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series2 books2011
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Neal Stephenson's Richard 'Dodge' Forthrast novels open with Reamde, a globe-spanning thriller that starts when ransomware inside an MMORPG economy pulls Richard's extended family into a real-world hostage crisis involving hackers, jihadists and Russian mobsters. The sequel Fall; or, Dodge in Hell shifts registers entirely, following Richard's digitally preserved mind after death into an afterlife simulation built from his scanned brain. The two books share a protagonist and family but differ sharply in genre and scale.
series3 books2011
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Ernest Cline's Ready Player One (2011) is set in a near-future dystopia where much of humanity escapes into the OASIS, a vast virtual-reality universe, and follows teenager Wade Watts as he chases an Easter egg hidden by the OASIS's late creator in a puzzle-based hunt worth a fortune. The 2020 sequel, Ready Player Two, picks up after Wade has gained control of the OASIS and follows him and his friends into a new quest built around a brain-computer interface the creator left behind.
series7 books1993
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Octavia E. Butler's Earthseed novels, Parable of the Sower and Parable of the Talents, follow Lauren Olamina as she survives the collapse of a climate-ravaged, near-future United States and founds a belief system built on the idea that "God is Change." The two-book series was left unfinished at Butler's death; a planned third novel, Parable of the Trickster, was never completed. Later graphic-novel adaptations retell the same two stories rather than continuing the narrative.
series4 books1986
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Gillian Rubinstein's Space Demons follows a group of Australian schoolkids drawn into a mysterious video game that starts pulling them physically into its world, with consequences that follow them home. The story continues across two more novels, Skymaze and Shinkei, following the same characters into further games.
series3 books2009
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The WWW Trilogy is a trilogy of science-fiction novels by Canadian science fiction author Robert J. Sawyer. The first book, Wake, was originally serialized in four parts in Analog Science Fiction and Fact from November 2008 to March 2009, published in book form through Ace on April 7, 2009, and was followed by the second book, Watch, on April 6, 2010. Wonder was published in 2011.
Robert J. Sawyerstandalone novel2000
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Calculating God is a 2000 science fiction novel by Canadian writer Robert J. Sawyer. It takes place in the present day and describes the arrival of sentient aliens on Earth. The bulk of the novel covers the many discussions and arguments on this topic, as well as the nature of belief, religion, and science. Several planetary civilizations illustrate the logical conclusion of the Fermi paradox.
series4 books1991
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The Mode series is a quartet of novels by Piers Anthony. Like many of Anthony's other fictional works, it explores many themes and ideas. This series has themes of violence, the abuse of power, sexism and male dominance, gender roles, the environment, integrity and personal honor, sapient animal life, parallel and alternative evolution, space travel, alternate dimensions, paradox, obscure concepts in physics and mathematics, sexual assault and abuse, child and adolescent sexuality, and suicide.
Arthur C. Clarkestandalone novel1953
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Childhood's End is a 1953 science fiction novel by the British author Arthur C. Clarke. The story follows a peaceful alien invasion of Earth by mysterious Overlords, whose arrival begins decades of apparent utopia under indirect alien rule, at the cost of human identity and culture.
series8 books1932
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Aldous Huxley's 1932 novel imagines a future World State where reproduction, social caste, and desire are all engineered before birth, and the population is kept content through conditioning, sleep-hypnosis, and a mood-altering drug called soma. The story follows the disruption this seemingly stable order suffers when an outsider raised beyond its reach is brought into it, exposing what the society traded away for comfort and order. Some editions pair the novel with Huxley's own 1958 nonfiction essay collection, Brave New World Revisited, which reassesses the book's ideas rather than continuing its story.
series6 books1996
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Otherland is a science fiction tetralogy by American writer Tad Williams, published between 1996 and 2001. The story is set on Earth near the end of the 21st century, probably between 2082 and 2089, in a world where technology has advanced somewhat beyond the present. The most notable advancement is the widespread availability of full-immersion virtual reality installations, which allow people from all walks of life to access an online world, called simply the Net. Tad Williams weaves an intricate plot spanning four thick volumes, and creates a picture of a future society where virtual worlds are fully integrated into everyday life.
Charles Strossstandalone novel2006
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Robin wakes in a rehabilitation clinic with his memory deliberately erased, convinced that whoever tried to kill him before is still out there. To disappear completely, he volunteers for an experimental study recreating a vanished slice of 20th/21st-century society inside a closed habitat called the glasshouse -- a former high-security detention facility for war criminals -- and is assigned a female body and a new name, Reeve. As the simulation's rules of gender and conformity close in, Reeve starts to suspect the experiment's organizers are running something considerably darker than sociology. A standalone posthuman-future novel by Charles Stross.
series10 books1981
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The Sprawl Trilogy is William Gibson's foundational cyberpunk sequence: Neuromancer (1984), in which hacker Case is drawn into a high-stakes heist alongside an artificial intelligence and a damaged ex-soldier, followed by Count Zero (1986) and Mona Lisa Overdrive (1988), which widen the same near-future world of corporate power and networked cyberspace to new characters. Johnny Mnemonic, an early short story set in the same fictional milieu, predates the novels and introduces the courier Molly Millions before her role in the trilogy. Together these works established much of cyberpunk's visual and thematic vocabulary.
Christopher Brookmyrestandalone novel2013
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Bedlam is Christopher Brookmyre's seventeenth novel. It was published in the United Kingdom on 7 February 2013. The book has been turned into a video game, also written by Brookmyre.
Neal Stephensonstandalone novel1992
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Snow Crash is a 1992 science fiction novel by Neal Stephenson. Like many of Stephenson's novels, its themes include history, linguistics, anthropology, archaeology, religion, computer science, politics, cryptography, memetics, and philosophy.
Joe Schreiberstandalone novel2014
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"When videogame obsessed Pete Watson discovers his dad is not only a super-spy but has been kidnapped and is now trapped inside a video game, he has to use his super gaming skills and enter the game to rescue him. And if he succeeds, who will save Pete from his massive crush on Callie Midwood?"--
series2 books2010
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Omnitopia Dawn introduces Diane Duane's near-future thriller about Dev Logan, the genius programmer behind Omnitopia, the world's most popular massive-multiplayer game, who is hiding a secret that could upend the entire industry: Omnitopia isn't just code anymore, it has become sentient, and keeping that fact contained is Dev's most important job. The story follows the fallout as that secret becomes harder to protect. East Wind continues the story as the second book.
series2 books2007
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Charles Stross's Halting State opens as a near-future police procedural: a bank robbery inside a massively multiplayer online game turns out to mask a much larger cybercrime, investigated through shifting narrators using augmented-reality glasses and always-on networks. Its loose sequel, Rule 34, follows an Edinburgh police officer investigating a string of deaths linked by nothing but an obscure internet meme, in the same near-future Scotland. Both are standalone technothrillers connected by setting and tone rather than a continuing plot.
Andrew M. Greeleystandalone novel1986
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From the back cover of the second Tor printing: "One day at the beach... I was given the kingdom, the power and the glory, and let me tell you, it wasn't any fun. I was trying out a new computer game called "Duke and Duchess" when lightning struck my satellite dish. Maybe that's what caused it; I'll never know for sure. But the people I saw on the screen were real, and their trouble was desperate. And my trouble was just beginning."
series3 books1991
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Vivian Vande Velde's Rasmussem Corporation Games books each drop a different protagonist into a malfunctioning virtual-reality game built by the fictional Rasmussem company, where the usual escape routes stop working and the stakes turn unexpectedly real. User Unfriendly, Heir Apparent, and Deadly Pink share the same premise and company rather than a continuing cast or plot. Vande Velde, an American children's and YA author, wrote the three books more than two decades apart.