission against his will in the hopes of regaining the only thing of importance in his life - his family. Tamison had been a miner until the cave-in which killed his brother and father, and left him trapped behind a wall of rubble, cut off from light and life for what seemed like eternity. When he was finally rescued, Tamison was so traumatized by the experience that he was left with a paralyzing fear of venturing underground. With the passing years and the growth of his new family, Tamison was willing to turn his hand to any trade that would feed his wife and children. But in a realm where guilds ruled - and where his own guild could no longer support him - Tamison became more and more desperate as even jobs for unskilled guildless laborers became impossible to obtain. Eventually Tamison was forced to what once would have been unimaginable to him. But he had no other choice. Either he must steal food of see his family starve. Caught in the act, Tamison is sentenced to a chain gang. And when he was finally released, he discovered that his family had vanished. Searching for them, Tamison became so despondent that when a guard named Dallan claimed to know of their fate he was only too ready to listen. And when Dallan said that he, too, had had someone taken by the same villains, Tamison agreed to join forces with him. But before setting out on their quest, Tamison visited a fortune-teller, hoping to be told that his mission would prove successful. Instead of learning about his own destiny, Tamison found himself acquiring a new alley as Rifkah, the fortune-teller, suddenly discovered a pressing need to leave the city. Together the three set out for the rival trading town where Dallan was certain the people they sought were being held. Tamison's initial search had led him into an encounter with a thief, who now seemed determined to attach himself to their group, and the unlikely foursome soon concocted a daring plan to break into the seemingly impenetrable city. Yet even if they succeeded in this venture it might well prove their doom, for gaining entrance to the town did not mean that they would find what they sought - or survive to win free of the place again!"

                • Cover of Malazan
                  Malazan

                  universe · 36 books · 1999

                  Start hereMalazan Book of the Fallen · Start here

                  similar bysecondary worldwardark+2 more

                  Pity the historian who tries to map this world; pity more the god who thinks he rules it. The Malazan Empire marches across continents on the boots of its common soldiers, and above them move Ascendants — mortals grown into something like gods, and gods worn thin as old coin. Magic is drawn from Warrens, roads of power threaded through reality; the dead keep their grudges; and every empire, however vast, is a wager against time. This is epic fantasy told from the mud, where a sapper cracking a joke weighs as much as an immortal settling a feud older than the human race. The world began as a tabletop campaign two friends built in the 1980s, and it still moves by two hands. Steven Erikson's ten-volume Malazan Book of the Fallen is the spine — Gardens of the Moon, Deadhouse Gates, Memories of Ice, on through The Crippled God — each book a near-standalone campaign that only later reveals how it locks together. Ian C. Esslemont walks the same years from a different vantage in his Novels of the Malazan Empire (Night of Knives, Return of the Crimson Guard onward). Around them stand the prequels: Erikson's Kharkanas Trilogy, archaic and elegiac, chronicling a doomed elder people, and Esslemont's brisker Path to Ascendancy, following two adventurers before they became legends. Erikson's Witness sequence carries the tale forward, and novellas of the genial necromancers Bauchelain and Korbal Broach supply the gallows comedy. Nothing is explained to you; comprehension is earned, and that is the pleasure. The themes run deep — compassion set against cruelty, the toll empires charge, civilizations that fall and are mourned. Begin where the saga does, with Erikson's Gardens of the Moon, and read the ten in publication order; the prequels are for the already-initiated. Trust that confusion is the price of entry.

                • Cover of Shadow
                  Shadow

                  Dave Duncan · standalone novel · 1987

                  similar byfantasysecondary world+2 more

                  Sald Harl would like nothing more than to soar on the wings of his noble eagle, but his youthful rides in the sky are cut short by an appointment to guard the prince. Sald watches his dreams of flight fade with his name and independence as he takes over his bodyguard duties. During a perilous journey to the edges of the kingdom a dark secret comes to life. Now the great Prince Shadow is accused of treason and Sald must orchestrate a desperate plan of escape or he will lose the one thing he has been ordered to defend. The only option of freedom in sight is a dangerous flight that no one has ever survived. Once again Sald may feel the freedom of souring though the air unchained from the shackles of servitude.

                • Cover of The Laurentine Spy
                  The Laurentine Spy

                  Emily Gee · standalone novel · 2009

                  similar byfantasytensesecondary worlddark+1 more

                  The Corhonase citadel is a place of virtue and debauchery—and deadly secrets. For the Laurentine spies embedded there, every day brings danger. Nothing is as it seems, whether in the ballrooms and salons of the nobles’ court or the catacombs beneath the citadel. Saliel has many secrets; her spying is one, her past as a pickpocket in Laurent’s slums is another, but her most deeply guarded secret is the magic she possesses. She walks a narrow path between discovery as a spy and being burned as a witch. With a sadistic Spycatcher closing in, Saliel and her fellow spies are tested to the limits of their endurance. In the fight to stay alive they must trust each other—or die. Magic may be their only hope of survival

                • Cover of The Sight
                  The Sight

                  series · 2 books · 2001

                  similar byfantasysecondary worlddark+1 more

                  David Clement-Davies' The Sight follows Larka, a white wolf born with a rare prophetic power, within a pack shadowed by a curse laid by the embittered lone wolf Morgra. Larka's parents Huttser and Palla, and her adoptive brother Kar, share in the weight of a prophecy that marks her as central to the pack's fate. The sequel, Fell, continues the story of these wolves.

                • Cover of The Arrivals
                  The Arrivals

                  Melissa Marr · standalone novel · 2013

                  similar byfantasysurvivalsecondary world+1 more

                  The Arrivals is a 2013 fantasy Western novel by American author Melissa Marr. It is her second adult novel, following her 2011 novel Graveminder. It was first published on July 2, 2013, through William Morrow and follows a group of people that must find a way to survive in strange new surroundings.

                • Cover of The Way Past Winter
                  The Way Past Winter

                  Kiran Millwood Hargrave · standalone novel · 2018

                  similar byfantasysurvivaltensesecondary world

                  "Mila and her sisters live with their brother Oskar in a small forest cabin in the snow. One night, a fur-clad stranger arrives seeking shelter for himself and his men. But by the next morning, they've gone - taking Oskar with them. Fearful for his safety, Mila and her sisters set out to bring Oskar back - even it means going north, crossing frozen wild-lands to find a way past an eternal winter." (toppsta.com)

                • Cover of The City (Shan)
                  The City (Shan)

                  series · 3 books · 1999

                  similar byfantasytensesecondary worlddark+1 more

                  Darren O'Shaughnessy is an Irish writer and novelist. He is best known for his young adult fiction series The Saga of Darren Shan, The Demonata, and Zom-B, published under the pseudonym Darren Shan. The former was adapted into a manga series from 2006 to 2009 as well as a live-action film in 2009, with a prequel series, The Saga of Larten Crepsley, being released from 2010 to 2012.

                • Cover of Winter, White and Wicked
                  Winter, White and Wicked

                  series · 2 books · 2020

                  similar byfantasysecondary world+2 more

                • Cover of The Wind on Fire
                  The Wind on Fire

                  series · 3 books · 2000

                  similar byfantasysecondary world+3 more

                  Wind on Fire is a fantasy trilogy written by William Nicholson, consisting of the following books: The Wind Singer (2000), Slaves of the Mastery (2001), and Firesong (2002).

                • Cover of Northwood
                  Northwood

                  Brian Falkner · standalone novel · 2011

                  similar byfantasysurvivalsecondary world+1 more

                  "Cecilia Undergarment likes a challenge. So when she discovers a sad and neglected dog, she is determined to rescue him. But here daring dog rescue lands her lost and alone in the dark forest of Northwood. A forest where ferocious black lions roam. A forest where those who enter never return. But then, Northwood has never seen the likes of Cecilia Undergarment before ..."--Page 4 of cover. Suggested level: primary, intermediate.