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Built on ISFDB, Wikipedia, Wikidata and Open Library. Curated reading orders carry their reasoning on the page; the rest follow publication order. Data sources & licenses

© Loreful · data: ISFDB · CC BY

More like Simul

anchored on:science fiction

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Mood

The mood the book leaves you in.

  • The reading experience is propelled by journeys, exploration, and physical risk; excitement and forward momentum dominate over dread or introspection.
  • Joy and loss are deliberately mixed; the resolution grants characters something real while taking something else away, leaving warmth and sorrow together.
  • The book demands work from the reader — dense prose, difficult structure, unfamiliar ideas, or morally uncomfortable material — as part of its intended effect.
  • Grim events, cruelty, or despair dominate the atmosphere, and the book does not soften them with comfort or comic relief.
  • The atmosphere is quietly unsettling — wrongness, unease, and the uncanny pervade the book without necessarily escalating into overt horror.
  • The book is built to move the reader; character feeling is foregrounded and major scenes aim at a strong emotional response.
  • Humor is a primary aim and the prose plays for laughs — comic situations, wit, or dialogue produce sustained comedy, not occasional levity.
  • The book insists that things can improve; effort and decency are shown to matter, and the arc bends toward better outcomes even through hardship.
  • The book teaches as it goes — real facts, history, science, or craft are conveyed in enough depth that learning is part of the reading experience.
  • The book is designed to uplift and motivate, presenting perseverance or achievement in a way that invites the reader to aspire or act.
  • The overall register is cheerful and easygoing; stakes are kept gentle and the book avoids dwelling on pain or dread.
  • Withheld information drives the experience; the book sustains enigmas and secrets the reader wants resolved, whatever its genre.
  • The book is contemplative and inward-looking, giving more weight to thought, memory, and meaning than to external events.
  • The book works as comfort reading — low tension, a soothing pace, and an atmosphere the reader can unwind in.
  • Grief, loss, or melancholy set the dominant register, and the book lets sorrow stand rather than resolving it into comfort.
  • Sustained suspense is the point; the book keeps the reader braced for what happens next through danger, pressure, or impending revelation.
  • Playful invention and charm define the register — fanciful conceits, light absurdity, and a narration that delights in its own oddity.

About

What the story runs on.

  • Stories in which a machine intelligence — an AI, computer mind, or sentient program — is a central character or the story's driving problem.
  • Stories in which extraterrestrial beings are central — as characters, cultures, or the object of the plot.
  • Stories driven by deliberate modification of genomes — designer organisms, engineered humans, and the consequences of remaking life.
  • Stories about venturing into space to explore — survey missions, astronauts, and the frontier of the unknown beyond Earth.
  • Stories about settling other planets or habitats — founding, sustaining, and governing colonies off Earth.
  • Stories about minds with paranormal abilities — telepathy, telekinesis, precognition, empathy — and how societies handle those who have them.
  • Stories in which staying alive against nature, catastrophe, or scarcity is the central problem.
  • Stories of growing up — a young protagonist crossing from childhood into adult knowledge and responsibility.
  • Stories about who a character truly is — self-discovery, doubled lives, and the search for a self.
  • Stories driven by maneuvering for power — factions, conspiracies, and statecraft conducted in shadow.
  • Stories about rising against rulers — uprisings, resistance movements, and revolutions and their aftermaths.
  • Stories in which war itself is the subject — combat, occupation, and what warfare does to soldiers and civilians.

Shelf

Where it sits in the library.

    • Fiction built on magic or other supernatural elements that have no scientific explanation.
    • Secondary-world fantasy at large scale, where the fate of nations or the world turns on the protagonists' struggle.
    • Fantasy set in a recognizably modern city or contemporary world where the supernatural intrudes on everyday life.
    • Fantasy that blends in horror's atmosphere and imagery, keeping a fantastical frame around grim or frightening material.
    • Action-driven fantasy following warriors or rogues with personal stakes against sorcerous threats, rather than world-spanning conflicts.
    • Fantasy set in a real historical period or a close analogue of one, with magic woven into the era.
    • Fantasy in which protagonists cross from the ordinary world into another world through a portal or similar passage.
    • Fiction that retells or reworks a traditional fairy tale in a new form or setting.
    • Fantasy drawing directly on myths, legends, and folklore, retelling them or building on their figures and logic.
    • Fantasy of ghosts, vampires, shapeshifters, psychics, and similar phenomena, usually set in an otherwise ordinary world.
    • Fiction mixing science-fictional trappings with overtly magical or impossible elements in one setting.
    • Low-stakes fantasy emphasizing comfort, community, and everyday pleasures over conflict and peril.
    • Speculative fiction of pervasive moral ambiguity, violence, and cynicism that rejects heroic conventions — fantasy and SF alike.
      • Fiction that extrapolates from science and technology — future societies, space travel, or speculative inventions — within at least nominally natural laws.
      • Science fiction of interstellar scope — starships, galactic polities, and adventure across star systems.
      • Science fiction committed to scientific rigor, where technical plausibility constrains the story.
      • Science fiction centered on armed forces and warfare, told largely from a military point of view.
      • Science fiction of networked, corporate-dominated near futures, pairing high technology with social decay.
      • Science fiction styled on nineteenth-century steam-powered technology, often in a Victorian or pseudo-Victorian setting.
      • Fiction depicting an oppressive or catastrophic society, presented as a warning.
      • Fiction set after civilization's collapse, following survivors in the ruins of the old world.
      • Fiction in which characters move between past and future, and the mechanics or consequences of that travel drive the plot.
      • Fiction exploring a world where a historical event went differently and history diverged from ours.
      • Science fiction about humanity's first encounter and communication with an alien intelligence.
      • Science fiction in which extraterrestrial forces attack or occupy Earth and humanity resists.
      • Fiction whose primary aim is to frighten or unsettle the reader through dread, menace, or the monstrous.
      • Horror of vast, indifferent, incomprehensible entities before which humanity is insignificant, in the Lovecraft tradition.
      • Horror of decaying houses, buried family secrets, and oppressive atmosphere in the Gothic literary tradition.
      • Horror centered on hauntings and the returning dead.
      • Horror located in the mind — paranoia, obsession, and unreliable perception rather than external monsters.
      • Horror built around the reanimated dead and survival amid their outbreaks.
      • Horror defined by explicit, transgressive gore that refuses to cut away from violence.
      • Speculative fiction of the strange and uncanny that resists both natural explanation and standard genre categories.
      • Fiction organized around solving a crime or puzzle, typically following an investigator toward the identification of a culprit.
      • A puzzle-first mystery that lays out clues so the culprit's identity can be deduced before the reveal.
      • Crime fiction of moral ambiguity, fatalism, and hard-edged style, set among the corrupt and the doomed.
      • A mystery following the realistic routines of police work — forensics, interviews, and case-building.
      • A gentle mystery with an amateur sleuth, a small community, and violence kept off the page.
      • A mystery set in a past era, where the investigation works within that period's methods and society.
      • Fast-paced fiction driven by imminent danger, pursuit, or high-stakes conspiracy, built to sustain tension.
      • A thriller of espionage — agents, tradecraft, and intelligence services in conflict.
      • A thriller centered on lawyers and the courtroom, where litigation carries the suspense.
      • A thriller driven by detailed contemporary or near-future technology, often military or scientific.
      • A thriller whose tension comes from mental states and manipulation between characters rather than external action.
      • Fiction whose central plot is a romantic relationship and its development toward an emotionally satisfying resolution.
      • Romance in which one or both partners are supernatural beings, blending fantasy elements into the love story.
      • A fantasy-romance hybrid in which the romantic arc and the fantasy plot carry equal weight.
      • Romance set in a past era, with courtship shaped by the period's society and manners.
      • Romance set in the present day, without supernatural or historical elements.
      • Fiction set in a real past period, where the historical setting materially shapes characters and events.
        • General and literary fiction emphasizing prose style, character interiority, or formal ambition over genre plot conventions.
        • Fiction in a realistic world where magical events occur and are treated as ordinary, in the tradition of Latin American literature.
        • Fiction that ridicules people, institutions, or society in order to criticize them.
        • Fiction of dreamlike, irrational imagery and logic that breaks from realistic representation.
        • Fiction that plays with narrative convention through metafiction, fragmentation, and self-reference.
        • Fiction propelled by journeys, exploration, and physical peril, where action and survival carry the plot.
        • Adventure fiction of ships and seafaring — naval engagements, voyages, and life at sea.
        • Fiction of the American frontier West — gunmen, ranchers, and lawmen, typically in the late nineteenth century.
        • Fiction centered on soldiers, campaigns, and the experience of warfare, historical or imagined.
          • Fiction written primarily to amuse, using comedic situations, wit, or parody as its organizing principle.
            • Multi-generational fiction following a family or dynasty across decades, with inheritance and kinship as the through-line.
              • Fiction whose world runs on explicit game mechanics — levels, stats, and skills that characters can see and exploit.
                • Fiction about costumed or superpowered heroes and their conflicts with comparable villains.

                Practical

                How long a commitment, whether it stands alone, and whether it has finished.

                Tap a chip to ask for it · tap again to rule it out · once more to clear. Numbers show what would be left.

                • Cover of Childhood's End
                  Childhood's End

                  Arthur C. Clarke · standalone novel · 1953

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                  Childhood's End is a 1953 science fiction novel by the British author Arthur C. Clarke. The story follows a peaceful alien invasion of Earth by mysterious Overlords, whose arrival begins decades of apparent utopia under indirect alien rule, at the cost of human identity and culture.

                • Cover of Library of America P. K. Dick Collection
                  Library of America P. K. Dick Collection

                  series · 9 books · 1962

                  completed

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                • Cover of Sprawl Trilogy
                  Sprawl Trilogy

                  series · 10 books · 1981

                  similar byvirtual realityscience fictionnear future

                  The Sprawl Trilogy is William Gibson's foundational cyberpunk sequence: Neuromancer (1984), in which hacker Case is drawn into a high-stakes heist alongside an artificial intelligence and a damaged ex-soldier, followed by Count Zero (1986) and Mona Lisa Overdrive (1988), which widen the same near-future world of corporate power and networked cyberspace to new characters. Johnny Mnemonic, an early short story set in the same fictional milieu, predates the novels and introduces the courier Molly Millions before her role in the trilogy. Together these works established much of cyberpunk's visual and thematic vocabulary.

                • Cover of Ready Player One
                  Ready Player One

                  series · 3 books · 2011

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                  Ernest Cline's Ready Player One (2011) is set in a near-future dystopia where much of humanity escapes into the OASIS, a vast virtual-reality universe, and follows teenager Wade Watts as he chases an Easter egg hidden by the OASIS's late creator in a puzzle-based hunt worth a fortune. The 2020 sequel, Ready Player Two, picks up after Wade has gained control of the OASIS and follows him and his friends into a new quest built around a brain-computer interface the creator left behind.

                • Cover of Snow Crash
                  Snow Crash

                  Neal Stephenson · standalone novel · 1992

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                  Snow Crash is a 1992 science fiction novel by Neal Stephenson. Like many of Stephenson's novels, its themes include history, linguistics, anthropology, archaeology, religion, computer science, politics, cryptography, memetics, and philosophy.

                • Cover of Earthseed
                  Earthseed

                  series · 7 books · 1993

                  similar byscience fictionnear future

                  Octavia E. Butler's Earthseed novels, Parable of the Sower and Parable of the Talents, follow Lauren Olamina as she survives the collapse of a climate-ravaged, near-future United States and founds a belief system built on the idea that "God is Change." The two-book series was left unfinished at Butler's death; a planned third novel, Parable of the Trickster, was never completed. Later graphic-novel adaptations retell the same two stories rather than continuing the narrative.

                • Cover of Dream Park Universe
                  Dream Park Universe

                  series · 6 books · 1981

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                • Cover of The Dream Master
                  The Dream Master

                  Roger Zelazny · standalone novel · 1966

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                  The Dream Master (1966) is a science fiction novel by American writer Roger Zelazny, based on the novella He Who Shapes. Zelazny's original title was The Ides of Octember. He Who Shapes won the 1965 Nebula Award for Best Novella.

                • Cover of The Light of Other Days
                  The Light of Other Days

                  Arthur C. Clarke & Stephen Baxter · standalone novel · 2000

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                  An industrialist devises a technique to use tiny wormholes as light pipes to enable viewing of any event anywhere; and subsequently it becomes possible to use them to view any event in the past as well. The effects on society are enormous.

                • Cover of Bridge Trilogy
                  Bridge Trilogy

                  series · 4 books · 1990

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                  The Bridge trilogy is a series of novels by William Gibson, his second after the successful Sprawl trilogy. The trilogy comprises the novels Virtual Light (1993), Idoru (1996) and All Tomorrow's Parties (1999). A short story, "Skinner's Room", was originally composed for Visionary San Francisco, a 1990 museum exhibition exploring the future of San Francisco.

                • Cover of We Can Build You
                  We Can Build You

                  Philip K. Dick · standalone novel · 1972

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                  We Can Build You is a 1972 science fiction novel by American writer Philip K. Dick. Written in 1962 as The First in Our Family, it remained unpublished until appearing in serial form as A. Lincoln, Simulacrum in the November 1969 and January 1970 issues of Amazing Stories magazine, re-titled by editor Ted White. The novel was issued as a mass market paperback original by DAW Books in 1972, its final title provided by publisher Donald A. Wollheim. Its first hardcover edition was published in Italy in 1976, and Vintage issued a trade paperback in 1994.

                • Cover of Lock In
                  Lock In

                  series · 3 books · 2014

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                  Lock In imagines a near-future pandemic that leaves a fraction of survivors fully conscious but completely paralyzed, able to interact with the world only through robotic surrogates or by borrowing the bodies of rare people whose brains can host another person's consciousness. John Scalzi's series follows a rookie FBI agent investigating crimes that exploit this new class of disability and technology, across the novels Lock In and Head On plus the interstitial oral history Unlocked. It's science-fiction police procedural more than space opera.

                • Cover of Halting State
                  Halting State

                  series · 2 books · 2007

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                  Charles Stross's Halting State opens as a near-future police procedural: a bank robbery inside a massively multiplayer online game turns out to mask a much larger cybercrime, investigated through shifting narrators using augmented-reality glasses and always-on networks. Its loose sequel, Rule 34, follows an Edinburgh police officer investigating a string of deaths linked by nothing but an obscure internet meme, in the same near-future Scotland. Both are standalone technothrillers connected by setting and tone rather than a continuing plot.

                • Cover of Feed
                  Feed

                  M. T. Anderson · standalone novel · 2002

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                  Feed (2002) is a cyberpunk, satirical, dystopian, young-adult novel by M. T. Anderson, focusing on issues such as American hegemony, corporate power, consumerism, information technology, data mining, and environmental decline, with a sometimes sardonic, sometimes somber tone. From the first-person perspective of a teenaged boy, the book takes place in a near-futuristic American culture completely dominated by advertising and corporate exploitation, corresponding to the enormous popularity of internetworking brain implants called feeds.

                • Cover of Richard Forthrast
                  Richard Forthrast

                  series · 2 books · 2011

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                  Neal Stephenson's Richard 'Dodge' Forthrast novels open with Reamde, a globe-spanning thriller that starts when ransomware inside an MMORPG economy pulls Richard's extended family into a real-world hostage crisis involving hackers, jihadists and Russian mobsters. The sequel Fall; or, Dodge in Hell shifts registers entirely, following Richard's digitally preserved mind after death into an afterlife simulation built from his scanned brain. The two books share a protagonist and family but differ sharply in genre and scale.

                • Cover of Otherland
                  Otherland

                  series · 6 books · 1996

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                  Otherland is a science fiction tetralogy by American writer Tad Williams, published between 1996 and 2001. The story is set on Earth near the end of the 21st century, probably between 2082 and 2089, in a world where technology has advanced somewhat beyond the present. The most notable advancement is the widespread availability of full-immersion virtual reality installations, which allow people from all walks of life to access an online world, called simply the Net. Tad Williams weaves an intricate plot spanning four thick volumes, and creates a picture of a future society where virtual worlds are fully integrated into everyday life.

                • Cover of The Hammer of God
                  The Hammer of God

                  Arthur C. Clarke · standalone novel · 1993

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                  The Hammer of God is a science fiction novel by Arthur C. Clarke originally published in 1993. Set in the year 2109, it deals with the discovery of an asteroid to be on course to collide with Earth and depicts the mission for deflecting the asteroid by using fusion thermal rockets.

                • Cover of Subjective Cosmology
                  Subjective Cosmology

                  series · 3 books · 1992

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                • Cover of The Jackpot Trilogy
                  The Jackpot Trilogy

                  series · 2 books · 2014

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                  William Gibson's Jackpot sequence begins with The Peripheral (2014), a science-fiction thriller cross-cutting between a near-future American town and a devastated London seventy years on. Gibson continued the same world in Agency (2020), set slightly later in the near-future timeline.

                • Cover of Mother of Storms
                  Mother of Storms

                  John Barnes · standalone novel · 1994

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                  From the flaps of the Tor first edition: "It is 2028. A strike to destroy an illegal Arctic weapons cache has a catastrophic side effect. Massive amounts of energy are liberated from the polar ice, suddenly warming the Earth's climate. In the middle of the Pacific, a gigantic hurricane thousands of miles across is forming, larger than any in human history. A storm with winds of supersonic speed. A storm that changes direction at whim. A storm that refuses to die. A storm so vast it spawns dozens more in its wake... Blinded by intrigue, expedience, and greed, the world's politicians and power brokers have ignored the killer storms threat until it is too late. Already the death toll is in the tens of millions, as it savages the Pacific coast, while its devil's brood of smaller storms are wreaking havoc across the face of the planet. While the survivors scramble for advantage, a handful of courageous men and women undertake a daring, desperate plan to save humanity from total destruction - a plan so visionary it may alter forever the future of the human race."

                • Cover of The Collected Stories of Philip K. Dick
                  The Collected Stories of Philip K. Dick

                  series · 11 books · 1987

                  completed

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                  The Collected Stories of Philip K. Dick is a collection of 118 science fiction stories by American writer Philip K. Dick. It was first published by Underwood-Miller in 1987 as a five volume set. See Philip K. Dick bibliography for information about the mass market reprints.

                • Cover of Armada
                  Armada

                  Ernest Cline · standalone novel · 2015

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                  Armada is a science fiction novel by Ernest Cline, published on July 14, 2015 by Crown Publishing Group. The story follows a teenager who plays an online video game about defending against an alien invasion, only to find out that the game is a simulator to prepare him and people around the world for defending against an actual alien invasion.

                • Cover of Brave New World
                  Brave New World

                  series · 8 books · 1932

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                  Aldous Huxley's 1932 novel imagines a future World State where reproduction, social caste, and desire are all engineered before birth, and the population is kept content through conditioning, sleep-hypnosis, and a mood-altering drug called soma. The story follows the disruption this seemingly stable order suffers when an outsider raised beyond its reach is brought into it, exposing what the society traded away for comfort and order. Some editions pair the novel with Huxley's own 1958 nonfiction essay collection, Brave New World Revisited, which reassesses the book's ideas rather than continuing its story.

                • Cover of Greg Mandel
                  Greg Mandel

                  series · 5 books · 1993

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                  Greg Mandel is a former special-forces soldier with a psychic 'gland' implant for reading emotions, working as a private investigator in a near-future Britain recovering from an authoritarian climate-crisis government. Peter F. Hamilton's original trilogy - Mindstar Rising, A Quantum Murder, The Nano Flower - follows his cases as ordinary detective work keeps sliding into conspiracies with much bigger stakes; The Suspect Genome revisits an older Mandel decades later. It was Hamilton's first fiction, blending noir detective plotting with hard SF.