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Built on ISFDB, Wikipedia, Wikidata and Open Library. Curated reading orders carry their reasoning on the page; the rest follow publication order. Data sources & licenses

© Loreful · data: ISFDB · CC BY

More like The Devil & Dan Cooley

anchored on:urban fantasydemonsdeal with the devilour worldcontemporaryfunny+1 more

but

Mood

The mood the book leaves you in.

  • The reading experience is propelled by journeys, exploration, and physical risk; excitement and forward momentum dominate over dread or introspection.
  • Joy and loss are deliberately mixed; the resolution grants characters something real while taking something else away, leaving warmth and sorrow together.
  • The book demands work from the reader — dense prose, difficult structure, unfamiliar ideas, or morally uncomfortable material — as part of its intended effect.
  • Grim events, cruelty, or despair dominate the atmosphere, and the book does not soften them with comfort or comic relief.
  • The atmosphere is quietly unsettling — wrongness, unease, and the uncanny pervade the book without necessarily escalating into overt horror.
  • The book is built to move the reader; character feeling is foregrounded and major scenes aim at a strong emotional response.
  • Humor is a primary aim and the prose plays for laughs — comic situations, wit, or dialogue produce sustained comedy, not occasional levity.
  • The book insists that things can improve; effort and decency are shown to matter, and the arc bends toward better outcomes even through hardship.
  • The book teaches as it goes — real facts, history, science, or craft are conveyed in enough depth that learning is part of the reading experience.
  • The book is designed to uplift and motivate, presenting perseverance or achievement in a way that invites the reader to aspire or act.
  • The overall register is cheerful and easygoing; stakes are kept gentle and the book avoids dwelling on pain or dread.
  • Withheld information drives the experience; the book sustains enigmas and secrets the reader wants resolved, whatever its genre.
  • The book is contemplative and inward-looking, giving more weight to thought, memory, and meaning than to external events.
  • The book works as comfort reading — low tension, a soothing pace, and an atmosphere the reader can unwind in.
  • Grief, loss, or melancholy set the dominant register, and the book lets sorrow stand rather than resolving it into comfort.
  • Sustained suspense is the point; the book keeps the reader braced for what happens next through danger, pressure, or impending revelation.
  • Playful invention and charm define the register — fanciful conceits, light absurdity, and a narration that delights in its own oddity.

About

What the story runs on.

  • Stories in which extraterrestrial beings are central — as characters, cultures, or the object of the plot.
  • Stories structured as a quest — a journey undertaken to find, deliver, or destroy something of great import.
  • Stories in which staying alive against nature, catastrophe, or scarcity is the central problem.
  • Stories of lovers kept apart by law, family, faith, or station, where the obstacle to love is the plot.
  • Stories in which a friendship — its making, testing, or loss — is the emotional center.
  • Stories of growing up — a young protagonist crossing from childhood into adult knowledge and responsibility.
  • Stories about who a character truly is — self-discovery, doubled lives, and the search for a self.
  • Stories about mourning — living through the death of a loved one and what loss does to the survivors.
  • Stories in which a buried family truth — hidden parentage, crimes, or shames — surfaces and reorders the present.
  • Stories driven by maneuvering for power — factions, conspiracies, and statecraft conducted in shadow.
  • Stories in which war itself is the subject — combat, occupation, and what warfare does to soldiers and civilians.
  • Stories organized around investigating a killing — the case, the clues, and the pursuit of the killer, in any genre's clothing.

Shelf

Where it sits in the library.

    • Fiction built on magic or other supernatural elements that have no scientific explanation.
    • Secondary-world fantasy at large scale, where the fate of nations or the world turns on the protagonists' struggle.
    • Fantasy set in a recognizably modern city or contemporary world where the supernatural intrudes on everyday life.
    • Fantasy that blends in horror's atmosphere and imagery, keeping a fantastical frame around grim or frightening material.
    • Action-driven fantasy following warriors or rogues with personal stakes against sorcerous threats, rather than world-spanning conflicts.
    • Fantasy set in a real historical period or a close analogue of one, with magic woven into the era.
    • Fantasy in which protagonists cross from the ordinary world into another world through a portal or similar passage.
    • Fiction that retells or reworks a traditional fairy tale in a new form or setting.
    • Fantasy drawing directly on myths, legends, and folklore, retelling them or building on their figures and logic.
    • Fantasy of ghosts, vampires, shapeshifters, psychics, and similar phenomena, usually set in an otherwise ordinary world.
    • Fiction mixing science-fictional trappings with overtly magical or impossible elements in one setting.
    • Low-stakes fantasy emphasizing comfort, community, and everyday pleasures over conflict and peril.
    • Speculative fiction of pervasive moral ambiguity, violence, and cynicism that rejects heroic conventions — fantasy and SF alike.
      • Fiction that extrapolates from science and technology — future societies, space travel, or speculative inventions — within at least nominally natural laws.
      • Science fiction of interstellar scope — starships, galactic polities, and adventure across star systems.
      • Science fiction committed to scientific rigor, where technical plausibility constrains the story.
      • Science fiction centered on armed forces and warfare, told largely from a military point of view.
      • Science fiction of networked, corporate-dominated near futures, pairing high technology with social decay.
      • Science fiction styled on nineteenth-century steam-powered technology, often in a Victorian or pseudo-Victorian setting.
      • Fiction depicting an oppressive or catastrophic society, presented as a warning.
      • Fiction set after civilization's collapse, following survivors in the ruins of the old world.
      • Fiction in which characters move between past and future, and the mechanics or consequences of that travel drive the plot.
      • Fiction exploring a world where a historical event went differently and history diverged from ours.
      • Science fiction about humanity's first encounter and communication with an alien intelligence.
      • Science fiction in which extraterrestrial forces attack or occupy Earth and humanity resists.
      • Fiction whose primary aim is to frighten or unsettle the reader through dread, menace, or the monstrous.
      • Horror of vast, indifferent, incomprehensible entities before which humanity is insignificant, in the Lovecraft tradition.
      • Horror of decaying houses, buried family secrets, and oppressive atmosphere in the Gothic literary tradition.
      • Horror centered on hauntings and the returning dead.
      • Horror located in the mind — paranoia, obsession, and unreliable perception rather than external monsters.
      • Horror built around the reanimated dead and survival amid their outbreaks.
      • Horror defined by explicit, transgressive gore that refuses to cut away from violence.
      • Speculative fiction of the strange and uncanny that resists both natural explanation and standard genre categories.
      • Fiction organized around solving a crime or puzzle, typically following an investigator toward the identification of a culprit.
      • A puzzle-first mystery that lays out clues so the culprit's identity can be deduced before the reveal.
      • Crime fiction of moral ambiguity, fatalism, and hard-edged style, set among the corrupt and the doomed.
      • A mystery following the realistic routines of police work — forensics, interviews, and case-building.
      • A gentle mystery with an amateur sleuth, a small community, and violence kept off the page.
      • A mystery set in a past era, where the investigation works within that period's methods and society.
      • Fast-paced fiction driven by imminent danger, pursuit, or high-stakes conspiracy, built to sustain tension.
      • A thriller of espionage — agents, tradecraft, and intelligence services in conflict.
      • A thriller centered on lawyers and the courtroom, where litigation carries the suspense.
      • A thriller driven by detailed contemporary or near-future technology, often military or scientific.
      • A thriller whose tension comes from mental states and manipulation between characters rather than external action.
      • Fiction whose central plot is a romantic relationship and its development toward an emotionally satisfying resolution.
      • Romance in which one or both partners are supernatural beings, blending fantasy elements into the love story.
      • A fantasy-romance hybrid in which the romantic arc and the fantasy plot carry equal weight.
      • Romance set in a past era, with courtship shaped by the period's society and manners.
      • Romance set in the present day, without supernatural or historical elements.
      • Fiction set in a real past period, where the historical setting materially shapes characters and events.
        • General and literary fiction emphasizing prose style, character interiority, or formal ambition over genre plot conventions.
        • Fiction in a realistic world where magical events occur and are treated as ordinary, in the tradition of Latin American literature.
        • Fiction that ridicules people, institutions, or society in order to criticize them.
        • Fiction of dreamlike, irrational imagery and logic that breaks from realistic representation.
        • Fiction that plays with narrative convention through metafiction, fragmentation, and self-reference.
        • Fiction propelled by journeys, exploration, and physical peril, where action and survival carry the plot.
        • Adventure fiction of ships and seafaring — naval engagements, voyages, and life at sea.
        • Fiction of the American frontier West — gunmen, ranchers, and lawmen, typically in the late nineteenth century.
        • Fiction centered on soldiers, campaigns, and the experience of warfare, historical or imagined.
          • Fiction written primarily to amuse, using comedic situations, wit, or parody as its organizing principle.
            • Multi-generational fiction following a family or dynasty across decades, with inheritance and kinship as the through-line.
              • Fiction whose world runs on explicit game mechanics — levels, stats, and skills that characters can see and exploit.
                • Fiction about costumed or superpowered heroes and their conflicts with comparable villains.

                Practical

                How long a commitment, whether it stands alone, and whether it has finished.

                Tap a chip to ask for it · tap again to rule it out · once more to clear. Numbers show what would be left.

                • Cover of Devilish
                  Devilish

                  Maureen Johnson · standalone novel · 2006

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                  Jane Jarvis, a senior at a Catholic girl's school in Providence, Rhode Island, tries to save her best friend by making a pact with a demon--in the form of a cupcake-eating, very friendly teenage girl.

                • Cover of The Wish List
                  The Wish List

                  Eoin Colfer · standalone novel · 2000

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                  Humorous young-adult fantasy novel of a girl trying to save her soul from the devil (Locus1).

                • Cover of Masters of Death
                  Masters of Death

                  Olivie Blake · standalone novel · 2023

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                  Viola Marek is a struggling real estate agent, and a vampire. But her biggest problem currently is that the house she needs to sell is haunted. The ghost haunting the house has been murdered, and until he can solve the mystery of how he died, he refuses to move on. Fox D’Mora is a medium, and though is also most-definitely a shameless fraud, he isn’t entirely without his uses—seeing as he’s actually the godson of Death. When Viola seeks out Fox to help her with her ghost-infested mansion, he becomes inextricably involved in a quest that neither he nor Vi expects (or wants). But with the help of an unruly poltergeist, a demonic personal trainer, a sharp-voiced angel, a love-stricken reaper, and a few high-functioning creatures, Vi and Fox soon discover the difference between a mysterious lost love and an annoying dead body isn’t nearly as distinct as they thought.

                • Cover of And the Devil Will Drag You Under
                  And the Devil Will Drag You Under

                  Jack L. Chalker · standalone novel · 1979

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                  And the Devil Will Drag You Under (1979) is a comic fantasy by American writer Jack Chalker involving an alcoholic demon and two humans he summons to collect the pieces of a mystic artifact that the demon requires to save Earth from an asteroid on a collision course. The humans' journeys include both mystical transformations of their bodies and trips to worlds that parodied famous fantasy novel locales.

                • Cover of Devil's Point
                  Devil's Point

                  series · 3 books · 1996

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                • Cover of Azazel
                  Azazel

                  series · 28 books · 1982

                  completed

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                  Isaac Asimov's Azazel collects eighteen linked comic fantasy stories about George Bitternut, an eccentric linguist who stumbles onto an incantation summoning Azazel, a two-centimeter demon of formidable — if often disastrous — magical power. Azazel refuses to help George directly but repeatedly, chaotically, helps out George's friends instead, framed as tales George tells to an eager Asimov himself.

                • Cover of Love Story
                  Love Story

                  series · 3 books · 1995

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                  Christopher Moore's Love Story trilogy opens with Bloodsucking Fiends, a comic horror-romance about a young San Francisco woman turned into a vampire. You Suck and Bite Me continue the story across the following two novels, keeping Moore's irreverent, comedic take on vampire fiction.

                • Cover of Monster
                  Monster

                  A. Lee Martinez · standalone novel · 2009

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                  Meet Monster. Meet Judy. Two humans who don't like each other much, but together must fight dragons, fire-breathing felines, trolls, Inuit walrus dogs, and a crazy cat lady - for the future of the universe.Monster runs a pest control agency. He's overworked and has domestic troubles - like having the girlfriend from hell.Judy works the night shift at the local Food Plus Mart. Not the most glamorous life, but Judy is happy. No one bothers her and if she has to spell things out for the night-manager every now and again, so be it.But when Judy finds a Yeti in the freezer aisle eating all the Rocky Road, her life collides with Monster's in a rather alarming fashion. Because Monster doesn't catch raccoons; he catches the things that go bump in the night. Things like ogres, trolls, and dragons.Oh, and his girlfriend from Hell? She actually is from Hell.

                • Cover of Harry the Book
                  Harry the Book

                  series · 16 books · 2007

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                • Cover of Barking
                  Barking

                  Tom Holt · standalone novel · 2007

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                  Duncan's boss doesn't think he's cut out to be a lawyer. He isn't a pack animal. He lacks the killer instinct. But when his best friend from school barges his way back into Duncan's life, with a full supporting cast of lawyers, ex-wives, zombies, and snow-white unicorns, it's not long before things become distinctly unsettling. Hairy, even.

                • Cover of Gods Behaving Badly
                  Gods Behaving Badly

                  Marie Phillips · standalone novel · 2007

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                  Gods Behaving Badly is a novel by the British author Marie Phillips. It was first published by Jonathan Cape in 2007. Set in London, it tells the tale of the twelve gods of Mount Olympus living in a rundown flat as their powers wane. It was selected for The Atlantic's 1book140 Twitter book club's book of the month for August 2011.

                • Cover of Hellhole
                  Hellhole

                  Gina Damico · standalone novel · 2015

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                  A devil is a bad influence... There was a time when geeky, squeaky-clean Max Kilgore would never lie or steal or even think about murder. Then he accidentally unearths a devil, and Max’s choices are no longer his own. The big red guy has a penchant for couch surfing and junk food—and you should never underestimate evil on a sugar high. With the help of Lore, a former goth girl who knows a thing or two about the dark side, Max is racing against the clock to get rid of the houseguest from hell before time, and all the Flamin’ Hot Cheetos this side of the fiery abyss, run out.

                • Cover of Dirk Gently
                  Dirk Gently

                  series · 3 books · 1987

                  completed

                  part of The Hitchhiker's Guide to the Galaxy Universe

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                  Dirk Gently's Holistic Detective Agency (1987) introduces Douglas Adams's eccentric investigator, whose approach treats all events and objects as ultimately connected however implausibly, as a case involving time travel, a ghost, and a Cambridge murder tangles into one plot. Adams completed one further full novel, The Long Dark Tea-Time of the Soul (1988), before his death; The Salmon of Doubt (2002) later collected his unfinished notes toward a third book alongside essays and other writing, rather than completing the story.

                • Cover of Martians, Go Home
                  Martians, Go Home

                  Fredric Brown · standalone novel · 1955

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                  Martians, Go Home is a science fiction comic novel by American writer Fredric Brown, published in the magazine Astounding Science Fiction in September 1954 and later by E. P. Dutton in 1955. The novel concerns a writer who witnesses an alien invasion of Earth by boorish little green men from Mars.

                • Cover of Pine Cove
                  Pine Cove

                  series · 3 books · 1992

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                  Pine Cove gathers three loosely connected comic novels — Practical Demonkeeping, The Lust Lizard of Melancholy Cove, The Stupidest Angel — that Christopher Moore set in the same fictional small town on the California coast, recycling some of the same eccentric residents even as each book follows its own standalone plot (the first centers on a drifter's demon and the reluctant wizard trying to control it). It's part of the larger shared world Moore uses across most of his comic novels, rather than a continuing story arc.

                • Cover of Good Omens
                  Good Omens

                  series · 2 books · 1990

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                  Good Omens is Terry Pratchett and Neil Gaiman's 1990 comic fantasy novel in which an angel and a demon, both grown fond of life on Earth, try to head off an apocalypse foretold in a seventeenth-century witch's uncannily accurate prophecies, complicated by the fact that no one can find the misplaced Antichrist. Paired with it here is The Quite Nice and Fairly Accurate Good Omens: Script Book, a companion volume collecting the screenplay for the television adaptation rather than a second novel.

                • Cover of Charlie Asher
                  Charlie Asher

                  series · 2 books · 2006

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                • Cover of Knight Life
                  Knight Life

                  series · 3 books · 1987

                  completed

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                • Cover of Supernatural Suburbia
                  Supernatural Suburbia

                  series · 4 books · 2009

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                • Cover of The Courier Trilogy
                  The Courier Trilogy

                  series · 3 books · 2016

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                • Cover of The Unadulterated Cat
                  The Unadulterated Cat

                  Terry Pratchett & Gray Jolliffe · standalone novel · 1989

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                  The Unadulterated Cat by Terry Pratchett, illustrated by Gray Jolliffe, is a book written to promote what Pratchett terms the 'Real Cat', a cat who urinates in the flowerbeds, rips up the furniture, and eats frogs, mice and sundry other small animals. The opposite of the Real Cat is the 'Fizzy Keg Cat', a well-behaved and bland kind, as seen on cat food advertisements. It was first published 1989 by Gollancz.

                • Cover of Divine Misfortune
                  Divine Misfortune

                  A. Lee Martinez · standalone novel · 2010

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                  DIVINE MISFORTUNE is a story of gods and mortals---in worship, in love, and at parties. Teri and Phil had never needed their own personal god. But when Phil is passed up for a promotion - again-it's time to take matters into their own hands. And look online. Choosing a god isn't as simple as you would think. There are too many choices; and they often have very hefty prices for their eternal devotion: blood, money, sacrifices, and vows of chastity. But then they found Luka, raccoon god of prosperity. All he wants is a small cut of their good fortune. Oh -- and can he crash on their couch for a few days? Throw in a heartbroken love goddess and an ancient deity bent on revenge and not even the gods can save Teri and Phil.

                • Cover of Department of Peculiar Science / Another Coop Heist
                  Department of Peculiar Science / Another Coop Heist

                  series · 2 books · 2016

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                • Cover of Samuel Johnson
                  Samuel Johnson

                  series · 3 books · 2009

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                  John Connolly's Samuel Johnson trilogy follows an ordinary boy and his dachshund, Boswell, who accidentally open a portal to Hell in his English hometown and end up as the unlikely last line of defense against the demons who pour through, beginning with The Gates. The comic horror trilogy continues through Hell's Bells and The Creeps.