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Built on ISFDB, Wikipedia, Wikidata and Open Library. Curated reading orders carry their reasoning on the page; the rest follow publication order. Data sources & licenses

© Loreful · data: ISFDB · CC BY

More like Trident

anchored on:science fictionfar futurespaceship

but

Mood

The mood the book leaves you in.

  • The reading experience is propelled by journeys, exploration, and physical risk; excitement and forward momentum dominate over dread or introspection.
  • Joy and loss are deliberately mixed; the resolution grants characters something real while taking something else away, leaving warmth and sorrow together.
  • The book demands work from the reader — dense prose, difficult structure, unfamiliar ideas, or morally uncomfortable material — as part of its intended effect.
  • Grim events, cruelty, or despair dominate the atmosphere, and the book does not soften them with comfort or comic relief.
  • The atmosphere is quietly unsettling — wrongness, unease, and the uncanny pervade the book without necessarily escalating into overt horror.
  • The book is built to move the reader; character feeling is foregrounded and major scenes aim at a strong emotional response.
  • Humor is a primary aim and the prose plays for laughs — comic situations, wit, or dialogue produce sustained comedy, not occasional levity.
  • The book insists that things can improve; effort and decency are shown to matter, and the arc bends toward better outcomes even through hardship.
  • The book teaches as it goes — real facts, history, science, or craft are conveyed in enough depth that learning is part of the reading experience.
  • The book is designed to uplift and motivate, presenting perseverance or achievement in a way that invites the reader to aspire or act.
  • The overall register is cheerful and easygoing; stakes are kept gentle and the book avoids dwelling on pain or dread.
  • Withheld information drives the experience; the book sustains enigmas and secrets the reader wants resolved, whatever its genre.
  • The book is contemplative and inward-looking, giving more weight to thought, memory, and meaning than to external events.
  • The book works as comfort reading — low tension, a soothing pace, and an atmosphere the reader can unwind in.
  • Grief, loss, or melancholy set the dominant register, and the book lets sorrow stand rather than resolving it into comfort.
  • Sustained suspense is the point; the book keeps the reader braced for what happens next through danger, pressure, or impending revelation.
  • Playful invention and charm define the register — fanciful conceits, light absurdity, and a narration that delights in its own oddity.

About

What the story runs on.

  • Stories in which extraterrestrial beings are central — as characters, cultures, or the object of the plot.
  • Stories about venturing into space to explore — survey missions, astronauts, and the frontier of the unknown beyond Earth.
  • Stories structured as a quest — a journey undertaken to find, deliver, or destroy something of great import.
  • Stories in which staying alive against nature, catastrophe, or scarcity is the central problem.
  • Stories of lovers kept apart by law, family, faith, or station, where the obstacle to love is the plot.
  • Stories of growing up — a young protagonist crossing from childhood into adult knowledge and responsibility.
  • Stories about who a character truly is — self-discovery, doubled lives, and the search for a self.
  • Stories about mental unraveling — descent into madness, delusion, and minds at war with themselves.
  • Stories in which a buried family truth — hidden parentage, crimes, or shames — surfaces and reorders the present.
  • Stories driven by maneuvering for power — factions, conspiracies, and statecraft conducted in shadow.
  • Stories in which war itself is the subject — combat, occupation, and what warfare does to soldiers and civilians.
  • Stories organized around investigating a killing — the case, the clues, and the pursuit of the killer, in any genre's clothing.

Shelf

Where it sits in the library.

    • Fiction built on magic or other supernatural elements that have no scientific explanation.
    • Secondary-world fantasy at large scale, where the fate of nations or the world turns on the protagonists' struggle.
    • Fantasy set in a recognizably modern city or contemporary world where the supernatural intrudes on everyday life.
    • Fantasy that blends in horror's atmosphere and imagery, keeping a fantastical frame around grim or frightening material.
    • Action-driven fantasy following warriors or rogues with personal stakes against sorcerous threats, rather than world-spanning conflicts.
    • Fantasy set in a real historical period or a close analogue of one, with magic woven into the era.
    • Fantasy in which protagonists cross from the ordinary world into another world through a portal or similar passage.
    • Fiction that retells or reworks a traditional fairy tale in a new form or setting.
    • Fantasy drawing directly on myths, legends, and folklore, retelling them or building on their figures and logic.
    • Fantasy of ghosts, vampires, shapeshifters, psychics, and similar phenomena, usually set in an otherwise ordinary world.
    • Fiction mixing science-fictional trappings with overtly magical or impossible elements in one setting.
    • Low-stakes fantasy emphasizing comfort, community, and everyday pleasures over conflict and peril.
    • Speculative fiction of pervasive moral ambiguity, violence, and cynicism that rejects heroic conventions — fantasy and SF alike.
      • Fiction that extrapolates from science and technology — future societies, space travel, or speculative inventions — within at least nominally natural laws.
      • Science fiction of interstellar scope — starships, galactic polities, and adventure across star systems.
      • Science fiction committed to scientific rigor, where technical plausibility constrains the story.
      • Science fiction centered on armed forces and warfare, told largely from a military point of view.
      • Science fiction of networked, corporate-dominated near futures, pairing high technology with social decay.
      • Science fiction styled on nineteenth-century steam-powered technology, often in a Victorian or pseudo-Victorian setting.
      • Fiction depicting an oppressive or catastrophic society, presented as a warning.
      • Fiction set after civilization's collapse, following survivors in the ruins of the old world.
      • Fiction in which characters move between past and future, and the mechanics or consequences of that travel drive the plot.
      • Fiction exploring a world where a historical event went differently and history diverged from ours.
      • Science fiction about humanity's first encounter and communication with an alien intelligence.
      • Science fiction in which extraterrestrial forces attack or occupy Earth and humanity resists.
      • Fiction whose primary aim is to frighten or unsettle the reader through dread, menace, or the monstrous.
      • Horror of vast, indifferent, incomprehensible entities before which humanity is insignificant, in the Lovecraft tradition.
      • Horror of decaying houses, buried family secrets, and oppressive atmosphere in the Gothic literary tradition.
      • Horror centered on hauntings and the returning dead.
      • Horror located in the mind — paranoia, obsession, and unreliable perception rather than external monsters.
      • Horror built around the reanimated dead and survival amid their outbreaks.
      • Horror defined by explicit, transgressive gore that refuses to cut away from violence.
      • Speculative fiction of the strange and uncanny that resists both natural explanation and standard genre categories.
      • Fiction organized around solving a crime or puzzle, typically following an investigator toward the identification of a culprit.
      • A puzzle-first mystery that lays out clues so the culprit's identity can be deduced before the reveal.
      • Crime fiction of moral ambiguity, fatalism, and hard-edged style, set among the corrupt and the doomed.
      • A mystery following the realistic routines of police work — forensics, interviews, and case-building.
      • A gentle mystery with an amateur sleuth, a small community, and violence kept off the page.
      • A mystery set in a past era, where the investigation works within that period's methods and society.
      • Fast-paced fiction driven by imminent danger, pursuit, or high-stakes conspiracy, built to sustain tension.
      • A thriller of espionage — agents, tradecraft, and intelligence services in conflict.
      • A thriller centered on lawyers and the courtroom, where litigation carries the suspense.
      • A thriller driven by detailed contemporary or near-future technology, often military or scientific.
      • A thriller whose tension comes from mental states and manipulation between characters rather than external action.
      • Fiction whose central plot is a romantic relationship and its development toward an emotionally satisfying resolution.
      • Romance in which one or both partners are supernatural beings, blending fantasy elements into the love story.
      • A fantasy-romance hybrid in which the romantic arc and the fantasy plot carry equal weight.
      • Romance set in a past era, with courtship shaped by the period's society and manners.
      • Romance set in the present day, without supernatural or historical elements.
      • Fiction set in a real past period, where the historical setting materially shapes characters and events.
        • General and literary fiction emphasizing prose style, character interiority, or formal ambition over genre plot conventions.
        • Fiction in a realistic world where magical events occur and are treated as ordinary, in the tradition of Latin American literature.
        • Fiction that ridicules people, institutions, or society in order to criticize them.
        • Fiction of dreamlike, irrational imagery and logic that breaks from realistic representation.
        • Fiction that plays with narrative convention through metafiction, fragmentation, and self-reference.
        • Fiction propelled by journeys, exploration, and physical peril, where action and survival carry the plot.
        • Adventure fiction of ships and seafaring — naval engagements, voyages, and life at sea.
        • Fiction of the American frontier West — gunmen, ranchers, and lawmen, typically in the late nineteenth century.
        • Fiction centered on soldiers, campaigns, and the experience of warfare, historical or imagined.
          • Fiction written primarily to amuse, using comedic situations, wit, or parody as its organizing principle.
            • Multi-generational fiction following a family or dynasty across decades, with inheritance and kinship as the through-line.
              • Fiction whose world runs on explicit game mechanics — levels, stats, and skills that characters can see and exploit.
                • Fiction about costumed or superpowered heroes and their conflicts with comparable villains.

                Practical

                How long a commitment, whether it stands alone, and whether it has finished.

                Tap a chip to ask for it · tap again to rule it out · once more to clear. Numbers show what would be left.

                • Cover of Ender Wiggin
                  Ender Wiggin

                  series · 14 books · 1977

                  part of Ender's Game Universe

                  similar byscience fictionfar future+2 more

                  Orson Scott Card's Ender's Game (1985, expanded from his 1977 novella) follows child prodigy Andrew "Ender" Wiggin as he is recruited into a military training program built to prepare Earth's defenses for an anticipated third war against an insectoid alien species known as the Formics. The saga continues years later through Speaker for the Dead and Xenocide, following an older Ender as he confronts the moral weight of his role in that earlier conflict, and concludes the core arc in Children of the Mind, with Ender in Exile filling in the years between the first two books. Set within the wider Ender's Game universe, the series shifts from military coming-of-age story to slower, more philosophical science fiction as it progresses.

                • Cover of Pandora
                  Pandora

                  series · 4 books · 1966

                  similar byscience fictionfar futuresurvival+3 more

                  The Pandora Sequence opens with Frank Herbert's solo novel Destination: Void, in which a starship crew must jury-rig a working artificial consciousness after their vessel's control systems fail. Bill Ransom co-writes the three novels that follow, carrying the survivors to the world Pandora, where they must contend with both a manipulative machine intelligence and the planet's own hostile ecology. Across its four books the series moves from a claustrophobic ship-bound crisis to a generations-long struggle over faith, control, and survival on a dangerous new world.

                • Cover of Company Wars
                  Company Wars

                  series · 7 books · 1981

                  part of Alliance-Union Universe

                  similar byscience fictionfar futuretensespace+2 more

                  Company Wars gathers the novels C. J. Cherryh set during the breakaway conflict between Earth's colonial Company and the newly independent Union, within her wider Alliance-Union future history. Anchored by the Hugo Award-winning Downbelow Station, the books follow different ships, stations, and crews caught on either side, from merchanter traders to military spacers, rather than a single continuing cast. Read in any order, they build up a picture of the political and economic pressure that reshapes Cherryh's larger Alliance-Union universe.

                • Cover of Solar Queen
                  Solar Queen

                  series · 7 books · 1955

                  similar byscience fictionfar futurespaceshipspace+1 more

                  Andre Norton's Solar Queen novels follow the crew of a free-trader starship under Captain Jellico as they scrape by hauling cargo and making first contact on the fringes of settled space. The first three books appeared in the 1950s; Norton returned to the series decades later and, from the 1990s on, completed it in collaboration with P. M. Griffin and Sherwood Smith. Across its seven novels the series keeps its ensemble trading-crew premise rather than following one continuous plot.

                • Cover of Dune
                  Dune

                  series · 20 books · 1963

                  part of Dune Universe

                  similar byscience fictionfar future+2 more

                  Frank Herbert's Dune Chronicles opens with 1965's Dune, set on the desert planet Arrakis where House Atreides takes control of the only source of the vital spice melange and young Paul Atreides is pulled into a struggle over its politics and religion. Herbert carried the story forward across five further novels — Dune Messiah, Children of Dune, God Emperor of Dune, Heretics of Dune, and Chapterhouse: Dune — following Paul's line over the following millennia, before Brian Herbert and Kevin J. Anderson later extended the saga. Many other editions of these six novels are omnibus and box-set repackagings rather than separate stories.

                • Cover of Space Beagle
                  Space Beagle

                  series · 5 books · 1939

                  completed

                  similar byscience fictionfar futurespace explorationspaceshiptensespace+1 more

                  The Voyage of the Space Beagle is a 1950 fix-up novel by A. E. van Vogt, stitched together from four previously published pulp stories into a single continuous account of the exploration ship Space Beagle's encounters with a series of dangerous alien life forms. Its episodic, crew-versus-monster structure reads as a loose sequence of adventures rather than one continuous plot.

                • Cover of The Science Fiction Hall of Fame
                  The Science Fiction Hall of Fame

                  series · 11 books · 1895

                  similar byscience fiction+2 more

                • Cover of Thousand Worlds
                  Thousand Worlds

                  series · 24 books · 1971

                  similar byscience fictionfar future+1 more

                  George R.R. Martin's Thousand Worlds is a loose future-history setting he used for several of his 1970s-80s stories and novels, encompassing human interstellar colonization and encounters with older, stranger civilizations. Dying of the Light, A Song for Lya and the novella Nightflyers are among its best-known entries, sharing background rather than continuing characters or plot.

                • Cover of Hainish
                  Hainish

                  series · 33 books · 1964

                  completed

                  similar byscience fictionfar future+1 more

                  The Hainish Cycle consists of a number of science fiction novels and stories by Ursula K. Le Guin. The cycle is set in a future history that features civilizations of human beings on planets orbiting a number of nearby stars, including Terra ("Earth"); these humans are contacting each other for the first time and establishing diplomatic relations, as well as setting up a confederacy under the guidance of the oldest of the human worlds, the peaceful planet Hain. In this history, human beings did not evolve on Earth, but they were instead the result of interstellar colonies planted by Hain in the distant past, after which interstellar travel ceased for an extended period. Some of the human races have new genetic traits, a result of ancient Hainish experiments in genetic engineering; this includes people who can dream while awake, and a world of hermaphroditic people who only enter active sexuality once per month, not knowing which sex will manifest in them. In keeping with Le Guin's narrative approach, she uses varied social and environmental settings to explore the anthropological and sociological outcomes of human evolution in those environments. The author often discounted the characterization of a so-called "Hainish Cycle".

                • Cover of Pushing Ice
                  Pushing Ice

                  Alastair Reynolds · standalone novel · 2005

                  similar byscience fictionfar futurespace explorationsurvivalspaceshiptensespace

                  When Saturn's moon Janus suddenly takes off into interstellar space, an ice mining spaceship sent to investigate finds itself swept along into distant space until it ends up trapped in a gigantic alien structure, wherein the crew must prepare to reside for the foreseeable future.

                • Cover of Dune Universe
                  Dune Universe

                  universe · 78 books · 1963

                  Start hereDune · Start here

                  similar byscience fictionfar future+2 more

                  Arrakis. Dune. The desert planet, where empire runs on a single substance: the spice melange, which folds space, prolongs life, and unlocks prescience, and which exists nowhere else in the known universe. Frank Herbert's saga is a meditation dressed as an adventure — feudal houses and a secret sisterhood, engineered messiahs and the patient ecology of a world without water, all turning on the terrible gravity of who commands the spice. It reads like scripture and schemes like a war room, ten thousand years hence, among people who have outlawed the thinking machine and made instruments of themselves instead. At its heart stand Herbert's original six — Dune, Dune Messiah, Children of Dune, God Emperor of Dune, Heretics of Dune, Chapterhouse: Dune — a single deepening arc across millennia, arguing the whole way between prophecy and free will. Around that spine his son Brian Herbert and Kevin J. Anderson have raised a vast prequel architecture: Prelude to Dune, tracing the great houses a generation before Paul; Legends of Dune, reaching back to the crusade that broke the machines; the Schools of Dune cycle on the founding of Bene Gesserit, Mentat, and Navigator; the Caladan Trilogy and Heroes of Dune filling years the originals left in shadow. Many hands, dozens of volumes, one desert. What sets Dune apart is its refusal of the simple: religion is manufactured, heroes are hazards, and the sand itself — worm, water, ecology — acts as a political power. Begin where the universe did, with Frank Herbert's Dune (1965), and read the original six in order; you need nothing else to feel the full weight. The prequels are a country to explore afterward, taken by era. Beginnings are delicate times.

                • Cover of The Dosadi Experiment
                  The Dosadi Experiment

                  Frank Herbert · standalone novel · 1977

                  similar byscience fictionfar futuresurvivaltense+2 more

                  From the flaps of the Berkley Putnam first edition: "In his first new work of science fiction since the best-selling Children of Dune, Frank Herbert returns to his world of Whipping Star, and involves Jorj X. McKie, Saboteur Extraordinary, in a new intrigue. In Whipping Star, McKie discovered that some of the stars in the universe are actually intelligent, super-powerful beings, and was able to befriend one of them, the star Alcyone - affectionately known as Fannie Mae. As The Dosadi Experiment opens, McKie is assigned to investigate the planet Dosadi, which is isolated from the rest of the galaxy by a "god-wall," a barrier set up by one of the intelligent stars. Dosadi is rumored to be an experimental planet, and the experimenters are the froglike Gowachin, whose culture is founded upon a strange legal system in which McKie is the only human ever trained. He learns that humans and Gowachin have been placed on Dosadi, without their consent, for an experiment that could last centuries: an experiment in extreme overcrowding. But this monstrous plot is apparently out of control, and it seems the Gowachin may be prepared to destroy Dosadi rather than expose its secret, thus breaking the peace among the races, and starting the first interstellar war. But this is just the beginning. When McKie finally reaches Dosadi he discovers that the Dosadis have taken control of their own evolution and produced a competitive, highly evolved elite, of both humans and Gowachin, who have been able to extrapolate the existence of a universe beyond the god-wall and hate whoever has imprisoned them like this. They plan to break out and avenge themselves on the galaxy."

                • Cover of Cities in Flight
                  Cities in Flight

                  series · 10 books · 1950

                  completed

                  similar byscience fictionfar futurespace+2 more

                  Cities in Flight is a four-volume series of science fiction novels and short stories by American writer James Blish, originally published between 1950 and 1962, which were first known collectively as the "Okie" novels. The series features entire cities that are able to fly through space using an anti-gravity device, the spindizzy. The stories cover roughly two thousand years, from the very near future to the end of the universe. One story, "Earthman, Come Home", won a Retro Hugo Award in 2004 for Best Novelette. Since 1970, the primary edition has been the omnibus volume first published in paperback by Avon Books. Over the years James Blish made many changes to these stories in response to points raised in letters from readers.

                • Cover of Heechee
                  Heechee

                  series · 19 books · 1972

                  completed

                  similar byscience fictionfar futurespace explorationspace

                  The Heechee Saga, also known as the Gateway series, is a series of science fiction novels and short stories by Frederik Pohl. The Heechee are an advanced alien race that visited the Solar System hundreds of millennia ago and then mysteriously disappeared. They left behind bases containing artifacts, including working starships, which are discovered and exploited by humanity.

                • Cover of Xeelee
                  Xeelee

                  series · 89 books · 1987

                  similar byscience fictionfar futurespace+1 more

                  The Xeelee Sequence is a series of hard science fiction novels, novellas, and short stories written by British author Stephen Baxter. The series spans billions of years of fictional history, exploring humanity's future expansion into the universe, its intergalactic war with the Xeelee, a supremely advanced Kardashev Type V alien civilization, and the Xeelee's own conflict with dark matter entities known as Photino Birds. The Xeelee are described as symbiotic entities composed of spacetime defects, Bose–Einstein condensates, and baryonic matter.

                • Cover of Nicholas Seafort
                  Nicholas Seafort

                  series · 7 books · 1994

                  completed

                  similar byscience fictionfar futuretensespace+2 more

                  The Seafort Saga is a series of science fiction novels written by American author David Feintuch. The novels are set from the late 22nd century to the mid-23rd century and relate the adventures of Nicholas Seafort, an officer in the (fictional) UNNS| United Nations Naval Service. The series is a collection of personal accounts, usually from the perspective of Nicholas Seafort, describing Seafort's adventures, beginning as a lowly midshipman, to the elected leader of earth, and finally to the captain of the UNNS flagship Olympiad. Although most books in the series are told from a single perspective, usually Seafort's, Voices of Hope is a collection of accounts from several sources: Seafort's son, PT, the son of a friend of Seafort's, and a transient boy named Pook. Additionally, Children of Hope is narrated by Randy Carr, the son of a close friend of Seafort.

                • Cover of H. G. Wells' War of the Worlds
                  H. G. Wells' War of the Worlds

                  universe · 65 books · 1898

                  Start hereThe War of the Worlds · Start here

                  similar byscience fiction+1 more

                  No one would have believed, in the closing years of the nineteenth century, that human affairs were being watched keenly and closely from the timeless worlds of space. And then the cylinders fell. H. G. Wells' War of the Worlds opens in the quiet of the Surrey commons, where a falling star proves to be the first Martian craft — and from the pit rise the towering tripods, the Heat-Ray, the choking Black Smoke and the creeping red weed, wielded by minds that regard mankind much as we regard the creatures we boil for supper. This is invasion rendered as natural disaster: cold, methodical, and vast beyond argument. Wells' 1898 novel is the seed; everything else grows from that Martian soil. The catalogue gathers direct sequels and continuations alongside a wide field of other hands. In War of the Worlds: Global Dispatches the invasion is retold across the whole planet through the eyes of Twain, Verne, Tolstoy, Lowell and Kipling; in the Manly Wade and Wade Wellman crossover, Sherlock Holmes, Watson and Professor Challenger take the field against the machines; and Scott Washburn's Great Martian War stretches the fighting into a decades-long alternate history of steam, artillery and grinding attrition. It is a loose shared world — no single decreed sequence, many voices answering one calamity. What sets this world apart is its refusal of heroics: the invaders fall not to generals but to the smallest things of Earth, humbling and indifferent. Begin, always, with Wells' original novel — it is short, and it is the ground every later book stands upon. From there follow your appetite: Global Dispatches for the panorama, the Holmes campaign for adventure, Washburn for the long war.

                • Cover of Ender's Shadow
                  Ender's Shadow

                  series · 5 books · 1999

                  part of Ender's Game Universe

                  similar byscience fictionfar futuretense+1 more

                  Orson Scott Card's Ender's Shadow retells the events of Ender's Game from the perspective of Bean, a physically stunted but ferociously intelligent street child recruited into the same Battle School program as Ender Wiggin. It launches the Shadow series, which follows Bean and other secondary Battle School characters into the political aftermath of the Formic Wars back on Earth, running parallel to and eventually past the timeline of Card's main Ender Quintet.

                • Cover of David Ryerson
                  David Ryerson

                  series · 2 books · 1958

                  completed

                  similar byscience fictionfar futurespace explorationsurvivaltensespaceshipspace

                  The Enemy Stars follows the crew of a faster-than-light survey ship stranded far from home after their matter-transmission drive is damaged, forced to keep the vessel and each other going across a voyage that will outlast some of them. Poul Anderson's 1959 novel was originally serialized as We Have Fed Our Sea-, a title drawn from Kipling. It stands alone rather than part of a series; David Ryerson is one of the ship's crew.

                • Cover of Forge of God
                  Forge of God

                  series · 2 books · 1987

                  completed

                  similar byscience fictionsurvivaldarktense+3 more

                  The Forge of God (1987) is Greg Bear's science fiction novel about Earth's discovery that it is the target of an incomprehensible, overwhelming alien attack, following scientists and ordinary people as they try to understand what is destroying the planet. Its 1992 sequel, Anvil of Stars, follows a group of young survivors sent on a mission of interstellar retaliation, continuing directly from the first book's ending.

                • Cover of Future History
                  Future History

                  series · 42 books · 1939

                  completed

                  similar byscience fiction+3 more

                  The Future History is a series of science fiction stories written by American author Robert A. Heinlein (1907–1988). It describes a projected future of the human race from the middle of the 20th century through the early 23rd century. The term Future History was coined by John W. Campbell Jr. in the February 1941 issue of Astounding Science Fiction. Campbell published an early draft of Heinlein's chart of the series in the May 1941 issue.

                • Cover of Red Space
                  Red Space

                  series · 3 books · 2023

                  similar byscience fictionfar futuresurvivaltensespace+4 more

                • Cover of Ocean / Galactic Center
                  Ocean / Galactic Center

                  series · 12 books · 1972

                  similar byscience fictionfar future+5 more

                  The Galactic Center Saga is a series of books by author Gregory Benford detailing a galactic war between mechanical and biological life.In the Ocean of Night (1977) — 1977 Nebula Award nominee, 1978 Locus Award nominee Across the Sea of Suns (1984) Great Sky River (1987) — 1988 Nebula Nominee Tides of Light (1989) — 1990 Locus Award nominee Furious Gulf (1994) Sailing Bright Eternity (1996) "A Hunger for the Infinite" a novella published in the anthology Far Horizons

                • Cover of Saint Leibowitz
                  Saint Leibowitz

                  series · 6 books · 1955

                  completed

                  similar byscience fictionfar future+2 more

                  Walter M. Miller Jr.'s A Canticle for Leibowitz (1959), assembled from three novellas he had published earlier in the decade, follows the monks of a Catholic monastery in the post-nuclear American Southwest as they preserve fragments of scientific knowledge across centuries, watching civilization slowly rebuild itself and edge back toward the mistakes that destroyed it. Miller's posthumous sequel, Saint Leibowitz and the Wild Horse Woman, completed by Terry Bisson from his notes after his death and published in 1997, returns to the same abbey and its world decades later. Together the two novels form a sparse, decades-spanning series about memory, faith, and the cycles of civilization.