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Built on ISFDB, Wikipedia, Wikidata and Open Library. Curated reading orders carry their reasoning on the page; the rest follow publication order. Data sources & licenses

© Loreful · data: ISFDB · CC BY

More like The Root

anchored on:urban fantasynorth americacontemporarygodspolitical intrigueparallel universe+2 more

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Mood

The mood the book leaves you in.

  • The reading experience is propelled by journeys, exploration, and physical risk; excitement and forward momentum dominate over dread or introspection.
  • Joy and loss are deliberately mixed; the resolution grants characters something real while taking something else away, leaving warmth and sorrow together.
  • The book demands work from the reader — dense prose, difficult structure, unfamiliar ideas, or morally uncomfortable material — as part of its intended effect.
  • Grim events, cruelty, or despair dominate the atmosphere, and the book does not soften them with comfort or comic relief.
  • The atmosphere is quietly unsettling — wrongness, unease, and the uncanny pervade the book without necessarily escalating into overt horror.
  • The book is built to move the reader; character feeling is foregrounded and major scenes aim at a strong emotional response.
  • Humor is a primary aim and the prose plays for laughs — comic situations, wit, or dialogue produce sustained comedy, not occasional levity.
  • The book insists that things can improve; effort and decency are shown to matter, and the arc bends toward better outcomes even through hardship.
  • The book teaches as it goes — real facts, history, science, or craft are conveyed in enough depth that learning is part of the reading experience.
  • The book is designed to uplift and motivate, presenting perseverance or achievement in a way that invites the reader to aspire or act.
  • The overall register is cheerful and easygoing; stakes are kept gentle and the book avoids dwelling on pain or dread.
  • Withheld information drives the experience; the book sustains enigmas and secrets the reader wants resolved, whatever its genre.
  • The book is contemplative and inward-looking, giving more weight to thought, memory, and meaning than to external events.
  • The book works as comfort reading — low tension, a soothing pace, and an atmosphere the reader can unwind in.
  • Grief, loss, or melancholy set the dominant register, and the book lets sorrow stand rather than resolving it into comfort.
  • Sustained suspense is the point; the book keeps the reader braced for what happens next through danger, pressure, or impending revelation.
  • Playful invention and charm define the register — fanciful conceits, light absurdity, and a narration that delights in its own oddity.

About

What the story runs on.

  • Stories in which extraterrestrial beings are central — as characters, cultures, or the object of the plot.
  • Stories structured as a quest — a journey undertaken to find, deliver, or destroy something of great import.
  • Stories in which staying alive against nature, catastrophe, or scarcity is the central problem.
  • Stories of lovers kept apart by law, family, faith, or station, where the obstacle to love is the plot.
  • Stories in which a friendship — its making, testing, or loss — is the emotional center.
  • Stories of growing up — a young protagonist crossing from childhood into adult knowledge and responsibility.
  • Stories about who a character truly is — self-discovery, doubled lives, and the search for a self.
  • Stories about mourning — living through the death of a loved one and what loss does to the survivors.
  • Stories in which a buried family truth — hidden parentage, crimes, or shames — surfaces and reorders the present.
  • Stories driven by maneuvering for power — factions, conspiracies, and statecraft conducted in shadow.
  • Stories in which war itself is the subject — combat, occupation, and what warfare does to soldiers and civilians.
  • Stories organized around investigating a killing — the case, the clues, and the pursuit of the killer, in any genre's clothing.

Shelf

Where it sits in the library.

    • Fiction built on magic or other supernatural elements that have no scientific explanation.
    • Secondary-world fantasy at large scale, where the fate of nations or the world turns on the protagonists' struggle.
    • Fantasy set in a recognizably modern city or contemporary world where the supernatural intrudes on everyday life.
    • Fantasy that blends in horror's atmosphere and imagery, keeping a fantastical frame around grim or frightening material.
    • Action-driven fantasy following warriors or rogues with personal stakes against sorcerous threats, rather than world-spanning conflicts.
    • Fantasy set in a real historical period or a close analogue of one, with magic woven into the era.
    • Fantasy in which protagonists cross from the ordinary world into another world through a portal or similar passage.
    • Fiction that retells or reworks a traditional fairy tale in a new form or setting.
    • Fantasy drawing directly on myths, legends, and folklore, retelling them or building on their figures and logic.
    • Fantasy of ghosts, vampires, shapeshifters, psychics, and similar phenomena, usually set in an otherwise ordinary world.
    • Fiction mixing science-fictional trappings with overtly magical or impossible elements in one setting.
    • Low-stakes fantasy emphasizing comfort, community, and everyday pleasures over conflict and peril.
    • Speculative fiction of pervasive moral ambiguity, violence, and cynicism that rejects heroic conventions — fantasy and SF alike.
      • Fiction that extrapolates from science and technology — future societies, space travel, or speculative inventions — within at least nominally natural laws.
      • Science fiction of interstellar scope — starships, galactic polities, and adventure across star systems.
      • Science fiction committed to scientific rigor, where technical plausibility constrains the story.
      • Science fiction centered on armed forces and warfare, told largely from a military point of view.
      • Science fiction of networked, corporate-dominated near futures, pairing high technology with social decay.
      • Science fiction styled on nineteenth-century steam-powered technology, often in a Victorian or pseudo-Victorian setting.
      • Fiction depicting an oppressive or catastrophic society, presented as a warning.
      • Fiction set after civilization's collapse, following survivors in the ruins of the old world.
      • Fiction in which characters move between past and future, and the mechanics or consequences of that travel drive the plot.
      • Fiction exploring a world where a historical event went differently and history diverged from ours.
      • Science fiction about humanity's first encounter and communication with an alien intelligence.
      • Science fiction in which extraterrestrial forces attack or occupy Earth and humanity resists.
      • Fiction whose primary aim is to frighten or unsettle the reader through dread, menace, or the monstrous.
      • Horror of vast, indifferent, incomprehensible entities before which humanity is insignificant, in the Lovecraft tradition.
      • Horror of decaying houses, buried family secrets, and oppressive atmosphere in the Gothic literary tradition.
      • Horror centered on hauntings and the returning dead.
      • Horror located in the mind — paranoia, obsession, and unreliable perception rather than external monsters.
      • Horror built around the reanimated dead and survival amid their outbreaks.
      • Horror defined by explicit, transgressive gore that refuses to cut away from violence.
      • Speculative fiction of the strange and uncanny that resists both natural explanation and standard genre categories.
      • Fiction organized around solving a crime or puzzle, typically following an investigator toward the identification of a culprit.
      • A puzzle-first mystery that lays out clues so the culprit's identity can be deduced before the reveal.
      • Crime fiction of moral ambiguity, fatalism, and hard-edged style, set among the corrupt and the doomed.
      • A mystery following the realistic routines of police work — forensics, interviews, and case-building.
      • A gentle mystery with an amateur sleuth, a small community, and violence kept off the page.
      • A mystery set in a past era, where the investigation works within that period's methods and society.
      • Fast-paced fiction driven by imminent danger, pursuit, or high-stakes conspiracy, built to sustain tension.
      • A thriller of espionage — agents, tradecraft, and intelligence services in conflict.
      • A thriller centered on lawyers and the courtroom, where litigation carries the suspense.
      • A thriller driven by detailed contemporary or near-future technology, often military or scientific.
      • A thriller whose tension comes from mental states and manipulation between characters rather than external action.
      • Fiction whose central plot is a romantic relationship and its development toward an emotionally satisfying resolution.
      • Romance in which one or both partners are supernatural beings, blending fantasy elements into the love story.
      • A fantasy-romance hybrid in which the romantic arc and the fantasy plot carry equal weight.
      • Romance set in a past era, with courtship shaped by the period's society and manners.
      • Romance set in the present day, without supernatural or historical elements.
      • Fiction set in a real past period, where the historical setting materially shapes characters and events.
        • General and literary fiction emphasizing prose style, character interiority, or formal ambition over genre plot conventions.
        • Fiction in a realistic world where magical events occur and are treated as ordinary, in the tradition of Latin American literature.
        • Fiction that ridicules people, institutions, or society in order to criticize them.
        • Fiction of dreamlike, irrational imagery and logic that breaks from realistic representation.
        • Fiction that plays with narrative convention through metafiction, fragmentation, and self-reference.
        • Fiction propelled by journeys, exploration, and physical peril, where action and survival carry the plot.
        • Adventure fiction of ships and seafaring — naval engagements, voyages, and life at sea.
        • Fiction of the American frontier West — gunmen, ranchers, and lawmen, typically in the late nineteenth century.
        • Fiction centered on soldiers, campaigns, and the experience of warfare, historical or imagined.
          • Fiction written primarily to amuse, using comedic situations, wit, or parody as its organizing principle.
            • Multi-generational fiction following a family or dynasty across decades, with inheritance and kinship as the through-line.
              • Fiction whose world runs on explicit game mechanics — levels, stats, and skills that characters can see and exploit.
                • Fiction about costumed or superpowered heroes and their conflicts with comparable villains.

                Practical

                How long a commitment, whether it stands alone, and whether it has finished.

                Tap a chip to ask for it · tap again to rule it out · once more to clear. Numbers show what would be left.

                • Cover of Meredith Gentry
                  Meredith Gentry

                  series · 10 books · 2000

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                  The Merry Gentry series is a series of urban fantasy novels by New York Times bestselling author Laurell K. Hamilton. The series is told through the lens of the titular character Meredith "Merry" Gentry, a faerie princess turned private investigator in a world where faeries exist and are known to the general public. The first book in the series, A Kiss of Shadows, was released by Del Rey on October 3, 2000. There are currently nine books in the series.

                • Cover of Anita Blake
                  Anita Blake

                  series · 42 books · 1993

                  similar byurban fantasycontemporarydarktensenorth america

                  Anita Blake: Vampire Hunter is a series of urban fantasy novels, short stories, and comic books by Laurell K. Hamilton. The books have sold more than six million copies; many have made The New York Times Best Seller list.

                • Cover of Lore
                  Lore

                  Alexandra Bracken · standalone novel · 2021

                  similar byurban fantasycontemporarygodsdarktensenorth america

                  Every seven years, the Agon begins. As punishment for a past rebellion, nine Greek gods are forced to walk the earth as mortals. They are hunted by the descendants of ancient bloodlines, all eager to kill a god and seize their divine power and immortality. Long ago, Lore Perseous fled that brutal world, turning her back on the hunt’s promises of eternal glory after her family was murdered by a rival line. For years she's pushed away any thought of revenge against the man—now a god—responsible for their deaths. Yet as the next hunt dawns over New York City, two participants seek her out: Castor, a childhood friend Lore believed to be dead, and Athena, one of the last of the original gods, now gravely wounded. The goddess offers an alliance against their mutual enemy and a way to leave the Agon behind forever. But Lore's decision to rejoin the hunt, binding her fate to Athena's, will come at a deadly cost—and it may not be enough to stop the rise of a new god with the power to bring humanity to its knees.

                • Cover of Дозоры / Watch
                  Дозоры / Watch

                  series · 6 books · 1998

                  similar byurban fantasycontemporarypolitical intriguedarktense

                  Sergei Lukyanenko's Watch novels are set among the Others, humans with supernatural gifts who split into the Night Watch, policing dark forces, and the Day Watch, policing the light ones, under a truce that keeps their ancient war frozen in an uneasy bureaucratic peace. Each book follows the Night Watch magician Anton Gorodetsky through a case that keeps threatening to unbalance that truce for good. Starting in Moscow, the series expands across six novels into other cities and a wider view of how the truce actually works.

                • Cover of Olympus Bound
                  Olympus Bound

                  series · 3 books · 2016

                  similar byurban fantasycontemporarygodsnorth america+2 more

                • Cover of The Dresden Files
                  The Dresden Files

                  series · 56 books · 2000

                  similar byurban fantasycontemporarynorth america+1 more

                  The Dresden Files is an urban fantasy series written by American author Jim Butcher. The novels are narrated from the first-person perspective of Harry Dresden, a private detective and wizard, as he investigates supernatural disturbances in contemporary Chicago. The first entry, Storm Front, was published in 2000 by Roc Books.

                • Cover of The Morganville Vampires
                  The Morganville Vampires

                  series · 40 books · 2006

                  completed

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                  The Morganville Vampires is a series of young adult urban fantasy/vampire novels written by Rachel Caine. The novels feature Claire Danvers, a student at Texas Prairie University, and her housemates in the vampire-controlled city of Morganville, Texas. While the mayor of Morganville is human, the population co-exist with a group of vampires. Morganville is also home to an unusually large number of second-hand thrift stores.

                • Cover of 'Mancer
                  'Mancer

                  series · 3 books · 2015

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                • Cover of Under the Dome
                  Under the Dome

                  Stephen King · standalone novel · 2009

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                  A small town in Maine finds itself suddenly cut off from the outside world by an impenetrable barrier, and the clash of personalities of the trapped people takes its inexorable devastating course.

                • Cover of The President's Vampire / Nathaniel Cade
                  The President's Vampire / Nathaniel Cade

                  series · 4 books · 2010

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                • Cover of The War of the Flowers
                  The War of the Flowers

                  Tad Williams · standalone novel · 2002

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                  Robert Paul "Tad" Williams is an American fantasy and science fiction writer. He is the author of the multivolume Memory, Sorrow, and Thorn series, Otherland series, Shadowmarch series, and The Bobby Dollar series, as well as the standalone novels Tailchaser's Song and The War of the Flowers. Most recently, Williams published The Last King of Osten Ard series, with its final novel The Navigator's Children being published in 2024. More than 17 million copies of Williams' works have been sold.

                • CV
                  Chicagoland Vampires Universe

                  series · 25 books · 2009

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                • Cover of Faerie Tale
                  Faerie Tale

                  Raymond E. Feist · standalone novel · 1988

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                  Faerie Tale is a supernatural thriller, falling within the subgenre of contemporary fantasy, by American writer Raymond E. Feist, first published in 1988.

                • Cover of Rose Madder
                  Rose Madder

                  Stephen King · standalone novel · 1995

                  similar bycontemporarygodsdarktensenorth america

                  Rose Madder is a horror/fantasy novel by American writer Stephen King, published in 1995. It deals with the effects of domestic violence and, unusually for a King novel, relies for its fantastic element on Greek mythology. In his memoir, On Writing, King states that Rose Madder and Insomnia are "stiff, trying-too-hard novels."

                • Cover of Cromm
                  Cromm

                  Kenneth C. Flint · standalone novel · 1990

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                  From the Front Flap of the Doubleday HB: It began with the dreams... visions filled with strange and disturbing specters from a time long ago. Colin McMahon has always been an easygoing artist who never takes his life too seriously - no great ambitions, no long-term relationships, no commitments. But the images that have begun to torment his nights have changed all that forever. In his dreams, he finds himself riding across the rolling hills of a battle-torn land, reliving the memories of a fearless young warrior who shares his name. He loses his heart to the image of a beautiful woman as brave as she is fair. And he helplessly witnesses the brutal rituals of a savage cult that makes blood offerings to a dark and cruel deity called Cromm Cruaich, the Crooked God. At first Colin dismisses the visions as the product of an overactive imagination... until they begin to invade his waking life. A mysterious stranger appears to taunt him with hints of awesome powers. His partner is viciously attacked by an inhuman wraith. And nightmare creatures wreak bloody havoc on the streets of the city. Seeking the truth, Colin sets out on a pilgrimage to Ireland, home of his ancestors. There, in a village untouched by the centuries, he discovers the living woman of his dreams and learns that the ancient cult of the evil god Cromm has arisen again, plotting to place the world under its terrible dominion. Now, in a desperate attempt to ransom humanity from the power of the Crooked God, Colin must call upon the spirit of his warrior ancestor to help unleash the might of a long-buried holy relic. For, in an age without peace, without hope, without faith, what can stand against the forces of violence, cruelty, and fear?

                • Cover of The Convergence Saga
                  The Convergence Saga

                  series · 3 books · 2021

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                  No Gods, No Monsters opens Cadwell Turnbull's Convergence Saga trilogy with a premise where hidden monsters choose to reveal themselves publicly in search of safety, told through a multi-perspective structure that widens out to a whole community's reaction. The novel folds in questions of social and political unrest alongside identity, power, and community, treating the reveal as a fault line running through ordinary lives. Two further novels, We Are the Crisis and A Ruin, Great and Free, continue the same unfolding story.

                • Cover of The Dark Artifices
                  The Dark Artifices

                  series · 4 books · 2016

                  part of The Mortal Instruments

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                  The Dark Artifices is a trilogy written by Cassandra Clare. The series is chronologically the fourth series in The Shadowhunter Chronicles and a sequel to The Mortal Instruments. It is set in Los Angeles. The series consists of three books: Lady Midnight, Lord of Shadows and Queen of Air and Darkness, in that particular order. Centered around the protagonist, Emma Carstairs, the series follows her journey as a Shadowhunter at the Los Angeles Institute, and her life with her best-friend and parabatai, Julian Blackthorn, and his family. The series is about a sacred bond of "parabatai", two bonded Shadowhunters, and it is more valuable than any bond in this world. This bond makes the two more powerful and strong, but there is only one drawback - it is forbidden to fall in love with your parabatai. It so happens that Emma and Julian, two parabatai, have fallen in love. The Dark Artifices is a trilogy about their struggle against their enemies and how the two protagonists deal with their forbidden love and the resulting consequences. The series is told from the point-of-view of the various different characters in the story.

                • Cover of Case Files of Justis Fearsson
                  Case Files of Justis Fearsson

                  series · 6 books · 2014

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                • Cover of The Skyscraper Throne
                  The Skyscraper Throne

                  series · 3 books · 2012

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                • Cover of Mulengro: A Romany Tale
                  Mulengro: A Romany Tale

                  Charles de Lint · standalone novel · 1985

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                  The Gypsies live in the shadows of the city, blending in with Canadian society but never adapting to it, cling to the traditional Romany ways. Now a series of bizarre murders have baffled the police - each death somehow connected with the city's elusive Gypsy community. The police are looking for a human murderer. The Romany know better. They know the name of the darkness that hunts them down, one by one. He Who Walks With Ghosts - Mulengro.

                • Cover of Nikki Delany
                  Nikki Delany

                  series · 1 book · 2013

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                • Cover of Cal Leandros
                  Cal Leandros

                  series · 13 books · 2006

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                  The Cal Leandros series is a series of urban fantasy novels by American author Rob Thurman about the fictional character of Caliban "Cal" Leandros. The first novel, Nightlife, was published on March 7, 2006, through Roc Fantasy.

                • Cover of The Jeremiah Hunt Chronicles
                  The Jeremiah Hunt Chronicles

                  series · 3 books · 2011

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                • Cover of A City Dreaming
                  A City Dreaming

                  Daniel Polansky · standalone novel · 2016

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                  M is an ageless drifter with a sharp tongue, few scruples, and the ability to bend reality to his will, ever so slightly. He's come back to New York City after a long absence, and though he'd much rather spend his days drinking artisanal beer in his favorite local bar, his old friends-- and his enemies-- have other plans for him. One night M might find himself squaring off against the pirates who cruise the Gowanus Canal; another night sees him at a fashionable uptown charity auction where the waitstaff are all zombies. A subway ride through the inner circles of hell? In M's world, that's practically a pleasant diversion. Before too long, M realizes he's landed in the middle of a power struggle between Celise, the elegant White Queen of Manhattan, and Abilene, Brooklyn's hip, free-spirited Red Queen, a rivalry that threatens to make New York go the way of Atlantis. To stop it, M will have to call in every favor, waste every charm, and blow every spell he's ever acquired-- he might even have to get out of bed before noon. Enter a world of Wall Street wolves, slumming scenesters, desperate artists, drug-induced divinities, pocket steampunk universes, and demonic coffee shops. M's New York, the infinite nexus of the universe, really is a city that never sleeps-- but is always dreaming.