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Built on ISFDB, Wikipedia, Wikidata and Open Library. Curated reading orders carry their reasoning on the page; the rest follow publication order. Data sources & licenses

© Loreful · data: ISFDB · CC BY

More like Underworld

anchored on:fantasyparanormal romanceafterlife & underworldcontemporaryyoung adultforbidden love+3 more

but

Mood

The mood the book leaves you in.

  • The reading experience is propelled by journeys, exploration, and physical risk; excitement and forward momentum dominate over dread or introspection.
  • Joy and loss are deliberately mixed; the resolution grants characters something real while taking something else away, leaving warmth and sorrow together.
  • The book demands work from the reader — dense prose, difficult structure, unfamiliar ideas, or morally uncomfortable material — as part of its intended effect.
  • Grim events, cruelty, or despair dominate the atmosphere, and the book does not soften them with comfort or comic relief.
  • The atmosphere is quietly unsettling — wrongness, unease, and the uncanny pervade the book without necessarily escalating into overt horror.
  • The book is built to move the reader; character feeling is foregrounded and major scenes aim at a strong emotional response.
  • Humor is a primary aim and the prose plays for laughs — comic situations, wit, or dialogue produce sustained comedy, not occasional levity.
  • The book insists that things can improve; effort and decency are shown to matter, and the arc bends toward better outcomes even through hardship.
  • The book teaches as it goes — real facts, history, science, or craft are conveyed in enough depth that learning is part of the reading experience.
  • The book is designed to uplift and motivate, presenting perseverance or achievement in a way that invites the reader to aspire or act.
  • The overall register is cheerful and easygoing; stakes are kept gentle and the book avoids dwelling on pain or dread.
  • Withheld information drives the experience; the book sustains enigmas and secrets the reader wants resolved, whatever its genre.
  • The book is contemplative and inward-looking, giving more weight to thought, memory, and meaning than to external events.
  • The book works as comfort reading — low tension, a soothing pace, and an atmosphere the reader can unwind in.
  • Grief, loss, or melancholy set the dominant register, and the book lets sorrow stand rather than resolving it into comfort.
  • Sustained suspense is the point; the book keeps the reader braced for what happens next through danger, pressure, or impending revelation.
  • Playful invention and charm define the register — fanciful conceits, light absurdity, and a narration that delights in its own oddity.

About

What the story runs on.

  • Stories in which extraterrestrial beings are central — as characters, cultures, or the object of the plot.
  • Stories structured as a quest — a journey undertaken to find, deliver, or destroy something of great import.
  • Stories in which staying alive against nature, catastrophe, or scarcity is the central problem.
  • Stories of lovers kept apart by law, family, faith, or station, where the obstacle to love is the plot.
  • Stories in which a friendship — its making, testing, or loss — is the emotional center.
  • Stories of growing up — a young protagonist crossing from childhood into adult knowledge and responsibility.
  • Stories about who a character truly is — self-discovery, doubled lives, and the search for a self.
  • Stories about mourning — living through the death of a loved one and what loss does to the survivors.
  • Stories in which a buried family truth — hidden parentage, crimes, or shames — surfaces and reorders the present.
  • Stories driven by maneuvering for power — factions, conspiracies, and statecraft conducted in shadow.
  • Stories in which war itself is the subject — combat, occupation, and what warfare does to soldiers and civilians.
  • Stories organized around investigating a killing — the case, the clues, and the pursuit of the killer, in any genre's clothing.

Shelf

Where it sits in the library.

    • Fiction built on magic or other supernatural elements that have no scientific explanation.
    • Secondary-world fantasy at large scale, where the fate of nations or the world turns on the protagonists' struggle.
    • Fantasy set in a recognizably modern city or contemporary world where the supernatural intrudes on everyday life.
    • Fantasy that blends in horror's atmosphere and imagery, keeping a fantastical frame around grim or frightening material.
    • Action-driven fantasy following warriors or rogues with personal stakes against sorcerous threats, rather than world-spanning conflicts.
    • Fantasy set in a real historical period or a close analogue of one, with magic woven into the era.
    • Fantasy in which protagonists cross from the ordinary world into another world through a portal or similar passage.
    • Fiction that retells or reworks a traditional fairy tale in a new form or setting.
    • Fantasy drawing directly on myths, legends, and folklore, retelling them or building on their figures and logic.
    • Fantasy of ghosts, vampires, shapeshifters, psychics, and similar phenomena, usually set in an otherwise ordinary world.
    • Fiction mixing science-fictional trappings with overtly magical or impossible elements in one setting.
    • Low-stakes fantasy emphasizing comfort, community, and everyday pleasures over conflict and peril.
    • Speculative fiction of pervasive moral ambiguity, violence, and cynicism that rejects heroic conventions — fantasy and SF alike.
      • Fiction that extrapolates from science and technology — future societies, space travel, or speculative inventions — within at least nominally natural laws.
      • Science fiction of interstellar scope — starships, galactic polities, and adventure across star systems.
      • Science fiction committed to scientific rigor, where technical plausibility constrains the story.
      • Science fiction centered on armed forces and warfare, told largely from a military point of view.
      • Science fiction of networked, corporate-dominated near futures, pairing high technology with social decay.
      • Science fiction styled on nineteenth-century steam-powered technology, often in a Victorian or pseudo-Victorian setting.
      • Fiction depicting an oppressive or catastrophic society, presented as a warning.
      • Fiction set after civilization's collapse, following survivors in the ruins of the old world.
      • Fiction in which characters move between past and future, and the mechanics or consequences of that travel drive the plot.
      • Fiction exploring a world where a historical event went differently and history diverged from ours.
      • Science fiction about humanity's first encounter and communication with an alien intelligence.
      • Science fiction in which extraterrestrial forces attack or occupy Earth and humanity resists.
      • Fiction whose primary aim is to frighten or unsettle the reader through dread, menace, or the monstrous.
      • Horror of vast, indifferent, incomprehensible entities before which humanity is insignificant, in the Lovecraft tradition.
      • Horror of decaying houses, buried family secrets, and oppressive atmosphere in the Gothic literary tradition.
      • Horror centered on hauntings and the returning dead.
      • Horror located in the mind — paranoia, obsession, and unreliable perception rather than external monsters.
      • Horror built around the reanimated dead and survival amid their outbreaks.
      • Horror defined by explicit, transgressive gore that refuses to cut away from violence.
      • Speculative fiction of the strange and uncanny that resists both natural explanation and standard genre categories.
      • Fiction organized around solving a crime or puzzle, typically following an investigator toward the identification of a culprit.
      • A puzzle-first mystery that lays out clues so the culprit's identity can be deduced before the reveal.
      • Crime fiction of moral ambiguity, fatalism, and hard-edged style, set among the corrupt and the doomed.
      • A mystery following the realistic routines of police work — forensics, interviews, and case-building.
      • A gentle mystery with an amateur sleuth, a small community, and violence kept off the page.
      • A mystery set in a past era, where the investigation works within that period's methods and society.
      • Fast-paced fiction driven by imminent danger, pursuit, or high-stakes conspiracy, built to sustain tension.
      • A thriller of espionage — agents, tradecraft, and intelligence services in conflict.
      • A thriller centered on lawyers and the courtroom, where litigation carries the suspense.
      • A thriller driven by detailed contemporary or near-future technology, often military or scientific.
      • A thriller whose tension comes from mental states and manipulation between characters rather than external action.
      • Fiction whose central plot is a romantic relationship and its development toward an emotionally satisfying resolution.
      • Romance in which one or both partners are supernatural beings, blending fantasy elements into the love story.
      • A fantasy-romance hybrid in which the romantic arc and the fantasy plot carry equal weight.
      • Romance set in a past era, with courtship shaped by the period's society and manners.
      • Romance set in the present day, without supernatural or historical elements.
      • Fiction set in a real past period, where the historical setting materially shapes characters and events.
        • General and literary fiction emphasizing prose style, character interiority, or formal ambition over genre plot conventions.
        • Fiction in a realistic world where magical events occur and are treated as ordinary, in the tradition of Latin American literature.
        • Fiction that ridicules people, institutions, or society in order to criticize them.
        • Fiction of dreamlike, irrational imagery and logic that breaks from realistic representation.
        • Fiction that plays with narrative convention through metafiction, fragmentation, and self-reference.
        • Fiction propelled by journeys, exploration, and physical peril, where action and survival carry the plot.
        • Adventure fiction of ships and seafaring — naval engagements, voyages, and life at sea.
        • Fiction of the American frontier West — gunmen, ranchers, and lawmen, typically in the late nineteenth century.
        • Fiction centered on soldiers, campaigns, and the experience of warfare, historical or imagined.
          • Fiction written primarily to amuse, using comedic situations, wit, or parody as its organizing principle.
            • Multi-generational fiction following a family or dynasty across decades, with inheritance and kinship as the through-line.
              • Fiction whose world runs on explicit game mechanics — levels, stats, and skills that characters can see and exploit.
                • Fiction about costumed or superpowered heroes and their conflicts with comparable villains.

                Practical

                How long a commitment, whether it stands alone, and whether it has finished.

                Tap a chip to ask for it · tap again to rule it out · once more to clear. Numbers show what would be left.

                • Cover of Abandon (Meg Cabot)
                  Abandon (Meg Cabot)

                  series · 3 books · 2011

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                • Cover of Lore
                  Lore

                  Alexandra Bracken · standalone novel · 2021

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                  Every seven years, the Agon begins. As punishment for a past rebellion, nine Greek gods are forced to walk the earth as mortals. They are hunted by the descendants of ancient bloodlines, all eager to kill a god and seize their divine power and immortality. Long ago, Lore Perseous fled that brutal world, turning her back on the hunt’s promises of eternal glory after her family was murdered by a rival line. For years she's pushed away any thought of revenge against the man—now a god—responsible for their deaths. Yet as the next hunt dawns over New York City, two participants seek her out: Castor, a childhood friend Lore believed to be dead, and Athena, one of the last of the original gods, now gravely wounded. The goddess offers an alliance against their mutual enemy and a way to leave the Agon behind forever. But Lore's decision to rejoin the hunt, binding her fate to Athena's, will come at a deadly cost—and it may not be enough to stop the rise of a new god with the power to bring humanity to its knees.

                • Cover of Everneath
                  Everneath

                  series · 4 books · 2012

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                  Carrie

                  Stephen King · standalone novel · 1974

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                  In one way or another, everybody abused Carrie. This sixteen-year-old misfit was forbidden everything that was young and fun by her fanatical mother. She was teased and taunted by her classmates, misunderstood by her teachers, and given up as hopeless by almost everyone. But Carrie had a secret: She possessed terrifying telekinetic powers that could make inanimate objects move, a lighted candle fall, or a door lock. Carrie could make all kinds of startling bizarre, and malevolent things happen. (WorldCat)

                • Cover of The Damnation Game
                  The Damnation Game

                  Clive Barker · standalone novel · 1985

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                  Marty Strauss is a compulsive gambler fresh out of prison when he's hired as bodyguard for Joseph Whitehead, a reclusive tycoon whose fortune and continued existence trace back to a bargain struck decades earlier, during World War II, with a man named Mamoulian. That bargain is coming due: Mamoulian, who commands powers reaching well past death, wants what he's owed, and Whitehead's household -- his wife, his daughter Carys, his previous bodyguard -- is caught in the middle of a decades-old debt finally being called in. Marty, out of his depth from the start, finds himself the only one willing to stand against Mamoulian. Clive Barker's first novel.

                • Cover of Vengeance Bound
                  Vengeance Bound

                  Justina Ireland · standalone novel · 2013

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                  Amelie Ainsworth longs to graduate from high school and live a normal life, but as an abused child she became one of the Furies, driven to mete out justice on the Guilty, and lives on the run from the murders they commit.

                • Cover of The Eternal World
                  The Eternal World

                  Christopher Farnsworth · standalone novel · 2015

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                  Five hundred years ago, a group of Spanish conquistadors land in the New World, searching for gold. What they find is a treasure far more valuable: the Fountain of Youth. The Spaniards slaughter the Native American tribe that guards the precious liquid that will keep the conquistadors young for centuries. But one of them escapes: Shako, the chief's daughter, who swears to avenge her people--a blood oath that spans five centuries. When the source of the fountain is destroyed in our own time, the loss threatens the Spaniards and the powerful, shadowy empire of wealth and influence they have built. For help, they turn to David Robinton, a scientific prodigy who believes he is on the verge of the greatest medical breakthrough of all time. But as the centuries-old war reaches its final stages, David makes a horrifying discovery about his employers and the mysterious and exotic woman he loves. Now the scientist must decide: Is he a pawn in a game of immortals--or will he be its only winner?--Adapted from book jacket.

                • Cover of The Dark Elements
                  The Dark Elements

                  series · 4 books · 2013

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                • Cover of Evernight Universe
                  Evernight Universe

                  series · 7 books · 2008

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                • Cover of The Library at Mount Char
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                  Scott Hawkins · standalone novel · 2015

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                  The Library at Mount Char is a contemporary fantasy/horror novel written by Scott Hawkins. It is his first novel.

                • Cover of Hush, Hush
                  Hush, Hush

                  series · 5 books · 2009

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                  The Hush, Hush quartet is a series of four novels by Becca Fitzpatrick that follow teenager Nora Grey as she falls in love with the fallen angel Patch and discovers her own angelic heritage. The first book in the series, Hush, Hush, was released on October 13, 2009 through Simon & Schuster, with the final novel in the series, Finale, releasing on October 23, 2012. The series was initially promoted as a trilogy, with later announcements stating that the series would comprise four books.

                • Cover of Halo (Alexandra Adornetto)
                  Halo (Alexandra Adornetto)

                  series · 3 books · 2010

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                  Alexandra Adornetto's Halo trilogy follows three angels sent to a small American town to counter a rising darkness, centered on Bethany, the youngest of them, who falls in love with a mortal boy despite the assignment's rules. Hades and Heaven escalate the conflict between her human attachments and her angelic duties. The series belongs to the wave of angel-themed YA romance that followed the mid-2000s vampire boom.

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                  Vampire Academy Universe

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                • Cover of The Wolves of Mercy Falls
                  The Wolves of Mercy Falls

                  series · 4 books · 2009

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                  The Wolves of Mercy Falls is a series of four novels, located in the genres of romance, fantasy and young adult (YA) fiction, written by Maggie Stiefvater. Published by American multinational company Scholastic from between 2009 and 2014, the series consists of the titles Shiver, Linger, Forever and Sinner. Set in the fictional town of Mercy Falls, Stiefvater has stated that the real town of Ely in Minnesota would be its closest neighbouring destination, with the two towns sharing a similar climate.

                • Cover of Blood Red
                  Blood Red

                  Heather Graham · standalone novel · 2007

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                  When a fortune-teller shows bridesmaid Lauren Crow an omen of her gruesome death, she and her friends laugh it off as cheesy theatrics--until women begin disappearing in the night.Even as the streets become more dangerous, Lauren finds herself lusting after a man who is himself dangerous--and quite possibly crazy. Mark Davidson prowls the city by night armed with crosses and holy water, in search of vampires, whose existence, he insists, is real. He is as irresistibly drawn to Lauren as she is to him, and not only because she's the image of his murdered fiancee. But Mark's frightening obsession with finding his lover's killer merely hides a bitter vendetta that cuts deeper than grief over a lost love. As Lauren wrestles with desire and disbelief, sinister shadows lengthen over New Orleans, threatening her friends and foretelling a battle that may spell the end of the city's uneasy truce between the living and the undead.

                • Cover of Fallen
                  Fallen

                  series · 7 books · 2009

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                • Cover of Fury Trilogy
                  Fury Trilogy

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                • Cover of Six of Crows
                  Six of Crows

                  series · 3 books · 2015

                  part of Grishaverse

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                • Cover of Heart-Shaped Box
                  Heart-Shaped Box

                  Joe Hill · standalone novel · 2007

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                • Cover of Lucy Undying
                  Lucy Undying

                  Kiersten White · standalone novel · 2024

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                  Her name was written in the pages of someone else’s story: Lucy Westenra was one of Dracula’s first victims. But her death was only the beginning. Lucy rose from the grave a vampire and has spent her immortal life trying to escape from Dracula’s clutches—and trying to discover who she really is and what she truly wants. Her undead life takes an unexpected turn in twenty-first-century London, when she meets another woman, Iris, who is also yearning to break free from her past. Iris’s family has built a health empire based on a sinister secret, and they’ll do anything to stay in power. Lucy has long believed she would never love again. Yet she finds herself compelled by the charming Iris while Iris is equally mesmerized by the confident and glamorous Lucy. But their intense connection and blossoming love is threatened by outside forces. Iris’s mother won’t let go of her without a fight, and Lucy’s past still has fangs: Dracula is on the prowl once more. Lucy Westenra has been a tragically murdered teen, a lonesome adventurer, and a fearsome hunter, but happiness has always eluded her. Can she find the strength to destroy Dracula once and for all, or will her heart once again be her undoing?

                • Cover of Lies Beneath
                  Lies Beneath

                  series · 3 books · 2012

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                • Cover of The Weight of Blood
                  The Weight of Blood

                  Tiffany D. Jackson · standalone novel · 2022

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                  The Weight of Blood is a 2022 young adult horror novel by Tiffany D. Jackson. Set in the fictional "sundown town" of Springville, Georgia, the story follows Maddy Washington, a biracial high school senior who has been forced by her racist father to hide her ethnicity by passing as white and straightening her hair. When a rainstorm leads to her hair reverting to its natural form, her heritage is revealed and a viral bullying video exposes the racism at Springville High. In a bid to salvage the school’s reputation, popular and high-achieving Wendy Quinn convinces her Black football star boyfriend to take Maddy to prom. However, a revenge prank pulled by one of her bullies on prom night humiliates Maddy, setting off a chain of events that destroy the town and leave her classmates dead.

                • Cover of The Witches
                  The Witches

                  Roald Dahl · standalone novel · 1983

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                  The Witches is a 1983 children's novel by British author Roald Dahl. A dark fantasy, the story is set partly in Norway and partly in England, and features the experiences of a young English boy and his Norwegian grandmother in a world where child-hating societies of witches secretly exist in every country. The witches are ruled by the vicious and powerful Grand High Witch, who arrives in England to organise her plan to turn all of the children there into mice.

                • Cover of Embrace / The Violet Eden Chapters
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                  series · 5 books · 2010

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