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Built on ISFDB, Wikipedia, Wikidata and Open Library. Curated reading orders carry their reasoning on the page; the rest follow publication order. Data sources & licenses

© Loreful · data: ISFDB · CC BY

More like Severance

anchored on:science fictionpost-apocalypticplague and pandemicnorth americacontemporaryliterary & general+4 more

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Mood

The mood the book leaves you in.

  • The reading experience is propelled by journeys, exploration, and physical risk; excitement and forward momentum dominate over dread or introspection.
  • Joy and loss are deliberately mixed; the resolution grants characters something real while taking something else away, leaving warmth and sorrow together.
  • The book demands work from the reader — dense prose, difficult structure, unfamiliar ideas, or morally uncomfortable material — as part of its intended effect.
  • Grim events, cruelty, or despair dominate the atmosphere, and the book does not soften them with comfort or comic relief.
  • The atmosphere is quietly unsettling — wrongness, unease, and the uncanny pervade the book without necessarily escalating into overt horror.
  • The book is built to move the reader; character feeling is foregrounded and major scenes aim at a strong emotional response.
  • Humor is a primary aim and the prose plays for laughs — comic situations, wit, or dialogue produce sustained comedy, not occasional levity.
  • The book insists that things can improve; effort and decency are shown to matter, and the arc bends toward better outcomes even through hardship.
  • The book teaches as it goes — real facts, history, science, or craft are conveyed in enough depth that learning is part of the reading experience.
  • The book is designed to uplift and motivate, presenting perseverance or achievement in a way that invites the reader to aspire or act.
  • The overall register is cheerful and easygoing; stakes are kept gentle and the book avoids dwelling on pain or dread.
  • Withheld information drives the experience; the book sustains enigmas and secrets the reader wants resolved, whatever its genre.
  • The book is contemplative and inward-looking, giving more weight to thought, memory, and meaning than to external events.
  • The book works as comfort reading — low tension, a soothing pace, and an atmosphere the reader can unwind in.
  • Grief, loss, or melancholy set the dominant register, and the book lets sorrow stand rather than resolving it into comfort.
  • Sustained suspense is the point; the book keeps the reader braced for what happens next through danger, pressure, or impending revelation.
  • Playful invention and charm define the register — fanciful conceits, light absurdity, and a narration that delights in its own oddity.

About

What the story runs on.

  • Stories in which extraterrestrial beings are central — as characters, cultures, or the object of the plot.
  • Stories structured as a quest — a journey undertaken to find, deliver, or destroy something of great import.
  • Stories in which staying alive against nature, catastrophe, or scarcity is the central problem.
  • Stories of lovers kept apart by law, family, faith, or station, where the obstacle to love is the plot.
  • Stories in which a friendship — its making, testing, or loss — is the emotional center.
  • Stories of growing up — a young protagonist crossing from childhood into adult knowledge and responsibility.
  • Stories about who a character truly is — self-discovery, doubled lives, and the search for a self.
  • Stories about mourning — living through the death of a loved one and what loss does to the survivors.
  • Stories in which a buried family truth — hidden parentage, crimes, or shames — surfaces and reorders the present.
  • Stories driven by maneuvering for power — factions, conspiracies, and statecraft conducted in shadow.
  • Stories in which war itself is the subject — combat, occupation, and what warfare does to soldiers and civilians.
  • Stories organized around investigating a killing — the case, the clues, and the pursuit of the killer, in any genre's clothing.

Shelf

Where it sits in the library.

    • Fiction built on magic or other supernatural elements that have no scientific explanation.
    • Secondary-world fantasy at large scale, where the fate of nations or the world turns on the protagonists' struggle.
    • Fantasy set in a recognizably modern city or contemporary world where the supernatural intrudes on everyday life.
    • Fantasy that blends in horror's atmosphere and imagery, keeping a fantastical frame around grim or frightening material.
    • Action-driven fantasy following warriors or rogues with personal stakes against sorcerous threats, rather than world-spanning conflicts.
    • Fantasy set in a real historical period or a close analogue of one, with magic woven into the era.
    • Fantasy in which protagonists cross from the ordinary world into another world through a portal or similar passage.
    • Fiction that retells or reworks a traditional fairy tale in a new form or setting.
    • Fantasy drawing directly on myths, legends, and folklore, retelling them or building on their figures and logic.
    • Fantasy of ghosts, vampires, shapeshifters, psychics, and similar phenomena, usually set in an otherwise ordinary world.
    • Fiction mixing science-fictional trappings with overtly magical or impossible elements in one setting.
    • Low-stakes fantasy emphasizing comfort, community, and everyday pleasures over conflict and peril.
    • Speculative fiction of pervasive moral ambiguity, violence, and cynicism that rejects heroic conventions — fantasy and SF alike.
      • Fiction that extrapolates from science and technology — future societies, space travel, or speculative inventions — within at least nominally natural laws.
      • Science fiction of interstellar scope — starships, galactic polities, and adventure across star systems.
      • Science fiction committed to scientific rigor, where technical plausibility constrains the story.
      • Science fiction centered on armed forces and warfare, told largely from a military point of view.
      • Science fiction of networked, corporate-dominated near futures, pairing high technology with social decay.
      • Science fiction styled on nineteenth-century steam-powered technology, often in a Victorian or pseudo-Victorian setting.
      • Fiction depicting an oppressive or catastrophic society, presented as a warning.
      • Fiction set after civilization's collapse, following survivors in the ruins of the old world.
      • Fiction in which characters move between past and future, and the mechanics or consequences of that travel drive the plot.
      • Fiction exploring a world where a historical event went differently and history diverged from ours.
      • Science fiction about humanity's first encounter and communication with an alien intelligence.
      • Science fiction in which extraterrestrial forces attack or occupy Earth and humanity resists.
      • Fiction whose primary aim is to frighten or unsettle the reader through dread, menace, or the monstrous.
      • Horror of vast, indifferent, incomprehensible entities before which humanity is insignificant, in the Lovecraft tradition.
      • Horror of decaying houses, buried family secrets, and oppressive atmosphere in the Gothic literary tradition.
      • Horror centered on hauntings and the returning dead.
      • Horror located in the mind — paranoia, obsession, and unreliable perception rather than external monsters.
      • Horror built around the reanimated dead and survival amid their outbreaks.
      • Horror defined by explicit, transgressive gore that refuses to cut away from violence.
      • Speculative fiction of the strange and uncanny that resists both natural explanation and standard genre categories.
      • Fiction organized around solving a crime or puzzle, typically following an investigator toward the identification of a culprit.
      • A puzzle-first mystery that lays out clues so the culprit's identity can be deduced before the reveal.
      • Crime fiction of moral ambiguity, fatalism, and hard-edged style, set among the corrupt and the doomed.
      • A mystery following the realistic routines of police work — forensics, interviews, and case-building.
      • A gentle mystery with an amateur sleuth, a small community, and violence kept off the page.
      • A mystery set in a past era, where the investigation works within that period's methods and society.
      • Fast-paced fiction driven by imminent danger, pursuit, or high-stakes conspiracy, built to sustain tension.
      • A thriller of espionage — agents, tradecraft, and intelligence services in conflict.
      • A thriller centered on lawyers and the courtroom, where litigation carries the suspense.
      • A thriller driven by detailed contemporary or near-future technology, often military or scientific.
      • A thriller whose tension comes from mental states and manipulation between characters rather than external action.
      • Fiction whose central plot is a romantic relationship and its development toward an emotionally satisfying resolution.
      • Romance in which one or both partners are supernatural beings, blending fantasy elements into the love story.
      • A fantasy-romance hybrid in which the romantic arc and the fantasy plot carry equal weight.
      • Romance set in a past era, with courtship shaped by the period's society and manners.
      • Romance set in the present day, without supernatural or historical elements.
      • Fiction set in a real past period, where the historical setting materially shapes characters and events.
        • General and literary fiction emphasizing prose style, character interiority, or formal ambition over genre plot conventions.
        • Fiction in a realistic world where magical events occur and are treated as ordinary, in the tradition of Latin American literature.
        • Fiction that ridicules people, institutions, or society in order to criticize them.
        • Fiction of dreamlike, irrational imagery and logic that breaks from realistic representation.
        • Fiction that plays with narrative convention through metafiction, fragmentation, and self-reference.
        • Fiction propelled by journeys, exploration, and physical peril, where action and survival carry the plot.
        • Adventure fiction of ships and seafaring — naval engagements, voyages, and life at sea.
        • Fiction of the American frontier West — gunmen, ranchers, and lawmen, typically in the late nineteenth century.
        • Fiction centered on soldiers, campaigns, and the experience of warfare, historical or imagined.
          • Fiction written primarily to amuse, using comedic situations, wit, or parody as its organizing principle.
            • Multi-generational fiction following a family or dynasty across decades, with inheritance and kinship as the through-line.
              • Fiction whose world runs on explicit game mechanics — levels, stats, and skills that characters can see and exploit.
                • Fiction about costumed or superpowered heroes and their conflicts with comparable villains.

                Practical

                How long a commitment, whether it stands alone, and whether it has finished.

                Tap a chip to ask for it · tap again to rule it out · once more to clear. Numbers show what would be left.

                • Cover of Dying Inside
                  Dying Inside

                  Robert Silverberg · standalone novel · 1972

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                  Dying Inside is a 1972 science fiction novel by American writer Robert Silverberg. It was first serialized in Galaxy in 1972 and published in book form by Charles Scribner's Sons later that year. The novel follows David Selig, a middle-aged telepath in contemporary New York City, as the mind-reading ability that has shaped his life begins to disappear.

                • Cover of Earth Abides
                  Earth Abides

                  George R. Stewart · standalone novel · 1949

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                  The novel tells the story of the fall of civilization from deadly disease and the emergence of a new culture with simpler tools. Set in the 1940s in Berkeley, California, the story is told by Isherwood Williams, who emerges from isolation in the mountains to find almost everyone dead. en.wikipedia.org

                • Cover of Dhalgren
                  Dhalgren

                  Samuel R. Delany · standalone novel · 1975

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                  Dhalgren is a 1975 science fiction novel by American writer Samuel R. Delany. It features an extended trip to and through Bellona, a fictional city in the American Midwest cut off from the rest of the world by an unknown catastrophe. It is number 33 on the 20th Century's Greatest Hits: 100 English-Language Books of Fiction list.

                • Cover of Station Eleven
                  Station Eleven

                  Emily St. John Mandel · standalone novel · 2014

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                  "Set in the days of civilization's collapse, Station Eleven tells the story of a Hollywood star, his would-be savior, and a nomadic group of actors roaming the scattered outposts of the Great Lakes region, risking everything for art and humanity. One snowy night a famous Hollywood actor slumps over and dies onstage during a production of King Lear. Hours later, the world as we know it begins to dissolve. Moving back and forth in time — from the actor's early days as a film star to fifteen years in the future, when a theater troupe known as the Traveling Symphony roams the wasteland of what remains — this suspenseful, elegiac, spellbinding novel charts the strange twists of fate that connect five people: the actor, the man who tried to save him, the actor's first wife, his oldest friend, and a young actress with the Traveling Symphony, caught in the crosshairs of a dangerous self-proclaimed prophet." (source: Goodreads.com)

                • Cover of Wolf in White Van
                  Wolf in White Van

                  John Darnielle · standalone novel · 2014

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                  Wolf in White Van is the first novel by the American author and singer-songwriter John Darnielle. Wolf in White Van tells the story of Sean Phillips, a reclusive game designer whose face has been severely disfigured. One reviewer characterizes Sean as someone "steeped in video games, bad sci-fi movies, and Conan the Barbarian comic books". The plot, which is told non-chronologically, alternates among Sean's childhood, adolescence, and adulthood to describe the circumstances surrounding the incident that disfigured him. A fictional play-by-mail role-playing game called Trace Italian figures prominently in the novel.

                • Cover of The Gum Thief
                  The Gum Thief

                  Douglas Coupland · standalone novel · 2007

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                  The Gum Thief is Canadian author Douglas Coupland's twelfth novel. It was published on September 25, 2007 , by Random House Canada in Canada and Bloomsbury Publishing in the United States.

                • Cover of Zone One
                  Zone One

                  Colson Whitehead · standalone novel · 2011

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                  Zone One is a 2011 novel by American author Colson Whitehead. Blending elements of genre fiction and literary fiction, the novel takes place in a post-apocalyptic United States ravaged by zombies. Whitehead has stated that the novel was partly an attempt to return to his adolescent fascination with horror writer Stephen King and science fiction icon Isaac Asimov.

                • Cover of Gods Without Men
                  Gods Without Men

                  Hari Kunzru · standalone novel · 2011

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                  Gods Without Men is Hari Kunzru's fourth novel, first published in 2011. The title is a quotation from Honoré de Balzac. The novel is set in the American southwest, and contains elements of magical realism.

                • Cover of Flowers for Algernon
                  Flowers for Algernon

                  Daniel Keyes · standalone novel · 1966

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                  A man with a low IQ becomes the subject of an experimental medical procedure which raises his IQ well over genius level.

                • Cover of Way Station
                  Way Station

                  Clifford D. Simak · standalone novel · 1963

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                  The human operator of a transfer station for aliens traveling between planets, kept secret from the human race, deals with discovery by the US government and interplanetary political crisis, as well as his own emotional issues.

                • Cover of The Falling Woman
                  The Falling Woman

                  Pat Murphy · standalone novel · 1986

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                  The Falling Woman is a 1986 contemporary psychological fantasy novel by Pat Murphy. The book won the Nebula Award for Best Novel in 1987.

                • Cover of Hard Landing
                  Hard Landing

                  Algis Budrys · standalone novel · 1993

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                  When an alien spacecraft crashes into a swamp on the US Atlantic coast, the fates of the humanoid surviving crew members are described as they separate and attempt to avoid discovery by blending into the American public.

                • Cover of Soul Catcher
                  Soul Catcher

                  Frank Herbert · standalone novel · 1972

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                  Soul Catcher is a 1972 novel by Frank Herbert about a Native American who kidnaps a young white boy, and their journey together.

                • Cover of Man in the Dark
                  Man in the Dark

                  Paul Auster · standalone novel · 2008

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                  An insomniac makes up a story about a man transported to an alternate reality in which a US civil war erupted after the 2000 election.

                • Cover of Concrete Island
                  Concrete Island

                  J. G. Ballard · standalone novel · 1974

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                  Architect Robert Maitland crashes his car onto a stretch of wasteland trapped between three converging motorways -- visible from thousands of cars, reachable by none of them. Injured and unable to climb back to the road, Maitland adapts to life on what he starts calling the Island, scavenging food thrown from car windows, and discovers he isn't alone: a runaway sex worker hiding in a bunker, and a brain-damaged former circus acrobat, both long past expecting rescue. What begins as a survival story turns into a question of whether Maitland even wants to leave. A J. G. Ballard novel of urban isolation, grouped with Crash and High-Rise.

                • Cover of Cell
                  Cell

                  Stephen King · standalone novel · 2006

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                  In Cell, King taps into readers fears of technological warfare and terrorism. Mobile phones deliver the apocalypse to millions of unsuspecting humans by wiping their brains of any humanity, leaving only aggressive and destructive impulses behind. Those without cell phones, like illustrator Clayton Riddell and his small band of "normies," must fight for survival, and their journey to find Clayton's estranged wife and young son rockets the book toward resolution.

                • Cover of The Girl Who Owned a City
                  The Girl Who Owned a City

                  O. T. Nelson · standalone novel · 1975

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                  A plague has struck Earth, killing all adults. Lisa and her younger brother Todd are working to survive in a very dangerous world. Other children along Grand Avenue are in a similar plight. They band together to find food, shelter, and protection from dangerous gangs invading their neighborhood.

                • Cover of The Dog Stars
                  The Dog Stars

                  Peter Heller · standalone novel · 2012

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                  The Dog Stars is a 2012 post-apocalyptic fiction novel by Peter Heller. It follows a pilot and mechanic, Hig, who is surviving at an abandoned airport after a pandemic. He meets other survivors, including a woman, while dealing with grief for his old life. The book was adapted into a movie, also called The Dog Stars, released in 2026.

                • Cover of Landline
                  Landline

                  Rainbow Rowell · standalone novel · 2014

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                  Landline is a 2014 American sci-fi novel by Rainbow Rowell. It tells the story of 37-year-old Georgie McCool who discovers that she is able to call her husband's 22-year-old self through his landline. Rowell stated that aspects from the novel are loosely based on her own life such as the fact that Georgie is incredibly career-driven while her husband is a stay-at-home dad. The character of Georgie McCool was named after the song Georgy Girl and the village of McCool Junction.

                • Cover of The Robber Bride
                  The Robber Bride

                  Margaret Atwood · standalone novel · 1993

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                  The Robber Bride is a novel by Canadian writer Margaret Atwood, first published by McClelland and Stewart in 1993.

                • Cover of Memoirs of an Invisible Man
                  Memoirs of an Invisible Man

                  H. F. Saint · standalone novel · 1987

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                  Memoirs of an Invisible Man is a 1987 science fiction novel by H. F. Saint.

                • Cover of Mickelsson's Ghosts
                  Mickelsson's Ghosts

                  John Gardner · standalone novel · 1982

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                  Mickelsson's Ghosts, published in 1982, is American writer John Gardner's ninth novel. It was the final novel published during Gardner’s lifetime.

                • Cover of Solitude
                  Solitude

                  Sumiko Saulson · standalone novel · 2012

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                  "... tale of diverse individuals isolated in a San Francisco seemingly void of all other human life. In the absence of others, each journeys into personal web of beliefs and perceptions as they try to determine what happened to them, and the world around them. -- quoted from Amazon's product page of this novel as of 2017-06-30.

                • Cover of Stranger in a Strange Land
                  Stranger in a Strange Land

                  Robert A. Heinlein · standalone novel · 1961

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                  Stranger in a Strange Land is a 1961 science fiction novel by the American author Robert A. Heinlein. It tells the story of Valentine Michael Smith, a human who comes to Earth in early adulthood after being born on the planet Mars and raised by Martians, and explores his interaction with and eventual transformation of Terran culture.