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Built on ISFDB, Wikipedia, Wikidata and Open Library. Curated reading orders carry their reasoning on the page; the rest follow publication order. Data sources & licenses

© Loreful · data: ISFDB · CC BY

More like The Devil's Intern

anchored on:fantasytime travelotherworldafterlife & underworldcontemporaryyoung adult+4 more

but

Mood

The mood the book leaves you in.

  • The reading experience is propelled by journeys, exploration, and physical risk; excitement and forward momentum dominate over dread or introspection.
  • Joy and loss are deliberately mixed; the resolution grants characters something real while taking something else away, leaving warmth and sorrow together.
  • The book demands work from the reader — dense prose, difficult structure, unfamiliar ideas, or morally uncomfortable material — as part of its intended effect.
  • Grim events, cruelty, or despair dominate the atmosphere, and the book does not soften them with comfort or comic relief.
  • The atmosphere is quietly unsettling — wrongness, unease, and the uncanny pervade the book without necessarily escalating into overt horror.
  • The book is built to move the reader; character feeling is foregrounded and major scenes aim at a strong emotional response.
  • Humor is a primary aim and the prose plays for laughs — comic situations, wit, or dialogue produce sustained comedy, not occasional levity.
  • The book insists that things can improve; effort and decency are shown to matter, and the arc bends toward better outcomes even through hardship.
  • The book teaches as it goes — real facts, history, science, or craft are conveyed in enough depth that learning is part of the reading experience.
  • The book is designed to uplift and motivate, presenting perseverance or achievement in a way that invites the reader to aspire or act.
  • The overall register is cheerful and easygoing; stakes are kept gentle and the book avoids dwelling on pain or dread.
  • Withheld information drives the experience; the book sustains enigmas and secrets the reader wants resolved, whatever its genre.
  • The book is contemplative and inward-looking, giving more weight to thought, memory, and meaning than to external events.
  • The book works as comfort reading — low tension, a soothing pace, and an atmosphere the reader can unwind in.
  • Grief, loss, or melancholy set the dominant register, and the book lets sorrow stand rather than resolving it into comfort.
  • Sustained suspense is the point; the book keeps the reader braced for what happens next through danger, pressure, or impending revelation.
  • Playful invention and charm define the register — fanciful conceits, light absurdity, and a narration that delights in its own oddity.

About

What the story runs on.

  • Stories in which extraterrestrial beings are central — as characters, cultures, or the object of the plot.
  • Stories structured as a quest — a journey undertaken to find, deliver, or destroy something of great import.
  • Stories in which staying alive against nature, catastrophe, or scarcity is the central problem.
  • Stories of lovers kept apart by law, family, faith, or station, where the obstacle to love is the plot.
  • Stories in which a friendship — its making, testing, or loss — is the emotional center.
  • Stories of growing up — a young protagonist crossing from childhood into adult knowledge and responsibility.
  • Stories about who a character truly is — self-discovery, doubled lives, and the search for a self.
  • Stories about mourning — living through the death of a loved one and what loss does to the survivors.
  • Stories in which a buried family truth — hidden parentage, crimes, or shames — surfaces and reorders the present.
  • Stories driven by maneuvering for power — factions, conspiracies, and statecraft conducted in shadow.
  • Stories in which war itself is the subject — combat, occupation, and what warfare does to soldiers and civilians.
  • Stories organized around investigating a killing — the case, the clues, and the pursuit of the killer, in any genre's clothing.

Shelf

Where it sits in the library.

    • Fiction built on magic or other supernatural elements that have no scientific explanation.
    • Secondary-world fantasy at large scale, where the fate of nations or the world turns on the protagonists' struggle.
    • Fantasy set in a recognizably modern city or contemporary world where the supernatural intrudes on everyday life.
    • Fantasy that blends in horror's atmosphere and imagery, keeping a fantastical frame around grim or frightening material.
    • Action-driven fantasy following warriors or rogues with personal stakes against sorcerous threats, rather than world-spanning conflicts.
    • Fantasy set in a real historical period or a close analogue of one, with magic woven into the era.
    • Fantasy in which protagonists cross from the ordinary world into another world through a portal or similar passage.
    • Fiction that retells or reworks a traditional fairy tale in a new form or setting.
    • Fantasy drawing directly on myths, legends, and folklore, retelling them or building on their figures and logic.
    • Fantasy of ghosts, vampires, shapeshifters, psychics, and similar phenomena, usually set in an otherwise ordinary world.
    • Fiction mixing science-fictional trappings with overtly magical or impossible elements in one setting.
    • Low-stakes fantasy emphasizing comfort, community, and everyday pleasures over conflict and peril.
    • Speculative fiction of pervasive moral ambiguity, violence, and cynicism that rejects heroic conventions — fantasy and SF alike.
      • Fiction that extrapolates from science and technology — future societies, space travel, or speculative inventions — within at least nominally natural laws.
      • Science fiction of interstellar scope — starships, galactic polities, and adventure across star systems.
      • Science fiction committed to scientific rigor, where technical plausibility constrains the story.
      • Science fiction centered on armed forces and warfare, told largely from a military point of view.
      • Science fiction of networked, corporate-dominated near futures, pairing high technology with social decay.
      • Science fiction styled on nineteenth-century steam-powered technology, often in a Victorian or pseudo-Victorian setting.
      • Fiction depicting an oppressive or catastrophic society, presented as a warning.
      • Fiction set after civilization's collapse, following survivors in the ruins of the old world.
      • Fiction in which characters move between past and future, and the mechanics or consequences of that travel drive the plot.
      • Fiction exploring a world where a historical event went differently and history diverged from ours.
      • Science fiction about humanity's first encounter and communication with an alien intelligence.
      • Science fiction in which extraterrestrial forces attack or occupy Earth and humanity resists.
      • Fiction whose primary aim is to frighten or unsettle the reader through dread, menace, or the monstrous.
      • Horror of vast, indifferent, incomprehensible entities before which humanity is insignificant, in the Lovecraft tradition.
      • Horror of decaying houses, buried family secrets, and oppressive atmosphere in the Gothic literary tradition.
      • Horror centered on hauntings and the returning dead.
      • Horror located in the mind — paranoia, obsession, and unreliable perception rather than external monsters.
      • Horror built around the reanimated dead and survival amid their outbreaks.
      • Horror defined by explicit, transgressive gore that refuses to cut away from violence.
      • Speculative fiction of the strange and uncanny that resists both natural explanation and standard genre categories.
      • Fiction organized around solving a crime or puzzle, typically following an investigator toward the identification of a culprit.
      • A puzzle-first mystery that lays out clues so the culprit's identity can be deduced before the reveal.
      • Crime fiction of moral ambiguity, fatalism, and hard-edged style, set among the corrupt and the doomed.
      • A mystery following the realistic routines of police work — forensics, interviews, and case-building.
      • A gentle mystery with an amateur sleuth, a small community, and violence kept off the page.
      • A mystery set in a past era, where the investigation works within that period's methods and society.
      • Fast-paced fiction driven by imminent danger, pursuit, or high-stakes conspiracy, built to sustain tension.
      • A thriller of espionage — agents, tradecraft, and intelligence services in conflict.
      • A thriller centered on lawyers and the courtroom, where litigation carries the suspense.
      • A thriller driven by detailed contemporary or near-future technology, often military or scientific.
      • A thriller whose tension comes from mental states and manipulation between characters rather than external action.
      • Fiction whose central plot is a romantic relationship and its development toward an emotionally satisfying resolution.
      • Romance in which one or both partners are supernatural beings, blending fantasy elements into the love story.
      • A fantasy-romance hybrid in which the romantic arc and the fantasy plot carry equal weight.
      • Romance set in a past era, with courtship shaped by the period's society and manners.
      • Romance set in the present day, without supernatural or historical elements.
      • Fiction set in a real past period, where the historical setting materially shapes characters and events.
        • General and literary fiction emphasizing prose style, character interiority, or formal ambition over genre plot conventions.
        • Fiction in a realistic world where magical events occur and are treated as ordinary, in the tradition of Latin American literature.
        • Fiction that ridicules people, institutions, or society in order to criticize them.
        • Fiction of dreamlike, irrational imagery and logic that breaks from realistic representation.
        • Fiction that plays with narrative convention through metafiction, fragmentation, and self-reference.
        • Fiction propelled by journeys, exploration, and physical peril, where action and survival carry the plot.
        • Adventure fiction of ships and seafaring — naval engagements, voyages, and life at sea.
        • Fiction of the American frontier West — gunmen, ranchers, and lawmen, typically in the late nineteenth century.
        • Fiction centered on soldiers, campaigns, and the experience of warfare, historical or imagined.
          • Fiction written primarily to amuse, using comedic situations, wit, or parody as its organizing principle.
            • Multi-generational fiction following a family or dynasty across decades, with inheritance and kinship as the through-line.
              • Fiction whose world runs on explicit game mechanics — levels, stats, and skills that characters can see and exploit.
                • Fiction about costumed or superpowered heroes and their conflicts with comparable villains.

                Practical

                How long a commitment, whether it stands alone, and whether it has finished.

                Tap a chip to ask for it · tap again to rule it out · once more to clear. Numbers show what would be left.

                • Cover of The Afterlife Academy
                  The Afterlife Academy

                  Frank L. Cole · standalone novel · 2015

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                  HomeMy BooksBrowse ▾Community ▾ Sign up The Afterlife Academy Frank L. Cole 3.91 176 ratings57 reviews Want to Read Kindle $5.99 Rate this book For fans of "Because of Mr. Terupt," "Mr. Terupt Falls Again," and "Escape from Mr. Lemoncello's Library," this funny, suspenseful adventure is about two very different twelve-year-old boys who must save the world from demons while dealing with parents, school, bullies, and girls. Walter Prairie knows how to deal with bullies. He just has to beat them to the punch. But he doesn't see the biggest hit of his life coming when he is struck dead by a bolt of lightning. Before Walter even knows what's happened, he is sent to a Categorizing office, fast-tracked through the Afterlife Academy, and assigned as a Guardian Agent to protect a High-Level Target. Walter's HLT, Charlie Dewdle, isn't exactly the most popular kid in school. He's what you might call paranormally obsessed. When Charlie finds an ancient book with spells that can be used to open the Gateway for demons to wreak havoc on earth, it's up to him and Walter to fight an eclectic horde of enemies and protect humankind at all costs. But saving the world isn't so easy. Especially when your protector doesn't know the first thing about the Underworld, bullies like Mo Horvath are trying to hunt you down, pretty and popular Melissa Bittner is suddenly talking to you, and your parents think you're going crazy!

                • Cover of Devilish
                  Devilish

                  Maureen Johnson · standalone novel · 2006

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                  Jane Jarvis, a senior at a Catholic girl's school in Providence, Rhode Island, tries to save her best friend by making a pact with a demon--in the form of a cupcake-eating, very friendly teenage girl.

                • Cover of Samuel Johnson
                  Samuel Johnson

                  series · 3 books · 2009

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                  John Connolly's Samuel Johnson trilogy follows an ordinary boy and his dachshund, Boswell, who accidentally open a portal to Hell in his English hometown and end up as the unlikely last line of defense against the demons who pour through, beginning with The Gates. The comic horror trilogy continues through Hell's Bells and The Creeps.

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                  Order of the Stones

                  series · 1 book · 2023

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                  Catweazle

                  Richard Carpenter · standalone novel · 1970

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                  Catweazle is a rather unsuccessful magician who lives in the eleventh century. One day he flies through time and ends up at Hexwood Farm, where Carrot the farmer's son befriends him.

                • Cover of Artemis Fowl
                  Artemis Fowl

                  series · 15 books · 2001

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                  Artemis Fowl is a series of eleven fantasy novels by Irish author Eoin Colfer, revolving around various members of the Fowl family. The first cycle, the Artemis Fowl series, consists of eight books, and the second cycle, The Fowl Twins series, is a trilogy. Both releases have received commercial success and positive critical reception in the children's literature genre, and also originated graphic novel adaptations. As of 2013, the novels have sold more than 21 million copies in 44 languages, and are one of the best-selling series of all time. In 2010, Artemis Fowl was voted by readers as their favorite Puffin Books title of all time.

                • Cover of Hellhole
                  Hellhole

                  Gina Damico · standalone novel · 2015

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                  A devil is a bad influence... There was a time when geeky, squeaky-clean Max Kilgore would never lie or steal or even think about murder. Then he accidentally unearths a devil, and Max’s choices are no longer his own. The big red guy has a penchant for couch surfing and junk food—and you should never underestimate evil on a sugar high. With the help of Lore, a former goth girl who knows a thing or two about the dark side, Max is racing against the clock to get rid of the houseguest from hell before time, and all the Flamin’ Hot Cheetos this side of the fiery abyss, run out.

                • Cover of Out of Time
                  Out of Time

                  John Marsden · standalone novel · 1990

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                  James, a strange, silent boy, makes the acquaintance of old Mr. Woodford, a physicist who constructs a mysterious black box, but when the box comes into the boy's possession, it draws him into a magical and dangerous world, in and out of time.

                • Cover of The Ghosts
                  The Ghosts

                  Antonia Barber · standalone novel · 1969

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                  A brother and sister meet two strange children in the garden of their new home with whom they return to another century.

                • Cover of The Guardians of Time
                  The Guardians of Time

                  series · 4 books · 2002

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                  Guardians of Time is a trilogy of novels written by Marianne Curley. The plot of the trilogy consists of the Guardians of Time, trying to protect the past, present, and future by traveling into the past to thwart their enemies, and the Order of Chaos, who are trying to change past events to give themselves more power.

                • Cover of The Rest of Us Just Live Here
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                  Patrick Ness · standalone novel · 2015

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                  What if you aren't the Chosen One? The one who's supposed to fight the zombies, or the soul-eating ghosts, or whatever the heck this new thing is, with the blue lights and the death? What if you're like Mikey? Who just wants to graduate and go to prom and maybe finally work up the courage to ask Henna out before someone goes and blows up the high school. Again. Because sometimes there are problems bigger than this week's end of the world, and sometimes you just have to find the extraordinary in your ordinary life. Even if your best friend is worshipped by mountain lions.

                • Cover of Un Lun Dun
                  Un Lun Dun

                  China Miéville · standalone novel · 2007

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                • Cover of Elf Dog and Owl Head
                  Elf Dog and Owl Head

                  M. T. Anderson · standalone novel · 2023

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                  Elf Dog and Owl Head is a 2023 children's fantasy novel written by American author M. T. Anderson and illustrated by Junyi Wu. Set during a global pandemic, it follows young Clay as he escapes into a fantasy world. While out wandering the woods on Mount Norumbega, Clay encounters the elf-hound Elphinore, who guides him into the magical Kingdom Under the Mountain.

                • Cover of Genie Lo
                  Genie Lo

                  series · 2 books · 2017

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                • Cover of Bartimaeus
                  Bartimaeus

                  series · 4 books · 2003

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                • Cover of Summerland
                  Summerland

                  Michael Chabon · standalone novel · 2002

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                • Cover of The Homeward Bounders
                  The Homeward Bounders

                  Diana Wynne Jones · standalone novel · 1981

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                • Cover of The Halloween Tree
                  The Halloween Tree

                  Ray Bradbury · standalone novel · 1972

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                  Eight boys gather on Halloween night to trick-or-treat with their ninth friend, Pipkin, only Pipkin never shows, having vanished on some errand that may cost him his life. A strange, black-robed guide named Moundshroud appears to lead the boys after him, and the chase turns into a journey through the history of the holiday itself: ancient Egypt, druidic Britain, Rome, medieval Paris, and the Mexican Day of the Dead, each stop peeling back another layer of how humanity has faced death and the dark. Ray Bradbury's Halloween novel doubles as a compressed history of the holiday's origins.

                • Cover of The Girl from Everywhere
                  The Girl from Everywhere

                  series · 2 books · 2016

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                • Cover of Young Wizards
                  Young Wizards

                  series · 24 books · 1983

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                  Diane Duane's Young Wizards series begins with thirteen-year-old Nita, bullied and friendless, who borrows a library book on wizardry and discovers it's the real thing: an apprenticeship into a covert order that fights entropy, alongside a classmate named Kit. Across fifteen books published between 1983 and 2019, the two age forward in something close to real time as their missions escalate from New York streets to alien worlds and beyond. The series centers on the wizard's Oath and the idea that magic is a responsibility taken on to slow the universe's decay, not a power to be enjoyed for its own sake.

                • Cover of The BFG
                  The BFG

                  Roald Dahl · standalone novel · 1982

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                • Cover of David and the Phoenix
                  David and the Phoenix

                  Edward Ormondroyd · standalone novel · 1957

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                • Cover of Good Omens
                  Good Omens

                  series · 2 books · 1990

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                  Good Omens is Terry Pratchett and Neil Gaiman's 1990 comic fantasy novel in which an angel and a demon, both grown fond of life on Earth, try to head off an apocalypse foretold in a seventeenth-century witch's uncannily accurate prophecies, complicated by the fact that no one can find the misplaced Antichrist. Paired with it here is The Quite Nice and Fairly Accurate Good Omens: Script Book, a companion volume collecting the screenplay for the television adaptation rather than a second novel.

                • Cover of Highfire
                  Highfire

                  Eoin Colfer · standalone novel · 2020

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                  Wyvern, Lord Highfire of the Highfire Eyrie, is the last dragon on Earth and is hiding out in a Louisiana swamp. He strikes a deal with Cajun swamp rat Squib: Squib will keep him company and fetch supplies for him and Vern will protect Squib from the dirty cop that is chasing him. However, there will be soon be a firery reckoning, in which dragons wither finally become extinct or Ver's glory days are back.