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Built on ISFDB, Wikipedia, Wikidata and Open Library. Curated reading orders carry their reasoning on the page; the rest follow publication order. Data sources & licenses

© Loreful · data: ISFDB · CC BY

More like The Leaping

anchored on:contemporaryour worldbritish isles

but

Mood

The mood the book leaves you in.

  • The reading experience is propelled by journeys, exploration, and physical risk; excitement and forward momentum dominate over dread or introspection.
  • Joy and loss are deliberately mixed; the resolution grants characters something real while taking something else away, leaving warmth and sorrow together.
  • The book demands work from the reader — dense prose, difficult structure, unfamiliar ideas, or morally uncomfortable material — as part of its intended effect.
  • Grim events, cruelty, or despair dominate the atmosphere, and the book does not soften them with comfort or comic relief.
  • The atmosphere is quietly unsettling — wrongness, unease, and the uncanny pervade the book without necessarily escalating into overt horror.
  • The book is built to move the reader; character feeling is foregrounded and major scenes aim at a strong emotional response.
  • Humor is a primary aim and the prose plays for laughs — comic situations, wit, or dialogue produce sustained comedy, not occasional levity.
  • The book insists that things can improve; effort and decency are shown to matter, and the arc bends toward better outcomes even through hardship.
  • The book teaches as it goes — real facts, history, science, or craft are conveyed in enough depth that learning is part of the reading experience.
  • The book is designed to uplift and motivate, presenting perseverance or achievement in a way that invites the reader to aspire or act.
  • The overall register is cheerful and easygoing; stakes are kept gentle and the book avoids dwelling on pain or dread.
  • Withheld information drives the experience; the book sustains enigmas and secrets the reader wants resolved, whatever its genre.
  • The book is contemplative and inward-looking, giving more weight to thought, memory, and meaning than to external events.
  • The book works as comfort reading — low tension, a soothing pace, and an atmosphere the reader can unwind in.
  • Grief, loss, or melancholy set the dominant register, and the book lets sorrow stand rather than resolving it into comfort.
  • Sustained suspense is the point; the book keeps the reader braced for what happens next through danger, pressure, or impending revelation.
  • Playful invention and charm define the register — fanciful conceits, light absurdity, and a narration that delights in its own oddity.

About

What the story runs on.

  • Stories in which extraterrestrial beings are central — as characters, cultures, or the object of the plot.
  • Stories structured as a quest — a journey undertaken to find, deliver, or destroy something of great import.
  • Stories in which staying alive against nature, catastrophe, or scarcity is the central problem.
  • Stories of lovers kept apart by law, family, faith, or station, where the obstacle to love is the plot.
  • Stories in which a friendship — its making, testing, or loss — is the emotional center.
  • Stories of growing up — a young protagonist crossing from childhood into adult knowledge and responsibility.
  • Stories about who a character truly is — self-discovery, doubled lives, and the search for a self.
  • Stories about mourning — living through the death of a loved one and what loss does to the survivors.
  • Stories in which a buried family truth — hidden parentage, crimes, or shames — surfaces and reorders the present.
  • Stories driven by maneuvering for power — factions, conspiracies, and statecraft conducted in shadow.
  • Stories in which war itself is the subject — combat, occupation, and what warfare does to soldiers and civilians.
  • Stories organized around investigating a killing — the case, the clues, and the pursuit of the killer, in any genre's clothing.

Shelf

Where it sits in the library.

    • Fiction built on magic or other supernatural elements that have no scientific explanation.
    • Secondary-world fantasy at large scale, where the fate of nations or the world turns on the protagonists' struggle.
    • Fantasy set in a recognizably modern city or contemporary world where the supernatural intrudes on everyday life.
    • Fantasy that blends in horror's atmosphere and imagery, keeping a fantastical frame around grim or frightening material.
    • Action-driven fantasy following warriors or rogues with personal stakes against sorcerous threats, rather than world-spanning conflicts.
    • Fantasy set in a real historical period or a close analogue of one, with magic woven into the era.
    • Fantasy in which protagonists cross from the ordinary world into another world through a portal or similar passage.
    • Fiction that retells or reworks a traditional fairy tale in a new form or setting.
    • Fantasy drawing directly on myths, legends, and folklore, retelling them or building on their figures and logic.
    • Fantasy of ghosts, vampires, shapeshifters, psychics, and similar phenomena, usually set in an otherwise ordinary world.
    • Fiction mixing science-fictional trappings with overtly magical or impossible elements in one setting.
    • Low-stakes fantasy emphasizing comfort, community, and everyday pleasures over conflict and peril.
    • Speculative fiction of pervasive moral ambiguity, violence, and cynicism that rejects heroic conventions — fantasy and SF alike.
      • Fiction that extrapolates from science and technology — future societies, space travel, or speculative inventions — within at least nominally natural laws.
      • Science fiction of interstellar scope — starships, galactic polities, and adventure across star systems.
      • Science fiction committed to scientific rigor, where technical plausibility constrains the story.
      • Science fiction centered on armed forces and warfare, told largely from a military point of view.
      • Science fiction of networked, corporate-dominated near futures, pairing high technology with social decay.
      • Science fiction styled on nineteenth-century steam-powered technology, often in a Victorian or pseudo-Victorian setting.
      • Fiction depicting an oppressive or catastrophic society, presented as a warning.
      • Fiction set after civilization's collapse, following survivors in the ruins of the old world.
      • Fiction in which characters move between past and future, and the mechanics or consequences of that travel drive the plot.
      • Fiction exploring a world where a historical event went differently and history diverged from ours.
      • Science fiction about humanity's first encounter and communication with an alien intelligence.
      • Science fiction in which extraterrestrial forces attack or occupy Earth and humanity resists.
      • Fiction whose primary aim is to frighten or unsettle the reader through dread, menace, or the monstrous.
      • Horror of vast, indifferent, incomprehensible entities before which humanity is insignificant, in the Lovecraft tradition.
      • Horror of decaying houses, buried family secrets, and oppressive atmosphere in the Gothic literary tradition.
      • Horror centered on hauntings and the returning dead.
      • Horror located in the mind — paranoia, obsession, and unreliable perception rather than external monsters.
      • Horror built around the reanimated dead and survival amid their outbreaks.
      • Horror defined by explicit, transgressive gore that refuses to cut away from violence.
      • Speculative fiction of the strange and uncanny that resists both natural explanation and standard genre categories.
      • Fiction organized around solving a crime or puzzle, typically following an investigator toward the identification of a culprit.
      • A puzzle-first mystery that lays out clues so the culprit's identity can be deduced before the reveal.
      • Crime fiction of moral ambiguity, fatalism, and hard-edged style, set among the corrupt and the doomed.
      • A mystery following the realistic routines of police work — forensics, interviews, and case-building.
      • A gentle mystery with an amateur sleuth, a small community, and violence kept off the page.
      • A mystery set in a past era, where the investigation works within that period's methods and society.
      • Fast-paced fiction driven by imminent danger, pursuit, or high-stakes conspiracy, built to sustain tension.
      • A thriller of espionage — agents, tradecraft, and intelligence services in conflict.
      • A thriller centered on lawyers and the courtroom, where litigation carries the suspense.
      • A thriller driven by detailed contemporary or near-future technology, often military or scientific.
      • A thriller whose tension comes from mental states and manipulation between characters rather than external action.
      • Fiction whose central plot is a romantic relationship and its development toward an emotionally satisfying resolution.
      • Romance in which one or both partners are supernatural beings, blending fantasy elements into the love story.
      • A fantasy-romance hybrid in which the romantic arc and the fantasy plot carry equal weight.
      • Romance set in a past era, with courtship shaped by the period's society and manners.
      • Romance set in the present day, without supernatural or historical elements.
      • Fiction set in a real past period, where the historical setting materially shapes characters and events.
        • General and literary fiction emphasizing prose style, character interiority, or formal ambition over genre plot conventions.
        • Fiction in a realistic world where magical events occur and are treated as ordinary, in the tradition of Latin American literature.
        • Fiction that ridicules people, institutions, or society in order to criticize them.
        • Fiction of dreamlike, irrational imagery and logic that breaks from realistic representation.
        • Fiction that plays with narrative convention through metafiction, fragmentation, and self-reference.
        • Fiction propelled by journeys, exploration, and physical peril, where action and survival carry the plot.
        • Adventure fiction of ships and seafaring — naval engagements, voyages, and life at sea.
        • Fiction of the American frontier West — gunmen, ranchers, and lawmen, typically in the late nineteenth century.
        • Fiction centered on soldiers, campaigns, and the experience of warfare, historical or imagined.
          • Fiction written primarily to amuse, using comedic situations, wit, or parody as its organizing principle.
            • Multi-generational fiction following a family or dynasty across decades, with inheritance and kinship as the through-line.
              • Fiction whose world runs on explicit game mechanics — levels, stats, and skills that characters can see and exploit.
                • Fiction about costumed or superpowered heroes and their conflicts with comparable villains.

                Practical

                How long a commitment, whether it stands alone, and whether it has finished.

                Tap a chip to ask for it · tap again to rule it out · once more to clear. Numbers show what would be left.

                • Cover of Jerusalem's Lot
                  Jerusalem's Lot

                  series · 3 books · 1975

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                  Stephen King's 1975 novel 'Salem's Lot follows writer Ben Mears as he returns to his childhood town of Jerusalem's Lot, Maine, only to discover that its residents are being turned into vampires by a newly arrived stranger. It transplants Gothic vampire horror into a small New England community, tracking that community's collapse under a supernatural siege. It is a single, self-contained novel.

                • Cover of Goosebumps
                  Goosebumps

                  universe · 234 books · 1992

                  Start hereRevenge of the Living Dummy · The connected HorrorLand story

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                  Reader beware — you're in for a scare. That promise has been kept, book after book, since a boy first knocked on the door of the Dead House and found the whole neighborhood grinning too widely. Goosebumps is R. L. Stine's carnival of small-town dread, where the horror is always sized just right for a kid: a haunted ventriloquist dummy, a camera that photographs disasters before they happen, a mask that won't come off, a basement that hums. Each book is its own self-contained nightmare, narrated by an ordinary boy or girl whose ordinary street has quietly turned against them — and every one snaps shut on a twist that pulls the rug out one last time before the lights come up. The shelf is deep. The original run of paperbacks gave way to Series 2000, then the branching, choose-your-doom gamebooks of Give Yourself Goosebumps, the story-collections Tales to Give You Goosebumps, and villain showcases in Most Wanted. HorrorLand strung the standalones into a single running arc set inside a monstrous theme park, and SlappyWorld and House of Shivers keep the lights flickering for new readers, hosted by Slappy, the wooden fiend who considers himself the star of the whole show. The tone is mock-scary and knowing — spooky enough to thrill, silly enough to laugh off before bed, always short and always cliffhung. No reading order binds them; open any cover. Newcomers usually meet the dummy first, in Night of the Living Dummy, or start where it all began, in Welcome to Dead House.

                • Cover of The Hunting Ground
                  The Hunting Ground

                  Cliff McNish · standalone novel · 2011

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                  When Elliott and his brother, Ben, move into the old and crumbling Glebe House they don't expect to find themselves sharing it with ghosts. But soon sinister events are unfolding. An old diary reveals glimpses of the mansion's past - and of a terrible tragedy. A mysterious woman talks to the dead. And evil lurks in the East Wing - a hideous labyrinth of passageways devised by a truly twisted mind. Can Elliott and his family escape the clutches of Glebe House? Or will they be trapped in the maze of corridors, forever hunted by the dead?

                • Cover of Breathe
                  Breathe

                  Cliff McNish · standalone novel · 2006

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                  Breathe: A Ghost Story is a novel by English author Cliff McNish published in 2006 as McNish's first stand-alone novel. It is about a group of ghost children trapped inside an old farmhouse by a malignant spirit known as the Ghost Mother. Twelve-year-old Jack, suffering from chronic asthma, has just moved into the old house with his widowed mother, and discovers that the Ghost Mother wants him to herself.

                • Cover of Scary Tales
                  Scary Tales

                  series · 7 books · 2013

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                • Cover of Horowitz Horror
                  Horowitz Horror

                  series · 3 books · 1999

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                • Cover of Point Horror Collection
                  Point Horror Collection

                  series · 12 books · 1989

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                • Cover of The Ocean at the End of the Lane
                  The Ocean at the End of the Lane

                  Neil Gaiman · standalone novel · 2013

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                  A seven year old farm boy becomes friends with an eleven year old neighbor girl, who he discovers is ancient and powerful and intervenes when a nonhuman entity attempts to make a home in earthly reality.

                • Cover of Southern Reach Trilogy
                  Southern Reach Trilogy

                  series · 4 books · 2014

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                  The Southern Reach Series is a series of novels by the American author Jeff VanderMeer first published in 2014—Annihilation, Authority, Acceptance, and Absolution. The series takes its name from the secret agency that is central to the plot. In 2013, Paramount Pictures bought the movie rights for the series, and a film adaptation of Annihilation was made with Alex Garland as writer-director. The film was released in 2018. The most recent book in the series, Absolution, was released on 22 October 2024.

                • Cover of Later
                  Later

                  Stephen King · standalone novel · 2021

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                  A young boy, with the power of seeing and talking with the recently deceased, and his single mother try to avoid personal and financial disasters.

                • Cover of Terror in the Shadows
                  Terror in the Shadows

                  series · 12 books · 2018

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                • Cover of A Deadly Game of Magic
                  A Deadly Game of Magic

                  Joan Lowery Nixon · standalone novel · 1983

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                  On their way home from a dramatics competition, Lisa and her friends are caught by a storm and take refuge in a deserted house. The house is strewn with the paraphernalia of a practiced magician. At first, Lisa is fascinated, then the fascination turns to horror. The phones go dead; doors slam shut; a ghostly hand creeps across the mantel. The tricks become more sinister. Lisa is sure it must all be an illusion, but what if the evil behind it is real?

                • Cover of The Carrow Haunt
                  The Carrow Haunt

                  Darcy Coates · standalone novel · 2018

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                  "The dead are restless here... Remy is a tour guide for Carrow House, a notoriously haunted building. When she's asked to host seven guests for a week-long stay to research Carrow's phenomena, she hopes to finally experience some of the sightings that made the house famous. At first, it's everything they hoped for. Then a storm moves in, cutting off their contact with the outside world, and things quickly become twisted. Doors open on their own. Séances go disastrously wrong. Red liquid seeps from behind the wallpaper. Their spirit medium wanders through the house during the night, seemingly in a trance. Then one of the guests dies under strange circumstances, and Remy is forced to consider the possibility that the ghost of the house's original owner, a twisted serial killer, still walks the halls. But by then it's too late to escape." — quoted from this book's product page on Amazon as of 2018-03-29.

                • Cover of Small Spaces
                  Small Spaces

                  series · 4 books · 2018

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                  John Decker Universe

                  series · 19 books · 2015

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                • Cover of Point Horror
                  Point Horror

                  series · 41 books · 1986

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                  Point Horror is a series of young adult horror fiction books. The series was most popular among teenagers.

                • Cover of Bone Chillers
                  Bone Chillers

                  series · 23 books · 1994

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                  Bone Chillers is a children's horror series created by Betsy Haynes, similar in spirit and format to Goosebumps, though later volumes in the 23-book run (1994-1998) were written by other credited authors. It also spun off into a television adaptation on which Haynes appeared to encourage young viewers to read, write, and be creative.

                • Cover of The Andromeda Strain
                  The Andromeda Strain

                  series · 2 books · 1969

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                • Cover of Bury Me Deep
                  Bury Me Deep

                  Christopher Pike · standalone novel · 1991

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                  THE DEAD BOY WOULD NOT GO AWAY. Jean is on her way to Hawaii for a week of fun in the sun. But the vacation gets off to a gruesome start. The boy sitting beside her on the plane suddenly chokes and dies. Jean tries to push the incident out of her mind when she arrives on the island, but that's impossible. Part of the reason is because Mike keeps coming back to her in her dreams. Horrible dreams filled with cold blood. Two of Jean's friends are waiting for her in Hawaii -- Mandy and Michele. They have already made friends with two young men who teach scuba diving at the hotel -- Dave and Johnny. Jean and Johnny quickly become friends. But there are problems in paradise. Dave and Johnny have recently lost a partner in the ocean. No one knows how he died. No one can find his body. But then Jean finds Mike's body. It isn't where it's supposed to be, and it seems as if it's still got some life in it.

                • Cover of The Island of Dr. Moreau
                  The Island of Dr. Moreau

                  series · 12 books · 1896

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                  H. G. Wells's 1896 novel The Island of Doctor Moreau follows a shipwrecked man stranded on a remote island where a reclusive scientist creates human-animal hybrids through vivisection, using the scenario to probe questions of cruelty, control, and what separates humanity from the beasts it experiments on. The premise has drawn later reimaginings gathered alongside it here, including Brian Aldiss's Moreau's Other Island and Silvia Moreno-Garcia's The Daughter of Doctor Moreau, each transplanting Wells's central idea into a new setting and voice. Taken together, the group traces one unsettling premise across more than a century of speculative fiction rather than forming a single ongoing story.

                • Cover of Experiment in Terror
                  Experiment in Terror

                  series · 11 books · 2011

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                • Cover of Seasons of Horror
                  Seasons of Horror

                  series · 7 books · 1990

                  completed

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                • Cover of Otherworld (Kelley Armstrong)
                  Otherworld (Kelley Armstrong)

                  series · 100 books · 1996

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                  Women of the Otherworld is Kelley Armstrong's long-running urban fantasy series about werewolves, witches, sorcerers, and other supernatural beings trying to pass as ordinary people in the contemporary world, told across thirteen novels plus assorted novellas published between 2001 and 2012. Each book tends to follow a different member of this hidden community while slowly building a shared, continuing world.

                • Cover of The Fog
                  The Fog

                  James Herbert · standalone novel · 1975

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                  The Fog is a horror novel by English writer James Herbert, published in 1975. It is about a deadly fog that drives its victims insane when they come into contact with it.