Loreful
HomeDiscover
Search series, authors…⌘K
Loreful

Reading orders for SF/F series and shared universes — with your place kept in every one.

Explore

UniversesSeriesWorksAuthorsAtlas

Help

FAQAboutSite map

Account & legal

Sign inCreate accountPrivacyTerms

Data

Built on ISFDB, Wikipedia, Wikidata and Open Library. Curated reading orders carry their reasoning on the page; the rest follow publication order. Data sources & licenses

© Loreful · data: ISFDB · CC BY

More like Tildor

but

Mood

The mood the book leaves you in.

  • The reading experience is propelled by journeys, exploration, and physical risk; excitement and forward momentum dominate over dread or introspection.
  • Joy and loss are deliberately mixed; the resolution grants characters something real while taking something else away, leaving warmth and sorrow together.
  • The book demands work from the reader — dense prose, difficult structure, unfamiliar ideas, or morally uncomfortable material — as part of its intended effect.
  • Grim events, cruelty, or despair dominate the atmosphere, and the book does not soften them with comfort or comic relief.
  • The atmosphere is quietly unsettling — wrongness, unease, and the uncanny pervade the book without necessarily escalating into overt horror.
  • The book is built to move the reader; character feeling is foregrounded and major scenes aim at a strong emotional response.
  • Humor is a primary aim and the prose plays for laughs — comic situations, wit, or dialogue produce sustained comedy, not occasional levity.
  • The book insists that things can improve; effort and decency are shown to matter, and the arc bends toward better outcomes even through hardship.
  • The book teaches as it goes — real facts, history, science, or craft are conveyed in enough depth that learning is part of the reading experience.
  • The book is designed to uplift and motivate, presenting perseverance or achievement in a way that invites the reader to aspire or act.
  • The overall register is cheerful and easygoing; stakes are kept gentle and the book avoids dwelling on pain or dread.
  • Withheld information drives the experience; the book sustains enigmas and secrets the reader wants resolved, whatever its genre.
  • The book is contemplative and inward-looking, giving more weight to thought, memory, and meaning than to external events.
  • The book works as comfort reading — low tension, a soothing pace, and an atmosphere the reader can unwind in.
  • Grief, loss, or melancholy set the dominant register, and the book lets sorrow stand rather than resolving it into comfort.
  • Sustained suspense is the point; the book keeps the reader braced for what happens next through danger, pressure, or impending revelation.
  • Playful invention and charm define the register — fanciful conceits, light absurdity, and a narration that delights in its own oddity.

About

What the story runs on.

  • Stories about minds with paranormal abilities — telepathy, telekinesis, precognition, empathy — and how societies handle those who have them.
  • Stories centered on witches and the practice of witchcraft — covens, hedge magic, familiars, and the witch's place in her community.
  • Stories structured as a quest — a journey undertaken to find, deliver, or destroy something of great import.
  • Stories in which staying alive against nature, catastrophe, or scarcity is the central problem.
  • Stories of lovers kept apart by law, family, faith, or station, where the obstacle to love is the plot.
  • Stories in which a friendship — its making, testing, or loss — is the emotional center.
  • Stories of growing up — a young protagonist crossing from childhood into adult knowledge and responsibility.
  • Stories about who a character truly is — self-discovery, doubled lives, and the search for a self.
  • Stories in which a buried family truth — hidden parentage, crimes, or shames — surfaces and reorders the present.
  • Stories driven by maneuvering for power — factions, conspiracies, and statecraft conducted in shadow.
  • Stories in which war itself is the subject — combat, occupation, and what warfare does to soldiers and civilians.
  • Stories organized around investigating a killing — the case, the clues, and the pursuit of the killer, in any genre's clothing.

Shelf

Where it sits in the library.

    • Fiction built on magic or other supernatural elements that have no scientific explanation.
    • Secondary-world fantasy at large scale, where the fate of nations or the world turns on the protagonists' struggle.
    • Fantasy set in a recognizably modern city or contemporary world where the supernatural intrudes on everyday life.
    • Fantasy that blends in horror's atmosphere and imagery, keeping a fantastical frame around grim or frightening material.
    • Action-driven fantasy following warriors or rogues with personal stakes against sorcerous threats, rather than world-spanning conflicts.
    • Fantasy set in a real historical period or a close analogue of one, with magic woven into the era.
    • Fantasy in which protagonists cross from the ordinary world into another world through a portal or similar passage.
    • Fiction that retells or reworks a traditional fairy tale in a new form or setting.
    • Fantasy drawing directly on myths, legends, and folklore, retelling them or building on their figures and logic.
    • Fantasy of ghosts, vampires, shapeshifters, psychics, and similar phenomena, usually set in an otherwise ordinary world.
    • Fiction mixing science-fictional trappings with overtly magical or impossible elements in one setting.
    • Low-stakes fantasy emphasizing comfort, community, and everyday pleasures over conflict and peril.
    • Speculative fiction of pervasive moral ambiguity, violence, and cynicism that rejects heroic conventions — fantasy and SF alike.
      • Fiction that extrapolates from science and technology — future societies, space travel, or speculative inventions — within at least nominally natural laws.
      • Science fiction of interstellar scope — starships, galactic polities, and adventure across star systems.
      • Science fiction committed to scientific rigor, where technical plausibility constrains the story.
      • Science fiction centered on armed forces and warfare, told largely from a military point of view.
      • Science fiction of networked, corporate-dominated near futures, pairing high technology with social decay.
      • Science fiction styled on nineteenth-century steam-powered technology, often in a Victorian or pseudo-Victorian setting.
      • Fiction depicting an oppressive or catastrophic society, presented as a warning.
      • Fiction set after civilization's collapse, following survivors in the ruins of the old world.
      • Fiction in which characters move between past and future, and the mechanics or consequences of that travel drive the plot.
      • Fiction exploring a world where a historical event went differently and history diverged from ours.
      • Science fiction about humanity's first encounter and communication with an alien intelligence.
      • Science fiction in which extraterrestrial forces attack or occupy Earth and humanity resists.
      • Fiction whose primary aim is to frighten or unsettle the reader through dread, menace, or the monstrous.
      • Horror of vast, indifferent, incomprehensible entities before which humanity is insignificant, in the Lovecraft tradition.
      • Horror of decaying houses, buried family secrets, and oppressive atmosphere in the Gothic literary tradition.
      • Horror centered on hauntings and the returning dead.
      • Horror located in the mind — paranoia, obsession, and unreliable perception rather than external monsters.
      • Horror built around the reanimated dead and survival amid their outbreaks.
      • Horror defined by explicit, transgressive gore that refuses to cut away from violence.
      • Speculative fiction of the strange and uncanny that resists both natural explanation and standard genre categories.
      • Fiction organized around solving a crime or puzzle, typically following an investigator toward the identification of a culprit.
      • A puzzle-first mystery that lays out clues so the culprit's identity can be deduced before the reveal.
      • Crime fiction of moral ambiguity, fatalism, and hard-edged style, set among the corrupt and the doomed.
      • A mystery following the realistic routines of police work — forensics, interviews, and case-building.
      • A gentle mystery with an amateur sleuth, a small community, and violence kept off the page.
      • A mystery set in a past era, where the investigation works within that period's methods and society.
      • Fast-paced fiction driven by imminent danger, pursuit, or high-stakes conspiracy, built to sustain tension.
      • A thriller of espionage — agents, tradecraft, and intelligence services in conflict.
      • A thriller centered on lawyers and the courtroom, where litigation carries the suspense.
      • A thriller driven by detailed contemporary or near-future technology, often military or scientific.
      • A thriller whose tension comes from mental states and manipulation between characters rather than external action.
      • Fiction whose central plot is a romantic relationship and its development toward an emotionally satisfying resolution.
      • Romance in which one or both partners are supernatural beings, blending fantasy elements into the love story.
      • A fantasy-romance hybrid in which the romantic arc and the fantasy plot carry equal weight.
      • Romance set in a past era, with courtship shaped by the period's society and manners.
      • Romance set in the present day, without supernatural or historical elements.
      • Fiction set in a real past period, where the historical setting materially shapes characters and events.
        • General and literary fiction emphasizing prose style, character interiority, or formal ambition over genre plot conventions.
        • Fiction in a realistic world where magical events occur and are treated as ordinary, in the tradition of Latin American literature.
        • Fiction that ridicules people, institutions, or society in order to criticize them.
        • Fiction of dreamlike, irrational imagery and logic that breaks from realistic representation.
        • Fiction that plays with narrative convention through metafiction, fragmentation, and self-reference.
        • Fiction propelled by journeys, exploration, and physical peril, where action and survival carry the plot.
        • Adventure fiction of ships and seafaring — naval engagements, voyages, and life at sea.
        • Fiction of the American frontier West — gunmen, ranchers, and lawmen, typically in the late nineteenth century.
        • Fiction centered on soldiers, campaigns, and the experience of warfare, historical or imagined.
          • Fiction written primarily to amuse, using comedic situations, wit, or parody as its organizing principle.
            • Multi-generational fiction following a family or dynasty across decades, with inheritance and kinship as the through-line.
              • Fiction whose world runs on explicit game mechanics — levels, stats, and skills that characters can see and exploit.
                • Fiction about costumed or superpowered heroes and their conflicts with comparable villains.

                Practical

                How long a commitment, whether it stands alone, and whether it has finished.

                Tap a chip to ask for it · tap again to rule it out · once more to clear. Numbers show what would be left.

                • Cover of Legends of Saint Camber
                  Legends of Saint Camber

                  series · 3 books · 1976

                  part of Deryni

                  similar byfantasysecondary world+1 more

                  Legends of Saint Camber tells the story of Camber MacRorie, a Deryni lord who helps restore a persecuted human dynasty to the throne of Gwynedd and is venerated as a saint after his death, at a cost the trilogy gradually reveals. Camber of Culdi, Saint Camber, and Camber the Heretic were published as the fourth Deryni novel onward but are set two centuries before Katherine Kurtz's original Chronicles of the Deryni trilogy. They lay the groundwork - persecution of Deryni magic-users - that shapes the political and religious world of everything published earlier in reading order.

                • Cover of The Broken Earth
                  The Broken Earth

                  series · 5 books · 2014

                  similar byfantasysecondary world+1 more

                  N. K. Jemisin's Broken Earth trilogy is set on the Stillness, a single supercontinent wracked every few centuries by civilization-ending climate catastrophes called Fifth Seasons. It follows orogenes, people born with the power to move earth and quell earthquakes, who are trained and controlled by the state even as they are feared and despised. The Fifth Season, the opening volume, traces three women revealed to be the same person at different stages of her life, setting up the two sequels that follow her search for her daughter after an orogene shatters the continent.

                • Cover of Eternal Champion
                  Eternal Champion

                  series · 6 books · 1962

                  part of Moorcock's Multiverse

                  similar byfantasysecondary world

                  The Eternal Champion introduces Erekosë, a modern man drawn out of his own life to become a warrior fated to fight across many worlds and identities — the seed of Michael Moorcock's whole multiverse concept, in which the same doomed hero recurs under different names. First published as a 1962 novella and expanded to a novel in 1970, it heads a trilogy completed by Phoenix in Obsidian and The Dragon in the Sword; within the wider moorcocks-multiverse this is the sequence that names and anchors the Eternal Champion idea itself.

                • Cover of The Chronicles of Tornor
                  The Chronicles of Tornor

                  series · 3 books · 1979

                  similar byfantasysecondary world+1 more

                  The Chronicles of Tornor is a fantasy series by American author Elizabeth A. Lynn. The first book in the series, Watchtower (1979), won a World Fantasy Award for Best Novel; its sequel, The Dancers of Arun (1979) was nominated for a World Fantasy Award in the same year. It is one of the earliest fantasy series to feature positive gay protagonists whose relationships are an unremarkable part of the cultural background, as well as to present explicit and sympathetic depictions of same-sex love. The third title in the series is ''The Northern Girl'' (1980).

                • CB
                  Charlie Bone Universe

                  series · 14 books · 2002

                  similar byfantasy+1 more

                • WS
                  Warlock in Spite of Himself

                  series · 27 books · 1969

                  completed

                  similar bysecondary world

                • Cover of The Sight
                  The Sight

                  series · 2 books · 2001

                  similar byfantasysecondary world+1 more

                  David Clement-Davies' The Sight follows Larka, a white wolf born with a rare prophetic power, within a pack shadowed by a curse laid by the embittered lone wolf Morgra. Larka's parents Huttser and Palla, and her adoptive brother Kar, share in the weight of a prophecy that marks her as central to the pack's fate. The sequel, Fell, continues the story of these wolves.

                • Cover of The Beautiful Ones
                  The Beautiful Ones

                  Silvia Moreno-Garcia · standalone novel · 2017

                  similar byfantasysecondary world+1 more

                  323 pages ; 24 cm

                • Cover of The Lotus War
                  The Lotus War

                  series · 4 books · 2012

                  similar byfantasysecondary world

                  The Lotus War is Jay Kristoff's steampunk fantasy trilogy set in a pollution-choked, Japanese-inspired empire: Stormdancer (2012), Kinslayer and Endsinger, with the novella The Last Stormdancer as a coda. It follows a young woman who tames a griffin-like beast thought extinct, drawing her into a rebellion against the empire's oppressive Shogunate. It is a complete trilogy plus novella.

                • TG
                  The Ghatti Universe

                  series · 5 books · 1993

                  similar bysecondary world+1 more

                • Cover of Amazons of Aggar
                  Amazons of Aggar

                  series · 8 books · 1991

                  similar byfantasysecondary world

                • Cover of Keeper of the Lost Cities
                  Keeper of the Lost Cities

                  series · 11 books · 2012

                  similar byfantasysecondary world

                  Keeper of the Lost Cities is an upper-middle-grade fantasy series by Shannon Messenger that has appeared on the New York Times Best Seller list for a total of ten weeks.

                • Cover of The Seer and the Sword
                  The Seer and the Sword

                  series · 2 books · 2000

                  similar byfantasysecondary world+1 more

                • Cover of Gullstruck Island
                  Gullstruck Island

                  Frances Hardinge · standalone novel · 2009

                  similar byfantasysecondary world+1 more

                  Gullstruck Island, was written by Frances Hardinge and published on 1 June 2009. It was the fourth fantasy book written by Frances Hardinge.

                • Cover of Heart Readers
                  Heart Readers

                  Kristine Kathryn Rusch · standalone novel · 1993

                  similar bypsychic powersfantasysecondary world

                  Stashie is a heart reader. She wields a dangerous magic: one that reveals the truth at the heart of a person. So when the old king needs to know which of his sons has he pure heart, and which must be killed, he turns to heart readers to tell him the truth. But Stashie is a victim of vicious Gerneral Tarne, the country's military leader. The empire's killing machine ruined her life - this is her chance for revenge.

                • Cover of Minds
                  Minds

                  series · 4 books · 1995

                  similar byfantasysecondary world+1 more

                • Cover of Pathfinder Trilogy
                  Pathfinder Trilogy

                  series · 3 books · 2010

                  similar bysecondary world+2 more

                  The Pathfinder series is a completed series of novels by Orson Scott Card that is notable for its unusual fusion of the themes of science fiction and fantasy, with some elements of historical fiction. One significant aspect of the Pathfinder series is its uniquely complex but well documented set of time travel rules.

                • Cover of The Vengeance Trilogy
                  The Vengeance Trilogy

                  series · 3 books · 2013

                  similar bysecondary world+2 more

                • Cover of The Young Elites
                  The Young Elites

                  series · 3 books · 2014

                  similar byfantasysecondary world

                • Cover of Tales of the Wolves
                  Tales of the Wolves

                  series · 7 books · 1990

                  similar by+3 more

                • Cover of Wars of Vis
                  Wars of Vis

                  series · 3 books · 1976

                  completed

                  similar byfantasysecondary world

                  Tanith Lee's Wars of Vis trilogy is set on a world of feuding city-states, following the warlord Raldnor Am Anackire's rise as long-buried tensions between the pale-skinned Vis and darker-skinned Lowlanders erupt into open war and the revelation of hidden power. The Storm Lord opens the trilogy, continued by Anackire and The White Serpent.

                • Cover of The Tribe (Ambelin Kwaymullina)
                  The Tribe (Ambelin Kwaymullina)

                  series · 3 books · 2012

                  similar bypsychic powerssecondary world+1 more

                • Cover of The Children Trilogy
                  The Children Trilogy

                  series · 3 books · 2014

                  similar bysecondary world+2 more

                • Cover of Maps in a Mirror: The Short Fiction of Orson Scott Card
                  Maps in a Mirror: The Short Fiction of Orson Scott Card

                  series · 9 books · 1979

                  similar by+1 more

                  Maps in a Mirror (1990) is a collection of short stories by American writer Orson Scott Card. Like Card's novels, most of the stories have a science fiction or fantasy theme. Some of the stories, such as "Ender's Game", "Lost Boys", and "Mikal's Songbird" were later expanded into novels. Each of the smaller volumes that make up the larger collection as a whole are centered on a theme or genre. For instance, Volume 1, The Changed Man, reprints several of Card's horror stories. The collection won the Locus Award for Best Collection in 1991.