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Built on ISFDB, Wikipedia, Wikidata and Open Library. Curated reading orders carry their reasoning on the page; the rest follow publication order. Data sources & licenses

© Loreful · data: ISFDB · CC BY

More like Temptation

anchored on:contemporaryyoung adultsmall town

but

Mood

The mood the book leaves you in.

  • The reading experience is propelled by journeys, exploration, and physical risk; excitement and forward momentum dominate over dread or introspection.
  • Joy and loss are deliberately mixed; the resolution grants characters something real while taking something else away, leaving warmth and sorrow together.
  • The book demands work from the reader — dense prose, difficult structure, unfamiliar ideas, or morally uncomfortable material — as part of its intended effect.
  • Grim events, cruelty, or despair dominate the atmosphere, and the book does not soften them with comfort or comic relief.
  • The atmosphere is quietly unsettling — wrongness, unease, and the uncanny pervade the book without necessarily escalating into overt horror.
  • The book is built to move the reader; character feeling is foregrounded and major scenes aim at a strong emotional response.
  • Humor is a primary aim and the prose plays for laughs — comic situations, wit, or dialogue produce sustained comedy, not occasional levity.
  • The book insists that things can improve; effort and decency are shown to matter, and the arc bends toward better outcomes even through hardship.
  • The book teaches as it goes — real facts, history, science, or craft are conveyed in enough depth that learning is part of the reading experience.
  • The book is designed to uplift and motivate, presenting perseverance or achievement in a way that invites the reader to aspire or act.
  • The overall register is cheerful and easygoing; stakes are kept gentle and the book avoids dwelling on pain or dread.
  • Withheld information drives the experience; the book sustains enigmas and secrets the reader wants resolved, whatever its genre.
  • The book is contemplative and inward-looking, giving more weight to thought, memory, and meaning than to external events.
  • The book works as comfort reading — low tension, a soothing pace, and an atmosphere the reader can unwind in.
  • Grief, loss, or melancholy set the dominant register, and the book lets sorrow stand rather than resolving it into comfort.
  • Sustained suspense is the point; the book keeps the reader braced for what happens next through danger, pressure, or impending revelation.
  • Playful invention and charm define the register — fanciful conceits, light absurdity, and a narration that delights in its own oddity.

About

What the story runs on.

  • Stories in which extraterrestrial beings are central — as characters, cultures, or the object of the plot.
  • Stories structured as a quest — a journey undertaken to find, deliver, or destroy something of great import.
  • Stories in which staying alive against nature, catastrophe, or scarcity is the central problem.
  • Stories of lovers kept apart by law, family, faith, or station, where the obstacle to love is the plot.
  • Stories in which a friendship — its making, testing, or loss — is the emotional center.
  • Stories of growing up — a young protagonist crossing from childhood into adult knowledge and responsibility.
  • Stories about who a character truly is — self-discovery, doubled lives, and the search for a self.
  • Stories about mourning — living through the death of a loved one and what loss does to the survivors.
  • Stories in which a buried family truth — hidden parentage, crimes, or shames — surfaces and reorders the present.
  • Stories driven by maneuvering for power — factions, conspiracies, and statecraft conducted in shadow.
  • Stories in which war itself is the subject — combat, occupation, and what warfare does to soldiers and civilians.
  • Stories organized around investigating a killing — the case, the clues, and the pursuit of the killer, in any genre's clothing.

Shelf

Where it sits in the library.

    • Fiction built on magic or other supernatural elements that have no scientific explanation.
    • Secondary-world fantasy at large scale, where the fate of nations or the world turns on the protagonists' struggle.
    • Fantasy set in a recognizably modern city or contemporary world where the supernatural intrudes on everyday life.
    • Fantasy that blends in horror's atmosphere and imagery, keeping a fantastical frame around grim or frightening material.
    • Action-driven fantasy following warriors or rogues with personal stakes against sorcerous threats, rather than world-spanning conflicts.
    • Fantasy set in a real historical period or a close analogue of one, with magic woven into the era.
    • Fantasy in which protagonists cross from the ordinary world into another world through a portal or similar passage.
    • Fiction that retells or reworks a traditional fairy tale in a new form or setting.
    • Fantasy drawing directly on myths, legends, and folklore, retelling them or building on their figures and logic.
    • Fantasy of ghosts, vampires, shapeshifters, psychics, and similar phenomena, usually set in an otherwise ordinary world.
    • Fiction mixing science-fictional trappings with overtly magical or impossible elements in one setting.
    • Low-stakes fantasy emphasizing comfort, community, and everyday pleasures over conflict and peril.
    • Speculative fiction of pervasive moral ambiguity, violence, and cynicism that rejects heroic conventions — fantasy and SF alike.
      • Fiction that extrapolates from science and technology — future societies, space travel, or speculative inventions — within at least nominally natural laws.
      • Science fiction of interstellar scope — starships, galactic polities, and adventure across star systems.
      • Science fiction committed to scientific rigor, where technical plausibility constrains the story.
      • Science fiction centered on armed forces and warfare, told largely from a military point of view.
      • Science fiction of networked, corporate-dominated near futures, pairing high technology with social decay.
      • Science fiction styled on nineteenth-century steam-powered technology, often in a Victorian or pseudo-Victorian setting.
      • Fiction depicting an oppressive or catastrophic society, presented as a warning.
      • Fiction set after civilization's collapse, following survivors in the ruins of the old world.
      • Fiction in which characters move between past and future, and the mechanics or consequences of that travel drive the plot.
      • Fiction exploring a world where a historical event went differently and history diverged from ours.
      • Science fiction about humanity's first encounter and communication with an alien intelligence.
      • Science fiction in which extraterrestrial forces attack or occupy Earth and humanity resists.
      • Fiction whose primary aim is to frighten or unsettle the reader through dread, menace, or the monstrous.
      • Horror of vast, indifferent, incomprehensible entities before which humanity is insignificant, in the Lovecraft tradition.
      • Horror of decaying houses, buried family secrets, and oppressive atmosphere in the Gothic literary tradition.
      • Horror centered on hauntings and the returning dead.
      • Horror located in the mind — paranoia, obsession, and unreliable perception rather than external monsters.
      • Horror built around the reanimated dead and survival amid their outbreaks.
      • Horror defined by explicit, transgressive gore that refuses to cut away from violence.
      • Speculative fiction of the strange and uncanny that resists both natural explanation and standard genre categories.
      • Fiction organized around solving a crime or puzzle, typically following an investigator toward the identification of a culprit.
      • A puzzle-first mystery that lays out clues so the culprit's identity can be deduced before the reveal.
      • Crime fiction of moral ambiguity, fatalism, and hard-edged style, set among the corrupt and the doomed.
      • A mystery following the realistic routines of police work — forensics, interviews, and case-building.
      • A gentle mystery with an amateur sleuth, a small community, and violence kept off the page.
      • A mystery set in a past era, where the investigation works within that period's methods and society.
      • Fast-paced fiction driven by imminent danger, pursuit, or high-stakes conspiracy, built to sustain tension.
      • A thriller of espionage — agents, tradecraft, and intelligence services in conflict.
      • A thriller centered on lawyers and the courtroom, where litigation carries the suspense.
      • A thriller driven by detailed contemporary or near-future technology, often military or scientific.
      • A thriller whose tension comes from mental states and manipulation between characters rather than external action.
      • Fiction whose central plot is a romantic relationship and its development toward an emotionally satisfying resolution.
      • Romance in which one or both partners are supernatural beings, blending fantasy elements into the love story.
      • A fantasy-romance hybrid in which the romantic arc and the fantasy plot carry equal weight.
      • Romance set in a past era, with courtship shaped by the period's society and manners.
      • Romance set in the present day, without supernatural or historical elements.
      • Fiction set in a real past period, where the historical setting materially shapes characters and events.
        • General and literary fiction emphasizing prose style, character interiority, or formal ambition over genre plot conventions.
        • Fiction in a realistic world where magical events occur and are treated as ordinary, in the tradition of Latin American literature.
        • Fiction that ridicules people, institutions, or society in order to criticize them.
        • Fiction of dreamlike, irrational imagery and logic that breaks from realistic representation.
        • Fiction that plays with narrative convention through metafiction, fragmentation, and self-reference.
        • Fiction propelled by journeys, exploration, and physical peril, where action and survival carry the plot.
        • Adventure fiction of ships and seafaring — naval engagements, voyages, and life at sea.
        • Fiction of the American frontier West — gunmen, ranchers, and lawmen, typically in the late nineteenth century.
        • Fiction centered on soldiers, campaigns, and the experience of warfare, historical or imagined.
          • Fiction written primarily to amuse, using comedic situations, wit, or parody as its organizing principle.
            • Multi-generational fiction following a family or dynasty across decades, with inheritance and kinship as the through-line.
              • Fiction whose world runs on explicit game mechanics — levels, stats, and skills that characters can see and exploit.
                • Fiction about costumed or superpowered heroes and their conflicts with comparable villains.

                Practical

                How long a commitment, whether it stands alone, and whether it has finished.

                Tap a chip to ask for it · tap again to rule it out · once more to clear. Numbers show what would be left.

                • Cover of Castle Rock
                  Castle Rock

                  series · 16 books · 1978

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                  Castle Rock is the fictional Maine town that links a cluster of otherwise separate Stephen King novels and novellas, including The Dead Zone, Cujo, The Dark Half, Needful Things, and Elevation. Rather than telling one continuous story, the books share a setting and occasional recurring figures, such as Sheriff Alan Pangborn, while each follows its own self-contained plot and cast. Any title can be read on its own without needing the others.

                • Cover of Jumper
                  Jumper

                  series · 6 books · 1992

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                  Jumper follows David Rice, a teenager who discovers he can teleport anywhere he's been and uses the power to escape an abusive home, only to find that ability alone doesn't solve the harder problems of finding his absent mother, building an honest relationship, or staying off the radar of people who'd exploit him. Steven Gould's series continues across Reflex, Impulse, and Exo, later following his and his wife's daughter as a second-generation jumper. A 2008 film loosely adapted the first novel.

                • Cover of The Dark Side of Nowhere
                  The Dark Side of Nowhere

                  Neal Shusterman · standalone novel · 1997

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                  The Dark Side of Nowhere is a children's book written by Neal Shusterman and published by Little Brown and Company in 1997. It was released in paperback and on audio cassettes.

                • Cover of Reckoners
                  Reckoners

                  series · 6 books · 2013

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                  The Reckoners is a series of young adult superhero novels written by American author Brandon Sanderson. The series consists of Steelheart (2013), Firefight (2015), Calamity (2016) and Lux (2021). The series depicts a post-apocalyptic world in which the appearance of an orbiting cosmic phenomenon known as Calamity has given random people superhuman powers in apparent defiance of known physical laws, turning them into "Epics". These Epics prey upon or enslave the rest of humanity, causing the collapse of traditional governments. One young man orphaned by a High Epic joins a group that is killing Epics.

                • Cover of Star Shards
                  Star Shards

                  series · 3 books · 1995

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                  Villain.net

                  series · 4 books · 2008

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                • Cover of WWW Trilogy
                  WWW Trilogy

                  series · 3 books · 2009

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                  The WWW Trilogy is a trilogy of science-fiction novels by Canadian science fiction author Robert J. Sawyer. The first book, Wake, was originally serialized in four parts in Analog Science Fiction and Fact from November 2008 to March 2009, published in book form through Ace on April 7, 2009, and was followed by the second book, Watch, on April 6, 2010. Wonder was published in 2011.

                • Cover of Divergent
                  Divergent

                  series · 10 books · 2011

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                  Divergent, also known as The Divergent Series, is a series of young adult dystopian novels by American novelist Veronica Roth set in a post-apocalyptic dystopian Chicago. The trilogy consists of Divergent (2011), Insurgent (2012), and Allegiant (2013). A related book, Four (2014), presents a series of short stories told from the perspective of one of the trilogy's characters, the male love interest Tobias. A later short story, We Can Be Mended (2018), serves as an epilogue five years after the events of the trilogy, again from Tobias/Four's perspective.

                • Cover of Running Out of Time
                  Running Out of Time

                  series · 2 books · 1995

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                  Margaret Peterson Haddix's Running Out of Time follows Jessie, who believes she lives in the frontier village of Clifton, Indiana, in 1840 — until a diphtheria outbreak kills several children and her mother reveals the truth: it is actually 1996, and Clifton is a reconstructed historical tourist village cut off from the outside world. Sent by her mother on a desperate mission for real medicine, Jessie discovers a modern world stranger and more threatening than she imagined, with her own life on the line. Falling Out of Time continues her story.

                • Cover of Gone
                  Gone

                  series · 9 books · 2008

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                  Michael Grant's Gone series begins when everyone aged fifteen and older vanishes without warning from a swath of the California coast, trapping the town of Perdido Beach inside an impenetrable barrier the survivors call the FAYZ. As children develop strange powers and food and order break down, Sam Temple and his rival, his twin brother Caine, become central to the fight for survival against human threats and the monstrous Gaiaphage. Six books (Gone through Light) close the original story; a follow-up Monster trilogy, set years later, follows a new outbreak of mutation-causing powers and a new generation of characters.

                • Cover of The Missing
                  The Missing

                  series · 10 books · 2008

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                  The Missing is a series of young adult novels written by Margaret Peterson Haddix. It tells the story of famous children from history stolen from their place in time by futuristic time travelers and accidentally sent to the 21st century as babies. Jonah Skidmore is one of the stolen children, and he, along with his non-adopted sister Katherine, must help return the missing kids to their rightful places in history and fix time before it is destroyed. The first book in the series, Found, was published on April 22, 2008. The series continued with book titles Sent, Sabotaged, Torn, Caught, Risked, and Revealed. The eighth and final book, Redeemed, was released on September 8, 2015. There are also two ebook short stories, Sought and Rescued . Haddix originally intended the series to consist of only seven books. However, she stated that she had trouble closing out the series in seven books; leading to her decision to write Redeemed.

                • Cover of Zeroes
                  Zeroes

                  series · 3 books · 2015

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                • K
                  Kairos

                  series · 11 books · 1962

                  completed

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                  The Time Quintet is a science fantasy series of five young adult novels written by American author Madeleine L'Engle and made up of A Wrinkle in Time (1962), A Wind in the Door (1973), A Swiftly Tilting Planet (1978), Many Waters (1986), and An Acceptable Time (1989).

                • Cover of The Paladin Prophecy
                  The Paladin Prophecy

                  series · 3 books · 2012

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                • Cover of Evil Genius (Catherine Jinks)
                  Evil Genius (Catherine Jinks)

                  series · 3 books · 2005

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                • Cover of Airhead
                  Airhead

                  series · 3 books · 2008

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                • LU
                  Lux Universe

                  series · 11 books · 2011

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                • Cover of Heir Chronicles
                  Heir Chronicles

                  series · 5 books · 2006

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                  Cinda Williams Chima's Heir Chronicles begins with The Warrior Heir, in which sixteen-year-old Jack learns he has hidden magical, warrior ancestry and is drawn into training to fight enemy wizards he didn't know existed. The following books widen the cast to other magical bloodlines — wizards, dragons, enchanters, sorcerers — each heir navigating the same hidden system of guilds and rival houses operating alongside the ordinary world. It's a contemporary-set YA fantasy about inherited power and the factions that police it.

                • Cover of Renegades (Marissa Meyer)
                  Renegades (Marissa Meyer)

                  series · 3 books · 2017

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                  Renegades is set in Gatlon City after a civil war between the superheroic Renegades and the villainous Anarchists, and follows Nova, a young woman with the power to put people to sleep by touch, as she infiltrates the Renegades as a spy for her uncle's Anarchists and falls for Adrian, the adopted son of the Renegades' leaders. Marissa Meyer's trilogy, continuing through Archenemies and Supernova, plays the two factions' history against the leads' divided loyalties; Meyer has said she doesn't plan to extend the series further.

                • Cover of Need
                  Need

                  series · 4 books · 2009

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                  Need is a series of young adult urban fantasy novels by American author Carrie Jones, beginning with the inaugural entry of the same name. The focus of the story is a teenage girl named Zara, who joins a struggle against a society of malicious pixies. As the books progress, Zara encounters a series of personal challenges, and bonds with new friends and romantic interests.

                • Cover of Scott Tyler / Shifter
                  Scott Tyler / Shifter

                  series · 3 books · 2012

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                • Cover of Hero
                  Hero

                  Perry Moore · standalone novel · 2007

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                  Hero is a 2007 Lambda-winning novel, and the only novel by film producer and novelist Perry Moore. The fantasy novel is about a teenage superhero, Thom Creed, who must deal with his ex-superhero father's disgrace, his own sexuality, and a murderer stalking the world's heroes.

                • Cover of The Morganville Vampires
                  The Morganville Vampires

                  series · 40 books · 2006

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                  The Morganville Vampires is a series of young adult urban fantasy/vampire novels written by Rachel Caine. The novels feature Claire Danvers, a student at Texas Prairie University, and her housemates in the vampire-controlled city of Morganville, Texas. While the mayor of Morganville is human, the population co-exist with a group of vampires. Morganville is also home to an unusually large number of second-hand thrift stores.

                • Cover of His Dark Materials Universe
                  His Dark Materials Universe

                  universe · 13 books · 1995

                  Start hereHis Dark Materials · Start here

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                  In a world like ours and unlike it, every human soul walks outside the body in the shape of an animal — a daemon, who speaks, who cannot be lied to, and who settles into one fixed form only when childhood ends. This is the country of His Dark Materials: a company of parallel worlds across which an invisible dust of consciousness drifts down upon the waking mind; where a Church that calls itself the Magisterium would sooner sever a child's soul than let that Dust be understood; and where a golden instrument, the alethiometer, answers true questions for anyone with the patience to read it. Philip Pullman's design stands in two trilogies and a scatter of shorter tales. His Dark Materials — Northern Lights (published in America as The Golden Compass), The Subtle Knife, and The Amber Spyglass — carries Lyra Belacqua from the rooftops of a shadow Oxford across the borders between worlds. The Book of Dust returns to that same territory: La Belle Sauvage looks back to Lyra as an infant carried through a great flood, while The Secret Commonwealth follows her grown and less certain into adulthood, with a concluding volume closing the arc. Around them sit slim companion books — Lyra's Oxford, Once Upon a Time in the North, Serpentine — and Nicholas Wright's stage adaptation, made with Pullman's blessing. The register is grave and luminous at once, its title lifted from Milton and its quarrel drawn from Blake: a story that takes the side of curiosity, love, and the physical world against any authority that would forbid them. It reads as adventure — armoured bears, aeronauts, knife-cut windows between skies — yet reasons like philosophy. Begin with Northern Lights / The Golden Compass and read the first trilogy through before turning to The Book of Dust, which deepens everything the first has already made you feel.