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Built on ISFDB, Wikipedia, Wikidata and Open Library. Curated reading orders carry their reasoning on the page; the rest follow publication order. Data sources & licenses

© Loreful · data: ISFDB · CC BY

More like Status: Deadzone

anchored on:grimdarkscience fictionsecondary worldfar futuredarkshort story cycle+3 more

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Mood

The mood the book leaves you in.

  • The reading experience is propelled by journeys, exploration, and physical risk; excitement and forward momentum dominate over dread or introspection.
  • Joy and loss are deliberately mixed; the resolution grants characters something real while taking something else away, leaving warmth and sorrow together.
  • The book demands work from the reader — dense prose, difficult structure, unfamiliar ideas, or morally uncomfortable material — as part of its intended effect.
  • Grim events, cruelty, or despair dominate the atmosphere, and the book does not soften them with comfort or comic relief.
  • The atmosphere is quietly unsettling — wrongness, unease, and the uncanny pervade the book without necessarily escalating into overt horror.
  • The book is built to move the reader; character feeling is foregrounded and major scenes aim at a strong emotional response.
  • Humor is a primary aim and the prose plays for laughs — comic situations, wit, or dialogue produce sustained comedy, not occasional levity.
  • The book insists that things can improve; effort and decency are shown to matter, and the arc bends toward better outcomes even through hardship.
  • The book teaches as it goes — real facts, history, science, or craft are conveyed in enough depth that learning is part of the reading experience.
  • The book is designed to uplift and motivate, presenting perseverance or achievement in a way that invites the reader to aspire or act.
  • The overall register is cheerful and easygoing; stakes are kept gentle and the book avoids dwelling on pain or dread.
  • Withheld information drives the experience; the book sustains enigmas and secrets the reader wants resolved, whatever its genre.
  • The book is contemplative and inward-looking, giving more weight to thought, memory, and meaning than to external events.
  • The book works as comfort reading — low tension, a soothing pace, and an atmosphere the reader can unwind in.
  • Grief, loss, or melancholy set the dominant register, and the book lets sorrow stand rather than resolving it into comfort.
  • Sustained suspense is the point; the book keeps the reader braced for what happens next through danger, pressure, or impending revelation.
  • Playful invention and charm define the register — fanciful conceits, light absurdity, and a narration that delights in its own oddity.

About

What the story runs on.

  • Stories in which extraterrestrial beings are central — as characters, cultures, or the object of the plot.
  • Stories about venturing into space to explore — survey missions, astronauts, and the frontier of the unknown beyond Earth.
  • Stories structured as a quest — a journey undertaken to find, deliver, or destroy something of great import.
  • Stories in which staying alive against nature, catastrophe, or scarcity is the central problem.
  • Stories of lovers kept apart by law, family, faith, or station, where the obstacle to love is the plot.
  • Stories of growing up — a young protagonist crossing from childhood into adult knowledge and responsibility.
  • Stories about who a character truly is — self-discovery, doubled lives, and the search for a self.
  • Stories about mental unraveling — descent into madness, delusion, and minds at war with themselves.
  • Stories in which a buried family truth — hidden parentage, crimes, or shames — surfaces and reorders the present.
  • Stories driven by maneuvering for power — factions, conspiracies, and statecraft conducted in shadow.
  • Stories in which war itself is the subject — combat, occupation, and what warfare does to soldiers and civilians.
  • Stories organized around investigating a killing — the case, the clues, and the pursuit of the killer, in any genre's clothing.

Shelf

Where it sits in the library.

    • Fiction built on magic or other supernatural elements that have no scientific explanation.
    • Secondary-world fantasy at large scale, where the fate of nations or the world turns on the protagonists' struggle.
    • Fantasy set in a recognizably modern city or contemporary world where the supernatural intrudes on everyday life.
    • Fantasy that blends in horror's atmosphere and imagery, keeping a fantastical frame around grim or frightening material.
    • Action-driven fantasy following warriors or rogues with personal stakes against sorcerous threats, rather than world-spanning conflicts.
    • Fantasy set in a real historical period or a close analogue of one, with magic woven into the era.
    • Fantasy in which protagonists cross from the ordinary world into another world through a portal or similar passage.
    • Fiction that retells or reworks a traditional fairy tale in a new form or setting.
    • Fantasy drawing directly on myths, legends, and folklore, retelling them or building on their figures and logic.
    • Fantasy of ghosts, vampires, shapeshifters, psychics, and similar phenomena, usually set in an otherwise ordinary world.
    • Fiction mixing science-fictional trappings with overtly magical or impossible elements in one setting.
    • Low-stakes fantasy emphasizing comfort, community, and everyday pleasures over conflict and peril.
    • Speculative fiction of pervasive moral ambiguity, violence, and cynicism that rejects heroic conventions — fantasy and SF alike.
      • Fiction that extrapolates from science and technology — future societies, space travel, or speculative inventions — within at least nominally natural laws.
      • Science fiction of interstellar scope — starships, galactic polities, and adventure across star systems.
      • Science fiction committed to scientific rigor, where technical plausibility constrains the story.
      • Science fiction centered on armed forces and warfare, told largely from a military point of view.
      • Science fiction of networked, corporate-dominated near futures, pairing high technology with social decay.
      • Science fiction styled on nineteenth-century steam-powered technology, often in a Victorian or pseudo-Victorian setting.
      • Fiction depicting an oppressive or catastrophic society, presented as a warning.
      • Fiction set after civilization's collapse, following survivors in the ruins of the old world.
      • Fiction in which characters move between past and future, and the mechanics or consequences of that travel drive the plot.
      • Fiction exploring a world where a historical event went differently and history diverged from ours.
      • Science fiction about humanity's first encounter and communication with an alien intelligence.
      • Science fiction in which extraterrestrial forces attack or occupy Earth and humanity resists.
      • Fiction whose primary aim is to frighten or unsettle the reader through dread, menace, or the monstrous.
      • Horror of vast, indifferent, incomprehensible entities before which humanity is insignificant, in the Lovecraft tradition.
      • Horror of decaying houses, buried family secrets, and oppressive atmosphere in the Gothic literary tradition.
      • Horror centered on hauntings and the returning dead.
      • Horror located in the mind — paranoia, obsession, and unreliable perception rather than external monsters.
      • Horror built around the reanimated dead and survival amid their outbreaks.
      • Horror defined by explicit, transgressive gore that refuses to cut away from violence.
      • Speculative fiction of the strange and uncanny that resists both natural explanation and standard genre categories.
      • Fiction organized around solving a crime or puzzle, typically following an investigator toward the identification of a culprit.
      • A puzzle-first mystery that lays out clues so the culprit's identity can be deduced before the reveal.
      • Crime fiction of moral ambiguity, fatalism, and hard-edged style, set among the corrupt and the doomed.
      • A mystery following the realistic routines of police work — forensics, interviews, and case-building.
      • A gentle mystery with an amateur sleuth, a small community, and violence kept off the page.
      • A mystery set in a past era, where the investigation works within that period's methods and society.
      • Fast-paced fiction driven by imminent danger, pursuit, or high-stakes conspiracy, built to sustain tension.
      • A thriller of espionage — agents, tradecraft, and intelligence services in conflict.
      • A thriller centered on lawyers and the courtroom, where litigation carries the suspense.
      • A thriller driven by detailed contemporary or near-future technology, often military or scientific.
      • A thriller whose tension comes from mental states and manipulation between characters rather than external action.
      • Fiction whose central plot is a romantic relationship and its development toward an emotionally satisfying resolution.
      • Romance in which one or both partners are supernatural beings, blending fantasy elements into the love story.
      • A fantasy-romance hybrid in which the romantic arc and the fantasy plot carry equal weight.
      • Romance set in a past era, with courtship shaped by the period's society and manners.
      • Romance set in the present day, without supernatural or historical elements.
      • Fiction set in a real past period, where the historical setting materially shapes characters and events.
        • General and literary fiction emphasizing prose style, character interiority, or formal ambition over genre plot conventions.
        • Fiction in a realistic world where magical events occur and are treated as ordinary, in the tradition of Latin American literature.
        • Fiction that ridicules people, institutions, or society in order to criticize them.
        • Fiction of dreamlike, irrational imagery and logic that breaks from realistic representation.
        • Fiction that plays with narrative convention through metafiction, fragmentation, and self-reference.
        • Fiction propelled by journeys, exploration, and physical peril, where action and survival carry the plot.
        • Adventure fiction of ships and seafaring — naval engagements, voyages, and life at sea.
        • Fiction of the American frontier West — gunmen, ranchers, and lawmen, typically in the late nineteenth century.
        • Fiction centered on soldiers, campaigns, and the experience of warfare, historical or imagined.
          • Fiction written primarily to amuse, using comedic situations, wit, or parody as its organizing principle.
            • Multi-generational fiction following a family or dynasty across decades, with inheritance and kinship as the through-line.
              • Fiction whose world runs on explicit game mechanics — levels, stats, and skills that characters can see and exploit.
                • Fiction about costumed or superpowered heroes and their conflicts with comparable villains.

                Practical

                How long a commitment, whether it stands alone, and whether it has finished.

                Tap a chip to ask for it · tap again to rule it out · once more to clear. Numbers show what would be left.

                • Cover of The Hunger Games
                  The Hunger Games

                  series · 3 books · 2008

                  part of The Hunger Games Universe

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                  The Hunger Games is a series of young adult dystopian novels written by American author Suzanne Collins. The series consists of a trilogy that follows teenage protagonist Katniss Everdeen, as well as two prequels. The Hunger Games universe is a dystopia set in Panem, a post-apocalyptic North American country consisting of the wealthy Capitol and 12 districts in varying states of poverty. As punishment for rebellion, the Capitol hosts an annual battle royale competition called The Hunger Games. Each of the 12 districts must send two children between the ages of 12 and 18 to participate, and the last surviving child is dubbed the victor.

                • Cover of The Hunger Games Universe
                  The Hunger Games Universe

                  universe · 5 books · 2008

                  Start hereThe Hunger Games · Start here

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                  Panem, they call it now — a nation raised on the drowned bones of North America, a glittering Capitol ringed by twelve districts it once starved into obedience. Every year the Capitol collects its debt in children: two tributes from each district, drawn by lottery, dropped into an engineered arena, and made to kill one another on live television while the whole country is required to watch. This is the Hunger Games — entertainment, punishment, and government at once. Suzanne Collins tells it in a compact, unified body of work. The founding trilogy — The Hunger Games, Catching Fire, and Mockingjay — follows Katniss Everdeen, a girl from the coal-mining District 12 who volunteers in her sister's place and becomes something the Capitol never scripted. Two prequels reach back into the same machinery: The Ballad of Songbirds and Snakes traces a young Coriolanus Snow long before he is President, and Sunrise on the Reaping returns to District 12 a generation ahead of Katniss. Begin with the trilogy, in order — it is Katniss's voice, close and present-tense, that makes Panem breathe, and the prequels land hardest once you know how her story ends. Beneath the spectacle sits one steady, uncomfortable question: who profits when we agree to look away.

                • Cover of The Chrysalids
                  The Chrysalids

                  John Wyndham · standalone novel · 1955

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                  The Chrysalids is a science fiction novel by British writer John Wyndham, first published in 1955 by Michael Joseph. It is the least typical of Wyndham's major novels, but regarded by some as his best. An early manuscript version was entitled Time for a Change.

                • Cover of The Ice Schooner
                  The Ice Schooner

                  Michael Moorcock · standalone novel · 1969

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                  The Ice Schooner is a post-apocalyptic fantasy novel by Michael Moorcock first published in 1966. It is a grimdark retelling of Moby Dick combined with elements of Joseph Conrad's sailing adventures.

                • Cover of Cowl
                  Cowl

                  Neal Asher · standalone novel · 2004

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                  In the far future, the Heliothane Dominion is triumphant in the solar system, after a bitter war with their Umbrathane progenitors. But some of the Umbrathane have escaped into the distant past, where they can position themselves to wreak havoc across time and undo their defeat. The most fanatical of them is the superhuman Cowl, more monstrous than any of the creatures outside his prehistoric redoubt. Cowl sends his terrifying hyperdimensional pet, the torbeast, hunting through all the timelines for human specimens. It sheds its scales - each one an organic time machine - where its master orders. Anyone who picks one up is dragged back to the dawn of time, where Cowl awaits. Then the beast can feed, growing ever larger... In our own near-future, Tack is one of U-gov’s programmable killers. When a scale latches onto him, his doom seems inevitable, but the Heliothane have other ideas: they can use Tack against Cowl. Tack is no stranger to violence, but the Heliothane, hardened in their struggle for humanity’s very existence, have much to teach him. He will need it all for his encounter with Cowl.Once one of Tack’s targets, Polly escaped with her life when a torbeast scale snatched her. Now, like Tack, she must learn fast as she is dragged back to Day Zero. To cheat death again, she will have to help him save the human race.

                • Cover of The Exile Waiting
                  The Exile Waiting

                  Vonda N. McIntyre · standalone novel · 1975

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                  From the front flap of the Gollancz first printing: The time is the distant future and Earth has been rendered uninhabitable for much of the year by terrible storms during which its only city, Center, constructed around a natural cave system, is closed off from the outside. Mischa, a young thief whose capabilities are enhanced by hereditary mutation, is trying to escape with her drug-addicted brother from the dominance of her uncle. So when a starship arrives commanded by the twin alien pseudosibs, Subone and Subtwo, Mischa seizes her chance. She is soon assigned for training to Jan Hikaru, who quickly realises that Mischa has immense abilities. All goes well until Subone, in a moment of cruelty, lures Mischa's brother into a fight and then kills him. Mischa attacks Subone and both she and Jan have to flee the wrath of the brothers and take refuge n the deep cave system underneath the city.

                • Cover of Level 7
                  Level 7

                  Mordecai Roshwald · standalone novel · 1959

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                  Level 7 is a 1959 science fiction novel by American writer Mordecai Roshwald. It is told from the first-person perspective of a modern soldier, X-127, living in the underground military complex Level 7, where he and several hundred others are expected to reside permanently. X-127 fulfills the role of 'push-button' offensive initiator of his nation's nuclear weapons capacity against an unspecified enemy. X-127 narrates life within a deep shelter before, during and after a nuclear war that wipes out the human species.

                • Cover of City at World's End
                  City at World's End

                  Edmond Hamilton · standalone novel · 1951

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                  An experimental atomic weapons test in small-town America goes catastrophically wrong, hurling the entire town of Middletown, buildings, streets and all, untold ages into Earth's future, to a time when the sun is dying and humanity's last city struggles on beneath a darkening sky. Cut off from everything and everyone they knew, the townspeople have to find a way to survive in a world that has nothing left to spare for latecomers. Edmond Hamilton's novel strands a slice of mid-century America at the literal end of the world.

                • Cover of The Status Civilization
                  The Status Civilization

                  Robert Sheckley · standalone novel · 1960

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                  "Will Barrent had no memory of his crime ... but he found himself shipped across space to a brutal prison-planet. On Omega, his only chance to advance himself -- and stay alive -- is to commit an endless series of violent crimes. The average inmate's life expectancy from time of arrival is three years. Can Barrett survive, escape, and return to Earth to clear his name?" - From the cover of the 2007 Wildside paperback edition.

                • Cover of The Fade
                  The Fade

                  Chris Wooding · standalone novel · 2007

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                  A subterranean world of vast caverns, underground seas, crystalline forests. A civilisation born of darkness, living in darkness, protected by shadows. On the moon of Callespa, in a hostile binary system, humankind has adapted to the bizarre environment - the majority live underground in vast cavern cities illuminated by shinestones, while a minority brave the sunlight on the surface. The human race has splintered into tribes and for many years the nations of Eskara and the Gurta have been at war, a battle fought back and forth through vast subterranean chambers. Massima Leithka Orna is an assassin, spy and soldier bonded for life to the Clan Caracassa. During a brutal battle her forces are betrayed and her husband is killed. Taken prisoner to a Gurta fortress, Orna lives only to escape and find her son, now serving on the front lines.

                • Cover of The Dosadi Experiment
                  The Dosadi Experiment

                  Frank Herbert · standalone novel · 1977

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                  From the flaps of the Berkley Putnam first edition: "In his first new work of science fiction since the best-selling Children of Dune, Frank Herbert returns to his world of Whipping Star, and involves Jorj X. McKie, Saboteur Extraordinary, in a new intrigue. In Whipping Star, McKie discovered that some of the stars in the universe are actually intelligent, super-powerful beings, and was able to befriend one of them, the star Alcyone - affectionately known as Fannie Mae. As The Dosadi Experiment opens, McKie is assigned to investigate the planet Dosadi, which is isolated from the rest of the galaxy by a "god-wall," a barrier set up by one of the intelligent stars. Dosadi is rumored to be an experimental planet, and the experimenters are the froglike Gowachin, whose culture is founded upon a strange legal system in which McKie is the only human ever trained. He learns that humans and Gowachin have been placed on Dosadi, without their consent, for an experiment that could last centuries: an experiment in extreme overcrowding. But this monstrous plot is apparently out of control, and it seems the Gowachin may be prepared to destroy Dosadi rather than expose its secret, thus breaking the peace among the races, and starting the first interstellar war. But this is just the beginning. When McKie finally reaches Dosadi he discovers that the Dosadis have taken control of their own evolution and produced a competitive, highly evolved elite, of both humans and Gowachin, who have been able to extrapolate the existence of a universe beyond the god-wall and hate whoever has imprisoned them like this. They plan to break out and avenge themselves on the galaxy."

                • Cover of Ship Breaker
                  Ship Breaker

                  series · 3 books · 2010

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                  Nailer works a light-crew scavenging copper wire and scrap from beached oil tankers on a Gulf Coast reshaped by rising seas and vanished order, until a wrecked clipper ship washes ashore carrying a half-drowned girl from the wealthy world he'll never belong to. Paolo Bacigalupi's Ship Breaker follows Nailer as helping her pulls him out of his abusive father's orbit and into a much larger, more dangerous game involving her family's fortune. The sequels The Drowned Cities and Tool of War widen the same flooded, resource-scavenging future to new characters and coastlines.

                • Cover of Chaos Walking
                  Chaos Walking

                  series · 5 books · 2008

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                  Chaos Walking is a young adult science fiction series written by American-British novelist Patrick Ness. It is set in a dystopian world where all living creatures can hear each other's thoughts in a stream of images, words, and sounds called Noise. The series is named after a line in the first book: "The Noise is a man unfiltered, and without a filter, a man is just chaos walking." The series consists of a trilogy of novels and three short stories.

                • Cover of Galaxy's Edge: Omnibus
                  Galaxy's Edge: Omnibus

                  series · 2 books · 1961

                  completed

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                • Cover of The Kraken Wakes
                  The Kraken Wakes

                  John Wyndham · standalone novel · 1953

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                  " Behind a spectacular meteor shower actually hides the beginning of an invasion by a mysterious and powerful alien race. Earth's life is disrupted by the attacks of extraterrestrials whose war machines, emerging from the depths of the oceans, seem indestructible. The coalitioned forces of the whole world are worthless, powerless in the face of the indecipherable and deadly plans of a superior intelligence, capable of bringing the entire planet to the brink of catastrophe" Goodreads May 20, 2022

                • Cover of Forge of God
                  Forge of God

                  series · 2 books · 1987

                  completed

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                  The Forge of God (1987) is Greg Bear's science fiction novel about Earth's discovery that it is the target of an incomprehensible, overwhelming alien attack, following scientists and ordinary people as they try to understand what is destroying the planet. Its 1992 sequel, Anvil of Stars, follows a group of young survivors sent on a mission of interstellar retaliation, continuing directly from the first book's ending.

                • Cover of Hungry City Chronicles / Mortal Engines
                  Hungry City Chronicles / Mortal Engines

                  series · 5 books · 2001

                  part of Mortal Engines Universe

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                  The Mortal Engines Quartet, also known as the Predator Cities Quartet, is a series of epic young adult science fiction novels by the English novelist and illustrator Philip Reeve. He began the first volume of the series, Mortal Engines, in the 1980s, and it was published in 2001. Reeve then published three further novels, Predator's Gold (2003), Infernal Devices (2005), and A Darkling Plain (2006).

                • Cover of The Stars My Destination
                  The Stars My Destination

                  Alfred Bester · standalone novel · 1956

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                  When a passing spaceship refuses to rescue the lone survivor from the drifting wreck of another ship, he dedicates his life to discovering who made that decision and exacting his revenge, in the process altering human history and his own character.

                • Cover of Berserker (Fred Saberhagen)
                  Berserker (Fred Saberhagen)

                  series · 59 books · 1963

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                  The Berserker series is a series of space opera science fiction short stories and novels by Fred Saberhagen, in which robotic self-replicating machines strive to destroy all life.

                • Cover of Tunnel in the Sky
                  Tunnel in the Sky

                  Robert A. Heinlein · standalone novel · 1955

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                  As the final test of a survivalist/explorer class, teenagers are dumped on an alien planet to use their skills while awaiting pickup. But something has gone wrong, and they find they are on their own.

                • Cover of This Time of Darkness
                  This Time of Darkness

                  H. M. Hoover · standalone novel · 1980

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                  WorldCat: Although both know it is forbidden, Amy and Axel hope that by following the countless ramps leading upward they can escape from their filthy subterranean world.

                • Cover of Dune
                  Dune

                  series · 20 books · 1963

                  part of Dune Universe

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                  Frank Herbert's Dune Chronicles opens with 1965's Dune, set on the desert planet Arrakis where House Atreides takes control of the only source of the vital spice melange and young Paul Atreides is pulled into a struggle over its politics and religion. Herbert carried the story forward across five further novels — Dune Messiah, Children of Dune, God Emperor of Dune, Heretics of Dune, and Chapterhouse: Dune — following Paul's line over the following millennia, before Brian Herbert and Kevin J. Anderson later extended the saga. Many other editions of these six novels are omnibus and box-set repackagings rather than separate stories.

                • Cover of Heritage of Flight
                  Heritage of Flight

                  Susan Shwartz · standalone novel · 1989

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                  From the back cover of the Tor first edition: "Pauli Yeager knew how to survive in deep space; as senior fighter pilot for the battleship Amherst she had logged years of combat experience. But she knew she wasn't prepared for the new command. Project Seedcorn was the last hope of an ambitious race. Humanity was embroiled in a planet-slagging war that promised a fast and final death. The small group of refugees hidden on the fringe of human-occupied space was ordered to live and be human. THe initial survey had shown no life on Cynthia, but there was life, intelligent life... huge graceful creatures with iridescent wings. They filled the sky with splendor and covered the ground with a legacy of horror. The simple command, live and be human, became an epitaph. Survival depended on the children - human and Cynthian - and Paul had to convince her people to commit a heinous crime or watch their children die..."

                • Cover of Dark Secret
                  Dark Secret

                  Edward M. Lerner · standalone novel · 2016

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                  Cosmologically speaking, Earth's luck ran out in an eye blink. In another million years or so, humanity could have had the technology to shield its cradle from an imminent gamma-ray burst. Or humans might already have spread out among the stars -- safe, as a species, from any less-than-galactic-scale disaster. Too bad we didn't get that million years. And too bad, with humanity teetering on the brink of extinction, the few desperate survivors on Dark couldn't leave behind their conflicts ...