Loreful
HomeDiscover
Search series, authors…⌘K
Loreful

Reading orders for SF/F series and shared universes — with your place kept in every one.

Explore

UniversesSeriesWorksAuthorsAtlas

Help

FAQAboutSite map

Account & legal

Sign inCreate accountPrivacyTerms

Data

Built on ISFDB, Wikipedia, Wikidata and Open Library. Curated reading orders carry their reasoning on the page; the rest follow publication order. Data sources & licenses

© Loreful · data: ISFDB · CC BY

More like Second Sleep

anchored on:our world

but

Mood

The mood the book leaves you in.

  • The reading experience is propelled by journeys, exploration, and physical risk; excitement and forward momentum dominate over dread or introspection.
  • Joy and loss are deliberately mixed; the resolution grants characters something real while taking something else away, leaving warmth and sorrow together.
  • The book demands work from the reader — dense prose, difficult structure, unfamiliar ideas, or morally uncomfortable material — as part of its intended effect.
  • Grim events, cruelty, or despair dominate the atmosphere, and the book does not soften them with comfort or comic relief.
  • The atmosphere is quietly unsettling — wrongness, unease, and the uncanny pervade the book without necessarily escalating into overt horror.
  • The book is built to move the reader; character feeling is foregrounded and major scenes aim at a strong emotional response.
  • Humor is a primary aim and the prose plays for laughs — comic situations, wit, or dialogue produce sustained comedy, not occasional levity.
  • The book insists that things can improve; effort and decency are shown to matter, and the arc bends toward better outcomes even through hardship.
  • The book teaches as it goes — real facts, history, science, or craft are conveyed in enough depth that learning is part of the reading experience.
  • The book is designed to uplift and motivate, presenting perseverance or achievement in a way that invites the reader to aspire or act.
  • The overall register is cheerful and easygoing; stakes are kept gentle and the book avoids dwelling on pain or dread.
  • Withheld information drives the experience; the book sustains enigmas and secrets the reader wants resolved, whatever its genre.
  • The book is contemplative and inward-looking, giving more weight to thought, memory, and meaning than to external events.
  • The book works as comfort reading — low tension, a soothing pace, and an atmosphere the reader can unwind in.
  • Grief, loss, or melancholy set the dominant register, and the book lets sorrow stand rather than resolving it into comfort.
  • Sustained suspense is the point; the book keeps the reader braced for what happens next through danger, pressure, or impending revelation.
  • Playful invention and charm define the register — fanciful conceits, light absurdity, and a narration that delights in its own oddity.

About

What the story runs on.

  • Stories in which extraterrestrial beings are central — as characters, cultures, or the object of the plot.
  • Stories structured as a quest — a journey undertaken to find, deliver, or destroy something of great import.
  • Stories in which staying alive against nature, catastrophe, or scarcity is the central problem.
  • Stories of lovers kept apart by law, family, faith, or station, where the obstacle to love is the plot.
  • Stories in which a friendship — its making, testing, or loss — is the emotional center.
  • Stories of growing up — a young protagonist crossing from childhood into adult knowledge and responsibility.
  • Stories about who a character truly is — self-discovery, doubled lives, and the search for a self.
  • Stories about mourning — living through the death of a loved one and what loss does to the survivors.
  • Stories in which a buried family truth — hidden parentage, crimes, or shames — surfaces and reorders the present.
  • Stories driven by maneuvering for power — factions, conspiracies, and statecraft conducted in shadow.
  • Stories in which war itself is the subject — combat, occupation, and what warfare does to soldiers and civilians.
  • Stories organized around investigating a killing — the case, the clues, and the pursuit of the killer, in any genre's clothing.

Shelf

Where it sits in the library.

    • Fiction built on magic or other supernatural elements that have no scientific explanation.
    • Secondary-world fantasy at large scale, where the fate of nations or the world turns on the protagonists' struggle.
    • Fantasy set in a recognizably modern city or contemporary world where the supernatural intrudes on everyday life.
    • Fantasy that blends in horror's atmosphere and imagery, keeping a fantastical frame around grim or frightening material.
    • Action-driven fantasy following warriors or rogues with personal stakes against sorcerous threats, rather than world-spanning conflicts.
    • Fantasy set in a real historical period or a close analogue of one, with magic woven into the era.
    • Fantasy in which protagonists cross from the ordinary world into another world through a portal or similar passage.
    • Fiction that retells or reworks a traditional fairy tale in a new form or setting.
    • Fantasy drawing directly on myths, legends, and folklore, retelling them or building on their figures and logic.
    • Fantasy of ghosts, vampires, shapeshifters, psychics, and similar phenomena, usually set in an otherwise ordinary world.
    • Fiction mixing science-fictional trappings with overtly magical or impossible elements in one setting.
    • Low-stakes fantasy emphasizing comfort, community, and everyday pleasures over conflict and peril.
    • Speculative fiction of pervasive moral ambiguity, violence, and cynicism that rejects heroic conventions — fantasy and SF alike.
      • Fiction that extrapolates from science and technology — future societies, space travel, or speculative inventions — within at least nominally natural laws.
      • Science fiction of interstellar scope — starships, galactic polities, and adventure across star systems.
      • Science fiction committed to scientific rigor, where technical plausibility constrains the story.
      • Science fiction centered on armed forces and warfare, told largely from a military point of view.
      • Science fiction of networked, corporate-dominated near futures, pairing high technology with social decay.
      • Science fiction styled on nineteenth-century steam-powered technology, often in a Victorian or pseudo-Victorian setting.
      • Fiction depicting an oppressive or catastrophic society, presented as a warning.
      • Fiction set after civilization's collapse, following survivors in the ruins of the old world.
      • Fiction in which characters move between past and future, and the mechanics or consequences of that travel drive the plot.
      • Fiction exploring a world where a historical event went differently and history diverged from ours.
      • Science fiction about humanity's first encounter and communication with an alien intelligence.
      • Science fiction in which extraterrestrial forces attack or occupy Earth and humanity resists.
      • Fiction whose primary aim is to frighten or unsettle the reader through dread, menace, or the monstrous.
      • Horror of vast, indifferent, incomprehensible entities before which humanity is insignificant, in the Lovecraft tradition.
      • Horror of decaying houses, buried family secrets, and oppressive atmosphere in the Gothic literary tradition.
      • Horror centered on hauntings and the returning dead.
      • Horror located in the mind — paranoia, obsession, and unreliable perception rather than external monsters.
      • Horror built around the reanimated dead and survival amid their outbreaks.
      • Horror defined by explicit, transgressive gore that refuses to cut away from violence.
      • Speculative fiction of the strange and uncanny that resists both natural explanation and standard genre categories.
      • Fiction organized around solving a crime or puzzle, typically following an investigator toward the identification of a culprit.
      • A puzzle-first mystery that lays out clues so the culprit's identity can be deduced before the reveal.
      • Crime fiction of moral ambiguity, fatalism, and hard-edged style, set among the corrupt and the doomed.
      • A mystery following the realistic routines of police work — forensics, interviews, and case-building.
      • A gentle mystery with an amateur sleuth, a small community, and violence kept off the page.
      • A mystery set in a past era, where the investigation works within that period's methods and society.
      • Fast-paced fiction driven by imminent danger, pursuit, or high-stakes conspiracy, built to sustain tension.
      • A thriller of espionage — agents, tradecraft, and intelligence services in conflict.
      • A thriller centered on lawyers and the courtroom, where litigation carries the suspense.
      • A thriller driven by detailed contemporary or near-future technology, often military or scientific.
      • A thriller whose tension comes from mental states and manipulation between characters rather than external action.
      • Fiction whose central plot is a romantic relationship and its development toward an emotionally satisfying resolution.
      • Romance in which one or both partners are supernatural beings, blending fantasy elements into the love story.
      • A fantasy-romance hybrid in which the romantic arc and the fantasy plot carry equal weight.
      • Romance set in a past era, with courtship shaped by the period's society and manners.
      • Romance set in the present day, without supernatural or historical elements.
      • Fiction set in a real past period, where the historical setting materially shapes characters and events.
        • General and literary fiction emphasizing prose style, character interiority, or formal ambition over genre plot conventions.
        • Fiction in a realistic world where magical events occur and are treated as ordinary, in the tradition of Latin American literature.
        • Fiction that ridicules people, institutions, or society in order to criticize them.
        • Fiction of dreamlike, irrational imagery and logic that breaks from realistic representation.
        • Fiction that plays with narrative convention through metafiction, fragmentation, and self-reference.
        • Fiction propelled by journeys, exploration, and physical peril, where action and survival carry the plot.
        • Adventure fiction of ships and seafaring — naval engagements, voyages, and life at sea.
        • Fiction of the American frontier West — gunmen, ranchers, and lawmen, typically in the late nineteenth century.
        • Fiction centered on soldiers, campaigns, and the experience of warfare, historical or imagined.
          • Fiction written primarily to amuse, using comedic situations, wit, or parody as its organizing principle.
            • Multi-generational fiction following a family or dynasty across decades, with inheritance and kinship as the through-line.
              • Fiction whose world runs on explicit game mechanics — levels, stats, and skills that characters can see and exploit.
                • Fiction about costumed or superpowered heroes and their conflicts with comparable villains.

                Practical

                How long a commitment, whether it stands alone, and whether it has finished.

                Tap a chip to ask for it · tap again to rule it out · once more to clear. Numbers show what would be left.

                • K
                  Kairos

                  series · 11 books · 1962

                  completed

                  similar byscience fictionyoung adult+3 more

                  The Time Quintet is a science fantasy series of five young adult novels written by American author Madeleine L'Engle and made up of A Wrinkle in Time (1962), A Wind in the Door (1973), A Swiftly Tilting Planet (1978), Many Waters (1986), and An Acceptable Time (1989).

                • Cover of Fire and Hemlock
                  Fire and Hemlock

                  Diana Wynne Jones · standalone novel · 1984

                  similar bymysteriouscoming of agefantasyyoung adultidentity+1 more

                  At nineteen, Polly has two sets of sometimes overlapping, sometimes conflicting memories, the real-life ones of school days and her parents' divorce, and the heroic adventure ones that began the day she accidentally gate-crashed a funeral and met the cellist Thomas Lynn.

                • Cover of Out of Time
                  Out of Time

                  John Marsden · standalone novel · 1990

                  similar bymysteriouscoming of ageour worldfantasyyoung adult+1 more

                  James, a strange, silent boy, makes the acquaintance of old Mr. Woodford, a physicist who constructs a mysterious black box, but when the box comes into the boy's possession, it draws him into a magical and dangerous world, in and out of time.

                • Cover of Eva
                  Eva

                  Peter Dickinson · standalone novel · 1988

                  similar bymysteriouscoming of ageour worldscience fictionyoung adultidentity

                  From the back cover: "Thirteen-year-old Eva wakes up in the hospital unable to remember anything since the picnic on the beach. Her mother leans over the bed and begins to explain. A traffic accident, a long coma... But there is something, Eva senses, she is not being told, some other price she must pay to be alive at all. What have they done, with their amazing medical technology, to save her?"

                • Cover of The Best-Kept Secret
                  The Best-Kept Secret

                  Emily Rodda · standalone novel · 1988

                  similar bymysteriouscoming of ageour worldfantasy+2 more

                  Eleven-year-old Jo takes a magical carousel ride seven years into the future, where she and her fellow travelers face a decision involving a possible change in the nature of reality.

                • Cover of Chocky
                  Chocky

                  series · 2 books · 1968

                  similar bymysteriousscience fiction+2 more

                  Chocky (1968) is John Wyndham's science fiction novel about an eleven-year-old boy, Matthew, whose parents grow alarmed by his conversations with an unseen presence that feeds him unsettling insights into mathematics and human progress, building toward the reveal of what, or who, Chocky really is. Mark Daniel's Chocky's Challenge (1986), published after Wyndham's death, is an authorized continuation that carries the story forward.

                • Cover of Beyond the Labyrinth
                  Beyond the Labyrinth

                  Gillian Rubinstein · standalone novel · 1988

                  similar byour worldscience fictionyoung adultidentity+2 more

                  Fourteen-year-old Brenton questions the choices in his life when an alien anthropologist arrives to study an ancient Aboriginal tribe that once lived in the area around his home.

                • Cover of Old Magic
                  Old Magic

                  Marianne Curley · standalone novel · 2000

                  similar bymysteriouscoming of ageour worldfantasyyoung adult

                  Kate is at a loss. She meets a boy with curious powers and a bizarre history - but he thinks he is very ordinary. How can she convince him that he has a gift, a gift that he must use to unravel mysteries that have hung over his family for generations? And even if she does persuade him, will his talents prove powerful enough to overcome what lies ahead?

                • Cover of His Dark Materials Universe
                  His Dark Materials Universe

                  universe · 13 books · 1995

                  Start hereHis Dark Materials · Start here

                  similar bycoming of agefantasyyoung adult

                  In a world like ours and unlike it, every human soul walks outside the body in the shape of an animal — a daemon, who speaks, who cannot be lied to, and who settles into one fixed form only when childhood ends. This is the country of His Dark Materials: a company of parallel worlds across which an invisible dust of consciousness drifts down upon the waking mind; where a Church that calls itself the Magisterium would sooner sever a child's soul than let that Dust be understood; and where a golden instrument, the alethiometer, answers true questions for anyone with the patience to read it. Philip Pullman's design stands in two trilogies and a scatter of shorter tales. His Dark Materials — Northern Lights (published in America as The Golden Compass), The Subtle Knife, and The Amber Spyglass — carries Lyra Belacqua from the rooftops of a shadow Oxford across the borders between worlds. The Book of Dust returns to that same territory: La Belle Sauvage looks back to Lyra as an infant carried through a great flood, while The Secret Commonwealth follows her grown and less certain into adulthood, with a concluding volume closing the arc. Around them sit slim companion books — Lyra's Oxford, Once Upon a Time in the North, Serpentine — and Nicholas Wright's stage adaptation, made with Pullman's blessing. The register is grave and luminous at once, its title lifted from Milton and its quarrel drawn from Blake: a story that takes the side of curiosity, love, and the physical world against any authority that would forbid them. It reads as adventure — armoured bears, aeronauts, knife-cut windows between skies — yet reasons like philosophy. Begin with Northern Lights / The Golden Compass and read the first trilogy through before turning to The Book of Dust, which deepens everything the first has already made you feel.

                • Cover of Worldweavers
                  Worldweavers

                  series · 4 books · 2007

                  similar byour worldfantasyyoung adult+2 more

                • Cover of Pathfinder Trilogy
                  Pathfinder Trilogy

                  series · 3 books · 2010

                  similar byscience fictionyoung adult+4 more

                  The Pathfinder series is a completed series of novels by Orson Scott Card that is notable for its unusual fusion of the themes of science fiction and fantasy, with some elements of historical fiction. One significant aspect of the Pathfinder series is its uniquely complex but well documented set of time travel rules.

                • Cover of The Missing
                  The Missing

                  series · 10 books · 2008

                  similar bycoming of agescience fictionyoung adultidentity+2 more

                  The Missing is a series of young adult novels written by Margaret Peterson Haddix. It tells the story of famous children from history stolen from their place in time by futuristic time travelers and accidentally sent to the 21st century as babies. Jonah Skidmore is one of the stolen children, and he, along with his non-adopted sister Katherine, must help return the missing kids to their rightful places in history and fix time before it is destroyed. The first book in the series, Found, was published on April 22, 2008. The series continued with book titles Sent, Sabotaged, Torn, Caught, Risked, and Revealed. The eighth and final book, Redeemed, was released on September 8, 2015. There are also two ebook short stories, Sought and Rescued . Haddix originally intended the series to consist of only seven books. However, she stated that she had trouble closing out the series in seven books; leading to her decision to write Redeemed.

                • Cover of Alchemy
                  Alchemy

                  Margaret Mahy · standalone novel · 2002

                  similar bymysteriouscoming of ageour worldfantasyyoung adult+1 more

                  Seventeen-year-old Roland discovers that an unpopular girl in school is studying alchemy and finds that their destiny is linked with that of a power-hungry magician.

                • Cover of The Dark Is Rising
                  The Dark Is Rising

                  series · 5 books · 1965

                  similar byfantasy+3 more

                  The Dark Is Rising Sequence is a series of five contemporary fantasy novels for older children and young adults that were written by the British author Susan Cooper and published from 1965 to 1977. The first book in the series, Over Sea, Under Stone, was originally conceived as a stand-alone novel, and the sequence gets its name from the second novel in the series, The Dark Is Rising. The Dark Is Rising Sequence is used as an overarching title in several omnibus, boxed-set, and coordinated editions; but the title of The Dark Is Rising is also used for the whole series.

                • Cover of Reason Cansino
                  Reason Cansino

                  series · 3 books · 2005

                  similar bycoming of ageour worldfantasyyoung adult+2 more

                • Cover of Twilight Zone Collections
                  Twilight Zone Collections

                  series · 8 books · 1960

                  part of Twilight Zone

                  similar byour worldscience fiction+3 more

                • Cover of Midnighters
                  Midnighters

                  series · 3 books · 2004

                  similar bycoming of agefantasyscience fictionour worldyoung adult+1 more

                  The Midnighters Trilogy is a science-fiction fantasy series written by Scott Westerfeld. It was published by Eos in 2004. It comprises three books: The Secret Hour, Touching Darkness. and Blue Noon. Over the course of the trilogy, Jessica encounters other Midnighters with whom she allies herself. The protagonists in the trilogy are the eponymous Midnighters Desdemona, Rex, Jonathan, and Melissa. The antagonists of the series are Darklings and Slithers, dangerous and powerful beings that created and live in the Blue Hour.

                • Cover of Elatsoe
                  Elatsoe

                  series · 2 books · 2020

                  similar bycoming of agefantasyyoung adult+3 more

                • Cover of The Bright Sessions
                  The Bright Sessions

                  series · 3 books · 2019

                  similar bycoming of ageour worldyoung adultidentity+2 more

                • Cover of Darkhenge
                  Darkhenge

                  Catherine Fisher · standalone novel · 2005

                  similar bymysteriouscoming of ageour worldfantasyyoung adult

                  Worried about his sister Chloe's comatose state after a riding accident, teenage Rob, in an effort to distract himself, gets a job on a secretive local archeological dig.

                • Cover of A Castle of Bone
                  A Castle of Bone

                  Penelope Farmer · standalone novel · 1972

                  similar bycoming of ageour worldfantasyidentity+2 more

                  Three friends encounter a terrifying experience with a time warp when one falls into a cupboard and becomes an infant.

                • Cover of Becca King
                  Becca King

                  series · 4 books · 2012

                  similar byyoung adult+4 more

                • Cover of Sweep / Wicca (UK)
                  Sweep / Wicca (UK)

                  series · 15 books · 2001

                  similar byour worldyoung adult+4 more

                • Cover of The Unseen
                  The Unseen

                  Zilpha Keatley Snyder · standalone novel · 2004

                  similar bymysteriouscoming of ageour worldfantasy+1 more

                  Xandra Hobson has always been fascinated by magic. So when she rescues a beautiful wounded bird, she is convinced that the glowing white feather it leaves behind must be magical. When she brings the feather to school, she is surprised to find that Belinda is interested in it, too. Belinda is a weird girl whom everybody makes fun of. Xandra doesn't want to be seen with her, but Belinda seems to know something about the feather--so Xandra decides to befriend her. Belinda calls the feather a key.But a key to what? And how does it work? When Xandra tries to use the key, she becomes aware of an unseen world, full of phantoms. Some are soft and cuddly, like the young animals she has rescued. But others are terrifying monsters. Could the key's magic be evil? Xandra needs Belinda to help her explore the unseen, but she also needs to learn to help herself if the key is to become a gift and not a nightmare.From the Hardcover edition.