anchored on:litrpgscience fiction
series3 books2011
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Ernest Cline's Ready Player One (2011) is set in a near-future dystopia where much of humanity escapes into the OASIS, a vast virtual-reality universe, and follows teenager Wade Watts as he chases an Easter egg hidden by the OASIS's late creator in a puzzle-based hunt worth a fortune. The 2020 sequel, Ready Player Two, picks up after Wade has gained control of the OASIS and follows him and his friends into a new quest built around a brain-computer interface the creator left behind.
Neal Stephensonstandalone novel1992
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Snow Crash is a 1992 science fiction novel by Neal Stephenson. Like many of Stephenson's novels, its themes include history, linguistics, anthropology, archaeology, religion, computer science, politics, cryptography, memetics, and philosophy.
series2 books2011
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Neal Stephenson's Richard 'Dodge' Forthrast novels open with Reamde, a globe-spanning thriller that starts when ransomware inside an MMORPG economy pulls Richard's extended family into a real-world hostage crisis involving hackers, jihadists and Russian mobsters. The sequel Fall; or, Dodge in Hell shifts registers entirely, following Richard's digitally preserved mind after death into an afterlife simulation built from his scanned brain. The two books share a protagonist and family but differ sharply in genre and scale.
series3 books1991
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Vivian Vande Velde's Rasmussem Corporation Games books each drop a different protagonist into a malfunctioning virtual-reality game built by the fictional Rasmussem company, where the usual escape routes stop working and the stakes turn unexpectedly real. User Unfriendly, Heir Apparent, and Deadly Pink share the same premise and company rather than a continuing cast or plot. Vande Velde, an American children's and YA author, wrote the three books more than two decades apart.
series3 books2004
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series4 books2013
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The Eye of Minds opens James Dashner's Mortality Doctrine trilogy in a near-future where a teenage gamer is recruited to help stop a rogue hacker named Kaine who threatens mass destruction from inside the virtual world he haunts. Dashner has said he didn't intend the series as dystopian in the way of his Maze Runner books, though he saw it sharing their tone and spirit. The trilogy continues with The Rule of Thoughts and The Game of Lives.
series10 books1981
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The Sprawl Trilogy is William Gibson's foundational cyberpunk sequence: Neuromancer (1984), in which hacker Case is drawn into a high-stakes heist alongside an artificial intelligence and a damaged ex-soldier, followed by Count Zero (1986) and Mona Lisa Overdrive (1988), which widen the same near-future world of corporate power and networked cyberspace to new characters. Johnny Mnemonic, an early short story set in the same fictional milieu, predates the novels and introduces the courier Molly Millions before her role in the trilogy. Together these works established much of cyberpunk's visual and thematic vocabulary.
series3 books2014
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series3 books2018
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K. D. Wentworthstandalone novel1994
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From the back cover of the Del Rey first edition: "Deus ex machina - Slaves, an Underworld, and gods who walked the earth - the Roman city that housed the Imperium Game was authentic from top to bottom. Of course the players knew that it was all run by computers - but after years of role-playing, most had put that pesky little detail out of their minds. Now, though, not only the players had lost track of reality: the deity programs had mysteriously begun to exceed their parameters. And the reigning Emperor had been murdered - for real. The prime murder suspect was Kerickson, the Game's main programmer, whose ex-wife had left him for the role of Empress. Fired from his job, pursued by a policeman convinced of his guilt, the hapless Kerickson sneaked into the Game to find the real murderer. As the gods ran rampant, the Game turned more violent and chaotic every day. And now, as a lowly gladiator trainee, Kerickson had no access to his beloved control room. All he had was the unwelcome aid of Minerva, the mouse-munching owl who was the Goddess of Wisdom - if only she were programmed correctly. But Minerva had more bugs than Cerberus had teeth..."
Ernest Clinestandalone novel2015
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Armada is a science fiction novel by Ernest Cline, published on July 14, 2015 by Crown Publishing Group. The story follows a teenager who plays an online video game about defending against an alien invasion, only to find out that the game is a simulator to prepare him and people around the world for defending against an actual alien invasion.
series2 books2010
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Omnitopia Dawn introduces Diane Duane's near-future thriller about Dev Logan, the genius programmer behind Omnitopia, the world's most popular massive-multiplayer game, who is hiding a secret that could upend the entire industry: Omnitopia isn't just code anymore, it has become sentient, and keeping that fact contained is Dev's most important job. The story follows the fallout as that secret becomes harder to protect. East Wind continues the story as the second book.
series4 books1991
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The Mode series is a quartet of novels by Piers Anthony. Like many of Anthony's other fictional works, it explores many themes and ideas. This series has themes of violence, the abuse of power, sexism and male dominance, gender roles, the environment, integrity and personal honor, sapient animal life, parallel and alternative evolution, space travel, alternate dimensions, paradox, obscure concepts in physics and mathematics, sexual assault and abuse, child and adolescent sexuality, and suicide.
series14 books1997
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The Web is a series of 12 books for young adults, novellas about the Internet of the future, edited by Simon Spanton, written by English language science fiction and fantasy authors like Stephen Baxter, Stephen Bowkett, Eric Brown, Pat Cadigan, Maggie Furey, Peter F. Hamilton, Graham Joyce, James Lovegrove, and Ken MacLeod.
Piers Anthonystandalone novel1993
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Killobyte is a 1993 novel by Piers Anthony. This book explores a virtual reality world in the context of the Internet.
series3 books2017
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